No lie, today I said screw it and canceled my Vanguard: SOH subscription. Like the guy said, the graphics are like freakin placeholders, the particles are so lame (e.g. the Bone Spike being blue particles). It does have potential in a few years when they complete the game, if it can last that long.
I would of had to pay for my Vanguard: SOH subscription in 2 days. I canceled, drove to EB Games and pre-ordered LOTRO. Way better, graphics, scenery], gameplay, basically everything.
Considering the $199 lifetime membership.
Opinion is opinion, but the lifetime thing is DAMN cool...
Ya the life time thing is cool till you play the game and relize that its linear and has very little if any replay value
Over half of those characters haven't logged in since over a week ago. Most of those haven't logged in for the month of April period. Sounds like another dying guild. Especially considering some of the tad few characters that are active, are probably MX13's alts.
So nevermind, no need to leave one dead guild to join another, but point made.
ROFLMAO... you weren't invited...
But I'd be happy to play with you if you like. Our Guild is a group of friends from various games, but mainly from SWG. We are not large, and have no intentions to be. We're a group of friends, not a Raid Guild.
Members have left lately (some longtime friends going to LotRO), and the overall pop has dropped as well. I'd say VG has gone from about 120k subs to about 80k to 90k. That said, there are plenty of people to play with everywhere, you just need to know where to go.
Pop is opinion however. I like not seeing people when exploring in the middle of nowhere. Then again, I loved the same thing in SWG. Some people think if you're anywhere that's empty of players, the game is dead, and I don't see it that way.
Your guild is more than half dead. Insensitive to say, but anyone can see that from the link provided.
It's nothing I'm praising, in fact, I'm lamenting that my guilds have dropped in activity too. It's a shared thing, I'm not antagonizing you, I'm just trying to be truthful towards the reality of things.
You implying the servers are populated isn't really based on anything if you can admit that your guild is declining in activity, and that subscribers in general are dropping off. Why attempt and do both?
I won't even argue with your estimate of the subscriber numbers, whatever makes you feel good, so long as you acknowledge that population is decreasing, not increasing.
And as to the benefits of having a world pretty much to yourself, it can be ok. I know what you mean about the SWG comparison. Vanguard is similar, but it sucks a lot of the times when you actually feel like doing some of those group quests and there's no one to be found. It's a real problem, "You just have to know where to look" is not an excuse. There's many quest hubs, and almost all have 4-5 group quests, players need to be available at ALL of them for sufficient grouping, or at least most. You shouldn't have to "know where to look" beyond the natural progression of the game.
Anyway, it isn't as if you're the only one assigned the quests that you're given. So it's not like you're randomly exploring in the middle of no where, you're following the same quest markers that everyone else is supposed to. If you don't see people along the same trails and spots, then there's a problem.
I was thinking of forking over the $40 to test it out, but I'm still unsure.
Whatever you end up doing, DON'T buy Vanguard blindly. Either find a buddy key, or wait a few more months until they offer a free trial.
Vanguard is a game where experiences vary wildly, with some people loving it, and others using the game discs for coasters with almost nothing in between. It's definitely one of those "try before you buy" games.
Your idea of "packed" differs from mine, and apparently it differs from the developers as well since low server populations have already been addressed. It's fact that Sigil released with too many servers, it's fact that activity has declined since launch. It's the reason why they're instituting teleportation methods and better looking-for-group tools...it's already been stated. But ok, go on believing your idea of "packed" weighs more than the reality of things. They're putting in Teleporters because the Boats CTD players. Grouping tools are needed for sure, and the lack of the Fellowship system has hurt the game badly.
"We want to keep meaningful travel and take advantage, both short and long term, of the fact that we have a very large world. It adds to immersion, it allows us to add content to the exiting world and keep it fresh, etc. But the downside is finding new friends, or being able to stay with your existing friends. We are considering some teleporters, although will start slowly with this so we don't go too far and make ships, horses, etc. obsolete. I don't think they should be class based. I think they should be fixed in location (a device you activate, or an NPC you talk to (and we already have some of these)."
There's one quote that ties the addition of teleporters with the difficult of finding people to play with. There's others in which teleporters are mentioned alongside better looking-for-group tools, and low server populations.
Originally posted by MX13
But again, these are all official problems addressed by Sigil. It doesn't much matter what you deny when the facts are there.
