Good sugestion for sure Antipathy! And for the guy that said that hunter survive more then warlock i'll say that to you : " Sacrifice + fear + instant dot + instant dot + instant dot + shadowbolt + die + self resurect + fear + instant dot + instant dot + instant dot + shadowbolt = dead ennemi" Overpowered warlock survive it all!! But hunters own 2!
Alternatively, for a level 42+ with a succubus out it may go something like
Seduce + Move to range + instant dot + instant dot + instant dot + fear + shadowbolt + I win button (deathcoil) + shadowbolt + shadowbolt + Seduce and repeat
Whereas for a mid level beast-master hunter in PvE, the routine is a bit easier.
Hunter's mark + Send pet in + Serpents sting + Arcane Shot + pause + Arcane shot + pause + Arcane shot + serpents sting
If there are several opponents sooner or later your pet will look hurt. You can cast mend pet but then the adds will come at you. Not a problem - hunters have lots of ways to deal with aggro e.g.
- switching the pet to attack the enemy that is coming for you
- using concussive shot to slow the enemy advance whilst using aspect of the cheetah to maintain range (i.e. kiting)
- dropping a freeze trap at your feet. Any enemy reaching you will walk into it and be removed from the fight for 20 secs
- using feign death so the enemies forget about attacking you
- using the melee skill disengage to reduce your aggro.
It depends on what you want to do with it. Do you want to solo or group? Do you want something that is very easy, or something that is more complex? Do you want to PvE or PvP?
Hunter is by far and away the easiest class to level with. The hunter's pet is a better tank and better DPS than the Warlock's pet is, and the hunter is easy to play -- so easy that some people find it boring. Sure, they're weak at melee, but that's what your pet is for: you stand at range wearing mail doing quite good ranged DPS while your pet holds the aggro and does DPS of its own. Rinse. Repeat. You can take on things with a hunter that many other same level classes would have a lot more difficulty with soloing. At the same time, hunters tend to be less favored in groups because there are many other classes that bring more to a group than a hunter does.
The warlock is a more diverse and complex class and, in my opinion, more fun than the hunter, and only slightly less easy to level. The "slightly less easy" part comes from the complexity of managing the class -- you need to manage health and mana of yourself, your demon and your enemy (for PvE), and it takes some learning. Also you have to adapt to different playstyles for each of your demonic pets, which is challenging but, in my opinion, also fun.
If you are interested in PvP, pick Warlock. Deathcoil, fear, stringing DOTs are all very powerful in PvP.
At the same time, hunters tend to be less favored in groups because there are many other classes that bring more to a group than a hunter does.
A while back I thought the same. It's a very popular opinion, and is reinforced by the number of poor hunters out there, and the number of groups who don't know how to work with a good hunter.
However whilst playing my priest I saw a couple of decent hunters in action. Hence my latest character. I'm still learning about playing a hunter (level 29 atm), but it seems to me that a good hunter can make a huge contribution to a group. Not only should they be near the top in damage done, but they can achieve the following.
A good hunter should be the best class at pulling in dangerous areas. Their tracking abilities, extended range, aggro manipulation and traps make them ideal for separating out small groups of enemies and bringing them to a party. If anything goes wrong they can just feign death. The feign death skill can also be used to quickly transfer aggro to the tank when the mobs arrive). When a hunter is pulling, it is best if groups stand some way back, giving the hunter a chance to abort a bad pull before the rest of the party is involved and space to leave a trap removing one of the pulled mobs before it arrives.
Hunters are ideal for protecting lightly armed party members such as priests. If the tank loses aggro on a mob then the hunter can either use his pet to taunt the mob from the healer, fire a distracting shot to take aggro himself, or encase the monster in an ice block. How many other classes have 3 different ways of rapidly dealing with a lose mob? Even sheep only works on a few types of monsters.
Hunter pets also make very good main assists. The "Hunter's mark" is a good way to indicate the target for the dps, and a tanking pet holds good aggro on a single target and can survive the damage from most elite mobs right up until very high levels (although apparently pets aren't strong enough to tank in the new heroic dungeons).
Hunters can be used for crowd control. For example if there are 2-3 very strong mobs the hunter can kite/trap to take one out of the fight, improving the odds for the rest of the party. This works so well, it has become the standard tactic for dealing with the dragon Drakkisath at the end of the UBRS raid instance.
I would say both , I have played both and i only do solo , but the Warlock is the best IMO
But as stated before , pick one class you like and go with it , and if you don´t like it in the long run just change or do as I did
take every class until prox. level 10 , so you have an idea what suites you and your play style best + you will geth an idea on how the specf. class starts out and so on..
I think you confused hunters with warlocks on the mana issue. Warlock can Life Tap and Life Drain a mob while killing it while pet is tanking. Zero downtime and almost 100% HP and Mana at the end of the fight. Non-stop pulls during solo grind.
Three DoTs that most warlocks have is enough to kill any non-elite of your level. First mob - pet is tanking; Second mob - feared; Third mob - pulling it and switching pet to it, since first one is almost dead by the time you are done setting up the second.... rinse and repeat non-stop.
Warlock's mana efficiency is affected considerably by the build. Though destruction provides pretty nice burst or front damage it is very mana intensive, too. Some people say destruction warlocks are mages without mana management tools (evocation, gems, clearcast). My prefered build for leveling is affliction. Improved Life Tap + Soul Siphon + Fel Concentration + Siphon Life + Dark Pact + Shadow Embrace (1 point to optimize Soul Siphon) = almost no downtime when grinding. But I admit that it needs a bit of learning to get used to this playstyle. For starters and easy leveling I would go with the hunter. I, too, played a hunter up to level 52 but got bored with solo play by then. Though I loved to play with my hunter in a good group (pet offtanking, trapping, tracking, etc.).
