It looks a lot like ddo. Turbine managed to ruin that game for me after i had put in countless enjoyable hours. They banned me and a few guildies for attacking from a ledge that was accessible by ladder!!!! They let me know that this ledge was off limits by first banning my account and then threatening to permaban me if i ever did "anything" like this again. Maybe they will have some kind of police tape around areas where you aren't supposed to go or maybe some kind of developer instant messaging system where you can ask some rulemaker whether you can or can't do something before you do it. If they carry this philosophy into this game their lack of polish and programming skill will be your fault. I can almost here the whine in their voice while they were telling me "only the npc's were supposed to attack from there." Worst customer service experience ever in an mmorpg, they ignored my request for a response on the issue. Make sure you play like they want you to like good little boys and girls, don't do anything that resembles strategy or thinking outside the box, you'll risk having wasted your time in their cookie cutter little world if you do!
This is just a real quick question to all the beta testers.
Is this game actually worth playing?
Certainly worth trying. Not everyone will like it.
Whats good about it?
1. Very few bugs. (i've come accross very few all of which have been fixed.)
2. Beautiful landscapes. Absolutely stunning, have to stop and take screenshots frequently.
3. Loot. The animals only drop what an animal is likely to drop i.e. No money, weapons or armor. They do drop things you can sell or use in crafting.
4. Very quest based. The majority of the experience is got from quests, meaning no mindless mob grind. The quests hav a good story behing each one.
5. All classes can function on their own or in a group.
6. So much to do. It may be a small world but Turbine have packed so much into it.
7. So many little touches that just add thet little bit extra to the game, such as the mail system, the flocks of birds flying past and many more.
Whats bad about it?
1. Not much character customisation. (But no worse that most mmo's)
2. Character models could be better. They don't match the quality of the landscapes.
3. Small world at present. (but so much room to expand) Not sure if this is entirely a bad point because the small size means more effort has been put into each sqare meter of space to make it right. Better a small but finished world than a large and unfinished world imho.
The good things far outweigh the bad things in my opinion, but it is not a game for everone. Powergamers for example will blast through the content in a couple of weeks. If you want a casual game then this may be for you.
THIS IS THE BEST AND MOST ACCURATE ANSWER YOU WILL FIND.
I commend your answer.
Currently Playing: Everything but MMORPGs Cancelled: L2, FFXI, VSoH, LotRO, WAR, WoW Looking Forward To: SW:TOR
Worth playing? No. Its simply been done, a dozen times. LOTRO makes you feel like when you went to the theatre and watched the redone Star Wars. Its just the same as what youve seen 6 times with a tad bit more. Its not worth anything special.
Never take life too seriously youre never gonna make it out alive.
This is just a real quick question to all the beta testers.
Is this game actually worth playing?
-This is a matter of opinion. I think that an uber game will run through this game in a week and quit.
-If you like the LOTR books/movies you will really apreciate all the details from the stories.
-A casual game will also like this game due to the mass amount of stuff (for a casual gamer) you can do. You can also get a lot done in the early levels without too much time invested.
Whats good about it?
-This game I found to be very well optimized; I ran at 1280x1024 on my cpu (2800+ Athlon XP, 2 gigs of ram, 7800GS) on higher settings and ran very well. I was actually very impressed with that.
-There is a ton of storyline and lots of details.
-The game moves fairly well
-The sound is pretty good.
-The community is excelent
Whats bad about it?
-The world does look pretty good but the character models look and move pretty bad.
-There are a lot of kill 10 boar... get sword quests.
-Crafting is very simple
-I am not a big fan of lots of instances *My preferance is more open games*
-I think its very mush a nich game and will take some people to a great place and disgust others.
Overall the game is not bad. Turbine has done a good job with keeping the lag down even with the grafics turned up pretty high. I am very impressed on how well that game ran on my old machine. I really tried hard to like the game and put 4 Chars to level 10, but it is just not for me. Anyone that enjoys it.. Have a great time... Anyone that doesn't I guess Ill see you in the AoC open beta!
I'll caution, don't negatively judge the game based on a very short trial. Some of the starting zones are less impressive than others and the game definitely starts to get better as you progress.
