What is the purpose or benefit in any other game? A cloak, maybe?
There are kinship-only auctions, various individual and guild ranks, and the organisational ease for fellowing. I'm not sure what you really would expect- how, exactly, is it any different in LOTRO as opposed to EQ, EQ2, WoW, or anything else? If anything, the auction creates more of a value than in other games.
I see his point pretty clearly. In the old days where there was games that had player housing and player cities, there was a point to having a guild. A guild back then was like a smallish government. Now in games like WoW, EQ2, and LOTRO; guilds are just clubs. People join guilds in past games, because they needed to. They had to find people of like mindedness to help them advance. In LOTRO, the focus is on the story and not the community really. Sure they have some RPing tools thrown in there, but you don't need a guild to RP. People join guilds in Story/quest games because they want to, not because they have to or need to.
To answer you question OP, the only point to guilds in LOTRO is to gather like minded people into a quick and easy place to keep in touch with. With the destruction of sandbox games, that is the only point to join a guild anymore. If you join a guild of mature and trustworthy people, you don't have to worry about ninja looting or loot whoring. People in guilds like that enjoy grouping with each other and they usually help each other out with quests, gear, items, and etc.
MMORPG's w/ Max level characters: DAoC, SWG, & WoW
Currently Playing: WAR Preferred Playstyle: Roleplay/adventurous, in a sandbox game.
The storyline quests are (mostly) group-oriented and having a kinship creates much better opportunities for forming good grouping relationships. Relying on PUGs for all of this content is dicey.
Guilds....zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz. Not so much. Blah blah blah I was da uber in City of Doggies......blah blah blah...I made level 20 in 5 hours and I'm Boared...blah blah blah who wants to give me some stuff cause I'm too busy racking up points to make anything.....blah blah blah...blah blah blah where is the auction house.....blah blah blah...I need repair money, who has money.....zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
I just joined a kinship for the following reasons:
1. To group with players that I know for fellowship quests. Pick up groups are all fair and well, but knowing how the other people in the group play certainly adds to your chance of success when going up against the harder scenarios.
2. For friendly, familiar chat. Essential for my added enjoyment of the game.
3. For kinship events - Music gigs, RP sessions (I'm on a RP server), or any other fun games we can think up.
4. For crafting. While it's possible to be self-sufficient by rolling lots of toons with the required crafting interdependancies, it's a lot easier and better (IMO) to form trading bonds within a group of friends.
5. For raiding.
Being part of a kinship pretty much opens up the game more, even as it stands at release. As for what turbine will do with the Kinship ranking system, we will have to wait and see.
So far I can see no benefits at all in being in or starting a guild.
Oh, there are plenty of benefits.
The problem is that if you just want to make "some" guild where you spam invites and have 1000 members then sure, I can see where you might not see the use.
My guild is made up of very nice people who I've known either in real life or in another game. I use them for all the quests I need to do or to get help.
Because of this I am blessed that I can turn off OOC and never have to hear the insipid garbage that streams by daily.
Guilds in this game can be your lifeline to better content, better auction house prices and better play experience.
Go to the main forums and you keep reading all sorts of horror stories regarding pick up groups, rude players, etc. Get good players who you like and who have the same gaming style and you will really enjoy your experience.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
This is probably one of the best reasons in LotRO to be in a kinship. All tradeskills are dependant on other tradeskills. Say you are an armoursmith. Well you need about 12 boiled leathers to make a full suit of armour. Try buying it on AH and see how much you have to sell your armour for to make a profit. Now if you gather the hides and have a friend boil it for free or cheap, well then its just an easier profit. Also try rolling up extra toons to help you out and it doesn't go to well, I tried that. When your crafter gets to a certain tier he has to complete an approximate level 25 quest to continue on. So to have alt toons you would have to level them all to at least 20 or 25 to continue to help yourself.
But also its easy to find at least a duo out of a kinship to go out and adventure with.
Originally posted by killerwig
4. For crafting. While it's possible to be self-sufficient by rolling lots of toons with the required crafting interdependancies, it's a lot easier and better (IMO) to form trading bonds within a group of friends.
In America I have bad teeth. If I lived in England my teeth would be perfect.
What is the purpose or benefit in any other game? A cloak, maybe?
There are kinship-only auctions, various individual and guild ranks, and the organisational ease for fellowing. I'm not sure what you really would expect- how, exactly, is it any different in LOTRO as opposed to EQ, EQ2, WoW, or anything else? If anything, the auction creates more of a value than in other games.
I guess I don't see your point.
