Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

1.26 beta Readme

World War Two Online

=====================

Version 1.26.0.7 (04-10-07) Open Test



Infantry:



The animation system for WWIIOL has been upgraded and with that change come several new or improved animations. This animation upgrade is part of a larger animation upgrade that will see all animations reviewed and upgraded for better look and feel as well as more accurate functionality.



- Infantry predictor has been reworked to remove "round the corner" lag (works like old predictor)

- Sappers must remain immobile while placing a satchel charge

- Deployed weapons when standing now appear correctly in third person

- Deployed infantry can now use all combat emote (ctrl + 1-5)

- Deployed weapons now have their binocular view restricted to the deploy traverse

- Non-aimed dispersion has been dramatically increased

- Updated Granny animation system to latest version

- All rifles have had the aim view redone

- The K98K has a new stripper clip animation with sounds

- The K98K has been given the correct darker color

- British and French stripper clips and sounds are currently being reworked

- The Lebel now has a unique HUD icon

- The Lebel now has the correct 8mm round

- The French Lebel and Mas36 now have the correct number of rounds per clip

- The Thompson m1928 now appears as the correct model in third person

- The German Rifle Grenade animatinos have been redone

- Updated Bren animations

- The Luger has new animations and reload sounds

- Added new Webley reload animations (speed loader instead of individual rounds)

- Several animations audited for a variety of weapons



Vehicles:

Several audits have been done as a result of Liaison and Production Notes Discussion feedback. In addition to these audits several requested features have been added. You will also notice a distinct visual change to all the models in the game as a result of the work on the graphics



engine.



Tanks:

- French tank commanders now have episcopes (R-35, H-39, S-35, and Char B1)

- Tiger turret ammo has been moved to the correct hull location

- Tank main gun APHE and HE rounds have standardized fuse times of .02 seconds

- Fixed a bug where M10 APHE was not generating shrapnel

- M10 mg now uses correct .50 cal sound in 3rd person

- Fixed commander cupola view port magnification in Char to match S35

- Fixed A13 radio mast missing texture



Planes:

- Bomber landing gear on the DB7, Havoc, and He-111 will now pass damage on to other components when hit ("bullet sponge" bug)

- Corrected P-38 Military (continuous) engine RPM from 2700 to 2600

- Hurricane I speeds corrected

- Bf110C4B engines changed for the DB601N

- All planes have had interior and exterior shading audits

- Fixed a bug where gear/flap sounds would overlap when toggling gear quickly

- Added rounds of DeWilde animation to British .303 belting

- Planes have had the number of LoD (level of detail) reduced from 5 to 3

*This LoD reduction should help improve performance

* LOD1: 0m - 75m

* LOD2: 75m - 300m

* LOD3: 300m - 8000m



Ships:

- Ship board AA guns now elevate to 87 degrees

- Ship board 20mm has had its destruct time increased to give it more range

- British Fairmiles no longer set off EWS

- Fairmiles now have Vickers 3pdr deck gun

- Fairmile twin 20mm AA now rotates 360 degrees

- Fairmile 20mm is now all HE

- Fairmiles no longer capture infantry when going under a bridge

- Destroyer 37mm rate of fire increased to 80 rpm



Misc. Vehicles:

- Tracers no longer generate behind the fire point

- Ground based AA audited to have contact fuses

- Fixed a floating triangle on the Pak40 cockpit

- Fixed 17pdr ATG LOD issues at very long range



Terrain:

- Spring has returned, the weather has been redone

- Water reflections have been removed for performance reasons

- Bushes have had their billboard distance increased dramatically

- Reduced the density of bushes in open fields for improved visibility and performance

- Remaining old clutter objects replaced with new grass object

- Added several new builders statues

- Added several names to the memorial

- Fixed an Ai bug where Fairmiles would not be fired upon

- Fixed a bug where trees and foliage were offset from the correct origin

- Fixed missing forest centers near Beaurang

- Fixed A51 CPs causing a map crash when selected (Live Server/Release terrain)

- Fixed a collision based frame rate hit at coordinates 60.2.3N 6.30.5W

- Fixed several .report issues



Squad Recruiting:

We've added a new squad recruiting feature. Squads may set themselves to recruiting. For testing purposes all squads on the test server have been deleted. Please create squads and recruit players to test.



