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This game is only missing 1 thing!

The one main reason why the crafters in WoW make a loss on the items they sell is because so many people buy gold online, this destroyed the economy on the servers, because the people who did work hard in farming the matierials to craft the items had to sell the weapons at a loss to compete with the people who did buy there money online because the people who bought money online dont care about how much they sell the weapons for because they already have the money they need. This also lead to any kind of business orientated way of making money went straight out of the window.

So AoC has a revolutionary Combat system, first DX10 MMO and the community to fit, but i am praying that the devolopers can come up with a way to stop or atleast cut down on people buying money online.

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Comments

  • whitedelightwhitedelight Member Posts: 1,544

    For me it honestly depends on when the gold selling starts. If the game is launched and there are gold selling sites for the game already, we are in trouble. If the game goes for a couple months without mass gold sites and buyers then it would not kill the economy like you would normally think, because by then the prices are set more or less with only a couple dozen items not having a price on it, plus it all depends on what the gold is used for. If the guy who buys it is just using it to purchase materials from another player (IF THERE IS NO AH, WHICH I HOPE THERE ISN'T) then the money gets passed around the players and it didn't really kill the server.

    If there is no AH and they stay true to their word about long distances of travel take long periods of time, then people would be forced to buy things at their current residence because they do not know the prices of the other player vendors and they wouldn't want to run the risk of not having enough arrows or food, or not be fully repaired, or have enough reagents after they leave town to go fight and travel. People don't buy online currency until there are set prices for special items.

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  • TaekTaek Member Posts: 38
    Originally posted by whitedelight


    For me it honestly depends on when the gold selling starts. If the game is launched and there are gold selling sites for the game already, we are in trouble. If the game goes for a couple months without mass gold sites and buyers then it would not kill the economy like you would normally think, because by then the prices are set more or less with only a couple dozen items not having a price on it, plus it all depends on what the gold is used for. If the guy who buys it is just using it to purchase materials from another player (IF THERE IS NO AH, WHICH I HOPE THERE ISN'T) then the money gets passed around the players and it didn't really kill the server.
    If there is no AH and they stay true to their word about long distances of travel take long periods of time, then people would be forced to buy things at their current residence because they do not know the prices of the other player vendors and they wouldn't want to run the risk of not having enough arrows or food, or not be fully repaired, or have enough reagents after they leave town to go fight and travel. People don't buy online currency until there are set prices for special items.
    I hope your right, because there is nothing worse then spending alot of time in making your character really good at crafting just to make money and not being able to, in a way it would force you to buy gold online because making the gold would be to difficult.
  • EuthorusEuthorus Member Posts: 491
    Very simple solution - put in in-game thief/assassin npc's looking to steal exorbitant amount of cash from a player if the logical conditions are met - ie. lvl 2 toon with 99999999 gold is present in town - he gets cluster ganked by npc's.



    A real player/merchant/crafter will be skilled/lvled appropriate for what he has on him.  So in essence make it midevil world life like - where acquisition of wealth is directly related to the amount of danger in holding such wealth. No more mule characters, no more bots spamming crap.

    FUNCOM - putting the FUN in disFUNctional !

  • NemesaiNemesai Member Posts: 28
    Originally posted by Euthorus

    Very simple solution - put in in-game thief/assassin npc's looking to steal exorbitant amount of cash from a player if the logical conditions are met - ie. lvl 2 toon with 99999999 gold is present in town - he gets cluster ganked by npc's.



    A real player/merchant/crafter will be skilled/lvled appropriate for what he has on him.  So in essence make it midevil world life like - where acquisition of wealth is directly related to the amount of danger in holding such wealth. No more mule characters, no more bots spamming crap.

     

    I think this idea is brilliant.  With some alteration.  Possibly making it wear player's do the stealing, or a mix of players and NPCs.  The parameter's which would define a gankable purse would need some testing, but I see potential.  I just dont think someone who worked real hard for their cash should suffer from thievery.

  • whitedelightwhitedelight Member Posts: 1,544
    God I hate to talk about Vanguard, but in Vanguard if you kill somebody who is withing 20% of your level, you get 15% of their coin on a pvp server, so if they went out and bought platinum or gold online, it is one hell of a loss per death which you would think makes people reluctant to buy gold.