I have a fairly current system with an ATI X1900XL Video Card. Even at my screen's native resolution of 1680x1050 the game is very smooth with most of the options turned way up. Many areas of the world are completely stunning and the overall experience is extremely immersive.
First, the most basic elements:
* The game looks good, plays good; very stable client, few in game bugs. The controls aren't the best, but they aren't bad either. The ui can be customized in game to a degree.
* The servers have been rock steady. No Disconnects, no loot lag, no rubber banding, etc...
* The game world geography and terrain are superb. The world feels very real and people who like to explore realistic environments will love this game.
* Combat, while mostly standard fare for an MMORPG, does add some tactical elements as you progress and add new skills. Group dynamics are interesting. The classes are all a bit different than what most of us are used to in an MMORPG, probably best to try out a few at least to find one that most fits your play style.
* Bonus points for what seems to be solid signs of a very smoth launch, stable servers, no placeholder graphics or animations, etc...
The game does borrow some popular features of games like WoW. People will call copy-cat, but if they were missing, people would complain about that:
*Player Mounts at level 35
*Transit options for those with out mounts
*Fully developed, linked Auction Houses
*In Game mail Boxes with ability to send goods and money
*Player Harvesting and Crafting, resource nodes most similar to WoW.
Some little things I like:
*Mob placement seems to over all be more organic, with most things feeling like they belong in their environments, rather than just placed in clumps for convenience. There are exceptions "Why are there 20 Bears camping out in these ruins", but in most places things feel like they are a natural part of the world.
*Interesting Animal AI. Most low hostility, natural animals are somewhat territorial, but many do not attack instantly by default. Get too close to a bear and it will turn it's attention to you, tentatively walk towards you. Maybe sniff you or paw at you. If you don't get the message, it will attack, but it's cool to see some AI like that.
*Buildings, towns etc... are laid out in a realistic way, The Bree-lands, for example, feel like a self sustaining, habitable group of settlements, rather than just a few buildings clumped together with buildings meant for the player's needs and nothing more.
*Interesting crafting system with some built in interdependance, while still allowing good solo advancement. The ability for skilled craftspeople to augment their critical success chances with rare components, mostly gained through hunting. Not as involved as say EQ2 crafting, but more in depth than WoW.
*Exploration is worth while for it's own sake, many interesting vistas and minor points of interest. For resource gatherers, going off the beaten path can often be very rewarding and there are many hard to reach areas that aren't directly linked to quests that are mostly going to be only trod by those who do go out and explore.
Some things I don't like:
*Limited character customization. Better than WoW, but short of EQ2 or Vanguard.
*Limited variation in armor and weapons graphics. Many items share the same models, although on the plus side armor can be dyed with crafted dyes.
*Overly expensive repair costs. Most people will be fine, but death prone people could possibly find themselves broke and with out equipment if not careful. Repair costs could also be a problem for those wishing to group and do instances.
My personal feel of the game is that it is the most promising since WoW and depending on how well the content holds up and how well they expand on that content, it very well could be a serious challanger for the number two spot.
If it didn't have the lotr name on it, no one would play it.
Very limited character customization. Would you like to look the same as me, him, or her? Guild wars type combat-right click and press a number. (that game is free to play monthly) It's basically a d and d online clone without the arcade action of being able to roll around to dodge and shield block and bash etc....which was one of the best things about that game, why they didn't include that in this one is beyond me, everything else looks very VERY similar. Logging in and showing the worlds is EXACTLY the same as ddo.
Everquest 2 is better, ddo online is better, guildwars is better, the graphics are better than ac1 but not the gameplay!!!
It's polished though, no bugs, no lag. Yup, it's quite the shiny formulaic turd. This thing will spin and whirl on it's way down with a big flushing sound. Don't forget to wipe!
Guild Wars style combat? Perhaps because the "tab attack" in GW is the same combat found in, oh let's see... nearly every MMO on the market to date? But hey, saying it's a GW clone is at least something brand new from calling it a WoW clone, I'll give ya that much.
