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http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=499356
>>>>>>>>
This summary is meant to give a quick overview of the battle without going into too much detail. Mods please leave this up, so people do no have to go through 30+pages to get an idea of what happened.
It is surely a historic moment in EVE to see BoB capital shipyards destroyed, after a battle that cost the attacking forces an approximated 50 capital ships.
Foreplay:
The coalition put the POS containing the RKK shipyards into reinforced. The shipyards were in a 30day manufacturing cycle, motherships and Titans take this amount of time to produce. Coalition Intelligence reported a fetus-Titan as being in production in said shipyards.
For the attack the Coalition assembled a vast fleet numbering over 1000 pilots. Part of this fleet were roughly 200 capital ships.
The defending forces of BoB assembled a fleet, which according to unconfrimed reports from Corelum Syndicate nummbered approximatly the same amount of ships. Joshua Foiritan: "...400 in the blockade system, 600 reported a few jumps out and between 200 and 300 in the actual POS system."
Objectives:
BoB was planning on defending the cap-shipyard and destroying as many Coalition ships as possible in the process.
The coalition was planning on destroying the RKK cap-shipyards at any cost.
The Fight:
As was to be expected, LAG played a major role in this battle. Pilots from both sides reported trouble to log in or jump systems.
To prevent the system node from crashing, a CCP GM limited the number of ships that could be in F-TE1T to roughly 600.
The Coalition claims that this limit hindered about 60% of their attacking fleet from entering the system.
The question remains of which side knew of the system ship limit that the GM enforced first.
The coalition continues the attack despite the system ship number limit, in effect sending their capital ships to battle without the typical support cap fleets have.
Seleene from Mercenary Coalition reports at 2007.03.29 21:07:00: "Pure insanity. Coalition dreads keep jumping in. Alliance ships are repping POS and killing them like mad. At least 12 Coalition dreads down so far. Coalition Dreads are focusing on the POS. POS shields holding..."
At approximatly 2007.03.29 21:20, the RKK POS containing the cap-shipyards is reported as being destroyed. This information is confirmed by both sides.
Conclusion on objectives achieved:
BoB accomplished their objective to inflict serious damage on the attacking Coalition forces. The number of reported Coalition cap ship losses currently varies between 30 and 50. BoB did not manage to safe the RKK cap-shipyards however.
The Coalition accomplished their objective to destroy the RKK cap-shipyards. As a pilot from AAA put it: "We have only 1 order - kill the POS regardless any losses - and we did it."
I think both sides of this battle deserve congratulations on the outcome.
BoB made it very clear that destroying major POSes in the heart of their territory comes at a heavy price. The Coalition, on the other hand, showed its ability to take out any POS they choose. Wether the RKK cap-shipyards did indeed hold a fetus Titan might never be known for sure.
>>>>>>
All sides name this the largest battle ever in EVE, with the most capital ships ever deployed (in the hundreds). The amazing thing is that the server and node held, although through hard measures taken by CCP. The battle took place in F-TE1T , Delve Sector, in the core systems of the BoB alliance. Its one of the pivotal battles in the current ongoing MASSIVE EVE wide (world) war.
Have fun
Erillion
Comments
It is disappointing that server technology is not able to handle these large battles. It will be great when the day comes that the technology is readily available/affordable for an MMO company to use.
Blue Corner: The Coalition
Red "Corner": BoB Alliance
Time of Photo: Unknown
nice
Guides & Trials for EvE Online:
What I glean from this is the Staff once again stack the deck in their Pets favor. The attacking force was not in their own space and did not have access to their support, where as CCP's Pet Alliance was in their own space with access to support from the other stations in the system. Sure it was a nice big battle but on the terms dictated by the Band of Developers(BoD) what happened to the free form enviroment? Sounds like the attacking forces had a huge overwhelming fleet that would have steam rolled BoD and the Staff arbitrarily prevented that from happening and inflicted larger losses than would have been realised.
