It seems to me that lately, all of the recent MMOs are being developed out of a standard template, basically making them cookiecutter versions of each other with different skins, and in some cases with the same skin... This is disturbing to me. So my question is, what will it take to break free from this mold that the MMO developers seem to be modeling their games after. What game will be the first SUCCESSFUL game to actually do this, if any? A few years back, there was a decent amount of diversity in MMOs, from what I recall, as far as genre and even basic game mechanics... but since then, games have flopped and new endeavors have been made to "out-do" one of the most successful MMOs to date. But I think perhaps the developers have gone about this all wrong... instead of trying to make a similar game to another, why don't they simply try something new and original... Something that hasn't been done yet, or perhaps something that has been done before (that ultimately failed) but improve where they did not.
/discuss
_________________________________
Currently without MMO
Anticipating: Aion - Tower of Eternity
Veteran: Star Wars Galaxies
Veteran: The Matrix Online
Comments
[/my2cents.]
_________________________________
Currently without MMO
Anticipating: Aion - Tower of Eternity
Veteran: Star Wars Galaxies
Veteran: The Matrix Online
Deja Vu, mate. I just wrote an editorial on this.
Ingenuity and Innovation lied dormant this batch of MMORPG's (WoW, LOTRO) but it seems to have been utilized for the next generation. Huxley is truly innovative, for its MMORPGFPS features, aswell as Warhammer Online, which seems to possess a unique take on PvP.
There seems to be a lot of orginal MMOs comming, offcourse I belive when I play it, but game like Fallen Earth, Darkfall and war seems ot orginal (One more then the other)
_________________________________
Currently without MMO
Anticipating: Aion - Tower of Eternity
Veteran: Star Wars Galaxies
Veteran: The Matrix Online
When you look at what is successful and the cost of development, it's no wonder.
Some of the best games were not so successful because they were more difficult to master.
Others because their innovations limited their success and made it only possible for several thousand or less to play at once.
But I think the biggest problem the gaming industry has to overcome is the long development times. You can't spend 6 years developing a game and expect it to be cutting edge when you finally release it.
They need to start thinking in terms of massively multi-developer and get the games out in 1 year instead of 6 or more.
Watch the latest episode of "The Guild" and other Pwnage videos from around the net--also post your own: http://PwnerTV.com
Casuals hate too much complexity in games. If it has too much of a learning curve, they will quit it quickly. If it is hard to master, they will quit it quickly. Casuals want easy and simple games that are fun. The market may change in the future, but right now it is filled with casual players with little time and patience and it just isn't worth breaking the mold.