I haven't denied anything. You really need to get off your high-horse, and stop the name calling. Do throw me your guild names though. You heard it here first, memory leak bug fixed "soon"! Again, personal attacks. Grow up.
Maybe stop making baseless claims, and the ridicule would stop.
Originally posted by MX13
As usual, I have to applaud you for your amazing use of examples there to support your argument. I even like how you used other competing MMOs of either the present or past to compare Vanguard's animations and spell effects to. In doing so, you prevented your arguments from seeming a tad baseless and purely opinionated, which they would've been if you relied on something like the ol' "everyone I know" type of claim. Your view is opinion as well, BTW. Unlike you, I don't insist only my view is valid by proxy.
I just want reasons for your opinions and views, not for you to "prove" anything. Any insight into how Vanguard's graphics are not worse than other games of the past would be welcomed.
Originally posted by MX13
I have no idea what you're basing your opinions on, so it makes it a little difficult to understand why you're disagreeing. Do you disagree that Dark Age of Camelot has better, more informative combat animations, and consequently, it's a shame that a 2.5 million dollar game made 6 years ago exceeds a 30 million dollar "third-gen" MMO in animation quality? THIS is a start of a civilized debate. I disagreewith you, but I feel it comes down to taste. I've seen people write that WoW has better animations, and that floored me, since I think they're just crap. It's all taste I guess.
I'd like to know why you disagree...it isn't much of a debate if you don't say why. If it's a matter of taste, describe your tastes. I just don't know why you ever bother quoting me without ever expressing WHY with specific examples and other reasonings.
Originally posted by MX13
It's completely fine if you absolutely love Vanguard's spell effects and animations, so long as we're in agreement that most other MMOs have done them a lot better. There's a difference between saying Vanguard is crappy, and Vanguard is crappier than other MMOs. I won't agree with that, but I will agree that VG can be better & isn't finished. Watch a Sorc's Fireball on a higher rez. Fire rolls off it as it travels through the air, and when it hits it flows over the target's body. The fire looks amazing.
Not too impressive to me, but alas, another Dark Age of Camelot reference; I'm more impressed that even six years ago, Armsmen could visibly block a fire bolt from a wizard and arrows would visually appear in player's bodies, shields and etc. (actually effects might've came later actually, 'round 2002-2003)
I just find Vanguard's animations sorely lacking, and not telling at all when it comes to combat. You learn more from the combat log than what you can visually see.
Your guild is more than half dead. Insensitive to say, but anyone can see that from the link provided. You just don't know what you're talking about. We have 16 members, 10 of which play regularly, 2 are playing LotRO Beta, 1 is a SWG Ent, 1 quit and is playing WoW, 1 quit and may not come back, and 1 in in the service an can't play. These are are all people I know well, except for 3 of them. My guild is far from dead since we play nightly. We are what we want to be, not what you think we should be.
It's nothing I'm praising, in fact, I'm lamenting that my guilds have dropped in activity too. It's a shared thing, I'm not antagonizing you, I'm just trying to be truthful towards the reality of things. That's your reality. We don't recruit actively. We make in-game friends and invite them if we choose. You may like large Guilds, we don't. We're friends, and we like to have our own group.
You implying the servers are populated isn't really based on anything if you can admit that your guild is declining in activity, and that subscribers in general are dropping off. Why attempt and do both? And you can't claim they aren't, since you have no proof. Again, you judge our guild by your standards. We have students, parent & servicemen in our guild. Most don't get a chance to play much. That said, we're small by choice. Infact, we have 2 potential members in consideration, but we're in no hurry to add them.
I won't even argue with your estimate of the subscriber numbers, whatever makes you feel good, so long as you acknowledge that population is decreasing, not increasing. Again with the insults. Grow up. Adults can post without being a JA.
And as to the benefits of having a world pretty much to yourself, it can be ok. I know what you mean about the SWG comparison. Vanguard is similar, but it sucks a lot of the times when you actually feel like doing some of those group quests and there's no one to be found. It's a real problem, "You just have to know where to look" is not an excuse. There's many quest hubs, and almost all have 4-5 group quests, players need to be available at ALL of them for sufficient grouping, or at least most. You shouldn't have to "know where to look" beyond the natural progression of the game. All you have to do is do a LFG and a shout. I've NEVER had a problem finding a group. NEVER.
