What if a game had Destructible Player housing. You could make prelayed out and pre-zoned areas just like how real cities are designed. Thier could be walls around them and guards along with guard towers. The more buildings that are in a city the better the protection. What if you could raid a city made up of player housing and after taking over the city could loot the buildings? or burn them to the ground? just a idea
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brilliant, ive toyed with this idea before, im one of the people that believes that EVERY FACET of MMOs could be done much better.
And i know the argument will come up about how developers simply "CANNOT" do this for some reason or another, but a game that is well made can pull of virtually anything, thats the beauty of virtual worlds, there are no restrictions.
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I find it amazing that by 2020 first world countries will be competing to get immigrants.
http://guides.ign.com/guides/14059/index.html
That link is an overview of city building.
Also an old UO shard (private server) use to have player houses/castles with guards that could be trained individually like a separate skill system. Forgot the name of it. I think it was called Lost Felucca...I don't remember, too long ago
acutally i did read it but i guess im saying thier should be a mixture of npc buildings and player ownd buildings. Its hard for me to explain exactly give me a day to think about it and i will repost. I need to rethink this
I find it amazing that by 2020 first world countries will be competing to get immigrants.
I find it amazing that by 2020 first world countries will be competing to get immigrants.
You could see this happening a lot in games like Daoc.
During a certain time the population is normal and things go as planned. After hours
the "night crew" or whatever comes in, pillages the city(s) of the opposite alignment
or whatever. Then the "day crew" comes back, rebuilds, pillages the night crew.
Its a constant circle of just rebuilding - raiding, with a few golden hours when both
crews are on.
I use this kind of example because I would image that a game with raiding cities/stealing
has pvp and some sort of faction/alignment system.
Also, where one finds the ability to thieve from fellow players, one finds a game of almost
pure thieves....
Hot damn, I just gave that a little though. A MMO with a pure thief/rogue pbase with assassinations
and thieving could be pretty sweet.
My only issue with this is player owned housing is freaking expensive. I don't have time to play all the time so there are long periods of time that my investments will be undefended completely. I didn't play Shadowbane beyond the first month or so because I don't like the big guild mentality and that game requires it to have anything substantial. I pumped 20-30 platinum into my DAoC houses. That's a major investment of time to have some numbnut come along and just be able to destroy it at random when I was offline and not able to defend it.
I like the idea of destructible structures, but the current trend of hella-expensive player owned housing would completely push me away from the system. I play games to have fun. Losing a ton of money that I have to go back and farm for all over again is not fun. It's not something I would take part in, ever.
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You can still blow bases up in SWG
You'll also be able to call a bomber down on abandoned houses and blow em up in the next few months. Although, not really what the OP was looking for heh.
Well Eve already has destroyable "housing" although we have to build our own "houses" first.
House in Eve = POS (player owned station: comes in Small, Medium and Large) although you need a fair amount of firepower to take them down
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