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  • OntarioManOntarioMan Member Posts: 39
    I like the idea of NPC's stealing money from players that have an incredible amount of gold for their lvl, but what happens when a new player, having already known friends that play the game, joins, and his friends give him an enourmous amount of money, that they didn't buy online, and he didn't buy online, but instead he gets robbed and the money is wasted. Get my point?
  • JPR1985JPR1985 Member Posts: 212
    Originally posted by OntarioMan

    I like the idea of NPC's stealing money from players that have an incredible amount of gold for their lvl, but what happens when a new player, having already known friends that play the game, joins, and his friends give him an enourmous amount of money, that they didn't buy online, and he didn't buy online, but instead he gets robbed and the money is wasted. Get my point?

     

    I never give money to friends, I usually equip them very well for their lvl. Giving new people money is a waste, theyll buy stuff that they don't know they don't need. Just give ur friends items, problem solved.

  • KyleranKyleran Member LegendaryPosts: 44,071
    Originally posted by Taek


    The one main reason why the crafters in WoW make a loss on the items they sell is because so many people buy gold online, this destroyed the economy on the servers, because the people who did work hard in farming the matierials to craft the items had to sell the weapons at a loss to compete with the people who did buy there money online because the people who bought money online dont care about how much they sell the weapons for because they already have the money they need. This also lead to any kind of business orientated way of making money went straight out of the window.
    So AoC has a revolutionary Combat system, first DX10 MMO and the community to fit, but i am praying that the devolopers can come up with a way to stop or atleast cut down on people buying money online.
    IMO crafters in WOW make a loss because the goods they turn out at anything but the upper levels is mostly useless, and far exceeded by the drops that players get from common instances.  If anything gold selling would help them... buyers would spend tons of their ill gotten cash buying the overpriced BOE drops from instances, making their gear more valuable.  Except...that crafted gear is  worthless...so the plan fails.



    No doubt, gold selling can impact an economy, and sometimes ruin it.  That does not mean every economy is ruined by it and I certainly challenge the assumption that they ruined WOW's economy on any server. (now, Lineage 2...different story)



    Only real solution is to make gold plentiful, items relatively inexpensive and easy to obtain, or make the best items BOP only.  If you leave BOE items in the game that impart large bonuses vs other gear, expect crafters to suffer and gold selling/buying to prolific.



    It doesn't take any elaborate scheme to catch a gold seller or buyer.  You just  monitor every monetary transaction above a certain threshold...and if someone exceeds it, or shows a pattern of gold movement considered "unusual" you investigate it and start banning.  Any game company could put the same sort of system in place, not hard to track a level 1 character that routinely gets fed 1000 gold who then turns around and transfers it to other characters on a regular basis.



    Companies lack the will to do this..besides costing them money to investigate, they lose regular income from banned accounts. Even gold farmers pay a monthly fee...

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  • JPR1985JPR1985 Member Posts: 212
    Originally posted by Kyleran

    Originally posted by Taek


    The one main reason why the crafters in WoW make a loss on the items they sell is because so many people buy gold online, this destroyed the economy on the servers, because the people who did work hard in farming the matierials to craft the items had to sell the weapons at a loss to compete with the people who did buy there money online because the people who bought money online dont care about how much they sell the weapons for because they already have the money they need. This also lead to any kind of business orientated way of making money went straight out of the window.
    So AoC has a revolutionary Combat system, first DX10 MMO and the community to fit, but i am praying that the devolopers can come up with a way to stop or atleast cut down on people buying money online.
    IMO crafters in WOW make a loss because the goods they turn out at anything but the upper levels is mostly useless, and far exceeded by the drops that players get from common instances.  If anything gold selling would help them... buyers would spend tons of their ill gotten cash buying the overpriced BOE drops from instances, making their gear more valuable.  Except...that crafted gear is  worthless...so the plan fails.



