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Is SWG still booring?

Well, first: I hate grinding, and grinding in SWG was the worst I´ve evere seen. Endless "exterminte the pet" style missions, over and over till my mind goes numb. I´m not a roleplayer, and when it comes to PvP, I like twitch and player skill. When I played SWG it was all about who´s got the best pets (it should be named Pet War Galaxies). I quit playing 6 months ago. The biggest issue in my view are the missions, and I´m wondering if the game is still this repetitive and booring (in my view, player cities and vehicles are just theatrical properties - they don´t affect gameplay)?

Comments

  • CthulhuvongCthulhuvong Member UncommonPosts: 433

    well, if you want a twitch game, you'll have to wait for the space expansion, then you can do fighter battles in space. Other than that, the ground combat will never be twitch based. The pet wars were ended right after you left, and there will be a combat revamp that will balance all the combat classes soon. The missions are basically the same. There are some new places to go like the Genosian Caves or the Corellian Corvette.

    Sounds to me like you should play planetside, or wait for Star Wars Battlefront

    image
    Waiting For: something good
    Games Tried: SWTOR, Star Trek Online, EQ, EQ2, Earth and Beyond, Planetside, Lineage 2, Eve Online, WoW, City of Heroes, City of Villians, Auto Assault, Fallen Earth
    Star Wars: Galaxies - Ibra Olasi (Valcyn Server) [Dead, screw you SOE]

  • StereoviewerStereoviewer Member Posts: 238
    I allready play Planetside, but the game lacks the sense of meaning the MMORPG´s got. A base you win one day will be lost the next. Neocron seems like my kind of game though. There is two problems with Neocron however. The graphics sucks (for me graphics = immersion = better gameplay), and the game don´t work with shutterglasses (true 3D is the only way to play a game) I´m hoping the upcoming expansion will be comaptible with shutterglasses however.




  • Originally posted by Stereoviewer
    Well, first: I hate grinding, and grinding in SWG was the worst I´ve evere seen. Endless "exterminte the pet" style missions, over and over till my mind goes numb. I´m not a roleplayer, and when it comes to PvP, I like twitch and player skill. When I played SWG it was all about who´s got the best pets (it should be named Pet War Galaxies). I quit playing 6 months ago. The biggest issue in my view are the missions, and I´m wondering if the game is still this repetitive and booring (in my view, player cities and vehicles are just theatrical properties - they don´t affect gameplay)?




     What other MMORPGs have you played? For how long?

    Everquest holds the crown and title as "worse ever grinding, grinding". If you think SWG is worse, you have NOOOOOO idea how vastly an improvement SWG is over many other MMORPGs. In SWG there exist many choices how to play and make money/a living. In other MMORPGs there is ONLY ONE choice - grind, grind, grind.

     You mention you enjoy PvP, and twitch based gameplay. I recommend you check out Anarchy Online. Out of every MMORPG it has the best PvP game features. Fight and kill other players for landcontroll, faction points, etc... SWG is a solid second with the best PvP features. DAoC could have been involved in a tie for first with AO, but players are immortal vs other players if there's a few level difference which makes zero sense heheh.

    =========================
    ======= SIGNATURE =========
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    http://community.webshots.com/user/xplororor

    Star Wars Galaxies:
    -------------------
    http://community.webshots.com/user/capt_xplororor

    More games:
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    http://community.webshots.com/user/xplororor_archives01

  • panachepanache Member UncommonPosts: 397

    Hiyas Explor :)

    I aggree the level "grind" in SWG is a lot better than most mmorpgs. I don't think i still had a level 50 in daoc after 12 months of play lol. SWG's "grind" for masterships of professions can be done in a few days in some professions.

    On the negative side there are far too many empty vendors due to the holo craze from people mastering artisan professions, armour and weapon crafting.

    I have to say i never really tried pvp in SWG...last time i was overt my battle was fought amongst the lag of coronet....bloody stupid of me, oh and against an immortal turret once..gotta love those bugs image

    Never really tried pvp in AO....did a bit on Daoc. It was great fun at the beginning when it was still common to see low 40's in emain and people wore their epic armour with pride image. With spellcrafting buffbots, playercrafted armour and now Toa loot the fun has left it :(

    Such a shame image

    Pan

  • tallsmartmantallsmartman Member Posts: 53

    To answer your question, yes, it's still boring...