Because my job takes me away, I've only had a few days in LOTRO but I liked what I've seen so far. I knew in advance LOTRO was going to be a casual and traditional MMORPG; an evolution of AC2 in essence, with the LOTR lore, and many of the good features of WoW, EQ2, GW and other popular MMOs already out there. So far it has what I liked of WoW with none of what I disliked. Again, I'm keeping in mind what LOTRO was supposed to be all along, and I can always make room on my plate for a solid, polished casual MMORPG while still saving room more a more involved or faster paced one like Age of Conan might (and I stress might) turn out to be. It honestly amazes me that as little attention as I ever gave to LOTRO until only a couple weeks ago that all the gamers and forum trolls who practically live on this and other sites seem to have no clue what kind of game LOTRO was going to be. It was never going to be some hardcore Vanguard style game, nor was it going to be fast action like AoC or even DDO. (Oh, and it's "exactly like DDO because you see the worlds" when you login? That's called the Turbine Launcher, which is a separate program, but yeah totally amazing that Turbine would have the gall to use their own launcher program to launch their own MMO... the nerve of those guys...) As for "looking like DDO" I didn't think so at all, and I just finished the DDO trial to compare them. The bloom and other graphics effects maybe, but that's because AC2, DDO, and LOTRO all use the same graphics engine. I much prefer the overall UI and graphics of LOTRO over DDO with the exception of the size of the PC/NPC names, those are way too huge in LOTRO.
My concerns are that, in light of having to stick so tightly to the LOTR lore and theme, is that it will take itself more seriously than it perhaps needs to. We complain a bit about the running, jumping and combat animations. Personally, I don't mind the running, but the jumping is a little "off" looking. So was jumping in DDO for that matter. Combat animations again, they get the job done, and perhaps they're even more realistic, but we're used to more stylized fantastical combat moves. Will we see fancy moves in LOTRO? Will we see more animations, like dancing? (For that matter, will we see actual dancing, not just shifting balance and clapping). Will we see holiday events like we do in the other big name titles? A lot of that stuff is outside the lore and theme of LOTR, and while it might keep the LOTR purists happy, it could wind up being a turnoff to a lot of others.
This is just a real quick question to all the beta testers.
Is this game actually worth playing?
Whats good about it?
Whats bad about it?
The game is worth playing if you are looking for a fun, simple, well designed MMO.
Most of the good has been listed. Graphics, gameplay, Tolkien Mythos, quests, stability, interface, and I'd put the community as a big plus, by comparison.
The negatives are: Nothing revolutionary, slow pace, lack of content, lack of classes, no PVP, endgame is still in the works.
The simple fact is this is a good game, well designed and fun to play,. Whether its your ball of wax depends on if it's what you are looking for, a Tolkienish MMO that uses much of what is out there in current MMOs, and raises the bar graphically.
I personally won't be playing because this isn't the type of game I'm looking for currently. However, if I had an itch for a fantasy level based MMO this'd be my current choice.
PLay the open beta. You got till the end of the month and try for yourself. I won't be getting it, but it was entertaining for the first couple hours, then became repetitive. Sidequests/Mainquest/Travel....over and over again.
This is just a real quick question to all the beta testers.
Is this game actually worth playing?
Whats good about it?
Whats bad about it?
The game is worth playing if you are looking for a fun, simple, well designed MMO.
Most of the good has been listed. Graphics, gameplay, Tolkien Mythos, quests, stability, interface, and I'd put the community as a big plus, by comparison.
The negatives are: Nothing revolutionary, slow pace, lack of content, lack of classes, no PVP, endgame is still in the works.
The simple fact is this is a good game, well designed and fun to play,. Whether its your ball of wax depends on if it's what you are looking for, a Tolkienish MMO that uses much of what is out there in current MMOs, and raises the bar graphically.
I personally won't be playing because this isn't the type of game I'm looking for currently. However, if I had an itch for a fantasy level based MMO this'd be my current choice.
How can you say there is a lack of content? There aren't as many zones as in WoW for instance, but they are large, organic and worth exploring. There are thousands of quests. Will there be enough content to last until the game is expanded, with free updates or expansion packs? Well, we are limited to level 15 in the open beta, but I think it looks hopeful.
Monster Play may not be traditional PvP, but people always say they want something original in new MMOs, well monster play is original and is PvP.
I will admit, lack of information and the level 15 cap leaves the question of how long the content will last a power gamer. For 90% of the potential player base, it seems there is plenty of content, for the power players, not enough information at this point to make a call on that.
