You have to move at the game's pace, whether or not you liked it. Want to fly an interceptor? Wait a month. Want to mine effectively? Wait a YEAR.
Plus, missions are repetitive and dull. The game is just...well...boring.
My opinion was reinforced last week when a friend who loves the game told me that he had the most fun yet the other night since he started. What was he doing? Bumping macro-miners away from their cans.
I stopped playing because it felt so flat and totally lacked any soul.
I like to feel that my avatar in some way represents me as a personality within the game world but in EvE you are a tin can.
No personalisation at all, not even a bumper sticker or some go faster stripes.
Add to that the fact that I spent 98% of my game time totally alone without another ship/player in sight and for me it was nothing more than a glorified spreadsheet.
It is a smooth running, good looking game; but will only ever appeal to a relatively small percentage of the MMOG playing community.
I don't enjoy it ... that doesn't mean it's bad, it just means that I don't enjoy it ...
to the OP your poll is missing one choice... (All of the Above)
Actually I have quit EVE several times since beta and had 5 accounts, I dropped down to one account after beiung lied to (again) about RE being in kali (Rev) but reactivated one of them for a short time to help set up a high sec POS. Which after I set it up and gathered enough resources to run the POS's labs for a year I canceled that account. I wanted to test the joke they call invention and rigging.
There is a reasion that CCP stated that the average EVE player quits after eight months, because after that time even the fighting become pointless and boring. A few years back I was one of the biggest T1 ship and mod maker in the game, I make every T1 ship and most Gal, Cald and Amarr wep and module in the game (very few Mim items). After a short time in EVE you soon relize that really there is no point becuse you have playent of ISK and really nothing to do with it. If I loose a ship to day and was podded I would be back in a simular ship with new implants and identical equipment not tomarrow but 10 min later. Thats why I left 0.0. it was borring, people fighting over the same systems for what?
The real question or pole should have been, why do you continue to play EVE?
The answer for me is because my game clan plays EVE. Anymore I just log on to help with the week end corp Ops and to refuel the POS, set trainings and que research. As soon as the clan stops playing EVE for a new game I will pull down my POS and put everything back in storage.
edit to fix some of the misspellings (not all just some )
- Its a Pk'ers wet dream. Most people live for the chance to grief on other people in the game. They spend all their play time sitting in gatecamps or scamming or stealing from people.
- There is no PvP, its either gank or get ganked. Most PvP consists of being attacked by a blob or attacking others in a blob. When you do get or make a 1v1 for PvP people cheat and call in a gang when they start losing.
- Because its "just a game" people think they do not have to respect other people. They say what they like and do what they like, and you must just take it "coz its just a game".
- The little playtime I have I want to spend with adults that act like adults and show a little respect for the way I want to play the game.
- I don't mine ... I hate it. I don't get trading either. The only way left for me to make money, which I find reasonable fun, is to do missions. CCP is making so many changes to this by dropping bounties and loot, moving the best mission agents to a few systems which is perma-camped by pirates.
Zero Fun. And sorry I dont play games to get griefed by all means possible and sanctioned either by oversight or subdued intent of the developers. And don't tell me its because I am not a PvP'er ... I most probably have more kills than you have.
So when you get to the point where you log in, sit in the station spinning your ship, wondering what to do ... then its time to quit.
also like Guler said, I got tired of being called dumb because I didn't want to 'play' a game where you have to be constantly paranoid and out to 'screw the other guy before he screws you'. The so-called 'consequences' for random ganking even in 1.0 space were a complete joke. I don't know why the developers even bother with the pretense of system security status anymore, just call it what it is---Anarchy, everywhere, all-the-time.
Call me a wuss, but I quit playing because I lost my BS and felt bad for a day. Some people like the risk but I don't need to feel bad after I lose something, its bad for my heart.
Well, I haven't quit playing EVE. But I have taken a 2-3 month break, and will do these every so often to keep the game from getting too dull.
But I would have to agree with the posters in this thread who feel the game is very two dimensional and lacks the tools to make really personal goals. It's also very hard to play solo or in a small group.
I think one of the most misleading things about EVE's marketing is that they advertise it as a swash-buckling game of high adventure where you can make your own rules and travel the 'verse. But it really doesn't work that way. The universe is static, it's all been explored and most of the worth-while stuff is under alliance control.
