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Would you still play if engine wasn't realtime?

Real-time combat in an mmo,may be to hard to pull off.Dark messiah tried to with 32 players on low-ping servers and it was rough,most melee are useless vs strafing ranged toons.Personally Ide be happy with all the content/classes and a working regular mmo engine,just let us pick locations to swing at.I'm not sure who/what/why there out on a limb,over thier heads,trying to create an in-house engine that already exists in unreal 2.5/3.0.Imo the days of the dev making the game and engine are pretty much over and funcom really don't have the resources(staff of 150,game already delayed 1 year) to get very radical.
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Comments

  • premiereboripremierebori Member Posts: 249
    You know, that is a very good question. I tried to play Dark Messiah and you are correct, the multiplayer aspect is not very polished with real time combat. Personaly I don't see how they can do it, MMO servers are the laggiest. Real time combat is not going to be balanced because a person fith abetter connection will have a tremendous advantage.



    I am not a big fan of the franchise and I will probably not get the game, but if they can pull it off, it will be something.
  • AelfinnAelfinn Member Posts: 3,857
    Yes



    Real Time Combat may be the big selling point, but AoC has a hell of a lot going for it aside from that.

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • SupadaxSupadax Member UncommonPosts: 8

    Now im asuming realtime as in   i shoot an arrow and it flies through the air allowing for it to miss the target or to be intercepted by another object.. along with mage spells casting fire or what not...        if so ..    then Asherons call does that and very well .. ive always enjoyed pvp where i could dodge the other players arrows or spells.    made pvp more interesting then sit there and have your set of actions you perform with a mouse..          just my opinion though..        and if thats not what you mean by realtime..   my bad.

     

    DaX

  • AelfinnAelfinn Member Posts: 3,857
    Originally posted by Supadax


    Now im asuming realtime as in   i shoot an arrow and it flies through the air allowing for it to miss the target or to be intercepted by another object.. along with mage spells casting fire or what not...        if so ..    then Asherons call does that and very well .. ive always enjoyed pvp where i could dodge the other players arrows or spells.    made pvp more interesting then sit there and have your set of actions you perform with a mouse..          just my opinion though..        and if thats not what you mean by realtime..   my bad.
     
    DaX



    That is correct, all ranged attacks of any dort must be manually aimed. The only exception to this general rule is the fact that the server takes care of various details for you, such as automatically correcting for range/ wind factor to get the projectile to where you point. Arrows do not after all fly in a straight line.

    Niether do bullets of course, but their rate of depreciation is insignificant  for the most part.

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • LeodiousLeodious Member UncommonPosts: 773

    I really don't care how combat is done so long as it is done well. I love Half-Life (I know it's single player, but still), and I love it because the twitch FPS is done great. I love FF, because the turn-based stuff is done well.

    It's all in presentation. I think some of the best games are not real-time for combat. But then, some of the best have been in real-time.

    "There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit."

    — John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman

  • D|CED|CE Member Posts: 197
    I really hope AoC is nothing like Dark Messiah. There are way too many problems with DM's performance and I guess they do not specialize in multi-player games. Imho, Oblivion did the right thing - they said that they will not do multi-player mode, since they cannot make it as good as single-player mode.



    There are plenty of MMO games with realtime combat and I cannot imagine playing an MMO with it. It seems that it will be much like playing a chess game, i.e. too slow.
  • SickpupSickpup Member Posts: 382
    The company who made dark messiah multi-player was a different company than who made the single player version.its just so easy to kite and strafe in real time.If it gets laggy its a total lost cause.



    ok,due to popular demand ill start using word and pasting my posts.Not sure if word can help tangile rambling but we'll try.
  • WerppaWerppa Member Posts: 211

    Sickpup, I've always wanted to say this: Learn to type goddamnit, I had to read your posts like 5 times to understand what you're trying to say and even now I don't understand half of your text. Anyways, just by looking the topic's title, I would say that it doesn't really matter to me whether it is realtime or not. I'm used to the old-school mmo-gameplay and it's fine imo

    "I actually cook my meat with nothing but my burning hatred for vegetables"

  • bl1ndbl1nd Member Posts: 102

    NO...

    then it would be the same crap and not a next gen mmorpg...