Originally posted by L12aRd_K1n6 but people always say they want something original in new MMOs, well monster play is original and is PvP.
But as soon as we're given something different, we whine because it's not the same ol' same ol... we're our own worst enemy, and we're the reason devs are afraid to deviate from same ol' same ol'
Originally posted by aryanel While dancing try /dance1, /dance2, /dance3. Much like the music system they are moves so you can string them together if you are so inclined.
I already know those, and it's precisely the reason I mentioned it. Maybe I was doing something wrong, but every /danceX I tried just inserted one quick, simplistic move then back to clap clap clap. If it's intended for me to make my own dance moves by quickly typing in more commands, I think I'd rather it be like the music system where I just type /dance then have a bunch of dancing keybinds. Just think of all the player dance-offs to the beat of the player bands! LOL
Originally posted by fiontar I will admit, lack of information and the level 15 cap leaves the question of how long the content will last a power gamer.
This is open beta, the level cap only applies to the open beta period. I have to wonder why "power gamers" even bother, then I realize most don't take the opportunity to actually even attempt to be a beta tester at all (yes, it's late in the game, most everything has been taken care of so far, but there's always the chance, such as the floating swimming bear in another thread) but just think "free access to a game, I'll grind up 25 toons to level cap."
I think with the die-hard Gamer with a heart for Lord of the rings cult following this game will keep it afloat along with the remainder of us.
I didn't want to play this game. Plain and simple. I'm not a LotR fan, and i never was. I was forced to go see the movies on my birthday because they all came out around christmas. I didn't like them all that much.. but don't get me wrong... good movies as far as entertainment!
However, i broke down with the lack of good MMOs around and caved into the beta.
I like the game.
I really, really do.
Its got a balanced theme and system to it. Plenty to do in quests and professions so long as you're not a grind-addict. and if you don't mind the occasional grind for a fancy new title and bonus to your character's attributes its great for the casual gamer.
The graphics are up to date for today's games and if you're running on a mid-ranged PC it runs beautifully. A good game i'd suggest looking into once its out. Its got alot to offer for those looking for a new MMO.
Maybe not the best out there, but its certainly going to draw some attention.
I'm staying with it for one... take it from a guy who wanted to see its death only a week ago... it looks well worth the try!
Everquest - 2000 - '02 Anarchy Online - '01-'02 Earth and Beyond - '02-'04 Star Wars Galaxies - '03-'06('07) World of Warcraft - '04-'07 Age of Conan - '08 - shelved. -Waiting on- Star Trek Online SW: The Old Republic
"Guild Wars style combat? Perhaps because the "tab attack" in GW is the same combat found in, oh let's see... nearly every MMO on the market to date?
You are absolutely right, a lot of games have the "tab attack", and to compare it to guild wars is actually giving it too much credit, guild wars took the tab attack to a new level. When it comes to lotr and tweaking and personalizing your character don't expect much more than mixing up your tab attacks. You won't be able to carry more by adding to strength, run faster or jump faster no matter what level you are, etc.
":But hey, saying it's a GW clone is at least something brand new from calling it a WoW clone, I'll give ya that much."
Ya don't have to give me anything, never called it a clone of gw. I will call it a clone of everything that's been done before. It borrows from the success of others out there and copy pastes them into a big, bland spreadsheet of "been done before." Again...formulaic. That's probably why you'll see a lot of the word "clone" in this topic. The marketing team had a plan- stick to the middle of the road and make money. The marketing department's passion for this is apparent in the game and it's play.
I'm glad that we can agree that the jumping animation is straight up lame, () but it's not the core reason for me not being all that into it.
I really do applaud the fact that they have the free trial so that people can decide for themselves before buying it. If someone out there is undecided, check it out, best advice bar none.
Comments
Be careful where you attack from!!!!
It looks a lot like ddo. Turbine managed to ruin that game for me after i had put in countless enjoyable hours. They banned me and a few guildies for attacking from a ledge that was accessible by ladder!!!! They let me know that this ledge was off limits by first banning my account and then threatening to permaban me if i ever did "anything" like this again. Maybe they will have some kind of police tape around areas where you aren't supposed to go or maybe some kind of developer instant messaging system where you can ask some rulemaker whether you can or can't do something before you do it. If they carry this philosophy into this game their lack of polish and programming skill will be your fault. I can almost here the whine in their voice while they were telling me "only the npc's were supposed to attack from there." Worst customer service experience ever in an mmorpg, they ignored my request for a response on the issue. Make sure you play like they want you to like good little boys and girls, don't do anything that resembles strategy or thinking outside the box, you'll risk having wasted your time in their cookie cutter little world if you do!
