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The one main reason why the crafters in WoW make a loss on the items they sell is because so many people buy gold online, this destroyed the economy on the servers, because the people who did work hard in farming the matierials to craft the items had to sell the weapons at a loss to compete with the people who did buy there money online because the people who bought money online dont care about how much they sell the weapons for because they already have the money they need. This also lead to any kind of business orientated way of making money went straight out of the window.
So AoC has a revolutionary Combat system, first DX10 MMO and the community to fit, but i am praying that the devolopers can come up with a way to stop or atleast cut down on people buying money online.
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For me it honestly depends on when the gold selling starts. If the game is launched and there are gold selling sites for the game already, we are in trouble. If the game goes for a couple months without mass gold sites and buyers then it would not kill the economy like you would normally think, because by then the prices are set more or less with only a couple dozen items not having a price on it, plus it all depends on what the gold is used for. If the guy who buys it is just using it to purchase materials from another player (IF THERE IS NO AH, WHICH I HOPE THERE ISN'T) then the money gets passed around the players and it didn't really kill the server.
If there is no AH and they stay true to their word about long distances of travel take long periods of time, then people would be forced to buy things at their current residence because they do not know the prices of the other player vendors and they wouldn't want to run the risk of not having enough arrows or food, or not be fully repaired, or have enough reagents after they leave town to go fight and travel. People don't buy online currency until there are set prices for special items.
A real player/merchant/crafter will be skilled/lvled appropriate for what he has on him. So in essence make it midevil world life like - where acquisition of wealth is directly related to the amount of danger in holding such wealth. No more mule characters, no more bots spamming crap.
FUNCOM - putting the FUN in disFUNctional !
I think this idea is brilliant. With some alteration. Possibly making it wear player's do the stealing, or a mix of players and NPCs. The parameter's which would define a gankable purse would need some testing, but I see potential. I just dont think someone who worked real hard for their cash should suffer from thievery.
I never give money to friends, I usually equip them very well for their lvl. Giving new people money is a waste, theyll buy stuff that they don't know they don't need. Just give ur friends items, problem solved.
No doubt, gold selling can impact an economy, and sometimes ruin it. That does not mean every economy is ruined by it and I certainly challenge the assumption that they ruined WOW's economy on any server. (now, Lineage 2...different story)
Only real solution is to make gold plentiful, items relatively inexpensive and easy to obtain, or make the best items BOP only. If you leave BOE items in the game that impart large bonuses vs other gear, expect crafters to suffer and gold selling/buying to prolific.
It doesn't take any elaborate scheme to catch a gold seller or buyer. You just monitor every monetary transaction above a certain threshold...and if someone exceeds it, or shows a pattern of gold movement considered "unusual" you investigate it and start banning. Any game company could put the same sort of system in place, not hard to track a level 1 character that routinely gets fed 1000 gold who then turns around and transfers it to other characters on a regular basis.
Companies lack the will to do this..besides costing them money to investigate, they lose regular income from banned accounts. Even gold farmers pay a monthly fee...
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No doubt, gold selling can impact an economy, and sometimes ruin it. That does not mean every economy is ruined by it and I certainly challenge the assumption that they ruined WOW's economy on any server. (now, Lineage 2...different story)
Only real solution is to make gold plentiful, items relatively inexpensive and easy to obtain, or make the best items BOP only. If you leave BOE items in the game that impart large bonuses vs other gear, expect crafters to suffer and gold selling/buying to prolific.
It doesn't take any elaborate scheme to catch a gold seller or buyer. You just monitor every monetary transaction above a certain threshold...and if someone exceeds it, or shows a pattern of gold movement considered "unusual" you investigate it and start banning. Any game company could put the same sort of system in place, not hard to track a level 1 character that routinely gets fed 1000 gold who then turns around and transfers it to other characters on a regular basis.
Companies lack the will to do this..besides costing them money to investigate, they lose regular income from banned accounts. Even gold farmers pay a monthly fee...
Your right that in the right game, gold buyers hep crafters. SWG Pre-Cu, when the best items were crafted , the crafters made millions upon millions of credits. Of course that sucked for us regular peeps who had to farm 3-4 times as much to afford the bloated prices, but it really wasnt that bad, cause there were so many things to do apart form farming cash. god dammit now i miss swg again.
Ehh the main reason why gold buying in wow is so prevelant doesnt really have to do with the crafting system. Most items made crafting are easily replaceable. The reason is the Gold drop amount to Gold cost. I
f you raid it begins to cost alot to repair your armor and keep up with potions and such. Although it usually takes a while to get gold by farming most raiders cant because they are raiding. Also the average player in wow couldnt afford the gold it took to buy an epic mount pre tbc so they bought gold. Now with the flying mount price and the loss of Free mounts. More people are going to continue to buy gold. It seems to me that blizz brought it on itself with the pricing.
AoC can easily avoid it buy making it easier to get gold so that its not your main focus. When playing a mmo i dont want to worry about making money thus letting me have fun. I want to have fun and in turn make some money.
I love the idea about the Money ganking Npc they should implement something of the sort.
It's impossible to stop people from buying gold, but there are ways of preventing it, or slowing down the problem so to speak.
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FUNCOM - putting the FUN in disFUNctional !
while i understand that you enjoy the adventuring aspect of games, i would like to remind you that there are people like me who enjoy games where gold is king
i love games which are economy based and money controls your character, because i LOVE playing the economy
Well thanks for getting back to me on this one.
What really bugs me is that why cant people understand that when they buy the gold yes its good at first but its nothing compared to the feeling were you have worked hard to raise the money then eventually bought the item you need.
Guys were MMO players lets play the game as its meant to be played, buying gold online sucks and quite honestly a waste of money.
But thanks again for sharing your views, and please carry on if you have any other suggestions.
The only thing this game miss right now,is me actually
It comes down to gaming communites and how hard it is to make money. In a game where money isn't the end all, less people will buy. It isn't the gold sites that need to be shut down, because to make money in game they have to either buy it off of players or actually subscribe to the game ( which helps the game last longer because they are helping fund the game with their 14.99 a month ) the accounts that buy gold need to be shut down, or the people who buy, shot in the face.
If nobody buys gold, they can't sell, but still give subscription money to FunCom.
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With the huge stream of farmers expected to raid the game, you can definitely expect inflation.