For me its character development, if i have a character with great graphics great story line and great items it dont mean crap to me if he has the same sorry skills throughout the whole game.
Same for me, i like pvp in all forms but prefer pvp for territorial gains etc. I simply cant see myself playing a game for months trying to get the best of everything just so i can spend the rest of my day sitting somewhere showing off my stuff or doing recycled dungeons/raids for no reason at all. I need to know theres a reason im doing all of that, and pvp is that reason imo.
Can questions like this be posed with meaning? For example, if you were to identify what was most important in a rpg could you do it? I don't know, just a thought. I'll answer environments to the question regardless.
I have to go for character development. If i want pure PvP i play CS, not a MMO. And i dont mean doing damn "quests" and the level up shit. I mean real character development.
Agree'd Im hoping in WAR they will realize this is just as important as RVR. I think the ability to get trophies and have them displayed will help alot. I just hope they dont have the same sorry ass skills every other level just becoming more powerful.
As to specifics, I could say something like good combat, but that would mean 100 different things to a 100 different people. Kind of like what does it mean when my GF wants me to be more romantic. It gets very subjective and will differ between a lot of people.
I think there are more ways to screw up a game than there are to do it well.
definetly character development...I have never liked games that were high on graphics and had sucky controls or terrible upgrades for your character. for example, I still love the old Phantasy Star Blue Burst, and it's graphics aren't all that amazing
Other, an interactive living world that's about more then killing 10 wolves that only wander around slightly like they've been clubbed on the head. A living world.
I bet you'd be pissed though when you crapped yourself and the people in your group all laughed at you lol. I agree though a world that evolves around what happens with the player base and more AI in the mobs would be great.
I'd have to say that one relies heavily upon another. Most important is a strong, mature, and helpful community that prefers to play with each other, instead of beside each other. But a suck game with a great community, is not worth playing. The game mechanics, graphics, community, things to do(options).and character development are all really important and rely upon each other. A game is too linear when they hold your hand and direct you zone to zone with quests and only allows your character to train in an already predetermined set of skills. But without one or the other, the game is less linear and more fun. The point is that not one feature trumps them all, because I can came a game that perfected or came close to perfecting one of those features, but the rest of the game didn't keep up with it.
MMORPG's w/ Max level characters: DAoC, SWG, & WoW
Currently Playing: WAR Preferred Playstyle: Roleplay/adventurous, in a sandbox game.
Who cares if your playing the the bestest mmo ever if it looks bad. How can it be great if it looks bad? Its kike having a 1000 hp motor and racing suspension in a rusty pinto. Sure its got great power but...
Who cares if the game is boring! If it looks good at least you can enjoy the view. It's like having a one of a kind dream car that runs on batteries. AA 's. Sure it lacks power but it turns heads. And you never get a speeding ticket!
Combat is the most important like that last guy said, I hate games where your character is locked in and you hit a few skills every now and then like lineage 2. The game must be interactive, dodging arrows, aiming fireballs, stuff like that.
even if this is a small poll, i can see that the aspects that companies use to improve their games are
loot, quests, storyline
and that in this poll they are very low %
it seems not many people (if any by the time im writing this post) like the loot and expansions for mmog consists of main ly adding new loot...
again i know this is a low sample poll but it does reflect "some" reality.
(my choice was character development) it cant be linear like most games your a lvl 1 paladin you end lvl 99 paladin... your a paladin for life. in sandbox style games you can be full paladin or you can dabble in some rogue activities or some minor wizardry. or you can become a complete paladin wizzard or in an exagerated case, a paladin dark knight (which is awfull for roleplay.)
If you really absolutely though about it, music is probably the most important feature in any game, movie, anything.
Without music and sound effects, the game is extremely dull.
And hell, a good example that music is important, watch Napolean Dynamite. Concentrate on the music, you'll realize there isn't much. The whole movie is pretty boring except for the parts with music. It involentarily makes everything better.
I chose other, because 'all of the above' isn't there.
The more quality-orientated aspects (such as music and graphics) must be on par with the core systems of the game itself. If the visual quality is low, it will not attract many people. If the music makes your ears bleed (and there's no way to turn it off), same effect.
Character development is how people get immersed into a game. Although the reasoning behind Warcraft's success in this topic escapes me, since there is hardly any character development to be had (beyond levels), it is always good to give the player complete control over his or her avatar's progression and appearance. (Player interaction beyond text always helps to make the community more alive).
Heck, is there any reason an MMO cannot have all of those features and be fun at the same time? What's with this 'combat' vs. 'crafting' nonsense? Both are equally important because both play a role in the game itself and bring joy to those who prefer either of them. What good is an MMORPG with one system that is regarded as more superior than another?
Without some kind of decent 'crafting system' or some other relaxed part of the game, that leaves only the combat players to dominate, and the community is left to the dogs (a relaxed choice of play style for relaxed people invites them in; as to avoid something like Warcraft's infamous immaturity). Without some kind of engaging competition (like combat), there is no point in crafting (a world of carebears with nobody to keep their population in check... shame, really).
The game makes the community, not the other way around. If the choice of play style is limited to only one or two types, the community will reflect that. Roma Victor has a small community of builders and generally relaxed people because that's the environment it supports. Guild Wars has nothing but combat in a highly competitive PvP environment, and as a result, a lot of combat-competitive players enjoy it.