Anyway, it isn't as if you're the only one assigned the quests that you're given. So it's not like you're randomly exploring in the middle of no where, you're following the same quest markers that everyone else is supposed to. If you don't see people along the same trails and spots, then there's a problem. Actually, I do explore without quests, and I always run into someone.
I'll start my own SWG... with Black Jack... and Hookers!!!
Maybe stop making baseless claims, and the ridicule would stop.
Pot, meet Keetle. All you do is make baseless claims, and act like a Jerk.
I just want reasons for your opinions and views, not for you to "prove" anything. Any insight into how Vanguard's graphics are not worse than other games of the past would be welcomed.
So, I owe you an eplaination & deserve insults. You're nothing but a Troll. Get lost.
You know what? You're not worth the effort. You're rude & a JA. You don't want to discuss anything, you just want to insult people you don't agree with. So argue & insult youself, I'm done playing with your needy Ego. Grow up.
I'll start my own SWG... with Black Jack... and Hookers!!!
Your guild is more than half dead. Insensitive to say, but anyone can see that from the link provided. You just don't know what you're talking about. We have 16 members, 10 of which play regularly, 2 are playing LotRO Beta, 1 is a SWG Ent, 1 quit and is playing WoW, 1 quit and may not come back, and 1 in in the service an can't play. These are are all people I know well, except for 3 of them. My guild is far from dead since we play nightly. We are what we want to be, not what you think we should be.
You certainly know who plays what in your guild more than me, but it's still fact that well over half of the character's listed in your guild haven't been played in over week. It's not like I'll doubt you if you said a majority of the "mains" play and it's simply a bunch of alts that are inactive, which you did.
What you just described though yourself is that your guild is two members shy of half having quit or gone inactive. Tell me, has this been an upwards trend or downwards? Was it at one point six people playing regularly with ten inactive of the sixteen, and then rose to ten active with six having left of the sixteen? Or maybe something like all sixteen active, and now it's ten active, six gone? A downwards trend I'd imagine.
I'm not attempting to educate you on your guild, merely to make a point with what you yourself are describing. Guilds are dying, population and subsequent server activity is declining.
I'm not having any issues believing you find the activity of your guild and Florendyl as a whole satisfactory. I'm just pointing out that the aforementioned symptoms are present even in your guild.
Originally posted by MX13
Originally posted by sepher
It's nothing I'm praising, in fact, I'm lamenting that my guilds have dropped in activity too. It's a shared thing, I'm not antagonizing you, I'm just trying to be truthful towards the reality of things. That's your reality. We don't recruit actively. We make in-game friends and invite them if we choose. You may like large Guilds, we don't. We're friends, and we like to have our own group.
Yeah well, you've already described exactly why your guild has grown inactive. I don't care why you've chosen not to repair it.
Originally posted by MX13
Originally posted by sepher
You implying the servers are populated isn't really based on anything if you can admit that your guild is declining in activity, and that subscribers in general are dropping off. Why attempt and do both? And you can't claim they aren't, since you have no proof. Again, you judge our guild by your standards. We have students, parent & servicemen in our guild. Most don't get a chance to play much. That said, we're small by choice. Infact, we have 2 potential members in consideration, but we're in no hurry to add them.
So you have a bunch of inactivity by choice, in addition to all the ones who quit for LOTRO beta, SWG, WoW etc. Again, I don't care why, I'm just pointing out that your guild suffers from inactivity just like a lot of other guilds.
I also somehow doubt your guild is the only one with students, parents and servicemen. It is possible for an MMO to attract those kinds and keep them attached even if they have such rare and exotic lives.
And as for what I can't "claim" since I have no proof, what do you mean? The low server populations?
"Thanks for addressing the Bog
And I agree with you -- some of our biggest problems are LFG, performance, some PvP tweaks, and low server pop. We messed up, as I've said before, and were so worried that noob areas would be over crowded, that we should have launched with fewer anyway and people would have spread out naturally."
If you won't believe any of my ranting about how the servers are suffering from low population, maybe you'll listen to the Executive Producer of the game pointing out "low server pop" as one of the game's "biggest" problems.
Is that proof enough? No? You're going to go right ahead quote me again, and pretend as if I didn't provide any basis to claims I make whatsoever, eh? Well go ahead and look foolish.