This forces you to group up and play it the way they want .. so much for that big sandbox approach. When players lack the ability to make goals that are personal to them, and make it achievable, people loose interest.
Great direction for the game, but poor execution by the developers.
This has been voiced before and will be echo'd many more times I'd bet, because Eve has become a haven for anyone and everyone that thinks being an asshat is a great way to play an online game. Eve is full it them and CCP is full of it.... I play an online game to be entertained not to be the source of someone elses entertainment, put the fun back in it and perhaps I might resubscribe. Fail to do that and another company that understands the entertainment industry will be getting my money, pretty simple.
I absolutely loved the ship combat, best system I have ever seen in an MMO. However, the idea of being always within a ship like that just didn't work out for me.
There seems to be a combination at work for me to like a game. It can have avatar combat and no space combat and be fine. If it has only space combat then it unfortunately won't fly for me (pun unintended). If it has BOTH then I love it even more than just avatar combat.
The main personal reason was that after a while EVE's alliance/politics/war game became way too time-consuming and intrusive -- people drafting white papers for logistical operations, dossiers on scouting the enemy, endless diplomatic convos and the like -- it was too, too intensive after a while for a hobby.
As I stepped back, I began to see more game-related issues. The main one is that EVE's system allows the game to be dominated by large, established groups -- namely the Alliance game. It's extremely hard to strike out as an individual or a small group -- the resources are taken up by large, established groups, most of which are founded and led by people who have been playing EVE since 2003 and play it as a second job.
The PvP system, while it appeals from the perspective of allowing player freedom, is really problematic on two levels: first, it's almost all ganking. Sure, there are some fleet battles and the like, but most of the combat in the game comes in the form of being ganked by a medium to large group and/or ganking in a medium to large group. As a result, it's primarily about PKing, stockpiling kill mails and e-peening. The second problem is that the combat itself is really cat-and-mouse -- you can spend a lot of time in EVE looking around for targets, hours in fact, and coming up empty. SO, as a result of that, people pick fights with each other and declare war, simply because they both want a steady, reliable supply of targets in a game that doesn't really facilitate that.
In all, it's a good political/economic simulation, but at the end of the day a game with many shortcomings, and the further I get away from the 2+ years I spent playing EVE the moro obvious these shortcomings are.
I started playing eve in 2003 with a few friends. which is when it launched i believe. we had alot of fun then we lost interest when training started take weeks to complete.
I still have my account open and i just get on to train a skill then I log off. the most i have done was just bought books to train further. ( I have huge amounts of money which i made on the market , mining and pirating with my friends.) I get on every once in a while and smoke a few noobies.
Eve is a good game but doing anything takes forever .. travel gets better as you skill up but it still takes alot of time. I have mixed feelings about eve. I like it, i just can't play it .
I have tried EVE 3 times , 1st time aprox 18 months ago , last time in early March this year .It's a game i would love to enjoy but EVE is just to slow paced , not once have i even made it through the tutorial . Longest i have lastest with EVE is 3 hours lol . Quit due to boredom .
I quit for a number of reasons, some may find them valid or not but they were valid to me at the time.
1: Repetitive. Often I logged on and found myself doing the same things over and over with no real variety.
2: Constant jumping. The corp I was with kept moving HQ for various reasons. One evening I spent 5 hours straight moving equipment. I got really drunk.
3: The carrot wasn't there to continue. I looked at 0.0 when I first joined the game and thought, yeah that's it baby. I listened to corp mates who had gone to 0.0 and it was not that exciting for them.
On saying all of that though, I probably will return because there is nothing else out there that I like. Most of my issues seem to be corp based...maybe a change of corp was really what was needed. I dunno.. we'll see.
I received an email at the beginning of March inviting me back and offering either 1 week free or a month free if I subscribed for 3 months.
So taking on board some stuff in this forum I thought what the heck and clicked the link.
Unfortunately it appears that it had expired even though no date was mentioned on the email. So I closed the browser window never to return.
There's no point in sending out a discounted "we want you back" email if they don't say when it's going to expire! The positiveness of having had that email turns to total negativity when you realise that it's expired and no date of expiry was given.
Laters EVE. You nearly had a returning subscriber.
