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Other games like EVE where it's a single world (ie. not split player base)

Hi all,

Just wondering if there are any other MMORPG games where all players are in the same world (like EVE) and are not split across servers (realms) like WOW.

I'm interested in ones that exist currently and also any that are due to come out in the future.

Thanks,

Paul.

«1

Comments

  • retrospecticretrospectic Member UncommonPosts: 1,466
    Anarchy Online has two servers.  Every other game I can think of splits them further.
  • paulscottpaulscott Member Posts: 5,613
    wurmonline has two, though you can walk your character back and forth.

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • ZouharianZouharian Member UncommonPosts: 16

    Well... AutoAssault only has one server but that is basically because they only have enough subscribers for one server.... I guess you're after a game where it has been planned to only have one server. Entropia Universe would be one. Second Life as well.

    Those are both sort of more community type, commercial things rather than games, not sure if there are any pure games that are designed in the same way as Eve

  • DrafellDrafell Member Posts: 588

    If you are looking for a space game then try DarkSpace. There are two introductory scenario based servers for learning the game, and one persistent world server where everyone get's to battle it out in a titanic struggle to rule the universe.

  • TSOTNWGEOLTSOTNWGEOL Member Posts: 63

    One Place, Yeah Dark Space.

    And Maybe EVE.

    imageimageimage
    Currently Playing:
    Classic Games: Luxor, Cool Pool 2, Chicken Invaders 2, And Hang-A-Roo 2.
    OnLine Games: Dark Space OnLine.
    Looking Forward For: The Sword Of The New World: Granado Espada OnLine.
    Coming Soon: I'll Play Games If My RAM Is Not AnyMore 246MB.

  • kramtkramt Member Posts: 86
    Guild Wars. In Guild wars if you have a friend from different territories like you are from Europe and your friend is in  America, you can send him a whisper and you can both meet at international territory and you can both go to adventure. Different territories is not a hindrance
  • PaulMTCPaulMTC Member Posts: 4

    Yes, I am looking for a game that is designed to be played so that all players are in the same world.

    I am also looking for a NON sci fi, space one. fantasy would be good.

    I have tried guild wars but did not like that way that adventuring was "instance" based where you were locked in to the adventure with your party and couldn't meet anyone else once started.

    i guess i'm looking for too much :o(

    how has eve done it but no other big games?

    thanks

    paul.

  • gpettgpett Member Posts: 1,105
    Agreed, I totally hate the shard world server system that many games have and they think it is acceptable because the previous games did it.



    We have the technology to make a massive virtual world.  So why are games segregating players into servers of 2k-5k players?  Because its cheap and easy!!!



    I commend Eve online for truely making an innovative game.
  • IsometrixIsometrix Member UncommonPosts: 256
    Originally posted by gpett

    We have the technology to make a massive virtual world.  So why are games segregating players into servers of 2k-5k players?  Because its cheap and easy!!!



    I doubt it's cheap and easy to run more servers. You need an additional server, additional GMs and more realms to monitor for cheaters.

    Imagine all of WoWs servers merged into one. That doesn't sound like such a great idea if you imagine 5000 people would be standing in one spot now does it?
  • WolfjunkieWolfjunkie Member, Newbie CommonPosts: 985
    Originally posted by gpett

    Agreed, I totally hate the shard world server system that many games have and they think it is acceptable because the previous games did it.



    We have the technology to make a massive virtual world.  So why are games segregating players into servers of 2k-5k players?  Because its cheap and easy!!!



    I commend Eve online for truely making an innovative game.
    It isn't always an viable option, depending on the gameplay.

    EVE-o is an special game - Each system is huge, planets, space stations, astroid fields with NPC spawns.. And it's quite fast to produce another one. But when you travel around in the systems, they're very much alike.



    Imagine if many of the fantasy MMORPGs took this route. A good example would be World of Warcraft, since many developers dreams of filling their empty pockets. WoW roughly have 40-50 times as many players as EVE-o. Fitting all of them into one world, would require.. Alot of work. How would the areas look? It would ofcourse take an EVE-o aproach - You see, EVE-o's areas consist of 99% nothingness and 1% astroids, planets, stations, NPCs, gates and so on. World of Warcraft could create a desert. Walk for 4 hours, and there'll be an oasis with a few mobs. Head the other way for four hours, and there'll be a small settlement. Then you will have to create a world big enough to hold 7-8 million players. Wouldn't work in a fantasy world, since many people actually enjoy the unique structures, objects, monsters and so on they find throughout the world. EVE-o is a niche game, aiming for a different crowd. The current state of EVE-o doesn't offer much to any explorer type at all.
  • gpettgpett Member Posts: 1,105
    From a design standpoint it is cheaper and easier.  Knowing you will only have a certain threshold of players in a certain area at a certain time you can design the pollys and textures a certain way.  Smaller tolerances mean you have a more exact possible load on the servers.