Originally posted by MX13
Originally posted by sepher
I won't even argue with your estimate of the subscriber numbers, whatever makes you feel good, so long as you acknowledge that population is decreasing, not increasing. Again with the insults. Grow up. Adults can post without being a JA.
Don't be so touchy. You created those numbers in your head and went with them because they felt good to you. Try thinking about how Vanguard might actually only have 50k subscribers, if that. Now think of double that figure which is close to what you imagined and spewed out, which tickles your entrails best? That's what I meant about whatever makes you feel good.
Originally posted by MX13
Originally posted by sepher
And as to the benefits of having a world pretty much to yourself, it can be ok. I know what you mean about the SWG comparison. Vanguard is similar, but it sucks a lot of the times when you actually feel like doing some of those group quests and there's no one to be found. It's a real problem, "You just have to know where to look" is not an excuse. There's many quest hubs, and almost all have 4-5 group quests, players need to be available at ALL of them for sufficient grouping, or at least most. You shouldn't have to "know where to look" beyond the natural progression of the game. All you have to do is do a LFG and a shout. I've NEVER had a problem finding a group. NEVER.
You're lucky. I'm having a hard enough time finding people period, much less groups looking for additional members.
However, forgive me for not believing you're able to find a group at all times at the drop of a dime with the looking for group tool. I think I'm going to go with Sigil on this one and believe there's currently a problem with players ability to find groups.
Originally posted by MX13
Originally posted by sepher
Anyway, it isn't as if you're the only one assigned the quests that you're given. So it's not like you're randomly exploring in the middle of no where, you're following the same quest markers that everyone else is supposed to. If you don't see people along the same trails and spots, then there's a problem. Actually, I do explore without quests, and I always run into someone.
Probably, but you missed the point, which is that it doesn't matter how large the world is when everyone leveling is along the same rails leading them to the same places.
I'm sure you were in beta, weren't you? Remember all of those "Things We're Looking For" or somesuch types of feedback that Sigil wanted? One entry that was on it for almost all of Beta 3 was whether or not progression seemed linear and whether quests flowed well from one area to the next.
When you can't find a sufficient amount of players doing group quests at those different hubs Sigil designed as a central axis to the game's world, there's a problem.
Maybe stop making baseless claims, and the ridicule would stop. Pot, meet Keetle. All you do is make baseless claims, and act like a Jerk.
Oh do quote a claim of mine I've made without sufficient enough basis or reasoning. I'll be happy to rectify it. Or is this in fact, just another baseless claim of yours?
Originally posted by MX13
Originally posted by sepher
I just want reasons for your opinions and views, not for you to "prove" anything. Any insight into how Vanguard's graphics are not worse than other games of the past would be welcomed.
So, I owe you an eplaination & deserve insults. You're nothing but a Troll. Get lost. You know what? You're not worth the effort. You're rude & a JA. You don't want to discuss anything, you just want to insult people you don't agree with. So argue & insult youself, I'm done playing with your needy Ego. Grow up.
I don't think I've ever called you a jerk, a troll, told you to grow up or etc. Not quite sure why you think of the two of us, I'm the one doing the insulting. I also have no idea what a JA is; jackass maybe?
Anyway, you don't owe me anything. Did you or did you not quote me in this thread first with counterpoints of your own? If they weren't clear enough to me, is it wrong for me to ask exactly why you're disagreeing with me?
If I make a point that I believe DAoC's combat animations are better, and Guild Wars spell effects are better, and you tell me you disagree...I'm rude for asking exactly why?
You seem to get a little befuddled and offended whenever anyone asks for reasoning to your remarks. I'd suggest maybe you shouldn't engage in discussion if you aren't prepared to support your comments with anything other than your feelings.
I would of had to pay for my Vanguard: SOH subscription in 2 days. I canceled, drove to EB Games and pre-ordered LOTRO. Way better, graphics, scenery], gameplay, basically everything.
Ok I just can't let this pass without saying something. After beta testing LOTRO I found it to be the most boring game I have played in a while and the graphics, scenery, and specialy the gameplay are NOT better than Vanguards. I'm just getting sick and tired of seeing so many BS statements about how much better LOTRO is than Vanguard simply because it runs better.
Yeah , why should a game run good
LotrO
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V.G.
