Well I am writing my final paper on the topic of MMO's are they addictive. I thought I would get some open response whatever it maybe from my fellow gamers. Feel free to post whatever you wish, good, bad, or ugly.
Okay i can give some input on that. Sometimes when I get in the zone i hold my pee for so long because I cant leave my game. And sometimes I dont eat because I dont want to leave my game to make food because it would take too much time. thats all for now.
Well I am writing my final paper on the topic of MMO's are they addictive. I thought I would get some open response whatever it maybe from my fellow gamers. Feel free to post whatever you wish, good, bad, or ugly.
Only good MMOs have the slightest chance of being addictive to play. It depends on the personality of person in my opinion. If a person has nothing better to do at the moment, then they'll spend their time on games. Until they find something better to do with their life, the alternative - gaming (or MMOGing) - is what's going to constitute their entire life. Pleasure and happiness is addictive. Since most MMOs out there are total garbage in my opinion it's easy and more enjoyable not to play them. For example, I'd be more depressed in life if I played World of Warcraft.
"Put your foot where your mouth is." - Wisdom from my grandfather "Paper or plastic? ... because I'm afraid I'll have to suffocate you unless you put this bag on your head..." - Ethnitrek AC1: Wierding from Harvestgain
I would say the genre is addictive considering ever since I played my first MMO I can't even get into playing a single player game anymore no matter how hard I try.
In America I have bad teeth. If I lived in England my teeth would be perfect.
I'd definitely say that I was addicted to World of Warcraft...you know you were addicted to a game when you can quit...then look back and go "I wasn't even having fun..."
Your argument is like a two legged dog with an eating disorder...weak and unbalanced.
I think gaming in general has aspects to it that attract people that have naturally addictive personalities.
For instance...I can get absorbed by a stupid little flash game for hours and not even realize I'm doing it. MMORPGs capitalize on this same unconscious addictive behavior pattern but on a far larger scale.
I've spent all day long playing WoW or Shadowbane. But then I've also spent all day long playing Resident Evil 2.
The difference is that MMORPGs have subscription fees which makes it a slightly bigger deal.
I wrote a paper on the addictiveness on MMORPGS aswell. I connected MMORPGs to transadenalism and contrasted the two. Here are some exerpts from the paper -- I couldnt find my final copy. I know there are gramatical errors, spelling errors, and some problems with sentance fluency, im to lazy to fix them... when I already did a year ago:
A common trend anyone will notice with MMO players, is that they play games in long, extended sessions. Hunter Crowell thoroughly explains why World of Warcraft is so addicting in his online article How Addicting is World of Warcraft, "The key point about World of Warcraft is that it is not simply a game; it is an alternative world. It is a recreation of life, and it has built its reality in as much depth and detail as possible," (Crowell). People who play MMO's such as WoW, play to escape the stresses and problems of the real world; what is a better way to accomplish that goal than to play a game that is essentially endless?
Everyday new articles and forums are produced by people explaining how games have ruined their lives. Millions become obese, social lives are devastated, they eat unhealthfully, they require additional exercise, and they obtain negligible sleep, all to advance their character through a virtual world that doesn’t exist. It seems that everyone points fingers at the game developers. Games were created and designed for entertainment; no one forces individuals to play the game excessively but themselves. Where is the personal responsibility within all of these tribulations? People need to recognize obsessive addictions and make responsible decisions to fix them. Sony Online Entertainment's CEO recently posted on his blog a small article regarding player addictions titled Personal Responsibility ," When we as humans find something we like to do, we want to keep doing it. It really is that simple. It’s in our DNA. Are some people more prone then others to getting “hooked” on these kinds of games? I think it’s all the same in the end. We all have to make our own choices. It’s a game. It’s supposed to be fun and it is," (Smedly). Gamers need to learn various transcendentalist values to influence them to stay away from their online addictions. We must comprehend the impact that technology may have on our lives. The transcendentalist Ralph Waldo Emerson had a brilliant theory, "To be great is to be misunderstood," (225). Step out, take chances to rebound your life. Take personal responsibility and realize the looming problem before it becomes compulsive.
"Self-reliance is its aversion. It loves not realities and creators, but names and customs," (Emerson 225). It is the "American System" to be a conformist consumer. Humans have a extraordinary talent for conforming to a common inspiration. We all have at one point followed the norm when we knew it wasn't for the best. This is one of the numerous reasons that MMORPGs succeeded in becoming the most influential game of all time.... This imaginary location we can only see on a computer screen dwarfs real life countries. At what point do we as a civilization comprehend that these fantasy worlds are taking over the minds and souls of millions?