Some games have a real advantage to having or being in a guild. For example in EQ2:
1. A guild bank where you can put items for members use
2. If you are in a guild you can buy some special house items from vendors
3. There are some player houses and mounts that you need to belong to a guild to buy
In EQ1 you have a guild hall, which also has it's own "banker" for guild items, and a special portal guy where you can buy stones for ports a few zones. In DAOC guilds can earn points that apply a few stats to players.
So far I see none of that in LOTRO guilds. It appears to be just another chat channel or club.
When you start a guild, your guild is at rank 1. Over time your guild gains ranks. Each rank has an additional feature. the same kind of stuff you listed for those other games.
See you in the dream.. The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.
Patience, Player/Guild Housing and other nice things are not in the initial release, (but neither they in other games) and may be included at a later date. For now there's enough benefits to belong strictly from a social perspective....
Not everything has to have a tangible do or die benefit.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Patience, Player/Guild Housing and other nice things are not in the initial release, (but neither they in other games) and may be included at a later date. For now there's enough benefits to belong strictly from a social perspective....
Not everything has to have a tangible do or die benefit.
Yep. Personally, I don't view my friends in my guild as some sort of cold means to an end. What do me [sic] get if me join/form a guild?
They're friends for godsakes!
_____________________________ Currently Playing: LOTRO; DDO Played: AC2, AO, Auto Assault, CoX, DAoC, DDO, Earth&Beyond, EQ1, EQ2, EVE, Fallen Earth, Jumpgate, Roma Victor, Second Life, SWG, V:SoH, WoW, World War II Online.
Games I'm watching: Infinity: The Quest for Earth, Force of Arms.
When you start a guild, your guild is at rank 1. Over time your guild gains ranks. Each rank has an additional feature. the same kind of stuff you listed for those other games.
That is what I was wondering - there seems to be no information on the Turbine site, or it is well hidden.
What is the purpose or benefit in any other game? A cloak, maybe?
There are kinship-only auctions, various individual and guild ranks, and the organisational ease for fellowing. I'm not sure what you really would expect- how, exactly, is it any different in LOTRO as opposed to EQ, EQ2, WoW, or anything else? If anything, the auction creates more of a value than in other games.
I guess I don't see your point.
Some games have a real advantage to having or being in a guild. For example in EQ2:
1. A guild bank where you can put items for members use
2. If you are in a guild you can buy some special house items from vendors
3. There are some player houses and mounts that you need to belong to a guild to buy
In EQ1 you have a guild hall, which also has it's own "banker" for guild items, and a special portal guy where you can buy stones for ports a few zones. In DAOC guilds can earn points that apply a few stats to players.
So far I see none of that in LOTRO guilds. It appears to be just another chat channel or club.
Two of our points are moot. Why?.. because player/guild housing isn't implemented yet. The bare bones of this game has just been released, and even in EQ2 (i think you made a typo when you said EQ1) on release, there were not features like this. All that came after several updates, even though the building blocks were there initially.
If you look really closely, there are Kinship ranks in LOTRO. Right now, all that does is give Kinships the basic titles for their members. I'll bet my whole right arm (yes, the whole arm), that Turbine has plans for the kinship ranking system, and that it will be something akin to what you enjoy in EQ2. The building blocks are certainly there for future Kinship-releated goodies.
If you can't wait until then, and if these features are essential for your enjoyment of a game, then I suggest you play EQ2 or another game that has them instead. At least until they sort out the few teething problems of LOTRO and the lack of features that you feel are important for your enjoyment of the game. If you have a little patience and a little faith, then you might just see features like the ones you pointed out - and even possibly more.
After all, I'm confident enough to have wagered my whole right arm that Turbine will do a lot more with Kinships beyond the bare essentials.
So far I can see no benefits at all in being in or starting a guild.
You posted this at 5/02/07 man common get some sence...
Playing:World of Warcraft. Played:Lord of the Rings Online, Starwars Galaxies. Tried:Starwars the Old Republic, Everquest 2, Guild Wars, Vanguard, Age of Conan, Aion.
What is the purpose or benefit in any other game? A cloak, maybe?
There are kinship-only auctions, various individual and guild ranks, and the organisational ease for fellowing. I'm not sure what you really would expect- how, exactly, is it any different in LOTRO as opposed to EQ, EQ2, WoW, or anything else? If anything, the auction creates more of a value than in other games.
I guess I don't see your point.
