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well i've been looking at games and found this, it looks relaly interesting and perhaps looks like the downfall of World War II online.
www.1944game.com/forum/index.php
idk if il get in trouble or this isnt a good place to post it but it has updated graphics and a lot more things you can do. i know it may not be as big as WWII Online but it does look a lot better. check the work in progress part of forum for updated work.
****** In no way or form am i affiliated with the website mentioned above.
Comments
Since it's a FPS, I don't know if this is the best place to discuss it... however, I only did a quick scan, but didn't it mention up to 256 players? That sounds massive to me. o.O
-iCeh
This game wouldn't work on any console for multiple reasons. If you know anything about WWII Online would you understand what I'm talking about.
The only similarity this game has with CoD3 is that is within the WWII genre and it is a computer game.
I don't know if people got confused like i got , it isn't "Invasion 1944" ( a mod for Operation Flashpoint which seems to have turned flat ). As i understand this game is a small team project (alone) led by a post graduate /or PHD graduate.
I'm sure it will become something great if they do as mentionned , but i remain sceptical it hope what is said is true but it seems strange , the guy is alone and promises to do implement a lot features . How can he manage to do what big companies like ubisoft or small team devs like CRS ain't managed to implement...
I'm ok with the new AI system which is the backbone of his project , which is a great news and i really hope will come true , but for instances it strange he got the time to implement all possible things to be done.
For instance he says a paratrooper would be able to cut his parachute if he get stucked in tree or building : either what he says is true and will requires lods of work or that is only done to get people salivating and won't really be implemented as said which makes you wonder about the credibility of the whole affair ( here you need collisions/physics , lods of various animations and special coding).
Other thing the project was first meant to be a mod for bf2 and UT4 , and he's turning it into a game .I 've never seen a game which was based on a mod released which gets simulatenously:
-good graphics (he changed the graphic engine)
- contains features than the mod was not meant to have ( the pics of the mod look nothing like what is said ,it looks like a regular shooter)
-and add to that the fact the mod what not released.
I'm really eager to see this game out , but it just seems fire and no smoke for me at the moment ,i'm affraid we might never see the color of it.
However i don't see why it would kill WWIIOL as it is complementary to the game:
i'm sure WWIIOL would be glad to play it as they play OFP or IL2.
It will offer a kind of Oblivion alternative to fantasy MMOs.
(The gameplay beeing based on AI and player limit in the 128/256) , but 300 000 AIs.
It's a shame it was turned into a MMO game , the idea is great : think of it , if you would mix WWIIOL PVP and the AIS CRS lacks ,i would have the perfect game in my hands. I don't fear this game ,opposite i hope it will get out quick (if it manages it), i'll gladely play it while waiting for CRS to get out trains ,convoys and so on which is anything but SOON tm.
The game sounds like a BOT game. 128/256 player/AI limit?
At the beggining of the year, our squad alone had 100 people playing online, all together on the same mission. Seems like this game has a long way to go, and is no threat at all to WWIIOnline.
Not regular stupid BF1942 bots , the whole concept of the game revolves around a gigantic smart AI.
It s certainly not bad news and should provoke more of a relief than fears , who has been bothered by omniscient supershooters AIS in OFP and so on.
It could be a threat in that the AI could be sufficiently good to emulate human reactions , in that you have 300000 simulated humans logged on which is really not bad (massive batlles?).
You'll be able to host 256 players in the same COOP mission or 100/100 (AIs not included) ,so one server could very well emulate a WW2OL Aera of Operation.
But WWIOl got it own strengths : physical accuracy , the good side of no AIs , realism sim aspect,strong mature community....
I imagine casual WW2OL players playing several games could switch one of theier favorite to this one ( like in remplacement of OFP /ArMa or Red Orchestra.) ,however it will certainly not kill the rats .
They have more to fear from lack of pizzas.
That's what i first thought looking at the boards , however after stubborn googling i falled back onto the site (lol) and found the thread The Map (1944 D-Day : Operation Overlord : Official Game Forums > Hobo Lounge > Work in Progress).
So it looks pretty serious to me and should be added to watch list ( I don't expect much until six months )they said somewhere 2007 for release ..
At the momemnt the forum looks stangely like WWIIOL one at the beginninning ( parachuting dogs an co).
It 's kind of funny .
That's even a little frustrating to find in the building thead town buildings looking like i what you would be expecting from Granik.
OFF topic : why did the Rats circumvent the new building to some areas of the town?it would really make the game instantly for enjoyable and better rated if spread out .If this is a fps hog they could at least put different textures for inside flat buildings:
why not have wood floor rather than continuous cobbled stones , that 's really an immersion breaker.
Same for the gray roofs that 's nonsense. They could just change the texture ...
Palette colors change was one of the greatest changes , just wonder why they took so long to think of it.
See the binocs , it looked like a dumb unusefull insertion , well itl makes the immersion feel a little betterr and at no cost ...
So it looks pretty serious to me and should be added to watch list ( I don't expect much until six months )they said somewhere 2007 for release ..
At the momemnt the forum looks stangely like WWIIOL one at the beginninning ( parachuting dogs an co).
It 's kind of funny .
That's even a little frustrating to find in the building thead town buildings looking like i what you would be expecting from Granik.
First of all, that's an automatic rendering of a height map.. not that impressive considering what they boast the game to be about :P
Wth, mate.. seriously..
The new buildings are replacing the old ones.. they started with the smaller ones and end with the larger buildings.. some of the ones you speak about are allready replaced.. changing anything at all with the old buildings is an incredible waste of time.
Also there were no pallet change, they ripped out and REWROTE the lightning engine, there are no pallets in a game with over eight bit color.. they couldn't and didn't just change the global rgb value to -10.