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LotrO
Yeah, you provide with 3 different screenshots. The most notifable thing in LOTR is the water effect. The other graphics makes it very suitable to screenshots, not shure of the technical term, but using 2d-meshes for leaves, poppins(?), fog yeah it looks awesome on screenshots. But hey I am shure you have noticed it (the 2d mesh thing) playing the game aswell.
Dont know how they actually have done that in Vanguard, but to deny that those graphics things are better done in Vanguard, would be like to deny that Vanguard is hardware demanding. IF you would to compare them ingame.
But none of the games are 2d text adventures as of my knowledge.Unless you mean the flat leaf texturing ? Which is pretty much what you will see in any game, but not with the level of detail in placement that LotRO has . Like the pine trees are simply awesome.
Basically just a flat texture that uses a a certain color that is a transparent color. So when it loads you just see the leaves and not the entire texture. Every game engine has a transparent color , and I am pretty sure Vanguard uses the same technique, Just in a different way.
I looked at some more V.G photos , it is the technique that lotro uses but V.G. just went on overload , and I think it really is a performance issue in how the trees are rendered in V.G. If V.G. would lessen up the numbers of textures that criss cross to make the leafs look like palm-palms (cheerleaders tool) in some trees and actually make it look nice, they could see performance boost. From what I see it just looks like someone was just using a random tree generator for the trees in V.G .
In keeping with the OP's request, I will reply a simple.. no, not right now, wait about 4 more months and then reconsider.
Meanwhile, come join us in LotRO... works well, lots of people to hang with and who cares if its not designed to last 7 years (Why would anyone play a single game that long?)
You can give VG a try later and they might actually have fixed things up. At the very least I expect to see free trial keys to get people to come back once they are ready.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Yea, but in 4 months Gods & Heroes will be out or soon to be out.
And 4 months is only going to polish the game, not make it more or less fun.
Basically I don't care about graphics, I care about gameplay. The bugs described don't seem to be enough to bother me, as it's not that much of a hindrance, even if there's a lot. Is the gameplay good?
Been fun reading the Vanguard posts over months now. However a couple of us that play mmo's together despite all the numerous warnings to wait has ordered our copies which should arrive this week. The only thing in our favour seems that all our PC's seems suitable. So it will be quite interesting to see what our experiences is going to be seeing that we are all long time players and not subject to hype to any great extend . (because of all the bloody dissapointments lol ) I agree with all the posters on it being a work in progress. However am totally bored with eq2 / wow and all the other old mmo's and need something new that has no hobbits
Tbh I think its the best of a bad bunch out there at the moment and it does have potential.
However, there is something flawed in it I just cant quite work out what it is. I agree witht the previous posts about the populations declining and would add if you are looking for a social game, after about 4-5 kill steals/trains I can guarantee you will only be social with your guild/people you know well.
On the plus side, ive met some really nice people i hope to see again in another game or in vanguard a year down the line when the fun:punishment ratio is a bit more in the players favour
Comments
Ya the life time thing is cool till you play the game and relize that its linear and has very little if any replay value
Over half of those characters haven't logged in since over a week ago. Most of those haven't logged in for the month of April period. Sounds like another dying guild. Especially considering some of the tad few characters that are active, are probably MX13's alts.
So nevermind, no need to leave one dead guild to join another, but point made.
ROFLMAO... you weren't invited...
But I'd be happy to play with you if you like. Our Guild is a group of friends from various games, but mainly from SWG. We are not large, and have no intentions to be. We're a group of friends, not a Raid Guild.
Members have left lately (some longtime friends going to LotRO), and the overall pop has dropped as well. I'd say VG has gone from about 120k subs to about 80k to 90k. That said, there are plenty of people to play with everywhere, you just need to know where to go.
Pop is opinion however. I like not seeing people when exploring in the middle of nowhere. Then again, I loved the same thing in SWG. Some people think if you're anywhere that's empty of players, the game is dead, and I don't see it that way.
Your guild is more than half dead. Insensitive to say, but anyone can see that from the link provided.It's nothing I'm praising, in fact, I'm lamenting that my guilds have dropped in activity too. It's a shared thing, I'm not antagonizing you, I'm just trying to be truthful towards the reality of things.
You implying the servers are populated isn't really based on anything if you can admit that your guild is declining in activity, and that subscribers in general are dropping off. Why attempt and do both?
