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Everyone talks about Pre Cu but what about Pre Jedi?

God the game was a POS after Jedi got put in and it ruined the whole thing and everything from then on was about Jedi. I for one arn't even excited about Pre cu servers ever coming back or SWGEMU even though thats just worse than the NGE atm and probally will be for years to come. So why can't we have Pre Jedi servers and this includes JTLS unless they can take out the quick travel that ruined the social aspect of waiting at StarPorts.



I say around about the patch that gave us cities and vehicles even though they made mounts useless. However this could easily be fixed.

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Comments

  • OuchmuchOuchmuch Member Posts: 340
     aye bugs aside I remember those days rather fondly, the raids on Ah and Moenia without a glowbat in site, players switching up their templates and or proffessions for fun and not to grind in the search for that elusive unlock /sigh.
  • Bama1267Bama1267 Member UncommonPosts: 1,822
     Jedi with perma death was fine imo. However after instant crying by the padawan playerbase...it was changed immediately. After takign out perma death ( 3 deaths I think) the exact thing they did not want to happen happened.....mass jedis running around.
  • OuchmuchOuchmuch Member Posts: 340

     

     This is very true and I have stated so before, the worst part was the way to unlock it created a bit of chaos within the playerbase specially when it came to trying to find quality crafted goods, so much junk was dumped on the market by grinders and many of the better crafters joined the grind when they learned that the unlock was not so mysterious... i always felt it should have been a random spawn npc that could pop up literaly anywhere but only for a short period of time that would set you on the path to jedi.

    Originally posted by Bama1267

     Jedi with perma death was fine imo. However after instant crying by the padawan playerbase...it was changed immediately. After takign out perma death ( 3 deaths I think) the exact thing they did not want to happen happened.....mass jedis running around.
  • Fraya9Fraya9 Member Posts: 112
    Originally posted by Ouchmuch


     
     This is very true and I have stated so before, the worst part was the way to unlock it created a bit of chaos within the playerbase specially when it came to trying to find quality crafted goods, so much junk was dumped on the market by grinders and many of the better crafters joined the grind when they learned that the unlock was not so mysterious... i always felt it should have been a random spawn npc that could pop up literaly anywhere but only for a short period of time that would set you on the path to jedi.
    Originally posted by Bama1267

     Jedi with perma death was fine imo. However after instant crying by the padawan playerbase...it was changed immediately. After takign out perma death ( 3 deaths I think) the exact thing they did not want to happen happened.....mass jedis running around.


    I always thought it should have been a random selection process with a percentage based population cap.



    Say no more than 5% of the playerbase can be jedi at a time.  Get killed by a BH 3 times and you are no longer jedi opening up a slot for a new jedi to be selected randomly from the playerbase.  Seniority would weight the odds so new players have a chance but people who have been around for years would have better odds.



    Of course then you have the problem of people getting jedi then unsubscribing.. perhaps it could be time limited instead? "Jedi for a month" (tm) then you revert back to your original template.
  • KazaraKazara Member UncommonPosts: 1,086

    Even with Jedi introduced, I still enjoyed the game immensely. I would like a few changes to make Jedi a serious decision.

    • There would be NO SECOND CHARACTER upon unlock. 
    •  There would  be a 'perma death', which I mean by dying 3 times, and you start the Jedi grind at zero. I think that is frustrating enough, and there would be no second toon in play.
    • If one feels that Jedi is too 'tough' after achieving it, then there would be the option to revert to permemant regular character status.
    • The Jedi class would have to depend on the player economy/ and/or interdependency more than it did in the classic days of SWG.

    JTL was a great addition to the game, and I believe the shuttle waits were enough for the social and business aspects of the game, especially when cities were an integral part of the game.

    There were other areas of concern of course, but I really believe so much could have been done to preserve the game we loved so long ago such as, but not limited by any means to -

    • Player bounties should have been considered - not just for Jedi. There was enough PvE content for those who had no desire to PvP.
    • NO REVAMPS***NO UPGRADES***NO ENHANCEMENTS...just more fixes, adjustments, and CONTENT (I cry thinking where the game would be today if this was done).
    • An enforced Zero-Tolerance of Exploiting would be in place.

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  • AfroPuffAfroPuff Member Posts: 207
    Originally posted by Fraya9

    I always thought it should have been a random selection process with a percentage based population cap.



