Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

whats the point of having a city?

in pve area and in pvp... whats the point?  just to say you have your own city? or is it more? setting up shop is a given. but the devs were talkin about pve enemies building up armies and getting more advance units and buildings basically it was RTS style...





is the player cities going to be RTS style too? the richer more advance your city, then the better units you can have? like level 1 city can only produce guards then later on you get a building that produce knights npc. and maybe a building that makes trebuchets and catapalts? is this how the city's are going to work? basically a giant RTS game when it comes to war in pve area or pvp.



if this is true... god dam its tite!

Comments

  • AelfinnAelfinn Member Posts: 3,857

    Yes and no. the city system does have multiple RTSlike characteristics, but you won't be pumping out legions of NPCs to fight for you. The main fighting force is and will always remain the players in the guild, although they can be supported by, say, a tower full of NPC archers, a few catapults, and maybe a small force of hardened NPC fighters. Over time and as you earn/acquire the resources, you will be able to improve your city and its facilities.

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • The user and all related content has been deleted.
  • trajan22trajan22 Member Posts: 91
    cities exist to be attacked. the PVE citeis are attacked by hiving mobs while the PVP battlekeeps and towers are attacked by other guilds.



    cities also provide guilds with resources and other benefits -- e.g., "wizard" towers buff mages, stables buff horses, etc.
  • Pr0tag0ni5tPr0tag0ni5t Member UncommonPosts: 264
    sounds like something that can be exploited, and turned into something not so fun, sounds good in theory but in practice the hardcore will ruin it.

    image
  • AelfinnAelfinn Member Posts: 3,857
    Originally posted by Socman75

    sounds like something that can be exploited, and turned into something not so fun, sounds good in theory but in practice the hardcore will ruin it.
    The same exact statement could apply to every single feature ever released in a MMO. Just like every other one, this will include safety checks of one or another kind to prevent such exploiting.

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • vizaviza Member Posts: 204
    Originally posted by Socman75

    sounds like something that can be exploited, and turned into something not so fun, sounds good in theory but in practice the hardcore will ruin it.
    So play on a server that's not hardcore.
  • Pr0tag0ni5tPr0tag0ni5t Member UncommonPosts: 264
    Originally posted by Aelfinn

    Originally posted by Socman75

    sounds like something that can be exploited, and turned into something not so fun, sounds good in theory but in practice the hardcore will ruin it.
    The same exact statement could apply to every single feature ever released in a MMO. Just like every other one, this will include safety checks of one or another kind to prevent such exploiting.



    I agree and I hope that is the case. But on the other hand there are lots of 'great/unique' ideas in mmo's in the past but once put to the real test...i.e. retail they seem to 'not work out as intended' and they get the nerf/balance stick.....well you know the routine. I was just pointing out that a game with a lot of potential could have a major element cause players to hate.

    ...btw my playstyle is hardcore...but there are some that live to grief others and make others experience miserable, this seems like a perfect mechanic to accomplish that. I guessed i should have clarified the 'not so fun' remark...what i mean is it sounds like a great feature and something a large number would enjoy..but could easily turned into a monopolization/domination by an elite hardcore guild in turn making it not so fun for everyone and potentialy lose subs.

    And I dont' agree that every single feature can be exploited in such a way to completely grief another player.

    image
  • airborne519airborne519 Member Posts: 542
    sounds similar on how SWG did their city/base wars in the GCW.

    image

  • Pr0tag0ni5tPr0tag0ni5t Member UncommonPosts: 264
    Originally posted by viza

    Originally posted by Socman75

    sounds like something that can be exploited, and turned into something not so fun, sounds good in theory but in practice the hardcore will ruin it.
    So play on a server that's not hardcore.

    If they plan on having a 'non' hardcore server....then sure!? but ive never heard of such a 'category' of server so..um..good one

    image
  • The user and all related content has been deleted.

    image

Sign In or Register to comment.