You can pat Eve on the back all you want this is still favortism for CCP's puppet alliance.
At least it didn't go down. But that's still lame.
Yeah the server didnt crash, but most of the people either could not get in the system, or could not load when they did.
The fact that BoB leadership were discussing the limit (which apparently they knew) before the fight started is significant. The reason BoB did not max out the system is they wanted part of the alliance cap fleet to be able to jump in.
Thanks GM, for stepping in and protecting BoD.
I do think, however, that the GM's should have, upon forcing a cap on population should have forced a balanced number of ships between the two sides in the system rather than allowing BoB to have a huge numerical advantage.
I think it shows that BoB is not the undefeatable menace everyone once though they were that the Coalition managed to destroy the shipyards even though they were outnumbered in the system more than 2-1 AND had to take down a POS while all BoB had to do was shoot at undefended cap ships.
"A ship-of-war is the best ambassador." - Oliver Cromwell
This is very significant. means BOD (Band of dev's) is still cheating....... not informing everyone and setting both sides of the fight with an equal amount of force that they had available makes it similiar to 300, where you have a few fighting off a huge army in a bottleneck....basically Eve cannot handle huge battles......
The Dev's are not impartial, they are continue-ing to stack the deck in favor of their pet corps/alliances, I wouldn't be surprised if the titan they had growing in the POS that was blown up is refunded to BOD.....based on the fact that the game was obviously bugged since the POS was never supposed to be blown up in the first place considering how they stacked it in their favor.....
Reminds me of the time Lord Britsh was killed, and they banned the person who killed him.......
Someone mentioned that they could of made the smaller battle more representative of the numbers of what the larger battle would of been with an algorithm, but that of course would require impartiality, which CCP is not. CCP is very involved and cares about their pet corps, BOD. I wonder if they'll do a server wide reset or make new space for BOD to inhabit that is easier to defend........
Trying to say anything bad about BOD will probably get you banned on the CCP moderated forums......
CCP is definitely more corrupt than SOE.......
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The game is dead not, this game is good we make it and Romania Tv give it 5 goat heads, this is good rating for game.
pretty jacked up.
ccp has given a monetary value to isk by sanctioning selling gtc for isk.
white wolf is based in the U.S. of A.
can't you sue people for stealing/cheating in arenas where objects holding realworld value occurs?
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
retards
If there was a system cap at all ti didn't get hit at any point. I saw up to 458 people in local, never 700 like some of the people whine about being the cap, never 400 which others whine about.
Fact is, the system f-t itself froze down because of the cpu hitting its limit. That's not due to it hvaing an insane number of people in it this time, but because all but a few of those people were in one grid, mostly flying huge-model cap ships sporting fighters drones and whatever not, and especially important: it was all in the same grid as a pos fitted with hardeners and guns.
Everyone with some pos bashing experience knows that those pieces of shit are the biggest lag magnet CCP has yet invented. Drop 300 people at a pos and jita looks like the german autobahn in comparison ten times out of ten.
That's what there's to it, no system caps, no lag bombs, no shit at all. People couldnt jump in or log in cause the cpu was at 100%, peopel froze in surrounding systems because the nodes those were one got drained as well by the silly amount of people on them.
If the whole coalition and alliance fleets would have actually clashed without lag, I can tell you exactly what would haveahppened.
We would have lost 40-50 capsitals and shitloads of support, coalition would have lost all capitals and shitloads of support. Why ? Because we're simply that much better.
Oh, and finally, the POS was empty. I know D2 love to post differently on their internal forums, but maybe they should ask the goonfleet friends, who for a change seem to have decent intell on this.
glad you blew those bob bastards up!
CCP needs to use some of its coding magic and figure out a way to shift server conrtol to aloow 700 players in the same zone/grid . It would be a feat but that what CCP has goign for it anyway ... fresh coding.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
uh, Eve is the game, CCP is the company that runs it, and is still lieing and cheating for BoB (BoD)...
to many confuse the scfi-fantasy game with the real life behavior of CCP.