    Btw there are games already with real time combat and they havent been that bad IE Neocron or Planetside..

    Or look at counter strike or battlefield with a ping of 150 u can still aim and hit almost anybody...

    they just gotta have a netcode like the one in counter strike the game compensates lag it better dont be something like Quake3

  • ChakulaChakula Member Posts: 12
    Yeah it should be decent even if the combat isn't all they say its going to be. You must realize they are trying to SELL a game and there will be a fair amount of hype. Just look at all the promises Blizzard made and didn't follow through on.
  • garbonzogarbonzo Member Posts: 260
    I would still try the game, if for nothing else because I think the visuals are amazing - and different from much of the high fantasy stuff out and coming out.  I'm seriously looking forward to real-time combat.  (For that matter, give me a huge plasma screen, surround sound, and make me stand with a Wii-type controller.)  However, the traditional-type of MMO "click the skill boxes and wait" type combat is still fun if it's fast and responsive enough.   Would they really try to change it, though?  I'm no programmer, but I can't imagine it would be easy to convert the combat to another system at this point.   
  • SickpupSickpup Member Posts: 382
    Planetside is a ranged combat  mmo,and bf2 runs on dedicated 64 player servers and is also ranged. Ranged combat isn't  the issue with real time.The issue is the melee classes have a very hard time vs a ranged player that knows how to kite and strafe any good.I play RO a ww2 combat sim.And its extremly rare to land a bayonet on another player unless you blindside them.
  • JarloJarlo Member Posts: 221

    The problem with most real time melee games is that strafe and running backward speeds are just stupid.  If they actually make them a bit more realistic with strafing and moving backwards then you won't be able to kite the axe wielding barbarian charging at you.

    There is no way I would play this if they nerfed the combat system.  I am so sick of the traditional combat model I could puke.  DDO is fun to fill the time and I play PS alot as well.. i just love fun games!

  • SickpupSickpup Member Posts: 382

    There must be some secret method they are plannig on using to support battles that could easily have over 200 players,with over 200 npc's involved.To top it off theres alot of melee classes that will suffer most from lag and low framrate.I just don't see a major battle in which the majority of players can maintain a minimum of 30 fps.Only thing I can think of is there gonna use some serious servers and not put all the burden on the clients.

    And as far as Conan having to be next ,generation It  would actually be skipping a generation.Since imo the previous game that is closest to AoC is shadowbane,and that was a bust.But who knows,the Finns beat the soviets in '39,and brought us Nokia.Hopefully they will pull it off.

  • xxNe0xxxxNe0xx Member Posts: 15

    The sieges are basically their flagship.

    I don't think they'd focus on that with their marketing if they weren't 100% sure that it is possible

  • VeseVese Member Posts: 6
    Yes I would play it, the combat system is not everything in the game, mostly I am waiting it for the PvP :)
  • SickpupSickpup Member Posts: 382
    Actually I read somewhere,that the combat engine isn't truely real time(No game is online).But rather some sort of hybrid based on a six sided hit system.Not sure why people swear its such a skill jump,running around spamming a 2h sword at someone.
  • AelfinnAelfinn Member Posts: 3,857
    Originally posted by Sickpup

    Actually I read somewhere,that the combat engine isn't truely real time(No game is online).But rather some sort of hybrid based on a six sided hit system.Not sure why people swear its such a skill jump,running around spamming a 2h sword at someone.
    Because (assuming issues related to twitch based PvP don't f*** this up) performing combos will be much more damaging and efficient than any kind of spamming crap going on. Someone that knows what he is doing in terms of the combat system should have a huge advantage over some random idiot hitting buttons and hoping he doesn't get hit.