Does one ever really quit EVE? I have played off and on for about a year. Iplay WOW as well and train my hardest skills on EVE in the meantime. I would love an MMO I could sink my teeth into like EVE but the full on PVP is holding me back. I just wish some spots in 0.0 were PVE or PVP consensual. The thought of losing it all in a moment is a bit daunting. However, that being said, I accept EVE for what it is. It is what it is and I wouldnt want them to change for litle chickens like me I play casually and probably always will. Its kinda soothing.
Thank you everyone for all your replies. I was not expecting most of these reasons for quitting Eve. I will inform CCP of your opinions - perhaps the game can be altered? It's a pity you all eventually found the game at fault. I get the impression most of you invested a lot of time into it.
Kind regards, Jack
The main two issues are: (1) allowing greater access to high-end resources and BPOs, because this determines the economy of the game to a substantial degree and (2) providing other venues for combat than the current system allows.
The first point is simply this: a new player has nigh-on chance next to zero of competing in the industrial game. Sure, it's technically "possible", but given how much cash, resource access and high-end BPOs the veteran players have, no newbie industrial player can compete in any reasonable period of time (say 6 months, which is nothing in EVE terms but is a lot to a new player). EVE operates on a cartel system to a substantial degree, and of course cartels exclude new competition by definition. CCP has tried to tweak this a bit with T2 BPO distribution, changing the stargates to create regional trade hubs and the like, but at the end of the day the industrial game is really controlled by the cartel at the nicest level, and a new player has next to zero chance of ever getting to be a part of teh cartel. CCP should do more to break the cartel, but I get the sense that because they know that many of their vet players are either a part of the cartel or direct beneficiaries of it, they do not wish to rock the boat too much.
The second point is that combat currently only happens at stations and gates (and yes now that safe spots can be busted more easily that is more likely now as well, but still avoidable). The main problem with this is that it is generally 100% avoidable. A player who knows what he is doing and is patient and careful can avoid engagements entirely, even in hostile territory in 0.0. As a result, many of the players who get killed in these areas are newbies who do not know how to play well yet (in terms of playing defensively), or people who are lazy or impatient. That would be different if it were easier to find targets, if there were more places to find targets, and if it were harder for targets to detect and evade prior to engaging. CCP has looked at all of this over the years, and has tweaked this and that, but it still is largely about ganking people at gates and, to a lesser degree, stations. Occasionally you'll be able to gank someone ratting or running a mission who is distracted and isn't paying attention to local or his scanners, but that, again, takes a player who is distracted and/or doesn't know how to play defensively in dangerous space. If you take players of equal experience level, it's just way too easy to evade combat altogether, and as a result I think a lot of people find combat boring after a while. I mean the first few times being out on a 2-3 hour patrol is exciting for the 1-2 kills you get, and perhaps one time you get lucky and come across more targets, but the 20th, the 30th patrol, 2-3 hours for a few kills ... it gets very boring for a lot of people. No other "open PvP" game has a system that makes it so hard to find targets, and so easy for targets to evade.
Now of course, I don't think that the second point is esay to fix. I suspect that the main reason it is designed the way it is such as to allow easy evasion for a knowledgeable player is that the death penalty is so extremely high when compared to almost any other game. When the DP is that high, it makes some sense to give players a lot of evasion options to avoid catastrophic losses, but on the other end, on the hunter side of things, it does make for a much more tedious and ponderous form of "open PvP", and I think a lot of folks simply get bored with it after a while.
My other reason is: Death penalty is too harsch. Creating a very cramped atmosphere when it comes to PvP. Almost everyone are flying around in teams because of fear of dying. And who can blame them? One death in Eve can cost up to 100-200 million ISK if you are in a battleship and T2 mods (yes even with insurance).
That's way to harsch... and hence why I stopped playing since I like PvP but hate the neverending farming for ISK. Takes me about 7-8 hours to make 100 million ISK doing missions or ratting, who got the energy to do that every time you die?
Comments
Plus, missions are repetitive and dull. The game is just...well...boring.
My opinion was reinforced last week when a friend who loves the game told me that he had the most fun yet the other night since he started. What was he doing? Bumping macro-miners away from their cans.
yea..
I like to feel that my avatar in some way represents me as a personality within the game world but in EvE you are a tin can.
No personalisation at all, not even a bumper sticker or some go faster stripes.
Add to that the fact that I spent 98% of my game time totally alone without another ship/player in sight and for me it was nothing more than a glorified spreadsheet.