    Say no more than 5% of the playerbase can be jedi at a time.  Get killed by a BH 3 times and you are no longer jedi opening up a slot for a new jedi to be selected randomly from the playerbase.  Seniority would weight the odds so new players have a chance but people who have been around for years would have better odds.



    Of course then you have the problem of people getting jedi then unsubscribing.. perhaps it could be time limited instead? "Jedi for a month" (tm) then you revert back to your original template.
    This was my solution too.  Limit the jedi with a lottery, weight the lottery by seniority, and put the unlocked jedi slot on a timer.  It really does solve the biggest problems the other systems had.

    image
    SWG Team Mtg.

  • MikeMBMikeMB Member Posts: 272
    When the Jedi system first came out with Perma-Death I knew that over time SOE would cave in and remove Perma-Death.



    See the Jedi system was the main game killer, the day everyone and their mother found out how to get Jedi they started working on that rather then playing the game. Both Jedi systems where really short term winners if you will, it would keep the playerbase happy for a few months. The first Jedi system with Perma-Death was doomed from the start, even tho you 'are' going to get a few players that understand that there are risks with it, over all you had more players screaming about how unfair Perma-Death was. One of the funner storys I remember was a kid that got to Jedi and rather then keep himself hidden from view, ran around Theed with his Robes on and Saber out giving the "lol i am jedi i rule lol." He was upset cuz a Bounty Hunter did come and cap his dumbass... The long term with that system was you'd have a ton of Players getting upset that their toon is 'dead' and saying that the system is 'unfair' I guess in someways it was, but well it did weed out the stupid imho.



    With Perma-Death gone there was just nothing to keep Jedi in line... Xp loss? Hell guildmate's who where Jedi just talked about how that was easy as hell to get around. And the numbers would keep going up, I remember one of the dev's talking about how Jedi was an 'end game' system. How those that would play Jedi would get bored and quit after a few months. Heh yeah like that happens, give someone a system like that and they will stick around longer. In the short term it was a good idea, long term was a year or two after that system came out you'd have an insanely big number of Jedi.



    Dare I say and what I truely felt with Jedi, it would have been better in someways as a starting class... Before you scream at me hear me out. Jedi is a part of Star Wars, they should have just made Jedi like Luke when he first started learning about it.
  • terrorantulaterrorantula Member Posts: 174

    Even with PermaDeath it was flawed :P Everyone wanted to be a Jedi and then thats all the game came about because they were the uber profession. However with them outta the game everyone worked on their professions and had fun. PermaDeath wasn't even that anyways, i always thought it should be 3 deaths and the characters gone, however this would cause people to quit the game so it would just be better to leave Jedi to the NPC's.



    I say as soon as Ralph Koster had no control over the game it was doomed as it was his design. And he said don't get rid of TEF and everything we wanted and most importantly he didn't want Jedi in the game.

  • acmtalkacmtalk Member Posts: 405
    I agree 100%  I always said that This game Started to Die afeter Jedi (holocrons) were in the game.

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  • chlaoschlaos Member Posts: 1,118
    Pre hologrind really was the "golden age" of SWG for me.  I enjoyed the game immensely right up until the light was extinguished with the NGE, but this was the hologrind was the point  where things started their slow spiral downward.  

    "The man who exchanges Liberty for Iconic classes is a fool deserving of neither." - Me and Ben Franklin

  • ShaydeShayde Member Posts: 4,529
    Pre-cu pre-Jedi. That's how Raph Envisioned it.

    Shayde - SWG (dead)
    Proud member of the Cabal.
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    imageimage
    It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
    I don't like it when you say things. - A Vanguard fan who does too.
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  • HuriaHuria Member Posts: 311
    I loved pre-holocron jedi. Less then 100 a  server which ment like 5-20 on at once. During peak sub rates that was a very very very LITTLE number. I remember seeing my first jedi and going "HOLY SHIT" in real life and chasing him even though I wasn't into combat heavy templates. I just wanted to see what he could do.