    Anywho, I do not want to rant about the old games.  I want to commend the new games that come up with a new way of implementing games.



    Eve rocks because it does things that many games do not.  Collision detection and one single world server are two of them.



    Don't complain to me about lag or that we don't need one world server because I do not concur that they are obsticles.



    Eve has achieved creating one virtual world where players are not segregated.  That is the future, no matter what excuse you spew at me.
  • gpettgpett Member Posts: 1,105
    Originally posted by Wolfjunkie

    Originally posted by gpett

    Agreed, I totally hate the shard world server system that many games have and they think it is acceptable because the previous games did it.



    We have the technology to make a massive virtual world.  So why are games segregating players into servers of 2k-5k players?  Because its cheap and easy!!!



    I commend Eve online for truely making an innovative game.
    It isn't always an viable option, depending on the gameplay.

    EVE-o is an special game - Each system is huge, planets, space stations, astroid fields with NPC spawns.. And it's quite fast to produce another one. But when you travel around in the systems, they're very much alike.



    Imagine if many of the fantasy MMORPGs took this route. A good example would be World of Warcraft, since many developers dreams of filling their empty pockets. WoW roughly have 40-50 times as many players as EVE-o. Fitting all of them into one world, would require.. Alot of work. How would the areas look? It would ofcourse take an EVE-o aproach - You see, EVE-o's areas consist of 99% nothingness and 1% astroids, planets, stations, NPCs, gates and so on. World of Warcraft could create a desert. Walk for 4 hours, and there'll be an oasis with a few mobs. Head the other way for four hours, and there'll be a small settlement. Then you will have to create a world big enough to hold 7-8 million players. Wouldn't work in a fantasy world, since many people actually enjoy the unique structures, objects, monsters and so on they find throughout the world. EVE-o is a niche game, aiming for a different crowd. The current state of EVE-o doesn't offer much to any explorer type at all.Eve takes place in space.  What is outer space?  The lack of stuff.  So yes, eve has a lot more of nothing in its map design.  But that is the the facts of the game world they are trying to emulate.



    Just because Wow does something a certian way you accept mediocrity because it is satus quoe?



    Wow was not designed to support players on one world server, that is why it cannot. Eve was, that is why it can.



    Two completely different games.  Wich one is innovative and wich one is mediocre?



    Please don't act like a sheep and rely on Wow sales numbers to support your oppinion.  The fact is there are games with better features out there.  I am merely commending a game like Eve for pushing the envelope instead of dumbing itself down to appeal to the masses.
  • WolfjunkieWolfjunkie Member, Newbie CommonPosts: 985
    Originally posted by gpett

    From a design standpoint it is cheaper and easier.  Knowing you will only have a certain threshold of players in a certain area at a certain time you can design the pollys and textures a certain way.  Smaller tolerances mean you have a more exact possible load on the servers.





    Anywho, I do not want to rant about the old games.  I want to commend the new games that come up with a new way of implementing games.



    Eve rocks because it does things that many games do not.  Collision detection and one single world server are two of them.



    Don't complain to me about lag or that we don't need one world server because I do not concur that they are obsticles.



    Eve has achieved creating one virtual world where players are not segregated.  That is the future, no matter what excuse you spew at me.
    Do you actually belive that any developer would be able to flesh out a living and breathing virtual world, that is huge enough to hold 8 million players.. Within a reasonable timelimit?

    How big was the world of Oblivion? 16 square kilometers? Then imagine creating a world at the size of a thousand square kilometers. Then imagine, that each square kilometer would contain 800 people(Which is enough to kill a system in EVE). 800 people in one square kilometer isn't that much of fun - 12,5 square meter to each person. 10.000 or more square kilometers would probaly be needed, to avoid the feeling of overcrowdness.

    Can you flesh out 10.000 square kilometers within a reasonable timelimit?
  • MaddieeMaddiee Member Posts: 43
    Eve is set in bloody space , takes not much effort to design black and white stars
  • WolfjunkieWolfjunkie Member, Newbie CommonPosts: 985
    Originally posted by gpett

    Originally posted by Wolfjunkie

    Originally posted by gpett

    Agreed, I totally hate the shard world server system that many games have and they think it is acceptable because the previous games did it.



    We have the technology to make a massive virtual world.  So why are games segregating players into servers of 2k-5k players?  Because its cheap and easy!!!



    I commend Eve online for truely making an innovative game.
    It isn't always an viable option, depending on the gameplay.

