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I can't explain why it was fun without writing an essay, so watch this video first and then if you still really want me to write an essay I will. This video just covers the PVP aspect of Pre-CU but everything in SWG was exciting, except for the un-expected "updates."
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"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
"Hurray, finally a game where I can fulfill my lifelong dream of taking emotionally dead women and finding the most financially viable means to exploit their bodies with the ultimate goal of making them Hugh Hefner's personal furniture."
Players had to choose the level of dependancy on others through their choice of skill points was one aspect I thought socially engineered players to intereact one and other. Thus creating a community whether one wanted to be created or not. I meet tons of players because of this and learned more about the game in the process... anyhow guess it was not for their "test group".
Also everyone had an opportunity to make $$$ - even if they were too lazy, stupid or stubborn to take advantage of it.
Personaly I enjoyed qatching PvP more than actually particpating in it. Getting DOT'ed by a CM tossing a poison bomb @ 85 yards got stale for me after a while.