The best example of the quickest change in a community is SWG. From traditional RPG combat with a useful and immersive crafting system to an FPS with uber loot and a nearly useless crafted items. The change of the game is as obvious as the change of community.
What is the most important in an MMO? Everything; combat, crafting, music, graphics, etc. It's all important. I like a healthy and balanced community (Yin and Yang, as it were), so if I'm forced to make such a ridiculous choice between these different play styles, I would rather not even bother to play at all.
Comments
Can questions like this be posed with meaning? For example, if you were to identify what was most important in a rpg could you do it? I don't know, just a thought. I'll answer environments to the question regardless.
In America I have bad teeth. If I lived in England my teeth would be perfect.
I have to go for character development. If i want pure PvP i play CS, not a MMO.
And i dont mean doing damn "quests" and the level up shit. I mean real character development.
2. Graphics
3. Game play
I like pie !
Fun wasn't on the poll, so I took other.
As to specifics, I could say something like good combat, but that would mean 100 different things to a 100 different people. Kind of like what does it mean when my GF wants me to be more romantic. It gets very subjective and will differ between a lot of people.
I think there are more ways to screw up a game than there are to do it well.
Knowledge is Power!
I find it amazing that by 2020 first world countries will be competing to get immigrants.
Other,
an interactive living world that's about more then killing 10 wolves that only wander around slightly like they've been clubbed on the head.
A living world.
We are the bunny.
Resistance is futile.
''/\/\'''''/\/\''''''/\/\
( o.o) ( o.o) ( o.o)
(")("),,(")("),(")(")
MMORPG's w/ Max level characters: DAoC, SWG, & WoW
Currently Playing: WAR
Preferred Playstyle: Roleplay/adventurous, in a sandbox game.
Graphics!
Who cares if your playing the the bestest mmo ever if it looks bad. How can it be great if it looks bad? Its kike having a 1000 hp motor and racing suspension in a rusty pinto. Sure its got great power but...
Who cares if the game is boring! If it looks good at least you can enjoy the view. It's like having a one of a kind dream car that runs on batteries. AA 's. Sure it lacks power but it turns heads. And you never get a speeding ticket!
I'm joking.
Kinda.
why? couse fighting is the most important aspect of a mmoprg imo
since they are all mainly about killing mobs for lvls
I enjoy every little story i get but then again all progress is made here trough combat
so combat is the most important part of a game
if combat is boring the game sucks for me
Pi*1337/100 = 42
even if this is a small poll, i can see that the aspects that companies use to improve their games are
loot, quests, storyline
and that in this poll they are very low %
it seems not many people (if any by the time im writing this post) like the loot and expansions for mmog consists of main ly adding new loot...
again i know this is a low sample poll but it does reflect "some" reality.
(my choice was character development) it cant be linear like most games your a lvl 1 paladin you end lvl 99 paladin... your a paladin for life. in sandbox style games you can be full paladin or you can dabble in some rogue activities or some minor wizardry. or you can become a complete paladin wizzard or in an exagerated case, a paladin dark knight (which is awfull for roleplay.)
If you really absolutely though about it, music is probably the most important feature in any game, movie, anything.
Without music and sound effects, the game is extremely dull.
And hell, a good example that music is important, watch Napolean Dynamite. Concentrate on the music, you'll realize there isn't much. The whole movie is pretty boring except for the parts with music. It involentarily makes everything better.
I chose other, because 'all of the above' isn't there.
The more quality-orientated aspects (such as music and graphics) must be on par with the core systems of the game itself. If the visual quality is low, it will not attract many people. If the music makes your ears bleed (and there's no way to turn it off), same effect.
Character development is how people get immersed into a game. Although the reasoning behind Warcraft's success in this topic escapes me, since there is hardly any character development to be had (beyond levels), it is always good to give the player complete control over his or her avatar's progression and appearance. (Player interaction beyond text always helps to make the community more alive).
Heck, is there any reason an MMO cannot have all of those features and be fun at the same time? What's with this 'combat' vs. 'crafting' nonsense? Both are equally important because both play a role in the game itself and bring joy to those who prefer either of them. What good is an MMORPG with one system that is regarded as more superior than another?
Without some kind of decent 'crafting system' or some other relaxed part of the game, that leaves only the combat players to dominate, and the community is left to the dogs (a relaxed choice of play style for relaxed people invites them in; as to avoid something like Warcraft's infamous immaturity). Without some kind of engaging competition (like combat), there is no point in crafting (a world of carebears with nobody to keep their population in check... shame, really).
The game makes the community, not the other way around. If the choice of play style is limited to only one or two types, the community will reflect that. Roma Victor has a small community of builders and generally relaxed people because that's the environment it supports. Guild Wars has nothing but combat in a highly competitive PvP environment, and as a result, a lot of combat-competitive players enjoy it.
The best example of the quickest change in a community is SWG. From traditional RPG combat with a useful and immersive crafting system to an FPS with uber loot and a nearly useless crafted items. The change of the game is as obvious as the change of community.
What is the most important in an MMO? Everything; combat, crafting, music, graphics, etc. It's all important. I like a healthy and balanced community (Yin and Yang, as it were), so if I'm forced to make such a ridiculous choice between these different play styles, I would rather not even bother to play at all.