    EVE-o is an special game - Each system is huge, planets, space stations, astroid fields with NPC spawns.. And it's quite fast to produce another one. But when you travel around in the systems, they're very much alike.



    Imagine if many of the fantasy MMORPGs took this route. A good example would be World of Warcraft, since many developers dreams of filling their empty pockets. WoW roughly have 40-50 times as many players as EVE-o. Fitting all of them into one world, would require.. Alot of work. How would the areas look? It would ofcourse take an EVE-o aproach - You see, EVE-o's areas consist of 99% nothingness and 1% astroids, planets, stations, NPCs, gates and so on. World of Warcraft could create a desert. Walk for 4 hours, and there'll be an oasis with a few mobs. Head the other way for four hours, and there'll be a small settlement. Then you will have to create a world big enough to hold 7-8 million players. Wouldn't work in a fantasy world, since many people actually enjoy the unique structures, objects, monsters and so on they find throughout the world. EVE-o is a niche game, aiming for a different crowd. The current state of EVE-o doesn't offer much to any explorer type at all. So you accept mediocrity because it is satus quoe.



     Wow was not designed to support players on one world server, that is why it cannot. Eve was, that is why it can.



    Two completely different games.  Wich one is innovative and wich one is mediocre?



    Please don't act like a sheep and rely on Wow sales numbers to support your oppinion.  The fact is there are games with better features out there.  I am merely commending a game like Eve for pushing the envelope instead of dumbing itself down to appeal to the masses. You're totaly missing my point.

    EVE-O and World of Warcraft are two ENTIRELY different genres of MMORPG.

    One exist of the vast space, with a few objects here and there.

    The other consists of a continent, fully fleshed out with textures everywhere.



    Following your line of thougth here, World of Warcraft would be a much better game if they would have created one very very very very very very very large desert where there was only something to do every 10th hour of walking. Did you know that hyperdrive isn't normaly associated with fantasy games? That is sci-fi for you there, bud.
  • gpettgpett Member Posts: 1,105
    Originally posted by Wolfjunkie

    Originally posted by gpett

    Originally posted by Wolfjunkie

    Originally posted by gpett

    Agreed, I totally hate the shard world server system that many games have and they think it is acceptable because the previous games did it.



    We have the technology to make a massive virtual world.  So why are games segregating players into servers of 2k-5k players?  Because its cheap and easy!!!



    I commend Eve online for truely making an innovative game.
    It isn't always an viable option, depending on the gameplay.

    EVE-o is an special game - Each system is huge, planets, space stations, astroid fields with NPC spawns.. And it's quite fast to produce another one. But when you travel around in the systems, they're very much alike.



    Imagine if many of the fantasy MMORPGs took this route. A good example would be World of Warcraft, since many developers dreams of filling their empty pockets. WoW roughly have 40-50 times as many players as EVE-o. Fitting all of them into one world, would require.. Alot of work. How would the areas look? It would ofcourse take an EVE-o aproach - You see, EVE-o's areas consist of 99% nothingness and 1% astroids, planets, stations, NPCs, gates and so on. World of Warcraft could create a desert. Walk for 4 hours, and there'll be an oasis with a few mobs. Head the other way for four hours, and there'll be a small settlement. Then you will have to create a world big enough to hold 7-8 million players. Wouldn't work in a fantasy world, since many people actually enjoy the unique structures, objects, monsters and so on they find throughout the world. EVE-o is a niche game, aiming for a different crowd. The current state of EVE-o doesn't offer much to any explorer type at all. So you accept mediocrity because it is satus quoe.



     Wow was not designed to support players on one world server, that is why it cannot. Eve was, that is why it can.



    Two completely different games.  Wich one is innovative and wich one is mediocre?



    Please don't act like a sheep and rely on Wow sales numbers to support your oppinion.  The fact is there are games with better features out there.  I am merely commending a game like Eve for pushing the envelope instead of dumbing itself down to appeal to the masses. You're totaly missing my point.

    EVE-O and World of Warcraft are two ENTIRELY different genres of MMORPG.

    One exist of the vast space, with a few objects here and there.

    The other consists of a continent, fully fleshed out with textures everywhere.



    Following your line of thougth here, World of Warcraft would be a much better game if they would have created one very very very very very very very large desert where there was only something to do every 10th hour of walking. Did you know that hyperdrive isn't normaly associated with fantasy games? That is sci-fi for you there, bud. Read my post again. I believe I said that they are "two completely different games".



    My point was that any game can handle what it was designed to do.
  • WolfjunkieWolfjunkie Member, Newbie CommonPosts: 985
    Originally posted by gpett

    Originally posted by Wolfjunkie

    Originally posted by gpett

    Originally posted by Wolfjunkie

    Originally posted by gpett

    Agreed, I totally hate the shard world server system that many games have and they think it is acceptable because the previous games did it.