    No doubt, gold selling can impact an economy, and sometimes ruin it.  That does not mean every economy is ruined by it and I certainly challenge the assumption that they ruined WOW's economy on any server. (now, Lineage 2...different story)



    Only real solution is to make gold plentiful, items relatively inexpensive and easy to obtain, or make the best items BOP only.  If you leave BOE items in the game that impart large bonuses vs other gear, expect crafters to suffer and gold selling/buying to prolific.



    It doesn't take any elaborate scheme to catch a gold seller or buyer.  You just  monitor every monetary transaction above a certain threshold...and if someone exceeds it, or shows a pattern of gold movement considered "unusual" you investigate it and start banning.  Any game company could put the same sort of system in place, not hard to track a level 1 character that routinely gets fed 1000 gold who then turns around and transfers it to other characters on a regular basis.



    Companies lack the will to do this..besides costing them money to investigate, they lose regular income from banned accounts. Even gold farmers pay a monthly fee...

     

    Your right that in the right game, gold buyers hep crafters. SWG Pre-Cu, when the best items were crafted , the crafters made millions upon millions of credits. Of course that sucked for us regular peeps who had to farm 3-4 times as much to afford the bloated prices, but it really wasnt that bad, cause there were so many things to do apart form farming cash. god dammit now i miss swg again.

  • OoInfiniteOoOoInfiniteOo Member Posts: 59

    Ehh the main reason why gold buying in wow is so prevelant doesnt really have to do with the crafting system. Most items made crafting are easily replaceable. The reason is the Gold drop amount to Gold cost. I

    f you raid it begins to cost alot to repair your armor and keep up with potions and such. Although it usually takes a while to get gold by farming most raiders cant because they are raiding. Also the average player in wow couldnt afford the gold it took to buy an epic mount pre tbc so they bought gold. Now with the flying mount price and the loss of Free mounts. More people are going to continue to buy gold. It seems to me that blizz brought it on itself with the pricing.

    AoC can easily avoid it buy making it easier to get gold so that its not your main focus. When playing a mmo i dont want to worry about making money thus letting me have fun. I want to have fun and in turn  make some money.

    I love the idea about the Money ganking Npc they should implement something of the sort.

  • DamisinosDamisinos Member Posts: 68
    Originally posted by OoInfiniteOo



    I love the idea about the Money ganking Npc they should implement something of the sort.
    Too many problems will arise from that. Like the accidental killing of alts, banks, friends who gave friends money etc. If you want to resolve any problem you have to stop it from the source, the people who are actually farming the money, not the people buying it. It doesn't matter how hard you try, people will always buy gold, but if you make that gold more expensive via inflation from preventing the farmers from farming it, it does make it less desirable in that sense so less people buy. Yes, the farmer may still get money from the transaction but in the end it's still less gold in the economy.



    It's impossible to stop people from buying gold, but there are ways of preventing it, or slowing down the problem so to speak.

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  • EuthorusEuthorus Member Posts: 491
    Originally posted by OntarioMan

    I like the idea of NPC's stealing money from players that have an incredible amount of gold for their lvl, but what happens when a new player, having already known friends that play the game, joins, and his friends give him an enourmous amount of money, that they didn't buy online, and he didn't buy online, but instead he gets robbed and the money is wasted. Get my point?
    If he/she has powerful friends they need to guard him - pure and simple

    FUNCOM - putting the FUN in disFUNctional !

  • b0rderline99b0rderline99 Member Posts: 1,441
    Originally posted by OoInfiniteOo


    Ehh the main reason why gold buying in wow is so prevelant doesnt really have to do with the crafting system. Most items made crafting are easily replaceable. The reason is the Gold drop amount to Gold cost. I
    f you raid it begins to cost alot to repair your armor and keep up with potions and such. Although it usually takes a while to get gold by farming most raiders cant because they are raiding. Also the average player in wow couldnt afford the gold it took to buy an epic mount pre tbc so they bought gold. Now with the flying mount price and the loss of Free mounts. More people are going to continue to buy gold. It seems to me that blizz brought it on itself with the pricing.
    AoC can easily avoid it buy making it easier to get gold so that its not your main focus. When playing a mmo i dont want to worry about making money thus letting me have fun. I want to have fun and in turn  make some money.
    I love the idea about the Money ganking Npc they should implement something of the sort.

    while i understand that you enjoy the adventuring aspect of games, i would like to remind you that there are people like me who enjoy games where gold is king

    i love games which are economy based and money controls your character, because i LOVE playing the economy

  • TaekTaek Member Posts: 38

    Well thanks for getting back to me on this one.