The good things far outweigh the bad things in my opinion, but it is not a game for everone. Powergamers for example will blast through the content in a couple of weeks. If you want a casual game then this may be for you.
THIS IS THE BEST AND MOST ACCURATE ANSWER YOU WILL FIND.
I commend your answer.
Currently Playing: Everything but MMORPGs
Cancelled: L2, FFXI, VSoH, LotRO, WAR, WoW
Looking Forward To: SW:TOR
Never take life too seriously youre never gonna make it out alive.
Is this game actually worth playing?
Whats good about it?
-This game I found to be very well optimized; I ran at 1280x1024 on my cpu (2800+ Athlon XP, 2 gigs of ram, 7800GS) on higher settings and ran very well. I was actually very impressed with that.
I'll caution, don't negatively judge the game based on a very short trial. Some of the starting zones are less impressive than others and the game definitely starts to get better as you progress.
I have a fairly current system with an ATI X1900XL Video Card. Even at my screen's native resolution of 1680x1050 the game is very smooth with most of the options turned way up. Many areas of the world are completely stunning and the overall experience is extremely immersive.
First, the most basic elements:
* The game looks good, plays good; very stable client, few in game bugs. The controls aren't the best, but they aren't bad either. The ui can be customized in game to a degree.
* The servers have been rock steady. No Disconnects, no loot lag, no rubber banding, etc...
* The game world geography and terrain are superb. The world feels very real and people who like to explore realistic environments will love this game.
* Combat, while mostly standard fare for an MMORPG, does add some tactical elements as you progress and add new skills. Group dynamics are interesting. The classes are all a bit different than what most of us are used to in an MMORPG, probably best to try out a few at least to find one that most fits your play style.
* Bonus points for what seems to be solid signs of a very smoth launch, stable servers, no placeholder graphics or animations, etc...
The game does borrow some popular features of games like WoW. People will call copy-cat, but if they were missing, people would complain about that:
*Player Mounts at level 35
*Transit options for those with out mounts
*Fully developed, linked Auction Houses
*In Game mail Boxes with ability to send goods and money
*Player Harvesting and Crafting, resource nodes most similar to WoW.
Some little things I like:
*Mob placement seems to over all be more organic, with most things feeling like they belong in their environments, rather than just placed in clumps for convenience. There are exceptions "Why are there 20 Bears camping out in these ruins", but in most places things feel like they are a natural part of the world.
*Interesting Animal AI. Most low hostility, natural animals are somewhat territorial, but many do not attack instantly by default. Get too close to a bear and it will turn it's attention to you, tentatively walk towards you. Maybe sniff you or paw at you. If you don't get the message, it will attack, but it's cool to see some AI like that.
*Buildings, towns etc... are laid out in a realistic way, The Bree-lands, for example, feel like a self sustaining, habitable group of settlements, rather than just a few buildings clumped together with buildings meant for the player's needs and nothing more.
*Interesting crafting system with some built in interdependance, while still allowing good solo advancement. The ability for skilled craftspeople to augment their critical success chances with rare components, mostly gained through hunting. Not as involved as say EQ2 crafting, but more in depth than WoW.
*Exploration is worth while for it's own sake, many interesting vistas and minor points of interest. For resource gatherers, going off the beaten path can often be very rewarding and there are many hard to reach areas that aren't directly linked to quests that are mostly going to be only trod by those who do go out and explore.
Some things I don't like:
*Limited character customization. Better than WoW, but short of EQ2 or Vanguard.
*Limited variation in armor and weapons graphics. Many items share the same models, although on the plus side armor can be dyed with crafted dyes.
*Overly expensive repair costs. Most people will be fine, but death prone people could possibly find themselves broke and with out equipment if not careful. Repair costs could also be a problem for those wishing to group and do instances.