    We have the technology to make a massive virtual world.  So why are games segregating players into servers of 2k-5k players?  Because its cheap and easy!!!



    I commend Eve online for truely making an innovative game.
    It isn't always an viable option, depending on the gameplay.

    EVE-o is an special game - Each system is huge, planets, space stations, astroid fields with NPC spawns.. And it's quite fast to produce another one. But when you travel around in the systems, they're very much alike.



    Imagine if many of the fantasy MMORPGs took this route. A good example would be World of Warcraft, since many developers dreams of filling their empty pockets. WoW roughly have 40-50 times as many players as EVE-o. Fitting all of them into one world, would require.. Alot of work. How would the areas look? It would ofcourse take an EVE-o aproach - You see, EVE-o's areas consist of 99% nothingness and 1% astroids, planets, stations, NPCs, gates and so on. World of Warcraft could create a desert. Walk for 4 hours, and there'll be an oasis with a few mobs. Head the other way for four hours, and there'll be a small settlement. Then you will have to create a world big enough to hold 7-8 million players. Wouldn't work in a fantasy world, since many people actually enjoy the unique structures, objects, monsters and so on they find throughout the world. EVE-o is a niche game, aiming for a different crowd. The current state of EVE-o doesn't offer much to any explorer type at all. So you accept mediocrity because it is satus quoe.



     Wow was not designed to support players on one world server, that is why it cannot. Eve was, that is why it can.



    Two completely different games.  Wich one is innovative and wich one is mediocre?



    Please don't act like a sheep and rely on Wow sales numbers to support your oppinion.  The fact is there are games with better features out there.  I am merely commending a game like Eve for pushing the envelope instead of dumbing itself down to appeal to the masses. You're totaly missing my point.

    EVE-O and World of Warcraft are two ENTIRELY different genres of MMORPG.

    One exist of the vast space, with a few objects here and there.

    The other consists of a continent, fully fleshed out with textures everywhere.



    Following your line of thougth here, World of Warcraft would be a much better game if they would have created one very very very very very very very large desert where there was only something to do every 10th hour of walking. Did you know that hyperdrive isn't normaly associated with fantasy games? That is sci-fi for you there, bud. Read my post again. I believe I said that they are "two completely different games".



    My point was that any game can handle what it was designed to do. And designing an fantasy world to hold 8 million people is simply not possible, unless you want to create a world without character.

    Take a visual moment - You're now able to land on every planet in the EVE-o univers, and each is totally unique, it's own kind of mobs, it's own kind of NPCs and structures, it's own kind of terrain.. Sounds like something anyone in this world could pull off?
  • WolfjunkieWolfjunkie Member, Newbie CommonPosts: 985
    Allow me to clarify:

    You said one world server is a part of the future. I say one world server is a part of the design, and by choosing that option, you have to set alot of limits, regarding the game world. Choosing shards leaves you with alot more freedom when it comes to creating the world.

    Quantity over quality?
  • gpettgpett Member Posts: 1,105
    Sure it is possible. Anything is possible.



    The wright brothers defied gravity.  Our space programs breached out earths gravity to launch things into space.  We have sent man made objects to the depths of our solar system.



    Our results are only limited by our design.  If we choose to design something to acomodate something that acomodates billions of users we can.  The internet is a perfect expample.  40 years ago would you have called someone crazy if you planned a computer infrastructure that could acomodate concurent uploads and downloads of information to every person on the globe?



    You are not grasping the concept of design.  If something is designed from the ground up to accomplish a task then it can handle the task.



    Thats what diffrentiates eve from wow.  A difference in design.
  • WolfjunkieWolfjunkie Member, Newbie CommonPosts: 985
    Take a look at the world outside. The future of any land based MMORPGs, is to create a world, that is just as exciting and unique as the one where living in. Cloned tree #102389 does not exist in our world - Every tree is unique. Cloned rocks does not exist. Cloned mountains does not exist. Cloned rivers does not exist.

    Many people enjoy good graphics, this will defently be a part of the future.

    Now you have to fill out 10.000 square kilometeres with truely unique content.



    Imagine if the internet and all the pages within the internet, was designed by one company. Sounds like quite a project, doesn't it?



    Imagine if the Apollo rocket was designed by one company, and it even had to fund it themself.. Looks like quite a project, doesn't it?



    Huge things takes a big amount of people to do. The internet is what it is today, because of million upon million who have all left their unique mark on it. The Apollo rocket became an reality because of all the scientists and works working on it, and ofcourse the healthy fund they've recived from both the goverment as well as individuals.

