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Combat in LOTRO

LorskaLorska Member UncommonPosts: 74

People keep calling this game things like, 'WoW with a LOTR logo on it.'

But really, it's more like an older game with a LOTR logo on it.  The combat is really a considerable step down from WoW and after playing the latter for so long...is proving to be a game-breaker for me.  I think that just the general *feel* of the game is what is going to keep new games from toppeling the giant for some time to come. 

Everything feels very 'queued-up' and not any sort of fast-paced at all.  Whereas when stuff in WoW would happen often intantaneously and it felt very actiony.  It's kind of hard to explain, but I am figuring other open-beta testers will see what I mean. 

Basically.....the combat in LOTRO is boring to me!

Comments

  • Superman0XSuperman0X Member RarePosts: 2,292

    It is like WoW in that it is quest based... and that it has a similar UI (as do MANY other games).

    Most poeple compare it to WoW for 2 reasons. First, WoW is the market leader (and that is always the first comparison made). Second, many people do not have a broad range of gaming experience... but almost everyone has heard of WoW.

    I dont see the issue with the combat... but you havent been able to finger the detail, so I cant be sure what is bothering you. I think LoTRO is a good game, and will sell well. I dont see it having the marketing frenzy that WoW had...

  • LorskaLorska Member UncommonPosts: 74

    Calling it a clone because it's quest-based and has a similar UI is crazy talk though.  Like the majority of MMOs are quest-based and I think a lot of games are going to be copying that UI now....

    To be more specific about the combat:

    In world of warcraft, every action feels distinct and precise. 

    In LOTRO, combat feels very clunky and as though I am just mashing buttons when their cooldown is up.  It's like EQ1 or something.  Actions seems like they go into a queue like, "ok you have pressed the shield slam button, get ready to do a shield slam here pretty soon......."  I feel very aware that I am playing a game. 

    Maybe someone can articulate this better than I can, but if you set someone down that has never played either game before and do the pepsi challenge with fighting mobs, I think the difference will seem huge. 

  • VrikaVrika Member LegendaryPosts: 7,993

    I agree about combat with the OP. I would have liked to switch from WoW to Lotro, but no matter how fun following the story, crafting, or other things may be, the combat in WoW is much more fun than combat in Lotro. And at least for me, that is the reason I'm playing these games, so I'm not switching from WoW for the time being.

    I know I should put this request elsewhere, not to here, but Turbine plz implement fun to combat.

     
  • Ryun511Ryun511 Member Posts: 82
    Originally posted by Vanguardian


    Calling it a clone because it's quest-based and has a similar UI is crazy talk though.  Like the majority of MMOs are quest-based and I think a lot of games are going to be copying that UI now....
    To be more specific about the combat:
    In world of warcraft, every action feels distinct and precise. 
    In LOTRO, combat feels very clunky and as though I am just mashing buttons when their cooldown is up.  It's like EQ1 or something.  Actions seems like they go into a queue like, "ok you have pressed the shield slam button, get ready to do a shield slam here pretty soon......."  I feel very aware that I am playing a game. 
    Maybe someone can articulate this better than I can, but if you set someone down that has never played either game before and do the pepsi challenge with fighting mobs, I think the difference will seem huge. 
    I dunno, I hear a lot about how combat isn't very fun but coming from WoW and Vanguard (where combat is pretty similar) I think it's a nice change of pace. Given, WoW's and VG's combat is fun, but I feel like I have to think more and prepare my strategies in advanced. Like you said "ok you have pressed the shield slam button, get ready to do a shield slam here pretty soon......." if you press something else in that duration, you aren't using shield slam anymore. So it's slower, but it prevents people from just spamming. I like it, but I guess it's up to the individual.
  • BlindfishBlindfish Member Posts: 24
    At first, I felt exactly the same way.  Then I tried the Burglar class, and after lvl 10 I was hooked.  You see, certain classes (and this is true in all games) are going to be more entertaining than other classes.  A lot of how a person sees a new game is based on the class they choose to play first, and then they make up their minds based on said class.  Many people never give a game a second chance after this event, believing that the whole game plays like that one class.



    I have read many posts about how WoW's combat is boring, and that the game play is horrid.  Many of these posts come from people who chose to play the Paladin class in WoW, which is in my opinion the most boring class in the game.  The Paladin class mostly just stands there and swings at the mob, and heals from time to time as needed.  Imagine starting out with WoW and only playing the Paladin class...and basing your opinion of the game off of that single class.  Yes, you can make playing the Paladin a lot more fun by actually using all the skills given to you, but how many people take the time to do so?



    Now, LOTRO is the same way.  If you started up a Captain, you are going to have a very boring time.  Captains don't really get decent until lvl 10, and then they are really best played in a group.  The Lore Master are another class that is in need of added "fun" factor, and can be pretty boring as well.  If you started out playing either of these classes, or the Burglar that doesn't get really fun until after lvl 10...you are going to think the game is boring.



    The combat actually reminds me a lot of DAOC, in that you have classes that can create chains of attacks, and have reactive attacks.  The Guardian class is actually my favorite now, most of their attacks being reactive based.  The Hunter class is almost entirely the same as the DAOC archer classes, only that the timing of your shots isn't as difficult.  If you want to be the "run screaming" into combat type, go with a Champion...they can cut down foes like crazy once you get past lvl 10.



    Which is another thing to keep in mind, if you are only playing till lvl 6 or 8...you are missing out on a lot of the stuff that makes the classes fun.  There are really only a handful of skills for each class, when compared to other games.  These skills are slowly given to you over time, so you don't simply start out with all the goods.  The quests also get better, and much more interesting (and funny) after you get out of the starter areas.



    Anyways...been seeing a lot of these posts lately, just wanted to offer my opinion.
  • MeridionMeridion Member UncommonPosts: 1,495
    It's slower than WoW combatwise, faster than EQ2, a little like SWG post-NGE. I personally don't like the superfast click-action of WoW that much, but I consider EQ2 and slower like really boring, so its ok I guess. MMO combat still needs revampin in general, that's for sure...
  • fiontarfiontar Member UncommonPosts: 3,682
    How far have you progressed? Combat becomes much more tactical and abilities more situational/conditional as you go.



    Being able to queue up a few skills does make it feel a little less immediate in LotRO, but WoW has global cooldowns even on instant abilities. Don't confuse the frustration of  "I can't do that yet", "That ability is not ready" in WoW for excitement! :)

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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  • MeridionMeridion Member UncommonPosts: 1,495
    Yea but WoW is pretty much responding immediately and skills actually have a large impact on how the fight goes. That's good, and bad. Its good because you have a fast paced action-loaded "one second rate" (global cooldown) battle-feeling, and bad, because there are so many debuff skills that fights are practically fought with buff/debuffs and not with damage or tactical concerns.



    Take a WoW rogue in PvP. I've played one to 70, and on higher levels, all you do is debuff and buff, stun, slow, buff yourself, stun, slow, buff yourself... That makes the fight feel more tactical, but in reality its just rushing away with everything slowing and stunning you got, if you do it right, the enemy drops, if you don't, you drop, yay...



    I appreciate a system that has more "tactical damage" in it and is  a bit more laid back.



    Meridion
  • fiontarfiontar Member UncommonPosts: 3,682
    Even at level 15, I found the Burglar in LotRO to be a very tactical class to play. I'm sure it gets much more so as it progresses.



    I have a 70 Warlock and 70 Priest in WoW, so I've seen all that game has to offer as far as combat dynamics for those classes. At level 15 in LotRO I already feel like my battles require more thinking and adaptation to circumstance that level 70 combat in WoW and we are only just scratching the surface.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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