I won't even argue with your estimate of the subscriber numbers, whatever makes you feel good, so long as you acknowledge that population is decreasing, not increasing.
And as to the benefits of having a world pretty much to yourself, it can be ok. I know what you mean about the SWG comparison. Vanguard is similar, but it sucks a lot of the times when you actually feel like doing some of those group quests and there's no one to be found. It's a real problem, "You just have to know where to look" is not an excuse. There's many quest hubs, and almost all have 4-5 group quests, players need to be available at ALL of them for sufficient grouping, or at least most. You shouldn't have to "know where to look" beyond the natural progression of the game.
Anyway, it isn't as if you're the only one assigned the quests that you're given. So it's not like you're randomly exploring in the middle of no where, you're following the same quest markers that everyone else is supposed to. If you don't see people along the same trails and spots, then there's a problem.
Vanguard is a game where experiences vary wildly, with some people loving it, and others using the game discs for coasters with almost nothing in between. It's definitely one of those "try before you buy" games.
Source
There's one quote that ties the addition of teleporters with the difficult of finding people to play with. There's others in which teleporters are mentioned alongside better looking-for-group tools, and low server populations.
Maybe stop making baseless claims, and the ridicule would stop.
I just want reasons for your opinions and views, not for you to "prove" anything. Any insight into how Vanguard's graphics are not worse than other games of the past would be welcomed.
I'd like to know why you disagree...it isn't much of a debate if you don't say why. If it's a matter of taste, describe your tastes. I just don't know why you ever bother quoting me without ever expressing WHY with specific examples and other reasonings.
Not too impressive to me, but alas, another Dark Age of Camelot reference; I'm more impressed that even six years ago, Armsmen could visibly block a fire bolt from a wizard and arrows would visually appear in player's bodies, shields and etc. (actually effects might've came later actually, 'round 2002-2003)
I just find Vanguard's animations sorely lacking, and not telling at all when it comes to combat. You learn more from the combat log than what you can visually see.
I'll start my own SWG... with Black Jack... and Hookers!!!
In fact, forget the SWG!!!!
I'll start my own SWG... with Black Jack... and Hookers!!!
In fact, forget the SWG!!!!
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What you just described though yourself is that your guild is two members shy of half having quit or gone inactive. Tell me, has this been an upwards trend or downwards? Was it at one point six people playing regularly with ten inactive of the sixteen, and then rose to ten active with six having left of the sixteen? Or maybe something like all sixteen active, and now it's ten active, six gone? A downwards trend I'd imagine.
I'm not attempting to educate you on your guild, merely to make a point with what you yourself are describing. Guilds are dying, population and subsequent server activity is declining.
I'm not having any issues believing you find the activity of your guild and Florendyl as a whole satisfactory. I'm just pointing out that the aforementioned symptoms are present even in your guild.
Yeah well, you've already described exactly why your guild has grown inactive. I don't care why you've chosen not to repair it.
So you have a bunch of inactivity by choice, in addition to all the ones who quit for LOTRO beta, SWG, WoW etc. Again, I don't care why, I'm just pointing out that your guild suffers from inactivity just like a lot of other guilds.
I also somehow doubt your guild is the only one with students, parents and servicemen. It is possible for an MMO to attract those kinds and keep them attached even if they have such rare and exotic lives.
And as for what I can't "claim" since I have no proof, what do you mean? The low server populations?
"Thanks for addressing the Bog
And I agree with you -- some of our biggest problems are LFG, performance, some PvP tweaks, and low server pop. We messed up, as I've said before, and were so worried that noob areas would be over crowded, that we should have launched with fewer anyway and people would have spread out naturally."
Source
If you won't believe any of my ranting about how the servers are suffering from low population, maybe you'll listen to the Executive Producer of the game pointing out "low server pop" as one of the game's "biggest" problems.
Is that proof enough? No? You're going to go right ahead quote me again, and pretend as if I didn't provide any basis to claims I make whatsoever, eh? Well go ahead and look foolish.
Don't be so touchy. You created those numbers in your head and went with them because they felt good to you. Try thinking about how Vanguard might actually only have 50k subscribers, if that. Now think of double that figure which is close to what you imagined and spewed out, which tickles your entrails best? That's what I meant about whatever makes you feel good.
You're lucky. I'm having a hard enough time finding people period, much less groups looking for additional members.
