Stop questioning what he said. It was only the truth and I doubt strongly that he is not a "40 year old loser who has no life and sits in his basement trying to forget that fact he has no life/girlfriend by wasting his time on forums." And prove your claims, post your computer specs! (N3WB!) I just got myself a new computer for the upcoming games, what's wrong with that? /FLAME
Maybe it's just me, but they don't impress me. They look too blocky. Look at the arms on that one model. Even the block streets don't look that good. Sorry guys, and you're gonna hate me but Vanguard graphics are light years past LOTRO.
Maybe the character models but sure not the landscapes and housing.
Armor is good in both games.
Here is two of my favorite dwarf screenshots from LOTRO.
Saw them on the EU forums.
As for armor this is one of my favorite screenies.
I also like that even if LOTRO is pretty and colourful it's also dark in various places
It isn't worth it. You are giving them the attention that they crave. If people learned to use ignore functions think how much mroe pleasant many online games would be. Encouraging them is what lead to the situation of l22t speak, racial slurs and other crap we have in open channels and on forums now.
I can't put my finger on it, but maybe it's the pallet. For me the world had a certain flat feeling to it. Things just lacked a feeling of texture. I think it's the way everything is a bit blurred in the texture to help it blend. I was running on ultra high settings everything maxed and sometimes the shots were nice, but not breathtaking. I honestly think that's the pallet, the bland yellow in everything. The greey is a green with a yellow hue, the ruins are yellow, the ambient is a strong yellow. The terrain felt flat due to lack of radial flora, some areas had patches of swaying fields of flowers and it was awsome, but then the majority of the area was the flat grass texture on low-poly looking terrain. I saw alot of polygon edges when it came to the terrain.
THe water looked great, but I dunno, the fernel was so subtle that I didn't feel like it was animated at all. I can't put my finger on it but something about the LOTR graphics gets to me. THe pallet and blurryness, the subtlety of it all, the fact that some tree's have imposters while other fade in as you crest a hill. The lack of radial flora making the terrain feel very flat. And above all the non-discript,generic,doll looking characters and their textures.
I've never liked turbines character art, and it's the same here. Most armor is plastered to the body-frame and dosn't feel like an object. THe texture lacks shadows to make it feel layered. It's rendered with a very poor flat quality. Ontop of that the faces are generic, rather 1 face per race/sex with some tweaks to hair and eye color to diferentiate it. At 5 feet away the face mips out to a blurry blob. Try and roll yer camera away from your character and look at the face you'll see what I mean.
Ultimatly the approach to everything is "so subtle" that it's lost from a distance. I enjoyed LORT for a day but then the art got to me, and the constant loading screens every time I wanted to walk into a house. It felt more like a PSP game then a MMO. It reminded me of oblivion a bit, but not as smooth.
Plus I'm concerned that from level 1-15 I never saw people talk or interact, most people were running tons of task quests and had no time to interact. That and the fact that you can never fight sauron, you can never fight the witch king, you can never really engage the key characters from the story line due to their demise already having been written in the books. we're forced to deal with any number of generic sub-bosses turbine can come up with for us to face. It was great in AC to face Bal'Zharon, The Hopeslayer himself ultimatly. And see him and Asheron fight. In Everquest you eventually faught the gods themselves. In Warcraft you face Illiadin and Nefarion as well. It just seems restrictive and I worry that, that ultimatly, will be the demise of the worlds feel.
NOTE: Sorry for the rant, I kinda went off on a tangent. You're welcome to dispute these but they're just opinions, no more valid then anyone who posts with "X game is the best game ever! Discuss..."
This post has been created to put an end to the people saying 'LOTRO graphics suck' or 'WoW's graphics pwnzor00orz LOTRO's'
I've took, and uploaded a fewof screenshots demostrating the power of the engine used (Yes, It's the same engine as the DDO engine, Why buy a new one when you can use the same great engine for free?)