    These are both gigantic tasks where many people have banded together, to create something truely epic.



    But this is MMORPGs we're talking about. Game developers wan't to make profit. Creating such an huge world, would take alot of employees. These employees needs to be paid. You don't make profit on MMORPGs when they're in development.

    World of Warcraft was in development for.. 3 years? Not exactly sure. How many people worked on it? 100? 200? I've no idea. How big is the World of Warcraft? I'll probaly guess.. Uhm, under 30 square km.

    Let's do the math then. We want a world that is 10.000 square km, correct? That is at least 333.333 times larger than the current World of Warcraft. That's just a thousand year project - But that wouldn't happen, new technology is avaible now and then, so that would have to be updated.. So we want to cut down the development time to 4 years. Let's assume World of Warcraft got 100 developers. To get the project done in 4 years, you'd need 33000 developers. Great! So 33000 people are working 48 months on this game. How much does an developer earn per month? Lets aim low, 4.000$. That's 6.336.000.000$. Ofcourse, you'd need hardware for all the developers too. And a place to stay. And electricity.

    And come to think of it.. The world of WoW isn't nearly fleshed out enough. I mean, the zones are unique, but the world just doesn't seem.. Alive.. More work to be done there.



    Tell me.. How far out in the future are we speaking?
  • derf26derf26 Member Posts: 123
    Originally posted by Wolfjunkie

    Originally posted by gpett

    Originally posted by Wolfjunkie

    Originally posted by gpett

    Originally posted by Wolfjunkie

    Originally posted by gpett

    Agreed, I totally hate the shard world server system that many games have and they think it is acceptable because the previous games did it.



    We have the technology to make a massive virtual world.  So why are games segregating players into servers of 2k-5k players?  Because its cheap and easy!!!



    I commend Eve online for truely making an innovative game.
    It isn't always an viable option, depending on the gameplay.

    EVE-o is an special game - Each system is huge, planets, space stations, astroid fields with NPC spawns.. And it's quite fast to produce another one. But when you travel around in the systems, they're very much alike.



    Imagine if many of the fantasy MMORPGs took this route. A good example would be World of Warcraft, since many developers dreams of filling their empty pockets. WoW roughly have 40-50 times as many players as EVE-o. Fitting all of them into one world, would require.. Alot of work. How would the areas look? It would ofcourse take an EVE-o aproach - You see, EVE-o's areas consist of 99% nothingness and 1% astroids, planets, stations, NPCs, gates and so on. World of Warcraft could create a desert. Walk for 4 hours, and there'll be an oasis with a few mobs. Head the other way for four hours, and there'll be a small settlement. Then you will have to create a world big enough to hold 7-8 million players. Wouldn't work in a fantasy world, since many people actually enjoy the unique structures, objects, monsters and so on they find throughout the world. EVE-o is a niche game, aiming for a different crowd. The current state of EVE-o doesn't offer much to any explorer type at all. So you accept mediocrity because it is satus quoe.



     Wow was not designed to support players on one world server, that is why it cannot. Eve was, that is why it can.



    Two completely different games.  Wich one is innovative and wich one is mediocre?



    Please don't act like a sheep and rely on Wow sales numbers to support your oppinion.  The fact is there are games with better features out there.  I am merely commending a game like Eve for pushing the envelope instead of dumbing itself down to appeal to the masses. You're totaly missing my point.

    EVE-O and World of Warcraft are two ENTIRELY different genres of MMORPG.

    One exist of the vast space, with a few objects here and there.

    The other consists of a continent, fully fleshed out with textures everywhere.



    Following your line of thougth here, World of Warcraft would be a much better game if they would have created one very very very very very very very large desert where there was only something to do every 10th hour of walking. Did you know that hyperdrive isn't normaly associated with fantasy games? That is sci-fi for you there, bud. Read my post again. I believe I said that they are "two completely different games".



    My point was that any game can handle what it was designed to do. And designing an fantasy world to hold 8 million people is simply not possible, unless you want to create a world without character.

    Take a visual moment - You're now able to land on every planet in the EVE-o univers, and each is totally unique, it's own kind of mobs, it's own kind of NPCs and structures, it's own kind of terrain.. Sounds like something anyone in this world could pull off?

    Eve has about 120k-ish subscribers? Maybe more. Of which usually there are about 15-20k online, and at peak sometimes 35k on weekends.



    WoW has 8.5 million subscribers. How many of these are actually playing at any one time in total on all the servers? (That's not a rehtorical question, I really don't know) but i'm gonna assume it's not even 5% because WoW has a much more casual audience.