    Anyone remember when the first jedi was discovered on your server? We were in  a 30 man guild meeting and the system message came up. Being an all imperial guild sitting in our guild hall discussing how to destory the rebellion and seeing that is one of my fav. moments in the game.
  • chlaoschlaos Member Posts: 1,118
    Originally posted by Huria

    I loved pre-holocron jedi. Less then 100 a  server which ment like 5-20 on at once. During peak sub rates that was a very very very LITTLE number. I remember seeing my first jedi and going "HOLY SHIT" in real life and chasing him even though I wasn't into combat heavy templates. I just wanted to see what he could do.



    Anyone remember when the first jedi was discovered on your server? We were in  a 30 man guild meeting and the system message came up. Being an all imperial guild sitting in our guild hall discussing how to destory the rebellion and seeing that is one of my fav. moments in the game.



    I didnt think there were any pre-holocron jedi.  Wasnt that why they were introduced, because no one had quite gotten it figured out?  My memory sucks, so I could be wrong.  

     

    But yes, I remember seeing the system message when the first jedi was unlocked.  Something about lord vader had sensed a disturbance in the force, I believe.   It was a pretty cool moment.  

    "The man who exchanges Liberty for Iconic classes is a fool deserving of neither." - Me and Ben Franklin

  • starman999starman999 Member Posts: 1,232
    Originally posted by terrorantula


    God the game was a POS after Jedi got put in and it ruined the whole thing and everything from then on was about Jedi. I for one arn't even excited about Pre cu servers ever coming back or SWGEMU even though thats just worse than the NGE atm and probally will be for years to come. So why can't we have Pre Jedi servers and this includes JTLS unless they can take out the quick travel that ruined the social aspect of waiting at StarPorts.



    I say around about the patch that gave us cities and vehicles even though they made mounts useless. However this could easily be fixed.
    Amen brother. In my opinion they should have stopped right after vehicles were added. The game was fun and social during that time. We had a sense of community and diversity since nobody was grinding to get a jedi. The game was at the peak of perfection aside from the stupid dizzy state which should have never been in the game to start with.



    The addition of Doc buffs and jedi holos effectively ruined the game for me. We became a bunch of "solo group" asshats all dressed in identical composite armor and all pretty much impervious to damage from mobs.



    The first few months of SWG live were the best gaming days I ever experienced and that is after having played AO, EQ, AC et all before it.





    Critical thinking is a desire to seek, patience to doubt, fondness to meditate, slowness to assert, readiness to consider, carefulness to dispose and set in order; and hatred for every kind of imposture.

  • musicmannmusicmann Member UncommonPosts: 1,095

    I wasn't around as early as some of you, but i started around pub 8 or 9. I remember talking to someone a few days after, just discussing the game. He asked me what i was trying to do in the game. I said try a little of everything, and maybe go for jedi someday. Looking back now, after doing the long grind and countless xp loss, i can say with some surity. If they ever did hav a classic pre-cu server or the swgemu would go online, i would never go for jedi again.

    I think as someone else posted. They need to make unlocking jedi, be a once every two months, random visit by whomever, and no free toon slot. This way, only 6 jedi per yr. could be on any server at one time.  The game is 4 yrs. old now, so that  would only make 24 jedi on each server. I think those type of numbers would have been acceptable.

     

  • HuriaHuria Member Posts: 311
    Originally posted by chlaos

    Originally posted by Huria

    I loved pre-holocron jedi. Less then 100 a  server which ment like 5-20 on at once. During peak sub rates that was a very very very LITTLE number. I remember seeing my first jedi and going "HOLY SHIT" in real life and chasing him even though I wasn't into combat heavy templates. I just wanted to see what he could do.



    Anyone remember when the first jedi was discovered on your server? We were in  a 30 man guild meeting and the system message came up. Being an all imperial guild sitting in our guild hall discussing how to destory the rebellion and seeing that is one of my fav. moments in the game.



    I didnt think there were any pre-holocron jedi.  Wasnt that why they were introduced, because no one had quite gotten it figured out?  My memory sucks, so I could be wrong.  

     

    But yes, I remember seeing the system message when the first jedi was unlocked.  Something about lord vader had sensed a disturbance in the force, I believe.   It was a pretty cool moment.  



    There were infact pre-holocron jedi. I remember the day holocrons were put in the game to help us on our path to jedihood. If I recall correctly the first jedi in the game all happened in a month period where SOE hit a button or something to enable it and they randomly popped up (obviously from getting the right professions done).



