Here it is!
An in-depth look at character creation and the tutorial for Fallen Earth... brought to you exclusively by MOG Army...
Here's the direct link to the footage:
http://media.libsyn.com/media/gasp/FE_UNCUT.mp4and a link to our feed:
http://feeds.feedburner.com/MassivelyOnlineGamerSupport Independent Video Game Television!!
Visit us at www.mogarmy.net
Todd
Massively Online Gamer - The shock to the MMORPG system.
www.mogarmy.net
Comments
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"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
~dai
.. load damnit !
____________________________
TheCore
This is an awsome movie Todd been posting about it on all forums I check about MMO and FE with it. Thanks Todd!!
~dai
Ahhhhhggggggggrrrrrrr
I downloaeded this thing 3 times and I keep getting an "unknown error no. bla bla" when I try to play it.
My quicktime player is up to date so I have no idea what the issue is. I tried using the regular download and using gigaget.
VLC media player runs it fine, If you can get it saved to disk.
Current MMO: Aion
MMO Watch: Warhammer 40k Online, SWToR, GW2.
Played: Planetside, SWG, EQ, EQ2, L2, WoW, RFO, KAL, MxO, Voyage, RO,Vanguard,Tabula Rasa, Horizons, CoH/CoV,, Lotro, FFXI
First MMO: Everquest (Tunare Server, Ronin/Tide Guild)
the best media player out there.
the best media player out there.
Thanks bro, I got it back that day. I did end up using vlc I never posted a follow up.
Wow! This game has everything I always wanted in an MMORPG. I can't wait! I think it will be a great game, and hope in attarcts alot of Role Play as well.
Maybe, maybe not. As it is, if the developers are influenced by their forum community, we might not see that many RP'ers staying long in FE. The forums are ran by PvP monkeys who's against anything that isn't about shooting eachother to bits, and FFA PvP and other PvP mechanics. Basicly they want a BF2/CS/Planetside game.
They have gone so far as to say that RP'ers don't need game mechanics or anything to RP. So we might end up with a game that were supposed to be "real roleplay"(old website), but instead became a game where roleplay ends up forgotten. When was the last time you RP'ed in BF2? Planetside? CS?
The last of the Trackers
Maybe, maybe not. As it is, if the developers are influenced by their forum community, we might not see that many RP'ers staying long in FE. The forums are ran by PvP monkeys who's against anything that isn't about shooting eachother to bits, and FFA PvP and other PvP mechanics. Basicly they want a BF2/CS/Planetside game.
They have gone so far as to say that RP'ers don't need game mechanics or anything to RP. So we might end up with a game that were supposed to be "real roleplay"(old website), but instead became a game where roleplay ends up forgotten. When was the last time you RP'ed in BF2? Planetside? CS?
I think what you are looking at is a fundamental shift in MMO design. The evolutionary peak has pretty much been reach in their current form. The kill 10 rats, raid, fantasy format has pretty much tapped itself out. Even LotR ( a very high quality game) is already slipping off the radar.
MMOs in their current format are more or less unchallenging and repetetive. The community is bored with them. It was only a matter of time before a shift from the traditional auto attack, manage a few specials/grab a sandwich happened.
RP on the other hand is a playstyle. Nothing prevents anyone from RPing in any game. All you need is like minded people and thats the real trick. In the early days of MMOs communities did hundreds of times more with far far less. Even in newer games with strong RP tools, the communities rarely use them. (WoW has many many more RP tools then UO or EQ ever did or will) MMO players have demonstrated time and again they have no interest in games with strong RP or fluff, all they want is levels and uber loot. Otherwise the games with those elements would be flurishing right now and not the games that are currently out. Strong RP is reserved for games with a strong RP community like Neverwinter nights or Ryzom. Mainstream MMO's just carry the label MMORPG but really have nothing to do with RPG's.