    Given that Blizzard earns around 85+ million Euros per month, compared to about 1.2 million for CCP, i'm pretty sure that if CCP can build a mega-server with that sort of budget to house 35k people, then Blizzard can actually start re-investing that money into the game and build a server which can support an average of 300-400k people. I mean with that sort of budget, PER MONTH.



    Although tbh i don't know if throwing hundreds of millions at a problem like that would actually solve it. Maybe it's technically impossible. But tbh I reckon Blizzard just doesn't want to dish out the money.
  • ShrikeValeoShrikeValeo Member Posts: 33

    Only time will tell. As cool as it would be having a game world the size of the real world, is that an aspect of realism you really want?

    Not only will not everyone be able to play this game, but simply what would happen? Where would everyone start? the amount of copied stuff within a game is so vast, if everything was unique, it would knock up load times and general framerate who knows by how much.

    And lets face it, as much as people go on about 'realism' inside a game, if you had a game that was EXACTLY like real life, it would be rubbish! It would be like project entropia without the ability to pay in money i think, not that ive played it for more than half an hour, but i know starting it is a bore

    graphics wise and objects wise, for everything to be unique, it would look totally awesome, along with a fully customisable 'avatar' of sorts, but its all about balancing what information is stored a)by the server, b)by you and how good everything can look whilst keeping a relatively good framerate.

    Its therefore not a question of when will they be able to come up with such magnificent and unique graphics, because technology must move as one, so the graphics card can handle it, processors be able to run it smoothly, memory be able to hold it etc etc. Real life is made up of cells, and games can only be as real as life when the polygons become just as small, which I think is indeed possible, but it sure as hell isnt currently possible to play a good game in

    image

  • WolfjunkieWolfjunkie Member, Newbie CommonPosts: 985
    Originally posted by derf26

    Originally posted by Wolfjunkie

    Originally posted by gpett

    Originally posted by Wolfjunkie

    Originally posted by gpett

    Originally posted by Wolfjunkie

    Originally posted by gpett

    Agreed, I totally hate the shard world server system that many games have and they think it is acceptable because the previous games did it.



    We have the technology to make a massive virtual world.  So why are games segregating players into servers of 2k-5k players?  Because its cheap and easy!!!



    I commend Eve online for truely making an innovative game.
    It isn't always an viable option, depending on the gameplay.

    EVE-o is an special game - Each system is huge, planets, space stations, astroid fields with NPC spawns.. And it's quite fast to produce another one. But when you travel around in the systems, they're very much alike.



    Imagine if many of the fantasy MMORPGs took this route. A good example would be World of Warcraft, since many developers dreams of filling their empty pockets. WoW roughly have 40-50 times as many players as EVE-o. Fitting all of them into one world, would require.. Alot of work. How would the areas look? It would ofcourse take an EVE-o aproach - You see, EVE-o's areas consist of 99% nothingness and 1% astroids, planets, stations, NPCs, gates and so on. World of Warcraft could create a desert. Walk for 4 hours, and there'll be an oasis with a few mobs. Head the other way for four hours, and there'll be a small settlement. Then you will have to create a world big enough to hold 7-8 million players. Wouldn't work in a fantasy world, since many people actually enjoy the unique structures, objects, monsters and so on they find throughout the world. EVE-o is a niche game, aiming for a different crowd. The current state of EVE-o doesn't offer much to any explorer type at all. So you accept mediocrity because it is satus quoe.



     Wow was not designed to support players on one world server, that is why it cannot. Eve was, that is why it can.



    Two completely different games.  Wich one is innovative and wich one is mediocre?



    Please don't act like a sheep and rely on Wow sales numbers to support your oppinion.  The fact is there are games with better features out there.  I am merely commending a game like Eve for pushing the envelope instead of dumbing itself down to appeal to the masses. You're totaly missing my point.

    EVE-O and World of Warcraft are two ENTIRELY different genres of MMORPG.

    One exist of the vast space, with a few objects here and there.

    The other consists of a continent, fully fleshed out with textures everywhere.



    Following your line of thougth here, World of Warcraft would be a much better game if they would have created one very very very very very very very large desert where there was only something to do every 10th hour of walking. Did you know that hyperdrive isn't normaly associated with fantasy games? That is sci-fi for you there, bud. Read my post again. I believe I said that they are "two completely different games".



    My point was that any game can handle what it was designed to do. And designing an fantasy world to hold 8 million people is simply not possible, unless you want to create a world without character.

    Take a visual moment - You're now able to land on every planet in the EVE-o univers, and each is totally unique, it's own kind of mobs, it's own kind of NPCs and structures, it's own kind of terrain.. Sounds like something anyone in this world could pull off?