It is a smooth running, good looking game; but will only ever appeal to a relatively small percentage of the MMOG playing community.
I don't enjoy it ... that doesn't mean it's bad, it just means that I don't enjoy it ...
to the OP your poll is missing one choice... (All of the Above)
Actually I have quit EVE several times since beta and had 5 accounts, I dropped down to one account after beiung lied to (again) about RE being in kali (Rev) but reactivated one of them for a short time to help set up a high sec POS. Which after I set it up and gathered enough resources to run the POS's labs for a year I canceled that account. I wanted to test the joke they call invention and rigging.
There is a reasion that CCP stated that the average EVE player quits after eight months, because after that time even the fighting become pointless and boring. A few years back I was one of the biggest T1 ship and mod maker in the game, I make every T1 ship and most Gal, Cald and Amarr wep and module in the game (very few Mim items). After a short time in EVE you soon relize that really there is no point becuse you have playent of ISK and really nothing to do with it. If I loose a ship to day and was podded I would be back in a simular ship with new implants and identical equipment not tomarrow but 10 min later. Thats why I left 0.0. it was borring, people fighting over the same systems for what?
The real question or pole should have been, why do you continue to play EVE?
The answer for me is because my game clan plays EVE. Anymore I just log on to help with the week end corp Ops and to refuel the POS, set trainings and que research. As soon as the clan stops playing EVE for a new game I will pull down my POS and put everything back in storage.
edit to fix some of the misspellings (not all just some )
An so it begins
Take the Magic: The Gathering 'What Color Are You?' Quiz.[/CENTER]
But I would have to agree with the posters in this thread who feel the game is very two dimensional and lacks the tools to make really personal goals. It's also very hard to play solo or in a small group.
I think one of the most misleading things about EVE's marketing is that they advertise it as a swash-buckling game of high adventure where you can make your own rules and travel the 'verse. But it really doesn't work that way. The universe is static, it's all been explored and most of the worth-while stuff is under alliance control.
This forces you to group up and play it the way they want .. so much for that big sandbox approach. When players lack the ability to make goals that are personal to them, and make it achievable, people loose interest.
Great direction for the game, but poor execution by the developers.
This has been voiced before and will be echo'd many more times I'd bet, because Eve has become a haven for anyone and everyone that thinks being an asshat is a great way to play an online game. Eve is full it them and CCP is full of it.... I play an online game to be entertained not to be the source of someone elses entertainment, put the fun back in it and perhaps I might resubscribe. Fail to do that and another company that understands the entertainment industry will be getting my money, pretty simple.
I absolutely loved the ship combat, best system I have ever seen in an MMO. However, the idea of being always within a ship like that just didn't work out for me.
There seems to be a combination at work for me to like a game. It can have avatar combat and no space combat and be fine. If it has only space combat then it unfortunately won't fly for me (pun unintended). If it has BOTH then I love it even more than just avatar combat.
The main personal reason was that after a while EVE's alliance/politics/war game became way too time-consuming and intrusive -- people drafting white papers for logistical operations, dossiers on scouting the enemy, endless diplomatic convos and the like -- it was too, too intensive after a while for a hobby.
As I stepped back, I began to see more game-related issues. The main one is that EVE's system allows the game to be dominated by large, established groups -- namely the Alliance game. It's extremely hard to strike out as an individual or a small group -- the resources are taken up by large, established groups, most of which are founded and led by people who have been playing EVE since 2003 and play it as a second job.
The PvP system, while it appeals from the perspective of allowing player freedom, is really problematic on two levels: first, it's almost all ganking. Sure, there are some fleet battles and the like, but most of the combat in the game comes in the form of being ganked by a medium to large group and/or ganking in a medium to large group. As a result, it's primarily about PKing, stockpiling kill mails and e-peening. The second problem is that the combat itself is really cat-and-mouse -- you can spend a lot of time in EVE looking around for targets, hours in fact, and coming up empty. SO, as a result of that, people pick fights with each other and declare war, simply because they both want a steady, reliable supply of targets in a game that doesn't really facilitate that.
In all, it's a good political/economic simulation, but at the end of the day a game with many shortcomings, and the further I get away from the 2+ years I spent playing EVE the moro obvious these shortcomings are.
Thank you everyone for all your replies.