I agree with the above.. at first , when I was first introduced to MMORPGs they were so addictive .. I wouldn't eat, wouldn't sleep.. etc.etc. But now, I'm pretty happy with first person shooters .. I'd never want to play another MMORPG again...
I think that I probably play more than I should but I dont believe that I'm addicted. I also think that alot of people confuse addiction to gamming with simply playing to much, not to say that some people aren't addicted of course.
You can be addicted to pretty much everything in a psychological sense. You can be addicted to food, sex, working, etc. Why cant you be addicted to video games?
Longer Answer: All forms of entertainment cause the release of various chemicals into the brain, including endorphins. MMO's cause brain patterns that provide some of the greatest amount of said endorphins. It is quite possible, if not necessarily common, for users to acquire a mental dependance upon various forms of entertainment. Players addicted to MMOs experience withdrawal symptoms, much like in any kind of drug addiction.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee. Hemingway
Comments
hee ma brudda!
"Put your foot where your mouth is." - Wisdom from my grandfather
"Paper or plastic? ... because I'm afraid I'll have to suffocate you unless you put this bag on your head..." - Ethnitrek
AC1: Wierding from Harvestgain
In America I have bad teeth. If I lived in England my teeth would be perfect.
Your argument is like a two legged dog with an eating disorder...weak and unbalanced.
For instance...I can get absorbed by a stupid little flash game for hours and not even realize I'm doing it. MMORPGs capitalize on this same unconscious addictive behavior pattern but on a far larger scale.
I've spent all day long playing WoW or Shadowbane. But then I've also spent all day long playing Resident Evil 2.
The difference is that MMORPGs have subscription fees which makes it a slightly bigger deal.
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Life sucks, buy a helmet.
I wrote a paper on the addictiveness on MMORPGS aswell. I connected MMORPGs to transadenalism and contrasted the two. Here are some exerpts from the paper -- I couldnt find my final copy. I know there are gramatical errors, spelling errors, and some problems with sentance fluency, im to lazy to fix them... when I already did a year ago:
A common trend anyone will notice with MMO players, is that they play games in long, extended sessions. Hunter Crowell thoroughly explains why World of Warcraft is so addicting in his online article How Addicting is World of Warcraft, "The key point about World of Warcraft is that it is not simply a game; it is an alternative world. It is a recreation of life, and it has built its reality in as much depth and detail as possible," (Crowell). People who play MMO's such as WoW, play to escape the stresses and problems of the real world; what is a better way to accomplish that goal than to play a game that is essentially endless?
Everyday new articles and forums are produced by people explaining how games have ruined their lives. Millions become obese, social lives are devastated, they eat unhealthfully, they require additional exercise, and they obtain negligible sleep, all to advance their character through a virtual world that doesn’t exist. It seems that everyone points fingers at the game developers. Games were created and designed for entertainment; no one forces individuals to play the game excessively but themselves. Where is the personal responsibility within all of these tribulations? People need to recognize obsessive addictions and make responsible decisions to fix them. Sony Online Entertainment's CEO recently posted on his blog a small article regarding player addictions titled Personal Responsibility ," When we as humans find something we like to do, we want to keep doing it. It really is that simple. It’s in our DNA. Are some people more prone then others to getting “hooked” on these kinds of games? I think it’s all the same in the end. We all have to make our own choices. It’s a game. It’s supposed to be fun and it is," (Smedly). Gamers need to learn various transcendentalist values to influence them to stay away from their online addictions. We must comprehend the impact that technology may have on our lives. The transcendentalist Ralph Waldo Emerson had a brilliant theory, "To be great is to be misunderstood," (225). Step out, take chances to rebound your life. Take personal responsibility and realize the looming problem before it becomes compulsive.
"Self-reliance is its aversion. It loves not realities and creators, but names and customs," (Emerson 225). It is the "American System" to be a conformist consumer. Humans have a extraordinary talent for conforming to a common inspiration. We all have at one point followed the norm when we knew it wasn't for the best. This is one of the numerous reasons that MMORPGs succeeded in becoming the most influential game of all time.... This imaginary location we can only see on a computer screen dwarfs real life countries. At what point do we as a civilization comprehend that these fantasy worlds are taking over the minds and souls of millions?
Who cares, it's just a game… right?
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
You sound like a fellow ex-Vanguard player.
This is a sequence of characters intended to produce some profound mental effect, but it has failed.
Short answer: yes
Longer Answer: All forms of entertainment cause the release of various chemicals into the brain, including endorphins. MMO's cause brain patterns that provide some of the greatest amount of said endorphins. It is quite possible, if not necessarily common, for users to acquire a mental dependance upon various forms of entertainment. Players addicted to MMOs experience withdrawal symptoms, much like in any kind of drug addiction.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway