Is the game set before the last episode of stargate sg1 or after ?
Below is an interview with Ten Ton Hammer's site from the GDC in March. He seems to address your question here. (He meaning Joe Ybarra, VP of Prod. Development) To sum it up, it is set just before Season 3 and "ending" just before Season 8. More reasons as to why are below. Having it end there it looks like they are looking to take advantage of the show branching off into the two seperate Stargate series for future expansions, as well as being able to take advantage of content that is being worked on in the direct to DvD movies and the possible new series in the works.
"Joe Ybarra, VP of Product Development for Cheyenne Mountain Entertainment's Stargate Worlds project and all-around pleasure to talk to, sat down with John “Boomjack” Hoskin and myself during GDC 2007 last week. Both of us are fans of the two Stargate shows currently on the air- the IP seems to be a compelling and wide-open canvas for the fundamentally open-ended medium of an MMO – and we were excited to get the latest news of Stargate Worlds development progress.
One of the many things CME was exploring when last we talked with them was the backstory and where in the Stargate timeline Stargate Worlds fits in. “When we first started the project back in July of 2005, nobody knew whether Stargate was going to be renewed for season 10. We were scratching our heads, trying to figure out where we should set the plot. Originally what we decided to do was to set it at the beginning of Season 9. Well, that was a mistake,” Ybarra said, laughing. “As events were to unfold, we were on the automated script delivery system from Wright and Cooper and the [Stargate SG-1] production staff, so every time they'd produce a script, we'd get an electronic copy. So about July or August of [2006], we got the last script of Season 10 [the last episode of the series]. We read the script, and everybody turned white – 'Oh my God! Look what they did!' So we pressed a big reset button.”
How much did that monocle-popper set the team back? “Not much at all. It won't set us back unless we've actually built something. The problem that we ran into is that we can only build stuff as fast as the programmers can write us the tools and get the codebase up and running. We can come up with all these great quests, but there was no way to get it into the game. That's about to change.” "
“With the cancellation of the SG-1 show, in subsequent months after that, MGM announced that they're going to produce two direct-to-DVD movies. And, just in the last few weeks, we found out that Wright and Cooper are going to be starting up a new series. Now our decision-making about setting became even more interesting. Nobody can tell us what's going on with the new content because nobody knows.”
“The game is going to be set roughly before the beginning of Season 3, and ending roughly before the beginning of Season 8... We end our game right at the point where they forked the property into two different series. They actually did a lot of things to wrap up stuff at the end of Season 8. The Anubis wars, the replicator wars, the Jaffa rebellion, the humans figure out how to build starships, the rise and fall of the Tok'ra...”
There's yet another good reason to span this portion of the IP timeline with Stargate Worlds. “What we discovered by accident when we went to a Korea last year is that today, they're airing Season 5. They're 5 seasons behind us. So we're scratching our heads and thinking, 'Man, it's a good thing we picked that timeframe.' Everything's out of phase with theUnited States.”
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Below is an interview with Ten Ton Hammer's site from the GDC in March. He seems to address your question here. (He meaning Joe Ybarra, VP of Prod. Development) To sum it up, it is set just before Season 3 and "ending" just before Season 8. More reasons as to why are below. Having it end there it looks like they are looking to take advantage of the show branching off into the two seperate Stargate series for future expansions, as well as being able to take advantage of content that is being worked on in the direct to DvD movies and the possible new series in the works.
Full Interview can be found here, below is only page 1 of 2: http://www.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=520
"Joe Ybarra, VP of Product Development for Cheyenne Mountain Entertainment's Stargate Worlds project and all-around pleasure to talk to, sat down with John “Boomjack” Hoskin and myself during GDC 2007 last week. Both of us are fans of the two Stargate shows currently on the air- the IP seems to be a compelling and wide-open canvas for the fundamentally open-ended medium of an MMO – and we were excited to get the latest news of Stargate Worlds development progress.
One of the many things CME was exploring when last we talked with them was the backstory and where in the Stargate timeline Stargate Worlds fits in. “When we first started the project back in July of 2005, nobody knew whether Stargate was going to be renewed for season 10. We were scratching our heads, trying to figure out where we should set the plot. Originally what we decided to do was to set it at the beginning of Season 9. Well, that was a mistake,” Ybarra said, laughing. “As events were to unfold, we were on the automated script delivery system from Wright and Cooper and the [Stargate SG-1] production staff, so every time they'd produce a script, we'd get an electronic copy. So about July or August of [2006], we got the last script of Season 10 [the last episode of the series]. We read the script, and everybody turned white – 'Oh my God! Look what they did!' So we pressed a big reset button.”
How much did that monocle-popper set the team back? “Not much at all. It won't set us back unless we've actually built something. The problem that we ran into is that we can only build stuff as fast as the programmers can write us the tools and get the codebase up and running. We can come up with all these great quests, but there was no way to get it into the game. That's about to change.” "
“With the cancellation of the SG-1 show, in subsequent months after that, MGM announced that they're going to produce two direct-to-DVD movies. And, just in the last few weeks, we found out that Wright and Cooper are going to be starting up a new series. Now our decision-making about setting became even more interesting. Nobody can tell us what's going on with the new content because nobody knows.”
“The game is going to be set roughly before the beginning of Season 3, and ending roughly before the beginning of Season 8... We end our game right at the point where they forked the property into two different series. They actually did a lot of things to wrap up stuff at the end of Season 8. The Anubis wars, the replicator wars, the Jaffa rebellion, the humans figure out how to build starships, the rise and fall of the Tok'ra...”
There's yet another good reason to span this portion of the IP timeline with Stargate Worlds. “What we discovered by accident when we went to a Korea last year is that today, they're airing Season 5. They're 5 seasons behind us. So we're scratching our heads and thinking, 'Man, it's a good thing we picked that timeframe.' Everything's out of phase with the United States.”