    What really bugs me is that why cant people understand that when they buy the gold yes its good at first but its nothing compared to the feeling were you have worked hard to raise the money then eventually bought the item you need.

     

    Guys were MMO players lets play the game as its meant to be played, buying gold online sucks and quite honestly a waste of money.

     

    But thanks again for sharing your views, and please carry on if you have any other suggestions.

  • CaniguaCanigua Member Posts: 233

    The only thing this game miss right now,is me actually

  • CydoneCydone Member Posts: 171
    The only real way to stop farming and the selling of ingame currency, as I see it, it to consequently ban all accounts that gives "gifts" over a certain ammount. that would destroy the ease, and prices would go up, and nobody would by, then prices would go down, and it wouldnt be worth it for the farmers.
  • TaekTaek Member Posts: 38
    I have a much easier way to stop it, only allow 2 characters on 1  server per account, and if anyone is caught sending mass ammount of money to random players more then lets 5 times in 2 months after warnings they get banned, because lets face it on average people are not going to be sending 1000's of gold to random players all the time if they were not up to something dodgy
  • whitedelightwhitedelight Member Posts: 1,544
    That wouldn'y exactly be fair because some people just naturally farm better than others, plus limiting people to 2 avatars per server would mean once you had two level cap characters the only thing to do is farm while waiting for your guild get to get ready to raid or siege. I think they will likely do anywhere from 5-8 characters on a given server.

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  • b0rderline99b0rderline99 Member Posts: 1,441
    gold selling is the single most aggrivating thing to me, well... Item shops also
  • AzalakAzalak Member Posts: 25
    Gold sites should be shut down when found, they do ruin the games economy and makes it harder for people to make money in the game
  • whitedelightwhitedelight Member Posts: 1,544

    It comes down to gaming communites and how hard it is to make money. In a game where money isn't the end all, less people will buy. It isn't the gold sites that need to be shut down, because to make money in game they have to either buy it off of players or actually subscribe to the game ( which helps the game last longer because they are helping fund the game with their 14.99 a month ) the accounts that buy gold need to be shut down, or the people who buy, shot in the face.

    If nobody buys gold, they can't sell, but still give subscription money to FunCom.

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  • darkcoud9darkcoud9 Member UncommonPosts: 126
    Gold sites ruin the economy and also the gameplay as rich people who buy gold online have an advantage in terms of items, gear etc..but most of them suck when it comes to skill and pvp as they are always depending on gold and take the easy way out of things like leveling, farming for items...plus we all know that this games revolutionary combat system will be skill based and that is great, so even if we have low level items and work on our combos etc there is a chance that we can take out the rich boys who have their daddys credit cards.  So yeah gold sites ruin the game but atleast in this game people who dont buy gold have a chance to pwn people who buy gold..

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  • homeskillethomeskillet Member Posts: 119
    Of course it can.



    With the huge stream of farmers expected to raid the game, you can definitely expect inflation.
  • Mnofstl007Mnofstl007 Member Posts: 6
    just as an FYI... or at least it is my oppinion that the reason crafters dont make any money in WoW is... all items that can be crafted are usually terrible or can be upgraded by doing an instance or a raid. The epics that are craftable are terrible. There is always gear 100x better that is attainable from a group or raid. And any item that isnt totally useless or easily replaceable is BoP. At least thats the way it is in my experience in WoW with tailoring blacksmithing leatherworking.  Why spend the 1000G the mats are worth when you can just go get a party or go raid with your guild?  And in my oppinion these gold buyers do help the economy because "well i have 1000G ... so i can afford to spend an extra 100G over the average price... im rich." All people who buy gold buy it because they never have any gold. So when they do finally get it they are like "WOOT IM RICH" and spend it all and blow it all away without realising it.
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