Comments
Good sugestion for sure Antipathy!
And for the guy that said that hunter survive more then warlock i'll say that to you :
" Sacrifice + fear + instant dot + instant dot + instant dot + shadowbolt + die + self resurect + fear + instant dot + instant dot + instant dot + shadowbolt = dead ennemi"
Overpowered warlock survive it all!! But hunters own 2!
Seduce + Move to range + instant dot + instant dot + instant dot + fear + shadowbolt + I win button (deathcoil) + shadowbolt + shadowbolt + Seduce and repeat
Whereas for a mid level beast-master hunter in PvE, the routine is a bit easier.
Hunter's mark + Send pet in + Serpents sting + Arcane Shot + pause + Arcane shot + pause + Arcane shot + serpents sting
If there are several opponents sooner or later your pet will look hurt. You can cast mend pet but then the adds will come at you. Not a problem - hunters have lots of ways to deal with aggro e.g.
- switching the pet to attack the enemy that is coming for you
- using concussive shot to slow the enemy advance whilst using aspect of the cheetah to maintain range (i.e. kiting)
- dropping a freeze trap at your feet. Any enemy reaching you will walk into it and be removed from the fight for 20 secs
- using feign death so the enemies forget about attacking you
- using the melee skill disengage to reduce your aggro.
D&D Home Page - What Class Are You? - Build A Character - D&D Compendium
Hunter is by far and away the easiest class to level with. The hunter's pet is a better tank and better DPS than the Warlock's pet is, and the hunter is easy to play -- so easy that some people find it boring. Sure, they're weak at melee, but that's what your pet is for: you stand at range wearing mail doing quite good ranged DPS while your pet holds the aggro and does DPS of its own. Rinse. Repeat. You can take on things with a hunter that many other same level classes would have a lot more difficulty with soloing. At the same time, hunters tend to be less favored in groups because there are many other classes that bring more to a group than a hunter does.
The warlock is a more diverse and complex class and, in my opinion, more fun than the hunter, and only slightly less easy to level. The "slightly less easy" part comes from the complexity of managing the class -- you need to manage health and mana of yourself, your demon and your enemy (for PvE), and it takes some learning. Also you have to adapt to different playstyles for each of your demonic pets, which is challenging but, in my opinion, also fun.
If you are interested in PvP, pick Warlock. Deathcoil, fear, stringing DOTs are all very powerful in PvP.
However whilst playing my priest I saw a couple of decent hunters in action. Hence my latest character. I'm still learning about playing a hunter (level 29 atm), but it seems to me that a good hunter can make a huge contribution to a group. Not only should they be near the top in damage done, but they can achieve the following.
A good hunter should be the best class at pulling in dangerous areas. Their tracking abilities, extended range, aggro manipulation and traps make them ideal for separating out small groups of enemies and bringing them to a party. If anything goes wrong they can just feign death. The feign death skill can also be used to quickly transfer aggro to the tank when the mobs arrive). When a hunter is pulling, it is best if groups stand some way back, giving the hunter a chance to abort a bad pull before the rest of the party is involved and space to leave a trap removing one of the pulled mobs before it arrives.
Hunters are ideal for protecting lightly armed party members such as priests. If the tank loses aggro on a mob then the hunter can either use his pet to taunt the mob from the healer, fire a distracting shot to take aggro himself, or encase the monster in an ice block. How many other classes have 3 different ways of rapidly dealing with a lose mob? Even sheep only works on a few types of monsters.
Hunter pets also make very good main assists. The "Hunter's mark" is a good way to indicate the target for the dps, and a tanking pet holds good aggro on a single target and can survive the damage from most elite mobs right up until very high levels (although apparently pets aren't strong enough to tank in the new heroic dungeons).
Hunters can be used for crowd control. For example if there are 2-3 very strong mobs the hunter can kite/trap to take one out of the fight, improving the odds for the rest of the party. This works so well, it has become the standard tactic for dealing with the dragon Drakkisath at the end of the UBRS raid instance.
D&D Home Page - What Class Are You? - Build A Character - D&D Compendium
You posted false information
Mage think they are a Warlock, but lack the Daemon (Not a Pet Xeratix, Warlock got a daemon. Hunter have a pet ).
Hunters
You are extraordinarily bad at detecting Bad points.
Warlocks never run out of mana thanks to Lifetap
Hunter
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I would say both , I have played both and i only do solo , but the Warlock is the best IMO
But as stated before , pick one class you like and go with it , and if you don´t like it in the long run just change or do as I did
take every class until prox. level 10 , so you have an idea what suites you and your play style best + you will geth an idea on how the specf. class starts out and so on..
Three DoTs that most warlocks have is enough to kill any non-elite of your level. First mob - pet is tanking; Second mob - feared; Third mob - pulling it and switching pet to it, since first one is almost dead by the time you are done setting up the second.... rinse and repeat non-stop.
Warlock's mana efficiency is affected considerably by the build. Though destruction provides pretty nice burst or front damage it is very mana intensive, too. Some people say destruction warlocks are mages without mana management tools (evocation, gems, clearcast).
My prefered build for leveling is affliction. Improved Life Tap + Soul Siphon + Fel Concentration + Siphon Life + Dark Pact + Shadow Embrace (1 point to optimize Soul Siphon) = almost no downtime when grinding. But I admit that it needs a bit of learning to get used to this playstyle.
For starters and easy leveling I would go with the hunter. I, too, played a hunter up to level 52 but got bored with solo play by then. Though I loved to play with my hunter in a good group (pet offtanking, trapping, tracking, etc.).