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • WerppaWerppa Member Posts: 211
    I'm worried about the strafing and stuff though... There is always some lag and if some dude is strafing constantly and jumping etc. I'm afraid that he doesn't get hit at all

    "I actually cook my meat with nothing but my burning hatred for vegetables"

  • funkofunko Member Posts: 15

    Don't put too much hype on this game. From the first day I read about this game's combat system, I already question how it is going to work on a MMO.  I believe real time combat system could only work on LAN environment with less than 30 players in the same zone. Imagine how many players will be in a MMO and how the server can response to that many of player with REALTIME.  Also, please note that MMO is assumed to have players from everywhere around the world. Think of a 3xx ms connection, how can they land a melee on another player if he is moving ?

    but still, I really want they can do this, becoz it is really so bored on playing traditional online game like EQ and WOW. However, if they fail to make realtime combat, I won't even try this game. Not becoz it won't be a good game without a real time combat, but they SELL this game with this feature and finally failed to do this. I feel ashame for such developer/company and will not even pay them even $1 dollar.

  • KoolaiderKoolaider Member Posts: 450

    For me, there's a lot of qualities in this game that I've found in other MMOs that I really enjoy (City Crafting a la SWG). I'd much rather invest my time into a game like this instead of a game like Warhammer where it's pretty much based on recycled conquest. As far as the real-time combat, I think it's one of those instances where it's just wait and see.

  • checkthis500checkthis500 Member Posts: 1,236
    If they got rid of the real time combat I'd be more likely to play the game.  I just don't see how with the cutting edge graphics how they're going to give a quality play experience to everyone while keeping the combat real-time.



    To me it's one of the mistakes Funcom is making, and I see it back firing.  I just think the complaints about lag-kills will outnumber the praises for real-time hack and slash combat.

    ---------------------------------------------
    I live to fight, and fight to live.

  • KyleranKyleran Member LegendaryPosts: 44,060
    Originally posted by ray12k

    Originally posted by Sickpup

    Real-time combat in an mmo,may be to hard to pull off.Dark messiah tried to with 32 players on low-ping servers and it was rough,most melee are useless vs strafing ranged toons.Personally Ide be happy with all the content/classes and a working regular mmo engine,just let us pick locations to swing at.I'm not sure who/what/why there out on a limb,over thier heads,trying to create an in-house engine that already exists in unreal 2.5/3.0.Imo the days of the dev making the game and engine are pretty much over and funcom really don't have the resources(staff of 150,game already delayed 1 year) to get very radical.
    After seing the word toon in your post, I stopped reading. only quueers use the word toon. But..why did you bother to post at all....



    uninformed poster are better off being silent....



    Not sure I'm going to like this combat system.... taking a wait and see approach for now...

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • SickpupSickpup Member Posts: 382
    All posts on an un-released title are speculative in nature.I have tried ddo which has a real time swing,and they have there pings under 75 in the US.It can be done with enough investment.I'm not shure funcom is going to invest in reducing Euro/US pings  .So they will get routed via there standard method.Most likely putting them at 150-250ms ping.
  • bl1ndbl1nd Member Posts: 102
    Originally posted by Vese

    Yes I would play it, the combat system is not everything in the game, mostly I am waiting it for the PvP :)

    Does that even make any sense? ur waiting for pvp but u dont care for combat system?

    Combat system is everything ur going to do in the whole goddamn game unless ur some carebear crafter ;p

    No way ill play this without the fps style real time combat system is what makes the whole thing more inmmersive

    About the OP saying planetside is ranged, yeah it is ranged so are going to be Archers and Mages.... and about melee i have seen games implement melee perfectly knife works like a charm in counter strike... i have even seen mods implementing melee combat and it was okay...

    It is one of their main features lol if by now it isnt working they would already announced something the game is in beta....

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