    In my opinion, SWG is one of the easiest MMORPGs to grind, but, grinding is all there is to do... Nothing has any meaning, nobody really effects the storyline, or the galexy... so... yup, still boring ^_^

  • EnigmaEnigma Member UncommonPosts: 11,384

    I have to agree

     

    SWG is still boring image

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • StereoviewerStereoviewer Member Posts: 238

    I played for about four months, 10 hours a week, and I just entered the marksman profession. It was all about getting out to liars and kill the mobs there. Oh God was I frustrated when I stopped. Can´t understand how some people mastered a profession in a fraction of that time.

    My first experience of a MMORG was AC2, and that was a lot more fun, but lacked a lot of things anyway. I leveled my questing, and the quests were actually fun! I only played it for the 15 day free trial though.

    And yes, I never played EQ, and from what I´ve heard it´s even worse than SWG. It´s sick to pay every month for that kind of game! No wonder the MMORPG-genre haven´t gone mainstram yet. I guess the next generation MMORPG:s will change all that though...

  • OracleP4OracleP4 Member Posts: 495

    Personally I think that skill based MMORPGs aren't nearly as fun as class based MMORPGs.  That was one of the definite problems with SWG in my opinion, because often it felt like you were progressing a lot, but your character didn't really get any more powerful. 

    Saga of Ryzom uses a skill based system, and I think it is extremely boring!

    Class based MMORPGs like DAoC are a lot more fun in my opinion, especially when you group up in parties and do quests or hunting or dungeons.  In SWG and SoR whenever you grouped up it basically felt like everyone in the party was exactly the same and no one served any sort of special unique function within the party.

    However in DAoC, different classes like clerics, paladin, wizards etc were all extremely different and each class can play a unique role in the party, and the best parties always had a good variety of different classes within them.

    -------------------
    "Do I come to your workplace and tell you how to kill civilians? No, so don't tell me how to do my job" - Sam Fischer.

    --OracleP4

    -------------------
    "Do I come to your workplace and tell you how to kill civilians? No, so don't tell me how to do my job" - Sam Fischer.

    --OracleP4

    Like: DAoC, WOW, GW, DnL
    Dislike: SoR, EQ, EQ2, SWG, KO, AC2, CoH
    Don't Care About: Most Everything Else

  • tallsmartmantallsmartman Member Posts: 53
    Hmmm... I have to agree with you there oracle...

  • Matt_UKMatt_UK Member Posts: 420




    Everquest holds the crown and title as "worse ever grinding, grinding". If you think SWG is worse, you have NOOOOOO idea how vastly an improvement SWG is over many other MMORPGs.
     
    You idiot Xplororer, the level grind in SWG is far worse than Everquest. It sounds to me like you've played very few other games. At least with EQ progression from one level to the next is fairly rapid, even up 50 with some classes and they are significantly tougher. In SWG you crawl up to Master gaining tiny amounts of XP for a huge amount of effort, and then master isn't that great and the only reward each new skill gain is a couple of new manouvres. I'm not a big fan of EQ either, although i did play it for three years, but SWG is far worse.

    image
  • EnigmaEnigma Member UncommonPosts: 11,384



    Originally posted by Matt_UK


    You idiot Xplororer, the level grind in SWG is far worse than Everquest. It sounds to me like you've played very few other games.

    _______________________________________________________

    _________________________________________________________________

    Be careful, Matt, lol.  He may whip out a 50 page treatise of every game he played

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.




  • Originally posted by Matt_UK


    Everquest holds the crown and title as "worse ever grinding, grinding". If you think SWG is worse, you have NOOOOOO idea how vastly an improvement SWG is over many other MMORPGs.

     

    You idiot Xplororer, the level grind in SWG is far worse than Everquest.

      Absolutly false. Try playing a Wizard, Barbarian, or many other classes in EQ LOL! Kill 1-3 monsters then be forced to sit down for 30 mins to 1 hour! Even if a player is close to a city! In SWG there is NONE of that downtime which signifigantly adds to the level grind experienced in EQ. In EQ when one reaches a certain level one MUST group or else it is near impossible to make it to the next level. One MUST group or else the grind becomes even more insane.

     

    It sounds to me like you've played very few other games.

      Try reading everything I post. See those many links in my signature. Enough said.

    At least with EQ progression from one level to the next is fairly rapid, even up 50 with some classes and they are significantly tougher.

      The majority of EQ players, from vets playing for years, to newbies, all agree the most fun levels are 1-40. After that the game becomes a j-o-b. Level progression is a horrible grind if one tries to solo. It becomes near impossible the higher one goes. ALL players are forced to not play EQ as intended, but instead play characters twinked out. I doubt even you played with your paper armor until you got enough plat from monster loot to buy better armor heheh.

     Even you in your own quote say "....is fairly rapid, even up to 50 with SOME classes.... ". Some means very few. Notice you did not say most. Druid is the only class that's all around enough to make the EQ grind not hurt as much. The majority of classes, like Wizard, Barbarian, for examples.... become even more of a grind from roughly level 15 on up.

    In SWG you crawl up to Master gaining tiny amounts of XP for a huge amount of effort, and then master isn't that great and the only reward each new skill gain is a couple of new manouvres. I'm not a big fan of EQ either, although i did play it for three years, but SWG is far worse.



    I like how you FAIL to mention what specific profession in SWG you claim to be talking about that "is a crawl". Name it! Name the profession in SWG you claim is a crawl to become Master, taking tiny amounts of experience?

    =========================
    ======= SIGNATURE =========
    =========================
    MMORPG games I've played:
    -------------------------
    http://community.webshots.com/user/xplororor

    Star Wars Galaxies:
    -------------------
    http://community.webshots.com/user/capt_xplororor

    More games:
    -----------
    http://community.webshots.com/user/xplororor_archives01

  • tallsmartmantallsmartman Member Posts: 53

    I would have to say Bio-Engineer is the closest profession to a "crawl" at least when I was one. All the combat ones are easy to master via grind, and the entertainer ones can be done when your not even at the computer. Crafting just takes money, to buy material, then macro yourself to master. So, im not seeing it...

    I don't want to start flaming wars, but, Matt_UK, how long did you play SWG? and how many professions to you play/master?

  • whereswaldowhereswaldo Member Posts: 12
    I must be slow because it took me almost two months to master Marksman....but then again its taken be about three days to get to Ter Kais Artist. I dont play more than 2 hours a day though. Any how...ya im just a slow lvler :(

    <><Waldo

    <><Waldo

  • StereoviewerStereoviewer Member Posts: 238
    It took me three months to master marksman. image

  • j7007j7007 Member Posts: 57

    To answer your question if SWG is boring -------> NO!!!!!

    It's a great game which gives you an impression of a really existing world with all its +tives and -negatives. Profession system is the best among all MMOs. You can create fairly unique characters which you want to play. It's good to see in PvP - the guy attacking Master Artisan, thinking about an easy fight :-) and how can be someone so stupid to go overt being Artisan and MA is also Master Rifleman (speaking from my own experience) and takes him down after few HeadShots :-).  

    There are of course some problems also, like missions with repeating content, some classes are still not balanced IMO (Combat Medics being too powerful class, and it should be more or less class supporting melee combatants, even Rifleman is too powerful in PvP, you might have a different opinion, sorry for that, I'm MR also image ).

    Hologring will stop soon and players will come back to their professions, maybe doing the Jedi Quest, maybe just exploring, hunting, crafting, dancing, playing musical instruments, building resource surveying dynasties, what so ever ---------> and this is fun about SWG, it gives you freedom and you don't need to play 24/7 to enjoy this freedom.

    Have fun

    I've been to many places, i've seen so many faces...

    I've been to many places, i've seen so many faces...

  • cr0wangelcr0wangel Member Posts: 1
    I have been playing SWG since the beta (june 2003) but I am about to quit now. But I will come back for the space expansion maybe. SWG is not boring, it's a great game for fan of StarWars. But I must admit that grinding and holocron are boring and destroyed the mood of the game for many players. But at least, this will be fixed soon. I quit the game because I was not interested into playing a jedi character and with the new jedi update, this game will be focused on jedis. image
  • kaminenkaminen Member Posts: 2
    It was not at all what i expected of the game, i tried it for a brief period of time only.. but yes maybe this space expansion will be interesting, going to read up on when it arrives now.