As for performance you should really look forward to the new engine most likely comming out this spring.
Anything that will challenge WWIIOL is good. Right now, the choice for a WWII MMO are 1. That's not exactly a good way to push development.
What we need is a WWII MMO developed by and larger and better financed company. CRS cannot keep up with the speed of graphics design and they cannot afford to upgrade to a better game engine, so they keep patching the old Unity engine.
Right now, longtime WWIIOL players are dropping in droves due to the increasingly annoying roadblocks to game play.
Anyone that would be able to develop an MMO that takes 3 clicks to get into battle would have carte blanche on the WWII fanbase.
I really hope the lads at CRS would wake up and see what a terrible direction they have chosen. After 6 years, I'm pretty sure they that their course for oblivion is set in stone.
Very sad.
This is BS dunlop and you know it or should know it atleast, the old Unity engine is going and the new engine is taking it's place.
And that is not something that is happening in a year, it's happening now.. with the engine that has been in developmet for almost two years.. there is no frigging way that you have missed it.
apperantly you just want to spew random crap around.. which gives you a credibility of zero.
I 'm gloabally totally in accordance with this opinion , in the positive way:
I mean if a new game would kill off WWIIOL then no , but i think in this case both games will benefit from theier respective experiences.
Concerning issues , that's a sign they are really acting and that's good to me .
This however should'nt stop new players from having fun when they resolve those very recent issues.
The recent big changes and vista are surely linked to this "peak " of problems.
I trust the Jaeger era , once his work will get correctly implemented he will whip CRS before they start writing bugs.
Why do you think there isn't a larger and better financed company willing to do what CRS is doing? That answer should be obvious, but I'll spell it out. There isn't a market for it. There's a reason why 80% of the MMOs are Fantasy-based...there's a market. Then you're lucky ot have a few Sci-fi MMOs. When a potential investor and developer look at the WWII simulator market, what do you think they see? They see a game like WWIIOnline with something like 50k subs (even being generous here) and realize it's not a huge money maker.
If you want to see competition in the WWII simulator MMO market, then you (the general you) have to create that demand. Ironically that means supporting CSR (in my opinion) because bemoaning the lack of an alternate game is not a quantifiable marketing stat that indicates demand.
_____________________________
Currently Playing: LOTRO; DDO
Played: AC2, AO, Auto Assault, CoX, DAoC, DDO, Earth&Beyond, EQ1, EQ2, EVE, Fallen Earth, Jumpgate, Roma Victor, Second Life, SWG, V:SoH, WoW, World War II Online.
Games I'm watching: Infinity: The Quest for Earth, Force of Arms.
Find the Truth: http://www.factcheck.org/
Of course there is a market! Millions of people play wargames and the amount of people playing online is booming. A really good wargame mmo will be able to compete very well with most fantasy games. Lots of people are getting tired with the grind/loot/exp style fantasy genre, anyway.
I'm with Dunlop on this, good post.
Yeah, not sure of millions, but I'll give that to you since the rest of your arguement is more flawed. Yes, a lot of people play SHOEBOX wargames--the kind that are solo-play, or multi-play (dozen or so of your friends). But those games attract audiences with their hi fidelity graphics and the sort of game design that is built especially for that small audience.
The kind of sacrifices that CRS has had to make regarding game design in order to make it 'fit' into the MMO game space turns off those same SHOEBOX players. MMOs typically have to have lower poly counts in everything from characters to units to buildings. Textures have to be less complicated as well. All of these sacrifices are made so that you can have hundreds of players in the same area and have the necessarily far draw distances.
Furthermore, CRS is setting out to make a simulator of warfare, not a FPS. The market for simulators is far less than that of wargame fans. There is a difference. Think about it for a moment.
_____________________________
Currently Playing: LOTRO; DDO
Played: AC2, AO, Auto Assault, CoX, DAoC, DDO, Earth&Beyond, EQ1, EQ2, EVE, Fallen Earth, Jumpgate, Roma Victor, Second Life, SWG, V:SoH, WoW, World War II Online.
Games I'm watching: Infinity: The Quest for Earth, Force of Arms.
Find the Truth: http://www.factcheck.org/
Nothing flawed in my argument, its just guessing. Exactly like your.
This is BS dunlop and you know it or should know it atleast, the old Unity engine is going and the new engine is taking it's place.
And that is not something that is happening in a year, it's happening now.. with the engine that has been in developmet for almost two years.. there is no frigging way that you have missed it.
apperantly you just want to spew random crap around.. which gives you a credibility of zero.
Umm no fredrik, its NOT happening 'now' as you well know. There's been talk about Unity 2 for nearly three years now.. starting with a very short video of North Africa.But it's NOT happening at present, and if CRS keeps losing subscriptions at the same rate (a thousand unsubbed due to weather/fog alone!) then chances are we're NEVER going to see Unity 2.
Fredrick1, you have a builder's subscription, don't you? Must be tough to see that money you spent going right down the drain
Kadesh.. Unity II is beeing developed as we speak, and has been for over 2 years (or three, I don't remember), nowhere did I see anything about the cancelation of Unity 2.
CRS has chosed to add features that will exist in Unity II to Unity I so that we the players more rapidly can get the performance increase that these buy. Some of those were recently released as an beta executable, some will come in 1.26 and the bulk 1.27...
And the weather/fog thingy will be gone in 1.26
Wow.. well that's one way to make a point.. no it doesn't if you like to know.. most likely because I see no drain, there where no wasted money as you seem to be telling me..
Even if CRS closed shop today it wouldn't be any wasted money.. not that they will, they aren't even close to do that. Besides, last I heard from the rats, they were gaining subscriptions, not loosing them...