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Scions of Fate (Yulgang): Review

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Comments

  • aadioaadio Member UncommonPosts: 15
    Originally posted by Darq

    Originally posted by aadio

    Who cares, you're arguing about retarded little details.



    As far as I know there is no sub-section for just korean grind fest mmo's. All these games being reviewed are compared and contrasted against today's standard in MMORPG. Taking that into account, this game cannot possibly hold a candle up to your WoW, your LoTR, hell even your Vanguard.



    To say that it's a decent game for a korean import, or a f2p, means absolutely nothing in the grand scheme of things. It's a crappy game with a gimmick that you can play for free. It deserves the score it got because it's a bad game. This becomes more and more clear when people that defend it use sentences like... "Well, it's a free game...".



    If it was truely worth playing and truely worth getting a higher score you would be able to find more good points to it.
    Ok, the things is, it's not a "bad" game at all. You just don't like grinding. Many people do like grind fests, this is as much a subjective quality of the game as art style or whether it's heavily PvP or not. To compare a grind MMO to a non-grind MMO and say the grind game is bad because it's not like the other, is completely ludicrous. SF would be a very good game if it was localized and policed better.





    You're the one making the distinction between gind MMO and non-grind MMO. I am saying that a review is a review based on the genre MMORPG only. There is no sub section just for korean grind games. You're using it as a cloak to protect SoF from scrutiny.



    Is there anything innovative about SoF? Does it do anything different and better than other games?



    No and no, right? It's just a game that helps pass the time if you've already played other games. It's not a bad game, but it's not a good game. A 5.1 is right where it should be, average at best. Poor if you put it up against most MMO's.



    The reviewer may not have been very familiar with korean type games(most of them you cant pick gender, it picks it for you depending on class). But she does sound like she knows about MMORPG. The things I should know about this game she delivered. I got a good and solid picture of what the game was about.


  • DarqDarq Member UncommonPosts: 31
    Originally posted by aadio

    You're the one making the distinction between gind MMO and non-grind MMO. I am saying that a review is a review based on the genre MMORPG only. There is no sub section just for korean grind games. You're using it as a cloak to protect SoF from scrutiny.

    So you would call EVE, Auto Assault and WoW all the same type of game? Give me a break. The MMORPG genre is even more vast than the normal RPG genre, which FYI is split into many sub-genres. You would not get the same person reviewing Oblivion and Disgaea 2 and making comparisons between them.



    And considering Asian grind MMOs are the most popular by far, it could stand the reason they are the norm and everything else is doing things wrong. That doesn't make much sense now does it?

    Originally posted by aadio

    Is there anything innovative about SoF? Does it do anything different and better than other games?



    No and no, right?

    Wrong actually. There's a great PvP RvR element  based on light and dark players and classes, including castle sieges. There's a great item enchantment system. The ability for all players to use pets, and mount them. If you compared it directly to say Lineage 2, SF has everything L2 has and more. Oh wait, none of this was in the review was it? That's right, because it was a sucky review.

    Originally posted by aadio

    But she does sound like she knows about MMORPG. The things I should know about this game she delivered. I got a good and solid picture of what the game was about.

    No she doesn't. She didn't even know how to use the hotbar. And no you didn't get a good picture of the game, you obviously think it's sub-par, where you can easily see the user review score is much higher. There's a good reason for that you know.
  • GameloadingGameloading Member UncommonPosts: 14,182
    Originally posted by Cabe2323

    Originally posted by Gameloading

    Originally posted by Ciredric


    Like I said Darq, you have not played this game to make a ridiculous statement like that.  I found most of your commentary to be rather weak.  Next time pick a subject you know something about. 
    Click and move is about as primitive as the pull down windows menus and just about as annoying.   All these korean grind fests employ this method making them jokes as far as gameplay.
    That is why they are free, no one in their right mind would pay money to play this kind of garbage. 
    For your information, Lineage 1 and Lineage 2, two mmo's who have taken up spot 2 and 3 as the most played MMO's for many years have point & click.



    More and more games switch over to a free to play item shop model. now lets stop and think for a moment. would they really do that if people wouldn't pay for items in the game? Ofcourse not. there are many people paying items.



    I also don't see how Point & click is primetive. Apperently, Western Grindfest have the illusion that they are a first person shooter that involves twitch based gameplay, which is obvious not the case. WASD movement just makes things unnecesary complicated.



    Point&click movement can never be as precise as WASD movement for the average player.  WASD actually makes it less complicated because your character moves exactly where you are telling him to go.  Point&Click will get your character to the point you clicked on, but pathing can create difficulties.  Pathing problems have been seen in most Point and click games from RTS to MMOs.  It is something that I have heard and read complaints about for as long as I have been playing PC games.  While WASD movement is actually a newer style of movement. 

     

    Also, unless I am mistaken L2 added WASD movement because so many people were asking for it. 

    Pathing only creates difficulties in games that didn't implant it well. this can be fixed by simply taking it into consideration when designing the world or when working on the pathing itself. Take Ragnarok Online for example. Point & click was taken into consideration right from the start, and you will rarely get stuck behind anything in RO. Or Granado Espada, which has pathing how it should be. Your characters will automaticly walks along trees, stairs, walls, fences, without a problem. in fact, its impossible to get stuck behind anything in GE. You just have to click a few times more, which is still less of a hassle then pression 2 buttons just to turn right.



    Ever wondered why so many people type team  blu g rght we ned ur helpwwwwwwwwwwwww in a raid or pvp focused area? there is your answer. it WASD movement



    Lineage 2 indeed added WASD movement, But it was released many years after release, so obviously it wasn't that demanded. and the counter arguement to that is the fact that World of Warcraft also added Point & Click movement.



    WASD isn't that new anymore, it was used in the first first person shooters. and has been around for years, even in the mmorpg genre.



    I can understand the need for WASD in Twitch based gameplay, but many MMO's don't have twitch based gameplay. I don't see the point
  • DarqDarq Member UncommonPosts: 31
    Originally posted by Gameloading

    and the counter arguement to that is the fact that World of Warcraft also added Point & Click movement.
    Actually, point and click movement has been in WoW since beta. So it wasn't really "added" it was an intended feature right from the start. There's very few games with WASD movement that don't have point and click movement as well. This is because they don't want to alienate so many people. You rarely see many point and click games adding WASD though.
  • Cabe2323Cabe2323 Member Posts: 2,939

    The other problem I have always had with Point and Click is the path that your characters will take isn't always the best possible way to get somewhere.  Which leads you to need to make many clicks for small distances at a time.  While I can precisely move my character using WASD movement exactly where I want to go. 

     

    A Good example of this is the Game Asheron's Call.  In that game Point and click movement would of been impossible.  Trying to do the fire dungeon where you had to jump from platforms to platform and walk along small beams that you could fall off of and fall down to your death.  I enjoy things like this added into my games and you just can't do it with Point and Click. 

     

    IMO Point and Click is good for RTS games.  Where I want to look down on my troops from a 3rd person "general" perspective.  MMO games should be played in FPS perspective or close to it like over the shoulder.  And in these views in my opinion point and click just doesn't work well.

    Currently playing:
    LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)

    Looking Foward too:
    Bioware games (Dragon Age & Star Wars The Old Republic)

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