My personal feel of the game is that it is the most promising since WoW and depending on how well the content holds up and how well they expand on that content, it very well could be a serious challanger for the number two spot.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
Maybe it's just not for me.
If it didn't have the lotr name on it, no one would play it.
Very limited character customization. Would you like to look the same as me, him, or her? Guild wars type combat-right click and press a number. (that game is free to play monthly) It's basically a d and d online clone without the arcade action of being able to roll around to dodge and shield block and bash etc....which was one of the best things about that game, why they didn't include that in this one is beyond me, everything else looks very VERY similar. Logging in and showing the worlds is EXACTLY the same as ddo.
Everquest 2 is better, ddo online is better, guildwars is better, the graphics are better than ac1 but not the gameplay!!!
It's polished though, no bugs, no lag. Yup, it's quite the shiny formulaic turd. This thing will spin and whirl on it's way down with a big flushing sound. Don't forget to wipe!
Because my job takes me away, I've only had a few days in LOTRO but I liked what I've seen so far. I knew in advance LOTRO was going to be a casual and traditional MMORPG; an evolution of AC2 in essence, with the LOTR lore, and many of the good features of WoW, EQ2, GW and other popular MMOs already out there. So far it has what I liked of WoW with none of what I disliked. Again, I'm keeping in mind what LOTRO was supposed to be all along, and I can always make room on my plate for a solid, polished casual MMORPG while still saving room more a more involved or faster paced one like Age of Conan might (and I stress might) turn out to be. It honestly amazes me that as little attention as I ever gave to LOTRO until only a couple weeks ago that all the gamers and forum trolls who practically live on this and other sites seem to have no clue what kind of game LOTRO was going to be. It was never going to be some hardcore Vanguard style game, nor was it going to be fast action like AoC or even DDO. (Oh, and it's "exactly like DDO because you see the worlds" when you login? That's called the Turbine Launcher, which is a separate program, but yeah totally amazing that Turbine would have the gall to use their own launcher program to launch their own MMO... the nerve of those guys...) As for "looking like DDO" I didn't think so at all, and I just finished the DDO trial to compare them. The bloom and other graphics effects maybe, but that's because AC2, DDO, and LOTRO all use the same graphics engine. I much prefer the overall UI and graphics of LOTRO over DDO with the exception of the size of the PC/NPC names, those are way too huge in LOTRO.
My concerns are that, in light of having to stick so tightly to the LOTR lore and theme, is that it will take itself more seriously than it perhaps needs to. We complain a bit about the running, jumping and combat animations. Personally, I don't mind the running, but the jumping is a little "off" looking. So was jumping in DDO for that matter. Combat animations again, they get the job done, and perhaps they're even more realistic, but we're used to more stylized fantastical combat moves. Will we see fancy moves in LOTRO? Will we see more animations, like dancing? (For that matter, will we see actual dancing, not just shifting balance and clapping). Will we see holiday events like we do in the other big name titles? A lot of that stuff is outside the lore and theme of LOTR, and while it might keep the LOTR purists happy, it could wind up being a turnoff to a lot of others.
While dancing try /dance1, /dance2, /dance3. Much like the music system they are “moves” so you can string them together if you are so inclined.
Most of the good has been listed. Graphics, gameplay, Tolkien Mythos, quests, stability, interface, and I'd put the community as a big plus, by comparison.
The negatives are: Nothing revolutionary, slow pace, lack of content, lack of classes, no PVP, endgame is still in the works.
The simple fact is this is a good game, well designed and fun to play,. Whether its your ball of wax depends on if it's what you are looking for, a Tolkienish MMO that uses much of what is out there in current MMOs, and raises the bar graphically.
I personally won't be playing because this isn't the type of game I'm looking for currently. However, if I had an itch for a fantasy level based MMO this'd be my current choice.
PLay the open beta. You got till the end of the month and try for yourself. I won't be getting it, but it was entertaining for the first couple hours, then became repetitive. Sidequests/Mainquest/Travel....over and over again.
Most of the good has been listed. Graphics, gameplay, Tolkien Mythos, quests, stability, interface, and I'd put the community as a big plus, by comparison.
The negatives are: Nothing revolutionary, slow pace, lack of content, lack of classes, no PVP, endgame is still in the works.
