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God the game was a POS after Jedi got put in and it ruined the whole thing and everything from then on was about Jedi. I for one arn't even excited about Pre cu servers ever coming back or SWGEMU even though thats just worse than the NGE atm and probally will be for years to come. So why can't we have Pre Jedi servers and this includes JTLS unless they can take out the quick travel that ruined the social aspect of waiting at StarPorts.
I say around about the patch that gave us cities and vehicles even though they made mounts useless. However this could easily be fixed.
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This is very true and I have stated so before, the worst part was the way to unlock it created a bit of chaos within the playerbase specially when it came to trying to find quality crafted goods, so much junk was dumped on the market by grinders and many of the better crafters joined the grind when they learned that the unlock was not so mysterious... i always felt it should have been a random spawn npc that could pop up literaly anywhere but only for a short period of time that would set you on the path to jedi.
I always thought it should have been a random selection process with a percentage based population cap.
Say no more than 5% of the playerbase can be jedi at a time. Get killed by a BH 3 times and you are no longer jedi opening up a slot for a new jedi to be selected randomly from the playerbase. Seniority would weight the odds so new players have a chance but people who have been around for years would have better odds.
Of course then you have the problem of people getting jedi then unsubscribing.. perhaps it could be time limited instead? "Jedi for a month" (tm) then you revert back to your original template.
Even with Jedi introduced, I still enjoyed the game immensely. I would like a few changes to make Jedi a serious decision.
JTL was a great addition to the game, and I believe the shuttle waits were enough for the social and business aspects of the game, especially when cities were an integral part of the game.
There were other areas of concern of course, but I really believe so much could have been done to preserve the game we loved so long ago such as, but not limited by any means to -
SWG Team Mtg.
See the Jedi system was the main game killer, the day everyone and their mother found out how to get Jedi they started working on that rather then playing the game. Both Jedi systems where really short term winners if you will, it would keep the playerbase happy for a few months. The first Jedi system with Perma-Death was doomed from the start, even tho you 'are' going to get a few players that understand that there are risks with it, over all you had more players screaming about how unfair Perma-Death was. One of the funner storys I remember was a kid that got to Jedi and rather then keep himself hidden from view, ran around Theed with his Robes on and Saber out giving the "lol i am jedi i rule lol." He was upset cuz a Bounty Hunter did come and cap his dumbass... The long term with that system was you'd have a ton of Players getting upset that their toon is 'dead' and saying that the system is 'unfair' I guess in someways it was, but well it did weed out the stupid imho.
With Perma-Death gone there was just nothing to keep Jedi in line... Xp loss? Hell guildmate's who where Jedi just talked about how that was easy as hell to get around. And the numbers would keep going up, I remember one of the dev's talking about how Jedi was an 'end game' system. How those that would play Jedi would get bored and quit after a few months. Heh yeah like that happens, give someone a system like that and they will stick around longer. In the short term it was a good idea, long term was a year or two after that system came out you'd have an insanely big number of Jedi.
Dare I say and what I truely felt with Jedi, it would have been better in someways as a starting class... Before you scream at me hear me out. Jedi is a part of Star Wars, they should have just made Jedi like Luke when he first started learning about it.
Even with PermaDeath it was flawed :P Everyone wanted to be a Jedi and then thats all the game came about because they were the uber profession. However with them outta the game everyone worked on their professions and had fun. PermaDeath wasn't even that anyways, i always thought it should be 3 deaths and the characters gone, however this would cause people to quit the game so it would just be better to leave Jedi to the NPC's.
I say as soon as Ralph Koster had no control over the game it was doomed as it was his design. And he said don't get rid of TEF and everything we wanted and most importantly he didn't want Jedi in the game.
"The man who exchanges Liberty for Iconic classes is a fool deserving of neither." - Me and Ben Franklin
Shayde - SWG (dead)
Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
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Anyone remember when the first jedi was discovered on your server? We were in a 30 man guild meeting and the system message came up. Being an all imperial guild sitting in our guild hall discussing how to destory the rebellion and seeing that is one of my fav. moments in the game.
I didnt think there were any pre-holocron jedi. Wasnt that why they were introduced, because no one had quite gotten it figured out? My memory sucks, so I could be wrong.
But yes, I remember seeing the system message when the first jedi was unlocked. Something about lord vader had sensed a disturbance in the force, I believe. It was a pretty cool moment.
"The man who exchanges Liberty for Iconic classes is a fool deserving of neither." - Me and Ben Franklin
The addition of Doc buffs and jedi holos effectively ruined the game for me. We became a bunch of "solo group" asshats all dressed in identical composite armor and all pretty much impervious to damage from mobs.