  • Sk8andgamesSk8andgames Member Posts: 270

    let me sum all of this up 4 ya...my bro plays SWG and has been for 3 months...the game sux he got a second account cuz his other char was done in 2 months...dont bother buying the game unless u like horible leveling and boring missions.


    Lacks creativity to have one!!!
    (~/)
    (*.*)
    (")(") i made a bunny!

    image
    image

  • legacyguylegacyguy Member Posts: 41
    SWG is bored after the first month of play. It was pretty cool to be playing in SWG when i first started. The thing that keeps this game going for most people are the friendships that they make online. There seem to be no overall point to this game until they fix the GCW. Until then, most just play to hang out with friends and do some group hunting or pvp every now and then.

  • StereoviewerStereoviewer Member Posts: 238
    What is the GCW?

  • MonkeeMonkee Member Posts: 12
    No, not as boring as before, the game has gotten much better.

  • sjulia76sjulia76 Member Posts: 3



    Originally posted by OracleP4

    Personally I think that skill based MMORPGs aren't nearly as fun as class based MMORPGs.  That was one of the definite problems with SWG in my opinion, because often it felt like you were progressing a lot, but your character didn't really get any more powerful. 
    Saga of Ryzom uses a skill based system, and I think it is extremely boring!
    Class based MMORPGs like DAoC are a lot more fun in my opinion, especially when you group up in parties and do quests or hunting or dungeons.  In SWG and SoR whenever you grouped up it basically felt like everyone in the party was exactly the same and no one served any sort of special unique function within the party.
    However in DAoC, different classes like clerics, paladin, wizards etc were all extremely different and each class can play a unique role in the party, and the best parties always had a good variety of different classes within them.

    -------------------
    "Do I come to your workplace and tell you how to kill civilians? No, so don't tell me how to do my job" - Sam Fischer.
    --OracleP4




    I agree and disagree with you.  I think class based MMORPGs could be fun if done correctly.  A big issue w/ SWG is as you said, you don't really get more powerful, IE Hitpoints, etc, another is how the supporting systems work with it, mostly the combat system.

    There's nothing special about being a Pistoleer vs. a Carbineer really.  Tanks, I could take em or leave em, etc. etc. anybody who played the game extensively knows what I'm talking about.  Anyhow, this is another point that makes the skills based system fail IMHO.

    Play a much simpler game like City of Heroes now, where the different classes are important.  I've never "needed" a Riflemen to get through a dungen, but in CoH I've "needed" a controller, or a blaster, or a scrapper.  The combat in SWG feels blah, I don't feel like i'm having any real effect on the mob when I shoot it.  It just stands there, takes the hit, and keeps doing its animation till its HPs are at 0.  There's really no stragety which my skills or lack of skills play into either.

    I think to make a skill based game work, the Dev's need to put more work into how the supporting systems work.

    One last thing that was in issue for me in SWG was how the Dev's defined powerful mobs.  Basically hitpoints make it all.  The lamest thing I've seen in SWG is how 10 people can stand around a mob like a Super Battle Droid and napalm it with everything they've got for 2 to 3 minutes and still loose.  That really takes away from the experience to me.  There's no real movement, it's just a circle around the mob till it drops or you drop.  I know I keep mentioning CoH, but I haven't really seen that there.  There's movement because there needs to be, the mobs will run away if they're loosing, and there are times where you need to play a little cat and mouse your self.  Massive hitpoints work for big mobs like Krayt Dragons, but not droids. 

    Anyway, that's my feedback on SWG.  I'd say give it 6 to 12 months.  The Dev's are slowly starting to get it, and the Space Expansion will definitely help matters.  From what I've read, I get the impression that the Dev's are hopeing to destract us w/ the SE so they can fix and add content to the older part of the game.  Let's hope that's the case, SWG could be an increadible game, but to make it incredible will still take a lot of work.

  • TackleboxTacklebox Member Posts: 6
    If you hate the grinding that bad, then yes, SWG will still be boooring.

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