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fewer but take longer with bigger rewards. playing messenger boy is getting really old. or "go fetch this and that for a little copper".
i thought this game was gonna be different in this department.
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Unlike EQ2, where the jumbled "spider web" of the routes you would take to complete quests and pick up new ones, things are set up in a fairly logical progression here, with new quests taking place in areas of the world you would be exploring next anyway.
The main story quests are more involved and usually have good rewards and XP. You can level up at a good pace with out doing the main story quests (which require groups). Likewise, I assume if you focus more on the main story quests, you can also skip a lot of the small quests if they annoy you.
I don't understand why anyone would complain about having so many choices.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
who me ?
I wanted to explore a grand world that felt larger than my imagination. I wanted to be thrust into a perilous story that was greater than myself, loot, and money. I did not find that in LotRO.
The movies captured a part of the grand epic feel that the books presented. This game did not.
who me ?
The main storyline quests are deeply involving and even the little quests tell a story if you take the time to read them, rather than just skimming for the objectives and running off to complete them.
People who were in the closed beta warned at the beginning of open beta that the game continues to improve and doesn't really hit full stride until levels beyond the current open beta level cap. I'm hooked after experiencing the game to level 15 and can't wait for the retail release and the trek to level 50.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
I think there is so much variety in the starting areas: The Shire has the mail and pie quests, but Bree and Erud Luin don't.
If you only do the starting areas, you miss out on a lot of the game.
I have been playing since beta 1, and I can tell you that the first 15-20 levels are the most boring.
This is very good to hear. Ideally, that is how it works but you never really know until you are past that stage. I have played games where the first 1-20 levels are the best and it sort of goes down hill from there. Almost like the devs were full of ambition when developing the inital stages of the game but it tapered off as they progressed thru higher levels. Instead of creating new and different quests/missions they had a tendency to recycle the old ones with higher level mobs. I'm looking forward to getting past these initial areas/quests and on to new ones. I have pretty much played what i have access to, into the ground......
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Hunter really began to come alive above 15 in closed beta. Feels cramped now, as most of the skills <lvl 15 are pretty generic; I think that's true for most if not all the classes.
I'm finding it hard to use up all the content now. I've been working on crafting, and I'm far from complete on the Ruins of the Dunadan deed, and I'm still missing one of The Farms of The Shire. I've only nibbled at the Lone Lands, just grouped to kill goblins and wargs near the inn. I traveled to the far NE of Breeland, and wandered into the North Downs, with snapping turtles, and Elite level 24 trolls. I've found medium hides, barrow iron and ash branches in Bree, and haven't done much since closed beta in the barrow downs or the old forest. When you include mass slaughter for traits, it's surprising how much content there really is that's accessible under the cap. I really like a few more levels for the barrows and old forest, so I'm waiting for release to get back there.
Here is what I think of how things operate and was a big turnoff for me in the game.
1. Enter town
2. Get all the side quests (Which are really easy and boring)
3. Get the main story quest
4. Do all the side quests
5. Do the main story quest (with fellowship to fight the uberpewpew boss that usually drops crap)
6. Talk to the main quest NPC again and TRAVEL/WARP/STARGATE after you watch a short movie to the NEXT town
7. Go to number 1. Rinse and repeat over and over until you get bored like me who uninstalled the game.
OH! And don't forget crafting (which is a bore), Monster PVP (good for carebears), and Deed grinding...which is another snore.
who me ?
I agree with the OP, there are just too many quests.
But there is a simple solution.
Dont play a hobbit.
Hobbits get swamped with quests.
Human a bit.
But Dwarves and Elves have a much more moderate quests,
to the liking of most eq1, eq2, daoc, and so on players.
Hobbit starter town has a different play style than the dwarves.
Exactly, if you don't want to do the side quests, don't do them. As for me, I play as an elf, but I loved the hobbit quests and deeds, there are so cute and hobbitish. I even like the side quests more than the main ones, there is sort of diversity depending on the region you are currently in.