- Any player above the rank of recruiter may individually turn on accepting new recruits

- Players who are not in a squad may now be recruited automatically by a recruiter and join that recruiter on his mission

- The recruiter must be on an active mission to receive recruits

- Recruits are automatically added to the squad

- Recruits may leave the squad at any time

- Recruiters may remove the recruit at any time from the squad

- Recruits who have not been made members of the squad after seven days will be removed from the squad (functionality pending)

- If no recruiter has their flag on then your squad is not recruiting even if you have the squad recruiting flag turned on



Squad Tab:

- Added a squad recruitment message (slogan) to the squad info tab

- The slogan may be edited when editing the squad recruitment to on/off

- The slogan appears to recruits at the recruitment window

- The squad tab has been completely reformatted for quicker access to joining squads



Recruitment Window:

- Players not in a squad will be presented with the squad recruitment window after selecting a persona

- Players may turn off the option to be recruited on the squad tab



Recruitment Commands:

These commands replace or augment previous squad invite tools.



- "/recruit name" sends a squad invite to the player named

- "/invite name" is the same as "/recruit name"

- "/recruiting on" turns on your "I'm recruiting flag" allowing you to receive new recruits if you are of the "recruiter" rank in your squad

- The squad recruiting flag must also be turned on via the squad tab edit controls

- "/recruiting off" turns off your personal recruiting flag



NOTE: When this patch goes live any squad members who are recruits will need to be made members or they will be removed from the squad



Chat:

- Fixed ".own" to now report factory status

- Fixed squad mate notifications when coming online

- Fixed the audio alert on a .m message

- Added chat auto-complete

* Start a slash command like /h

* Tab cycles through all slash commands starting with /h

* Commands are cycled in alphabetical order

* Dot or slash commands work

* Currently only client side commands are supported

- Added chat history

* When the chat bar is open for input

* Up arrow cycles back in the list of recent chat entries

* Down arrow cycles forward in the list

* Cycling up or down does not wrap when you hit a boundary

* The current line is saved and used as the first line in history

* New lines are added if they are different from the last line



UI/HUD:

- Players with low rank can no longer click the create mission button and be taken to the mission create dialog

- Vehicle tool tips now show what rank is required to access them even when you don't have the rank to access them

- Mobile Spawn check box size increased

- Mobile Spawn check box entire line can now be clicked

- Fixed a bug where your reserved vehicle would show up when you transferred to a new brigade/branch/country using the map

- Fixed a double click speed error

- The population indicators on persona select now show green for good and yellow for overpopulated



Map:

- Improved map rendering performance

- Approve all waypoints working correctly

- Fixed Brigade moves not updating on map

- Fixed a right click on CP crash

- Fixed a bug where some brigades might not be able to be moved

- Fixed a bug where bridge objectives might not be able to be cleared

- Fixed map tiles not rendering on the Mac



Manuals:

- Added chat commands to all in game manuals



Settings:

- Removed water reflections options



Host:

- Improved inter-host peering

- Improved inter/host connection loss and recovery

- Improved cell host chat host connection

- Added new performance counters and tracking



Global:

Several new performance improvements have been made in this release. Object handling and memory management have been reworked to increase client performance and reduce stutters and memory usage.



- Added new memory management routines (PC) to reduce stutters when loading large amounts of vehicles and terrain (flying into battle)



- Fixed a bug where the game might render upside down

- Added shortcut to start menu for WWIIOL Wiki

- Fixed Training link in start menu

The larger text is my emphasis on the things that i will enjoy tremendously. 

Comments

  • decadredecadre Member Posts: 88

    That sapper thing might actually bring me back into the fold... Sappers are my #1 pet peeve

  • dutchmandutchman Member UncommonPosts: 61
    am thinking of returning to, the main thing i am a bit worried about is player base size. Are ther eenough players to make it fun agian. I played it for a long while but had a rl thing that cut down my playign time allot so i stopped (6 months ago).
  • GruntGrunt Member Posts: 7
    been away from this one for a long time as well....not sure how I feel bout giving it another run

    Coffee is good

  • Nerf09Nerf09 Member CommonPosts: 2,953
    Originally posted by decadre



    That sapper thing might actually bring me back into the fold... Sappers are my #1 pet peeve
    Airquake is my #1 pet peeve.  (sheer number of planes in proportion to everything else)
Sign In or Register to comment.