    I even remember camping the force caves for 6 hours trying to get one to drop. I ended up getting my first one through a very nice person who tipped it to me when I was an entertainer
  • The user and all related content has been deleted.

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  • AfroPuffAfroPuff Member Posts: 207
    Originally posted by Huria



    There were infact pre-holocron jedi. I remember the day holocrons were put in the game to help us on our path to jedihood. If I recall correctly the first jedi in the game all happened in a month period where SOE hit a button or something to enable it and they randomly popped up (obviously from getting the right professions done).
    That's what I thought too. But I was on another forum a few months ago, and the first Jedi unlock was apparently lurking there. They posted to say that they definetly had used Holos to help unlock that FS toon.  Again, this was the Monica T'sarn toon - first ever SWG Jedi unlock.



    Strange. I didn't remember it that way at all.

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    SWG Team Mtg.

  • JjaybrownJjaybrown Member Posts: 74
    I'm in agreement with the OP. In-fact, I'm a strong believer Jedi ruined SWG! Well, my enjoyment from it anyway. Anyone else get bored after all your buds back than wouldn't do anything but grind professions? The game just went downhill from there.



    Who needs stinking' jedi! Not me.
  • Ransom73Ransom73 Member Posts: 227

    Yeah. Imagine that. A Star Wars game with Jedi.

    Can't have that!

  • TaucetiTauceti Member Posts: 168

     

    Hi all,

    First let me say that I agree that how SOE implemented the JEDI class was wrong. But, it wasn't the JEDI class that destroyed the game; it was the game mechanics that surrounded their implementation into the system. So, let make a distinction between the JEDI class and game mechanics. The fact is the JEDI and the Star Wars universe goes together. Also, the fact that a lot of people went for JEDI show there was more than enough interest in that class, to have in play. However, the SOE DEV teams lack any imagination and skill for implementing JEDI into the game. The profession grind [by way of holocron] was stupid. As it has been mentioned the profession grind took players away from each other in terms of play, for the most part. The force sensitive village although possible in concept wasn't the best way either. The bottom line is that SOE didn’t know how to integrate the GCW, General  SW content, and JEDI into more of a overall cohesive system that was needed to make the game even more fun and successful; SWG really had a lot of potential to go far. The NGE was definitely NOT the way to go. Here is one system I kind of liked.

    Requirement to even start the JEDI quest

    1. AN active account of at least 90 – 120 days [this would help limit number of Jedi in the game; especially for power gamers]
    2. At least 2 profession mastered
    3. A percentage of overall quest completed.

    After all that; then they would receive their  holocrons at random intervals through a wide variety of general game play [in the form of loot drops]. The holocron could be puzzle pieces or lead [ in the form of quest ] to  other puzzle pieces [or tech]. The piece would be a used to make a map for a force sensitive  to find a hidden training site. The holocrons could also be tech, art, and so forth. As a result it would still take time for a new Jedi padawan [ with a auto set of basic JEDI skills and powers ] to come into play. Basically, the way I see it this would have limit the number of Jedi in the game while still keeping player engage in general game play [ i.e.… quest, missions, the GCW]. Anyhow, that's my thinking.

     IMO,

    Tauceti 

    P.S.

    As far as whether Jedi should be in this time period; I think they should be and I can come up with reasons as to why they could be.

  • adders666adders666 Member Posts: 259
    i played SWG from pub 2, when i arrived in the game world i didnt know what the hell i was doing but thankfully i found the best guild i have ever had in any game period, was a sort of rp lite guild small but cohesive, had a nice little town on dant and had regular guild contests ect. but i digress, after a few months they started with the hologrind stuff, i laboured thru all the profs like everyone else at the time, and personally i didnt find this too bad on the social aspects of the game at all, though our guild was fairly self contained, i then unlocked jedi ohh yes i thought here comes the big time how wrong can one person be, after my guild party i realised just what sort of a grind jedi was, promptly sold my account just after the jedi village was released (JEDI VILLAGE what a crock of crap) and never really looked to resub again. i was extremely happy with SWG even with the hologrind as it was the glowing light at the end of that long dark tunnel, which gave you somthing to aim for with the complete lack of end game at the time, but when i started seeing people running round dueling in corrolag with sabres out getting whomped by BHs i knew the game i loved and cherished was dead forever, the social aspects of pre 8 SWG has never and probably will never be beaten by any game EVER i loved the game and spent untopld hours on it, had multiple accounts and guild halls for houses lol and as i have said in previous posts i would gladly pay £20 a month to play pre8 SWG but i know i am just wishing for nothing more then a pretty chatroom now as i doubt that the aspects of the game i loved and cherished would resurface even if they reverted to SWG golden days, i dont think that jedi so much ruined the game, as there were always people who didnt want jedi and were quite happy to go on crafting or BHing ect. but the pub 9 was where the slippery slope arrived for SoE and SWG and where the best game in the world died for me
  • acmtalkacmtalk Member Posts: 405
    Yes there were pre-holocron jedi in game, I used to be friend to one.