    Eve has about 120k-ish subscribers? Maybe more. Of which usually there are about 15-20k online, and at peak sometimes 35k on weekends.



    WoW has 8.5 million subscribers. How many of these are actually playing at any one time in total on all the servers? (That's not a rehtorical question, I really don't know) but i'm gonna assume it's not even 5% because WoW has a much more casual audience.



    Given that Blizzard earns around 85+ million Euros per month, compared to about 1.2 million for CCP, i'm pretty sure that if CCP can build a mega-server with that sort of budget to house 35k people, then Blizzard can actually start re-investing that money into the game and build a server which can support an average of 300-400k people. I mean with that sort of budget, PER MONTH.



    Although tbh i don't know if throwing hundreds of millions at a problem like that would actually solve it. Maybe it's technically impossible. But tbh I reckon Blizzard just doesn't want to dish out the money. This isn't about the servers capable of holding that many players, it's about delivering a fantasy game that have enough content..

    But let's see. If Blizzard earned 85+ million Euros a month(Which they dont. The raw number is probaly around 120.000.000$. Blizzard is a part of Vivendi Universal, and that's where the majority of the money goes too. Blizzard is also considerably bigger, got more GMs, more developers, more buildings.. Well, just more expenses), then blizzard would be capable of delivering a server hub capable of holding 3.000.000 players.

    If the average player in WoW spend about 5% of their time ingame, then he'd spend 72 minutes a day logged on. It would take him 260 days of playing, with that schedule, to hit lvl 60(Average around 13 days of gametime). The average player spends about 2-3 months leveling a character to 60. So it would only be fair to guess that around 15% of the players are online at once.
  • KeoghKeogh Member Posts: 1,099

    World War II Online

    BATTLEGROUND EUROPE

    This game is all on a single zoneless map that covers most of  Western Europe at 1/2 scale. There is currently a 14 day free trial going on. Players from all over the world play on the same server, 24/7. There are no NCP's and no quests, just player created missions and objectives.



    Battleground Europe Features

    Environment

    Weapons

    Strategy

    Communications

    RPG

    Communities

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    ENVIRONMENT

    - First Person Point of View in all units

    - Advanced Combat Simulation with Combined arms action (Air, Sea, Ground)

    - Over 600 Cities and Towns to fight for, in block by block combat through over 29,000 Buildings

    - Huge zoneless map of Europe covering over 350,000 kilometers with over 4,000,000 3D trees

    - Over 200 Bridges that can be destroyed and repaired

    - Line of Sight over 6km

    - Thousands of players fighting 24/7

    WEAPONS

    - Over 80 different vehicles and weapons available (including land air and sea types)

    - Multicrew feature allows more than one player to play in the same vehicle

    - Realistic Ballistics for all weapons

    STRATEGY

    - Factory production sets spawnable units in the field

    - Airfields host deployed fighter or bomber units

    - Deep Water Ports host deployed naval flotillas

    - Supply management

    - Production Management

    - Technologies Research Management

    - Brigade Deployment

    - Attack Objectives

    - Defense Objectives

    - Re-supply

    - Cut enemy supply

    - Blow and Repair Bridges

    - Strategic Map

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    COMMUNICATIONS

    - Area Chat (Whisper, Normal, Shout)

    - Enemy communications delivered as garbled translations

    - Community Chat (French/Spanish/German etc...)

    - High Command Chat

    - Brigade Chat

    - Private Messaging

    - Squad Chat (Talk with your buddies)

    RPG

    - Multiple careers in 3 Different Armies(Air/Sea/Ground)

    - Personal combat stats and records(Kills/Ratio/Death/Best Units and personal diary)

    - Rank promotion with gameplay success

    - Promotion to Command positions possible with tactical success

    - Gazette Online newspaper(English Only)

    - Campaign Stats

    - Global Stats

    - Join a virtual unit with your personal

    - Get Missions and Orders by the High Command

    - Lead your men and become an officer

    COMMUNITIES

    - Weekly newsletter

    - Dev News/Log

    - Development Screenshots

    - Replies to Players questions

    - Polls

    - Community sites "HQ" (French, German, Italian, Spanish etc...)

    - Technical Support Forum(French/English)

    - Customer Support Forum (French/English)

    - HQ Managers forum

    - Dev team interaction via the HQs or Forum(French/English)

    MORE

    - Intermission between campaigns with Free Events

    - Frequent updates adding gameplay enhancements and new content to the game

    - Paid subscription required ($14.99/mo as low as $8.33/mo with prepay)

    - Multiple payment methods(Credit Card, check, wire etc...)