I was not expecting most of these reasons for quitting Eve.
I will inform CCP of your opinions - perhaps the game can be altered?
It's a pity you all eventually found the game at fault. I get the impression most of you invested a lot of time into it.
Kind regards, Jack
I started playing eve in 2003 with a few friends. which is when it launched i believe. we had alot of fun then we lost interest when training started take weeks to complete.
I still have my account open and i just get on to train a skill then I log off. the most i have done was just bought books to train further. ( I have huge amounts of money which i made on the market , mining and pirating with my friends.) I get on every once in a while and smoke a few noobies.
Eve is a good game but doing anything takes forever .. travel gets better as you skill up but it still takes alot of time. I have mixed feelings about eve. I like it, i just can't play it .
I was becoming bored with the same old same old nature of EvE. It's just boring.
But what really drove me out was the Dev cheating scandal- sorry, I'm gone as a customer after that.
So taking on board some stuff in this forum I thought what the heck and clicked the link.
Unfortunately it appears that it had expired even though no date was mentioned on the email. So I closed the browser window never to return.
There's no point in sending out a discounted "we want you back" email if they don't say when it's going to expire! The positiveness of having had that email turns to total negativity when you realise that it's expired and no date of expiry was given.
Laters EVE. You nearly had a returning subscriber.
Current Games: WOW, EVE Online
You missed the big one, the complexity overwhelms them. A majority of trials never make it past the 14 days.
Also new players get the sense that they can never catch up, which is really untrue if you specialize.
And the last one, financial problems.
The first point is simply this: a new player has nigh-on chance next to zero of competing in the industrial game. Sure, it's technically "possible", but given how much cash, resource access and high-end BPOs the veteran players have, no newbie industrial player can compete in any reasonable period of time (say 6 months, which is nothing in EVE terms but is a lot to a new player). EVE operates on a cartel system to a substantial degree, and of course cartels exclude new competition by definition. CCP has tried to tweak this a bit with T2 BPO distribution, changing the stargates to create regional trade hubs and the like, but at the end of the day the industrial game is really controlled by the cartel at the nicest level, and a new player has next to zero chance of ever getting to be a part of teh cartel. CCP should do more to break the cartel, but I get the sense that because they know that many of their vet players are either a part of the cartel or direct beneficiaries of it, they do not wish to rock the boat too much.
The second point is that combat currently only happens at stations and gates (and yes now that safe spots can be busted more easily that is more likely now as well, but still avoidable). The main problem with this is that it is generally 100% avoidable. A player who knows what he is doing and is patient and careful can avoid engagements entirely, even in hostile territory in 0.0. As a result, many of the players who get killed in these areas are newbies who do not know how to play well yet (in terms of playing defensively), or people who are lazy or impatient. That would be different if it were easier to find targets, if there were more places to find targets, and if it were harder for targets to detect and evade prior to engaging. CCP has looked at all of this over the years, and has tweaked this and that, but it still is largely about ganking people at gates and, to a lesser degree, stations. Occasionally you'll be able to gank someone ratting or running a mission who is distracted and isn't paying attention to local or his scanners, but that, again, takes a player who is distracted and/or doesn't know how to play defensively in dangerous space. If you take players of equal experience level, it's just way too easy to evade combat altogether, and as a result I think a lot of people find combat boring after a while. I mean the first few times being out on a 2-3 hour patrol is exciting for the 1-2 kills you get, and perhaps one time you get lucky and come across more targets, but the 20th, the 30th patrol, 2-3 hours for a few kills ... it gets very boring for a lot of people. No other "open PvP" game has a system that makes it so hard to find targets, and so easy for targets to evade.
Now of course, I don't think that the second point is esay to fix. I suspect that the main reason it is designed the way it is such as to allow easy evasion for a knowledgeable player is that the death penalty is so extremely high when compared to almost any other game. When the DP is that high, it makes some sense to give players a lot of evasion options to avoid catastrophic losses, but on the other end, on the hunter side of things, it does make for a much more tedious and ponderous form of "open PvP", and I think a lot of folks simply get bored with it after a while.
That's way to harsch... and hence why I stopped playing since I like PvP but hate the neverending farming for ISK. Takes me about 7-8 hours to make 100 million ISK doing missions or ratting, who got the energy to do that every time you die?
My gaming blog