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  • IkosrouIkosrou Member Posts: 40
    Originally posted by Tauceti


     
    Hi all,
    First let me say that I agree that how SOE implemented the JEDI class was wrong. But, it wasn't the JEDI class that destroyed the game; it was the game mechanics that surrounded their implementation into the system. So, let make a distinction between the JEDI class and game mechanics. The fact is the JEDI and the Star Wars universe goes together. Also, the fact that a lot of people went for JEDI show there was more than enough interest in that class, to have in play. However, the SOE DEV teams lack any imagination and skill for implementing JEDI into the game. The profession grind [by way of holocron] was stupid. As it has been mentioned the profession grind took players away from each other in terms of play, for the most part. The force sensitive village although possible in concept wasn't the best way either. The bottom line is that SOE didn’t know how to integrate the GCW, General  SW content, and JEDI into more of a overall cohesive system that was needed to make the game even more fun and successful; SWG really had a lot of potential to go far. The NGE was definitely NOT the way to go. Here is one system I kind of liked.
    Requirement to even start the JEDI quest

    AN active account of at least 90 – 120 days [this would help limit number of Jedi in the game; especially for power gamers]
    At least 2 profession mastered
    A percentage of overall quest completed.

    After all that; then they would receive their  holocrons at random intervals through a wide variety of general game play [in the form of loot drops]. The holocron could be puzzle pieces or lead [ in the form of quest ] to  other puzzle pieces [or tech]. The piece would be a used to make a map for a force sensitive  to find a hidden training site. The holocrons could also be tech, art, and so forth. As a result it would still take time for a new Jedi padawan [ with a auto set of basic JEDI skills and powers ] to come into play. Basically, the way I see it this would have limit the number of Jedi in the game while still keeping player engage in general game play [ i.e.… quest, missions, the GCW]. Anyhow, that's my thinking.
     IMO,
    Tauceti 
    P.S.
    As far as whether Jedi should be in this time period; I think they should be and I can come up with reasons as to why they could be.



    First of all it was the JEDI Elite noobs that thought they were better than everyone else that got them a bad name.  (And No I'm not jealous they had a Glow bat and I didn't, people always accuse you of that when you make that statement)  Second the only reason I know a lot of my friends went jedi is because they couldn't complete on a battlefield anymore once the glow bats showed up.  Near the end I finally went jedi because I wanted a second toon.  Opened the slot up and kept him a master weaponsmith, master Artisan, master Merchant. 

    Third there are a lot of plot lines in Starwars Episode IV though VI that didn't involve jedi at all, and were just as entertaining and eh hem "Starwarzy" True Jedi is a part of Star Wars but by no means does the Starwars World revolve around them post episode III the galaxy seems to have gotten along nicely without them.  True the Story is about the rise of the Jedi renewed but there were <Carl Sagon> Billions upon Billions of creatures going on about there mundane lives with out them even seeing or even hearing about a JEDI.

    As far as coming up with why jedi would be in this time period yea that's a given.  Some escaped in episode III, however once they have been careless the entire Empire and Vader himself would have hunted them down.  So someone showing off in theed with the glow bat out is well hmm Stupid and so un CANNON when the ST's didn't come enmass out to kill it or even Vader himself hunting the character down.

    Peace

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  • JjaybrownJjaybrown Member Posts: 74
    Originally posted by Ransom73


    Yeah. Imagine that. A Star Wars game with Jedi.
    Can't have that!
    Damn skippy! Lets go to George Lucas's house and tell him we don't need no stinkin' Jedi! Bah.. it's already too late..
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