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Tabula Rasa Uncut & Unedited GDC Footage!

AmentisAmentis Member Posts: 12
We just released the Uncut & Unedited Tabula Rasa GDC Demo!



You get to see the entire 30min demo Richard Garriot presented.



Here is the direct download link



http://media.libsyn.com/media/gasp/TR_UNCUT.mp4



/salute



Gary



WWW.MOGARMY.NET

Extreme Video Game Talk!

Comments

  • RayveRayve Member Posts: 46
    Awesome! Thanks for the link, off to grab a hot drink and sit down to watch!
  • RanddRandd Member Posts: 409
    Excellent, thanks for the link
  • TniceTnice Member Posts: 563
    Originally posted by Amentis

    We just released the Uncut & Unedited Tabula Rasa GDC Demo!



    You get to see the entire 30min demo Richard Garriot presented.



    Here is the direct download link



    http://media.libsyn.com/media/gasp/TR_UNCUT.mp4



    /salute



    Gary



    WWW.MOGARMY.NET

    Extreme Video Game Talk!
    Nice one Gary.  You guys messed up with your recommendation for Vanguard but this sort of makes up for it.
  • raykorraykor Member UncommonPosts: 326
    Hey, Gary.  It would be nice if MOGARMY offered their videos in a file format 99% of users can view by default rather than requiring people to install a 3rd-party player.  Yes, I know all about how technically superior the mp4 format is.  But instead of trying to be cutting edge, how about being user friendly?
  • kablekable Member Posts: 134
    Originally posted by raykor

    Hey, Gary.  It would be nice if MOGARMY offered their videos in a file format 99% of users can view by default rather than requiring people to install a 3rd-party player.  Yes, I know all about how technically superior the mp4 format is.  But instead of trying to be cutting edge, how about being user friendly?
    Try out ``videolan`` , google it to find it...its free , takes about 1 min to download plus install , and it plays anything you throw at it. Just a suggestion for anyone having trouble viewing .
  • JadarJadar Member Posts: 300

    Yeah, VLC works well, but if you have a player plug-in associated with the file type (like Quicktime), then it tries to open it in the browser (even though it can't play it) and wont give you the option to download and save. So if you don't have ITunes software installed you can use an external player by uninstalling or unassociating the player.

    image

  • raykorraykor Member UncommonPosts: 326
    Originally posted by kable



    Try out ``videolan`` , google it to find it...its free , takes about 1 min to download plus install , and it plays anything you throw at it. Just a suggestion for anyone having trouble viewing .
    Thanks.  I have the VLC Media player and I already watched the video (which was pretty interesting).  I was simply suggesting he use a format the average public is much more likely to be able to watch without jumping through extra hoops.  The more people that watch the greater the likelihood of building the fanbase.
  • cheapherkcheapherk Member Posts: 59
    Can't wait to get into this beta (hopefully).
  • Ooooo 30 minutes. Perty perty, its so shiny and I want it now!
  • netnomadnetnomad Member Posts: 9
    Wow!  Thanks for the link!



    -NetNomad
  • r0hnr0hn Member Posts: 185

    I just watched the video.  Thanks for posting it, it was cool.

    My only question is, how much twitch is it?  It sure looked like the guy was playing the game from a 3rd person perspective and not as a FPS.  It's an RPG with the character development.  The idea of 1/2 the time in instances with NPCs and/or friends sounds cool.  Will there be online knowledge base type websites with codes and spoilers?

    Since I'm old, I like to be slow methodical and figure stuff out.  Is this game more or less complicated than something like the original half-life?  This game has depth no doubt about it, but will it be hard?  Too much twitch?

  • Gamer5389Gamer5389 Member Posts: 77
    If the team doesn't officially put up some kind of database, it is almost inevitable that one of the fansites will have one. As for the twitch question obviously it is difficult to tell if a game is too twitch based, though stickiness settings can be adjusted,  unless you try it out but here's some quotes concerning that issue.



    "it's really funny to watch people who are uninitiated to Tabula Rasa. Either they treat it like a first-person shooter and start jumping up and down and zigzagging, thinking it will make a difference, which it doesn't. What we have to educate people to is that the targeting is "sticky," you still have to aim through the reticle, say I'm going to shoot you, and if he runs under cover, you still need to move so you can get a bead on him, but the targeting reticle sticks to who you mean to be targeted to, so it's not an arcade game...

        It's getting people to realize now that it's neither extreme of the mind numbing whack-a-mole, nor the dexterity-based jump-up-and-down-and-zigzag. It becomes now tactical—where I really need to consider what group of opponents they are, how they are going to move, what's their sensitivity, how smart are they and therefore now I'm going to make judgments as to what I'm going to do."



    "But since the creatures are stronger, you will likely die. If you are a first-person shooter player, you start hopping and moving around, dodging bullets. That’s not how this game works. So those people also die. Tabula Rasa is a real-time tactics game. For example, if you and I were fighting, the game is full of sand bags. If you and I were fighting, we would do equal damage to each other. If I were to step behind a sand bag, I would take a lot less damage. If I squat down, I can get an easier bead and I am taking considerably less damage. The monsters know that too. If you’re in a tactically superior position, they will come around and kick you to the ground because they know while you are squatting you are a much more vulnerable hand to hand target.  It’s all still done with die rolls like an RPG. It’s still my equipment and my character’s attributes that affect the calculation on damage"
  • TorakTorak Member Posts: 4,905
    Originally posted by r0hn


    I just watched the video.  Thanks for posting it, it was cool.
    My only question is, how much twitch is it?  It sure looked like the guy was playing the game from a 3rd person perspective and not as a FPS.  It's an RPG with the character development.  The idea of 1/2 the time in instances with NPCs and/or friends sounds cool.  Will there be online knowledge base type websites with codes and spoilers?
    Since I'm old, I like to be slow methodical and figure stuff out.  Is this game more or less complicated than something like the original half-life?  This game has depth no doubt about it, but will it be hard?  Too much twitch?

    He demonstrated there is sticky targeting so its more or less traditional RPG style. (no NGE here lol) He described it as a hybrid.

    Its semi-twitchy in the speed and looks like it can get fast paced which is fine. I would think alot of us are tired of standing in front of a mob and smacking them with a sword or (insert generic fantasy weapon) on auto attack for 5 minutes at a time while you button mash a "specials" sequence over and over.

    I am interested in the mission system they have. Although I am not really into linear pre-chewed gameplay in MMO's...I can appreciate well designed, challenging and fun mission type gameplay. It sort of reminded me of a refined or advanced CoX or GW style mission system.

    What I am curious about is how much "freedom" we are going to get in this game. Is it all going to be on rails? How much impact are players going to have on the gameworld? Or is this just going to end up a GW or WoW style arcade game? It would be strange to see "lord brit" swing from creating one of the most open and freeform games ever made (UO) to a linear, scripted game with litte player freedom aside from choosing what mission they are going to do. The actual gameplay does look cool though.

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