Screenshots will be of normal gameplay situations, my graphics are full with AA x4 and AS x16
Comments
I understand but i don't agree
[quote]Originally posted by Zech4
Stop questioning what he said. It was only the truth and I doubt strongly that he is not a "40 year old loser who has no life and sits in his basement trying to forget that fact he has no life/girlfriend by wasting his time on forums."And prove your claims, post your computer specs! (N3WB!)
I just got myself a new computer for the upcoming games, what's wrong with that? /FLAME
Maybe it's just me, but they don't impress me. They look too blocky. Look at the arms on that one model. Even the block streets don't look that good. Sorry guys, and you're gonna hate me but Vanguard graphics are light years past LOTRO.
Maybe the character models but sure not the landscapes and housing.Armor is good in both games.
Here is two of my favorite dwarf screenshots from LOTRO.
Saw them on the EU forums.
As for armor this is one of my favorite screenies.
I also like that even if LOTRO is pretty and colourful it's also dark in various places
___________________________________________
Dude... you just proved him right... post your pc specs if you want us to take you just a tiny bit seriously [quote]Originally posted by Zech4
I can't put my finger on it, but maybe it's the pallet. For me the world had a certain flat feeling to it. Things just lacked a feeling of texture. I think it's the way everything is a bit blurred in the texture to help it blend. I was running on ultra high settings everything maxed and sometimes the shots were nice, but not breathtaking. I honestly think that's the pallet, the bland yellow in everything. The greey is a green with a yellow hue, the ruins are yellow, the ambient is a strong yellow. The terrain felt flat due to lack of radial flora, some areas had patches of swaying fields of flowers and it was awsome, but then the majority of the area was the flat grass texture on low-poly looking terrain. I saw alot of polygon edges when it came to the terrain.
THe water looked great, but I dunno, the fernel was so subtle that I didn't feel like it was animated at all. I can't put my finger on it but something about the LOTR graphics gets to me. THe pallet and blurryness, the subtlety of it all, the fact that some tree's have imposters while other fade in as you crest a hill. The lack of radial flora making the terrain feel very flat. And above all the non-discript,generic,doll looking characters and their textures.
I've never liked turbines character art, and it's the same here. Most armor is plastered to the body-frame and dosn't feel like an object. THe texture lacks shadows to make it feel layered. It's rendered with a very poor flat quality. Ontop of that the faces are generic, rather 1 face per race/sex with some tweaks to hair and eye color to diferentiate it. At 5 feet away the face mips out to a blurry blob. Try and roll yer camera away from your character and look at the face you'll see what I mean.
Ultimatly the approach to everything is "so subtle" that it's lost from a distance. I enjoyed LORT for a day but then the art got to me, and the constant loading screens every time I wanted to walk into a house. It felt more like a PSP game then a MMO. It reminded me of oblivion a bit, but not as smooth.
Plus I'm concerned that from level 1-15 I never saw people talk or interact, most people were running tons of task quests and had no time to interact. That and the fact that you can never fight sauron, you can never fight the witch king, you can never really engage the key characters from the story line due to their demise already having been written in the books. we're forced to deal with any number of generic sub-bosses turbine can come up with for us to face. It was great in AC to face Bal'Zharon, The Hopeslayer himself ultimatly. And see him and Asheron fight. In Everquest you eventually faught the gods themselves. In Warcraft you face Illiadin and Nefarion as well. It just seems restrictive and I worry that, that ultimatly, will be the demise of the worlds feel.
NOTE: Sorry for the rant, I kinda went off on a tangent. You're welcome to dispute these but they're just opinions, no more valid then anyone who posts with "X game is the best game ever! Discuss..."
Arioc
Arioc Murkwood
Environment Artist
Sad but true.
Antialiasing > 4x
advanced graphics, Bloom > Full
Antialiasing X16
Just take a look through graphics because the premade settings doesn't max things
Arioc Murkwood
Environment Artist
Sad but true.
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