The first few months of SWG live were the best gaming days I ever experienced and that is after having played AO, EQ, AC et all before it.
Critical thinking is a desire to seek, patience to doubt, fondness to meditate, slowness to assert, readiness to consider, carefulness to dispose and set in order; and hatred for every kind of imposture.
I wasn't around as early as some of you, but i started around pub 8 or 9. I remember talking to someone a few days after, just discussing the game. He asked me what i was trying to do in the game. I said try a little of everything, and maybe go for jedi someday. Looking back now, after doing the long grind and countless xp loss, i can say with some surity. If they ever did hav a classic pre-cu server or the swgemu would go online, i would never go for jedi again.
I think as someone else posted. They need to make unlocking jedi, be a once every two months, random visit by whomever, and no free toon slot. This way, only 6 jedi per yr. could be on any server at one time. The game is 4 yrs. old now, so that would only make 24 jedi on each server. I think those type of numbers would have been acceptable.
I didnt think there were any pre-holocron jedi. Wasnt that why they were introduced, because no one had quite gotten it figured out? My memory sucks, so I could be wrong.
But yes, I remember seeing the system message when the first jedi was unlocked. Something about lord vader had sensed a disturbance in the force, I believe. It was a pretty cool moment.
There were infact pre-holocron jedi. I remember the day holocrons were put in the game to help us on our path to jedihood. If I recall correctly the first jedi in the game all happened in a month period where SOE hit a button or something to enable it and they randomly popped up (obviously from getting the right professions done).
I even remember camping the force caves for 6 hours trying to get one to drop. I ended up getting my first one through a very nice person who tipped it to me when I was an entertainer
Strange. I didn't remember it that way at all.
SWG Team Mtg.
Who needs stinking' jedi! Not me.
Yeah. Imagine that. A Star Wars game with Jedi.
Can't have that!
Hi all,
First let me say that I agree that how SOE implemented the JEDI class was wrong. But, it wasn't the JEDI class that destroyed the game; it was the game mechanics that surrounded their implementation into the system. So, let make a distinction between the JEDI class and game mechanics. The fact is the JEDI and the Star Wars universe goes together. Also, the fact that a lot of people went for JEDI show there was more than enough interest in that class, to have in play. However, the SOE DEV teams lack any imagination and skill for implementing JEDI into the game. The profession grind [by way of holocron] was stupid. As it has been mentioned the profession grind took players away from each other in terms of play, for the most part. The force sensitive village although possible in concept wasn't the best way either. The bottom line is that SOE didn’t know how to integrate the GCW, General SW content, and JEDI into more of a overall cohesive system that was needed to make the game even more fun and successful; SWG really had a lot of potential to go far. The NGE was definitely NOT the way to go. Here is one system I kind of liked.
Requirement to even start the JEDI quest
After all that; then they would receive their holocrons at random intervals through a wide variety of general game play [in the form of loot drops]. The holocron could be puzzle pieces or lead [ in the form of quest ] to other puzzle pieces [or tech]. The piece would be a used to make a map for a force sensitive to find a hidden training site. The holocrons could also be tech, art, and so forth. As a result it would still take time for a new Jedi padawan [ with a auto set of basic JEDI skills and powers ] to come into play. Basically, the way I see it this would have limit the number of Jedi in the game while still keeping player engage in general game play [ i.e.… quest, missions, the GCW]. Anyhow, that's my thinking.
IMO,
Tauceti
P.S.
As far as whether Jedi should be in this time period; I think they should be and I can come up with reasons as to why they could be.
First of all it was the JEDI Elite noobs that thought they were better than everyone else that got them a bad name. (And No I'm not jealous they had a Glow bat and I didn't, people always accuse you of that when you make that statement) Second the only reason I know a lot of my friends went jedi is because they couldn't complete on a battlefield anymore once the glow bats showed up. Near the end I finally went jedi because I wanted a second toon. Opened the slot up and kept him a master weaponsmith, master Artisan, master Merchant.
Third there are a lot of plot lines in Starwars Episode IV though VI that didn't involve jedi at all, and were just as entertaining and eh hem "Starwarzy" True Jedi is a part of Star Wars but by no means does the Starwars World revolve around them post episode III the galaxy seems to have gotten along nicely without them. True the Story is about the rise of the Jedi renewed but there were <Carl Sagon> Billions upon Billions of creatures going on about there mundane lives with out them even seeing or even hearing about a JEDI.
As far as coming up with why jedi would be in this time period yea that's a given. Some escaped in episode III, however once they have been careless the entire Empire and Vader himself would have hunted them down. So someone showing off in theed with the glow bat out is well hmm Stupid and so un CANNON when the ST's didn't come enmass out to kill it or even Vader himself hunting the character down.
Peace