However, forgive me for not believing you're able to find a group at all times at the drop of a dime with the looking for group tool. I think I'm going to go with Sigil on this one and believe there's currently a problem with players ability to find groups.
Probably, but you missed the point, which is that it doesn't matter how large the world is when everyone leveling is along the same rails leading them to the same places.
I'm sure you were in beta, weren't you? Remember all of those "Things We're Looking For" or somesuch types of feedback that Sigil wanted? One entry that was on it for almost all of Beta 3 was whether or not progression seemed linear and whether quests flowed well from one area to the next.
When you can't find a sufficient amount of players doing group quests at those different hubs Sigil designed as a central axis to the game's world, there's a problem.
I don't think I've ever called you a jerk, a troll, told you to grow up or etc. Not quite sure why you think of the two of us, I'm the one doing the insulting. I also have no idea what a JA is; jackass maybe?
Anyway, you don't owe me anything. Did you or did you not quote me in this thread first with counterpoints of your own? If they weren't clear enough to me, is it wrong for me to ask exactly why you're disagreeing with me?
If I make a point that I believe DAoC's combat animations are better, and Guild Wars spell effects are better, and you tell me you disagree...I'm rude for asking exactly why?
You seem to get a little befuddled and offended whenever anyone asks for reasoning to your remarks. I'd suggest maybe you shouldn't engage in discussion if you aren't prepared to support your comments with anything other than your feelings.
Yeah , why should a game run good
LotrO
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V.G.
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LotrO
Yeah, you provide with 3 different screenshots. The most notifable thing in LOTR is the water effect. The other graphics makes it very suitable to screenshots, not shure of the technical term, but using 2d-meshes for leaves, poppins(?), fog yeah it looks awesome on screenshots. But hey I am shure you have noticed it (the 2d mesh thing) playing the game aswell.
Dont know how they actually have done that in Vanguard, but to deny that those graphics things are better done in Vanguard, would be like to deny that Vanguard is hardware demanding. IF you would to compare them ingame.
But none of the games are 2d text adventures as of my knowledge.Unless you mean the flat leaf texturing ? Which is pretty much what you will see in any game, but not with the level of detail in placement that LotRO has . Like the pine trees are simply awesome.
Basically just a flat texture that uses a a certain color that is a transparent color. So when it loads you just see the leaves and not the entire texture. Every game engine has a transparent color , and I am pretty sure Vanguard uses the same technique, Just in a different way.
I looked at some more V.G photos , it is the technique that lotro uses but V.G. just went on overload , and I think it really is a performance issue in how the trees are rendered in V.G. If V.G. would lessen up the numbers of textures that criss cross to make the leafs look like palm-palms (cheerleaders tool) in some trees and actually make it look nice, they could see performance boost. From what I see it just looks like someone was just using a random tree generator for the trees in V.G .
who me ?
Meanwhile, come join us in LotRO... works well, lots of people to hang with and who cares if its not designed to last 7 years (Why would anyone play a single game that long?)
You can give VG a try later and they might actually have fixed things up. At the very least I expect to see free trial keys to get people to come back once they are ready.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Yea, but in 4 months Gods & Heroes will be out or soon to be out.
And 4 months is only going to polish the game, not make it more or less fun.
Basically I don't care about graphics, I care about gameplay. The bugs described don't seem to be enough to bother me, as it's not that much of a hindrance, even if there's a lot. Is the gameplay good?
Been fun reading the Vanguard posts over months now. However a couple of us that play mmo's together despite all the numerous warnings to wait has ordered our copies which should arrive this week. The only thing in our favour seems that all our PC's seems suitable. So it will be quite interesting to see what our experiences is going to be seeing that we are all long time players and not subject to hype to any great extend . (because of all the bloody dissapointments lol ) I agree with all the posters on it being a work in progress. However am totally bored with eq2 / wow and all the other old mmo's and need something new that has no hobbits
So heres hoping.
Good luck to you
Tbh I think its the best of a bad bunch out there at the moment and it does have potential.
However, there is something flawed in it I just cant quite work out what it is. I agree witht the previous posts about the populations declining and would add if you are looking for a social game, after about 4-5 kill steals/trains I can guarantee you will only be social with your guild/people you know well.
On the plus side, ive met some really nice people i hope to see again in another game or in vanguard a year down the line when the fun:punishment ratio is a bit more in the players favour