    - 1/3/6/12 Months subscriptions available



     

    Battleground Europe™- The Virtual Battlefield Series™ - Volume One

    Volume one in The Virtual Battlefield Series, Battleground Europe features the armies, vehicles, weapons and equipment found on the battlefields of Western Europe 1939-1942.


    GET BATTLEGROUND EUROPE ON CD-ROM OR DOWNLOAD NOW





    Get Battleground Europe on CD-ROM from Matrix Games. Order Now!



    Purchase an activation key online and start playing now. Order Now!

     



    On the CD you get:

    - Full install client including Cornered Rat Software intro movie

    - Map of the Blitzkrieg theater

    - All new manual with over 150 pages of game documentation

    - Tons of other goodies like music, wallpapers and more!






     

     
       

    "Don't corpse-camp that idea. Its never gonna rez"
    Bladezz (The Guild)

  • RazperilRazperil Member Posts: 289
    Originally posted by derf26

    Originally posted by Wolfjunkie

    Originally posted by gpett

    Originally posted by Wolfjunkie

    Originally posted by gpett

    Originally posted by Wolfjunkie

    Originally posted by gpett

    Agreed, I totally hate the shard world server system that many games have and they think it is acceptable because the previous games did it.



    We have the technology to make a massive virtual world.  So why are games segregating players into servers of 2k-5k players?  Because its cheap and easy!!!



    I commend Eve online for truely making an innovative game.
    It isn't always an viable option, depending on the gameplay.

    EVE-o is an special game - Each system is huge, planets, space stations, astroid fields with NPC spawns.. And it's quite fast to produce another one. But when you travel around in the systems, they're very much alike.



    Imagine if many of the fantasy MMORPGs took this route. A good example would be World of Warcraft, since many developers dreams of filling their empty pockets. WoW roughly have 40-50 times as many players as EVE-o. Fitting all of them into one world, would require.. Alot of work. How would the areas look? It would ofcourse take an EVE-o aproach - You see, EVE-o's areas consist of 99% nothingness and 1% astroids, planets, stations, NPCs, gates and so on. World of Warcraft could create a desert. Walk for 4 hours, and there'll be an oasis with a few mobs. Head the other way for four hours, and there'll be a small settlement. Then you will have to create a world big enough to hold 7-8 million players. Wouldn't work in a fantasy world, since many people actually enjoy the unique structures, objects, monsters and so on they find throughout the world. EVE-o is a niche game, aiming for a different crowd. The current state of EVE-o doesn't offer much to any explorer type at all.So you accept mediocrity because it is satus quoe.



     Wow was not designed to support players on one world server, that is why it cannot. Eve was, that is why it can.



    Two completely different games.  Wich one is innovative and wich one is mediocre?



    Please don't act like a sheep and rely on Wow sales numbers to support your oppinion.  The fact is there are games with better features out there.  I am merely commending a game like Eve for pushing the envelope instead of dumbing itself down to appeal to the masses.You're totaly missing my point.

    EVE-O and World of Warcraft are two ENTIRELY different genres of MMORPG.

    One exist of the vast space, with a few objects here and there.

    The other consists of a continent, fully fleshed out with textures everywhere.



    Following your line of thougth here, World of Warcraft would be a much better game if they would have created one very very very very very very very large desert where there was only something to do every 10th hour of walking. Did you know that hyperdrive isn't normaly associated with fantasy games? That is sci-fi for you there, bud.Read my post again. I believe I said that they are "two completely different games".



    My point was that any game can handle what it was designed to do.And designing an fantasy world to hold 8 million people is simply not possible, unless you want to create a world without character.

    Take a visual moment - You're now able to land on every planet in the EVE-o univers, and each is totally unique, it's own kind of mobs, it's own kind of NPCs and structures, it's own kind of terrain.. Sounds like something anyone in this world could pull off?

    Eve has about 120k-ish subscribers? Maybe more. Of which usually there are about 15-20k online, and at peak sometimes 35k on weekends.



    WoW has 8.5 million subscribers. How many of these are actually playing at any one time in total on all the servers? (That's not a rehtorical question, I really don't know) but i'm gonna assume it's not even 5% because WoW has a much more casual audience.



    Given that Blizzard earns around 85+ million Euros per month, compared to about 1.2 million for CCP, i'm pretty sure that if CCP can build a mega-server with that sort of budget to house 35k people, then Blizzard can actually start re-investing that money into the game and build a server which can support an average of 300-400k people. I mean with that sort of budget, PER MONTH.



    Although tbh i don't know if throwing hundreds of millions at a problem like that would actually solve it. Maybe it's technically impossible. But tbh I reckon Blizzard just doesn't want to dish out the money.Nicely put, Derf26. I couldn't agree with you more.
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