Very few MMOs have a cohesive, well thought out story, no ethical/moral choice, and no dynamic impact. Without these things, they are just excercises in statisics building. Most MMOs pretty much dump into a world and have little to no lore now-a-days, load you up with a bunch of meanless chores and fetch task ...and thats pretty much it...grind your little heart out. Which is pretty much what everyone does.
Other then that, if you're not into shooters, then this isn't going to appeal to you. It will still have lots of dull kill task so that should keep MMOers happy. I don't know if the FPS perspective is going to really have any impact on MMOs as a whole, its not the mechanics that are the weak point in the genre, its the gameplay (or level) design. Look at Vanguard, its a dead empty world. No lore, no history, no point or purpose. Just kill your 10 rats. So will getting a task to kill 10 mutant rats really make a difference here? Probably not.
PvP is just a flat out better approach. Its more challenging and unpredictable. Have you ever looked at the sales numbers and the amount of users of FPS games? they are huge compared to MMO's. Its only natural that MMO would drift in that direction. Devs can only generate so much pre-chewed content and as we can see, no matter how much they make, its never enough. All that happens is the content becomes more base and watered down, hence the birth of the kill task which pretty much didn't exist in the first generation games.
I'm no advocate of FFA style in an MMO's, its a very poor design feature to have such an unbalance based strickly on math possible but thats what the MMO community has accepted as the standard. WoW and GW has shown the market thats where the money is at. PvP in some form. Even LotR caved in and added "monster play" (which is pretty fun BTW) How old is "Counter Strike" or "Castle Wolfenstein" and how many people still play them vs AC, DAoC or UO? For all intents and purposes the MMOs are dead or dieing games while the shooters still support huge communities. Why? Because they simply are more challenging. The community has direct impact on them in the sense that they can contribute to them by making maps and such. NWN and NWN2 support huge communities also for more or less the same reasons. These communities have a stake and feel "ownership" in their games while MMOer just sit back and wait to be fed the newest update.
Frankly, I don't even know if this game will ever even release. The devs have gone back into hiding so I guess thats it for this years news anyway so I wrote this rambling nonsense for nothing.
{IT'S HERE}Tank and Spank: Two Gamers' Quest for a Good MMO{IT'S HERE}
amazing
Torak,
I agree that a lot of the MMO player market is 'done' with MMOs as they currently are. WoW is the pinnacle of this - I can't see a lot of players leaving WoW and moving into a smaller version of that game that was has <insert additional feature X here>.
However, I see it as flawed to say that FPS PvP is the way forward because it's popular in the market right now. These games often have popular multiplayer because they are free multiplayer games and you can often get the client for cheap or even free (CS is / was free, people pirate copies of BF or whatever).
MMOs rely on people buying and subscribing to them. They can't have a whole heap of freeloaders on them and survive.
Also, RP is arguably just as important a 'community attraction' feature as PvP. Saying you can RP with whatever you are given is true, but it ignores that having friendly RP features can help attract players that may help build the community more than not having them would do. RP relies on social interaction and involvement; things that are supposedly key benefits of playing a MMO. It's well known that PvP can help build a player base, but I think it is just as true that RP can build a player base as well (a lot of PvE only games seem to have strong RP communities as well who keep paying the bills month after month).
There is an irony in you thinking that FPS in an MMO would be a watered down 'kill things' version. Is there something else you do in most FPS games that I'm missing? ;-)
I do think that MMOs will move away from stats-based combat and towards more player skill-based combat (well, some MMOs will, anyway). But that won't make PvP an ideal play mechanic / end game for everyone. PvP brings out the worst in some people - see the stories of players being driven from games due to constant ganking or even the CCP in BoB story out of EVE - and is not a good replacement for the devs designing quality content and experiences. PvP may be unpredictable, but it's a short-term and likely fairly meaningless unpredictability; in-game content can be unpredictable in an "I thought this was going to happen, but it went the other way instead and it was awesome" king of unpredictability that leaves lasting memories.
I was looking forward to the game because of the crafting and RP aspect involved, along with the general story/setting. If it's going to be CS: Reborn, I'll just have to take it off my list of most anticipated. Which would really be sad, at least for me.