CCP helps BoB, favor BoB, and will do anything it can to ensure BoB can do what BoB wants too do (kill others for their fun).
How to beat CCP....quit paying to play the game.
You win.
CCP loses.
When CCP gets a clue and gets all their staff out of the pay to play game, and enforces the rules equally on ALL the players (including their buddies that broke rules others have been banned for), then opinions can change.
Until then, click that quit button, save your $$$$.
ccp the "we cheat for our buddies and are proud of it" company...
uh, Eve is the game, CCP is the company that runs it, and is still lieing and cheating for BoB (BoD)...
to many confuse the scfi-fantasy game with the real life behavior of CCP.
CCP helps BoB, favor BoB, and will do anything it can to ensure BoB can do what BoB wants too do (kill others for their fun).
How to beat CCP....quit paying to play the game.
You win.
CCP loses.
When CCP gets a clue and gets all their staff out of the pay to play game, and enforces the rules equally on ALL the players (including their buddies that broke rules others have been banned for), then opinions can change.
Until then, click that quit button, save your $$$$.Yeah I'm well aware of what I said. I played for a year dude. I think you were a bit confused about what I meant, but we both have the same end opinion so it doesn't really matter. It probably would have been better if I put "f*ck you CCP" but that would be too specific. I was expressing my anger towards the game as a whole now. I clicked that cancel button already though . That's why now I think it's funny that CCP now still cheats for band of brothers because it no longer affects my gameplay. I mean handing out BPO's and giving out exploits is already ridiculous enough, but editing the coding to give their side a more favorable situation in the game is just unfathomable. Atleast it would be to any other dev team.
Hello
D2 member here
Yes I was also in the battle (ok i was 2 jumps out trying to use Emilys jump bridge didnt work, we tried flying there, didnt work).Yeah it did suck that the bob system had a cap limit and LV didnt when we crashed the node and killed thier pos. (we -> i mean coalition).
I dont really care if bob get that sort of help (I suspect there is some truth to these theories, but there is also some tinfoil hattery going on). That battle proved that the coalition can achive its goals when they pull together, granted was unfortunate we lost so many dreads for nothing but we still killed thier pos! When was the last time a pos from bob got shot up?
To all Coalition members: dont give up guys
[Looks at the size of the tinfoil hats in this thread]................
Wasant this battle over a long time by now?
Perhaps true, at least the first part. but BoB is forever tainted and so is CCP.
Kind of like an Athlete being caugth with enough steroids in him to one-jump the apalachians will have a hard time to ever getting recognised as "true" sportsman again.
Can not really blame CCP or even BoB though for continuing this behaviour, ( if they indeed are, allthough things seems to point that way ), the damage is done, to both the company and the in game organisation, better to just milk it for all its worth, cant really get any worse.
I doubt I will ever touch EVE again, and I never even bothered with 0.0 space.
But I have lost all faith in CCP.
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Originally posted by Jerek_
I wonder if you honestly even believe what you type, or if you live in a made up world of facts.
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OP.. so the news is that the server did not crash because there is a limit of how many people can be in a fight in a system?
Ok why do I now see this being abused in the future, you thing Zerg tactics were bad before, just imaging using them to regulate the number of victims... err attackers allowed into a syatem. Talk about barbarians at the gates.. if the gates only allow a few in at a time the "defenders" could log in and go AFK becuse only a few need to be online to handle the trickle of attacking forces.
An so it begins
Take the Magic: The Gathering 'What Color Are You?' Quiz.[/CENTER]
I don't get it, Coalition just proved that they can hit BoB (BoD, or pfft) hard enough. If you don't wanna play don't, but don't complain. You think is not fair, go get your ship pimped up and help the Coalition beat BoB (under their rules, if they really are helped by Devs.)
I'm really not that affected if they cheat or not. Where I play, I never see any BoB forces or Coalition forces at all. I do my own thing with my friends and have FUN!