The simple fact is this is a good game, well designed and fun to play,. Whether its your ball of wax depends on if it's what you are looking for, a Tolkienish MMO that uses much of what is out there in current MMOs, and raises the bar graphically.
I personally won't be playing because this isn't the type of game I'm looking for currently. However, if I had an itch for a fantasy level based MMO this'd be my current choice.
How can you say there is a lack of content? There aren't as many zones as in WoW for instance, but they are large, organic and worth exploring. There are thousands of quests. Will there be enough content to last until the game is expanded, with free updates or expansion packs? Well, we are limited to level 15 in the open beta, but I think it looks hopeful.
Monster Play may not be traditional PvP, but people always say they want something original in new MMOs, well monster play is original and is PvP.
I will admit, lack of information and the level 15 cap leaves the question of how long the content will last a power gamer. For 90% of the potential player base, it seems there is plenty of content, for the power players, not enough information at this point to make a call on that.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
But as soon as we're given something different, we whine because it's not the same ol' same ol... we're our own worst enemy, and we're the reason devs are afraid to deviate from same ol' same ol'
I already know those, and it's precisely the reason I mentioned it. Maybe I was doing something wrong, but every /danceX I tried just inserted one quick, simplistic move then back to clap clap clap. If it's intended for me to make my own dance moves by quickly typing in more commands, I think I'd rather it be like the music system where I just type /dance then have a bunch of dancing keybinds. Just think of all the player dance-offs to the beat of the player bands! LOL
This is open beta, the level cap only applies to the open beta period. I have to wonder why "power gamers" even bother, then I realize most don't take the opportunity to actually even attempt to be a beta tester at all (yes, it's late in the game, most everything has been taken care of so far, but there's always the chance, such as the floating swimming bear in another thread) but just think "free access to a game, I'll grind up 25 toons to level cap."
You can flush all you like but this one will keep floating.
This game is here in 5 years too.
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I didn't want to play this game. Plain and simple. I'm not a LotR fan, and i never was. I was forced to go see the movies on my birthday because they all came out around christmas. I didn't like them all that much.. but don't get me wrong... good movies as far as entertainment!
However, i broke down with the lack of good MMOs around and caved into the beta.
I like the game.
I really, really do.
Its got a balanced theme and system to it. Plenty to do in quests and professions so long as you're not a grind-addict. and if you don't mind the occasional grind for a fancy new title and bonus to your character's attributes its great for the casual gamer.
The graphics are up to date for today's games and if you're running on a mid-ranged PC it runs beautifully. A good game i'd suggest looking into once its out. Its got alot to offer for those looking for a new MMO.
Maybe not the best out there, but its certainly going to draw some attention.
I'm staying with it for one... take it from a guy who wanted to see its death only a week ago... it looks well worth the try!
Everquest - 2000 - '02
Anarchy Online - '01-'02
Earth and Beyond - '02-'04
Star Wars Galaxies - '03-'06('07)
World of Warcraft - '04-'07
Age of Conan - '08 - shelved.
-Waiting on-
Star Trek Online
SW: The Old Republic
"Guild Wars style combat? Perhaps because the "tab attack" in GW is the same combat found in, oh let's see... nearly every MMO on the market to date?
You are absolutely right, a lot of games have the "tab attack", and to compare it to guild wars is actually giving it too much credit, guild wars took the tab attack to a new level. When it comes to lotr and tweaking and personalizing your character don't expect much more than mixing up your tab attacks. You won't be able to carry more by adding to strength, run faster or jump faster no matter what level you are, etc.
":But hey, saying it's a GW clone is at least something brand new from calling it a WoW clone, I'll give ya that much."
Ya don't have to give me anything, never called it a clone of gw. I will call it a clone of everything that's been done before. It borrows from the success of others out there and copy pastes them into a big, bland spreadsheet of "been done before." Again...formulaic. That's probably why you'll see a lot of the word "clone" in this topic. The marketing team had a plan- stick to the middle of the road and make money. The marketing department's passion for this is apparent in the game and it's play.
I'm glad that we can agree that the jumping animation is straight up lame, () but it's not the core reason for me not being all that into it.
I really do applaud the fact that they have the free trial so that people can decide for themselves before buying it. If someone out there is undecided, check it out, best advice bar none.