Some games have a real advantage to having or being in a guild. For example in EQ2:
1. A guild bank where you can put items for members use
2. If you are in a guild you can buy some special house items from vendors
3. There are some player houses and mounts that you need to belong to a guild to buy
In EQ1 you have a guild hall, which also has it's own "banker" for guild items, and a special portal guy where you can buy stones for ports a few zones. In DAOC guilds can earn points that apply a few stats to players.
So far I see none of that in LOTRO guilds. It appears to be just another chat channel or club.
The Kinship system is pretty primitive right now. In issue 11 a lot of the features that you mention are being added (guild houses, guild banks). Right now, the only real mechanical benefit is being able to bid on kinship only auctions (as mentioned above). You have to be in a pretty damn big KS for that to be much of a benefit.
Of course, like any MMO, the primary benefit of joining a KS (or guild) is the potential to join a community of like minded gamers (i.e., casuals, crafters, hardcore raiders...whatever).
I don't want to write this, and you don't want to read it. But now it's too late for both of us.
When you start a guild, your guild is at rank 1. Over time your guild gains ranks. Each rank has an additional feature. the same kind of stuff you listed for those other games.
Comments
There are kinship-only auctions, various individual and guild ranks, and the organisational ease for fellowing. I'm not sure what you really would expect- how, exactly, is it any different in LOTRO as opposed to EQ, EQ2, WoW, or anything else? If anything, the auction creates more of a value than in other games.
I guess I don't see your point.
Bite me, Turbine.
I see his point pretty clearly. In the old days where there was games that had player housing and player cities, there was a point to having a guild. A guild back then was like a smallish government. Now in games like WoW, EQ2, and LOTRO; guilds are just clubs. People join guilds in past games, because they needed to. They had to find people of like mindedness to help them advance. In LOTRO, the focus is on the story and not the community really. Sure they have some RPing tools thrown in there, but you don't need a guild to RP. People join guilds in Story/quest games because they want to, not because they have to or need to.
To answer you question OP, the only point to guilds in LOTRO is to gather like minded people into a quick and easy place to keep in touch with. With the destruction of sandbox games, that is the only point to join a guild anymore. If you join a guild of mature and trustworthy people, you don't have to worry about ninja looting or loot whoring. People in guilds like that enjoy grouping with each other and they usually help each other out with quests, gear, items, and etc.
MMORPG's w/ Max level characters: DAoC, SWG, & WoW
Currently Playing: WAR
Preferred Playstyle: Roleplay/adventurous, in a sandbox game.
Fellowships are essential and fun.
Guilds....zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz. Not so much. Blah blah blah I was da uber in City of Doggies......blah blah blah...I made level 20 in 5 hours and I'm Boared...blah blah blah who wants to give me some stuff cause I'm too busy racking up points to make anything.....blah blah blah...blah blah blah where is the auction house.....blah blah blah...I need repair money, who has money.....zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
I just joined a kinship for the following reasons:
1. To group with players that I know for fellowship quests. Pick up groups are all fair and well, but knowing how the other people in the group play certainly adds to your chance of success when going up against the harder scenarios.
2. For friendly, familiar chat. Essential for my added enjoyment of the game.
3. For kinship events - Music gigs, RP sessions (I'm on a RP server), or any other fun games we can think up.
4. For crafting. While it's possible to be self-sufficient by rolling lots of toons with the required crafting interdependancies, it's a lot easier and better (IMO) to form trading bonds within a group of friends.
5. For raiding.
Being part of a kinship pretty much opens up the game more, even as it stands at release. As for what turbine will do with the Kinship ranking system, we will have to wait and see.
Oh, there are plenty of benefits.
The problem is that if you just want to make "some" guild where you spam invites and have 1000 members then sure, I can see where you might not see the use.
My guild is made up of very nice people who I've known either in real life or in another game. I use them for all the quests I need to do or to get help.
Because of this I am blessed that I can turn off OOC and never have to hear the insipid garbage that streams by daily.
Guilds in this game can be your lifeline to better content, better auction house prices and better play experience.
Go to the main forums and you keep reading all sorts of horror stories regarding pick up groups, rude players, etc. Get good players who you like and who have the same gaming style and you will really enjoy your experience.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
This is probably one of the best reasons in LotRO to be in a kinship. All tradeskills are dependant on other tradeskills. Say you are an armoursmith. Well you need about 12 boiled leathers to make a full suit of armour. Try buying it on AH and see how much you have to sell your armour for to make a profit. Now if you gather the hides and have a friend boil it for free or cheap, well then its just an easier profit. Also try rolling up extra toons to help you out and it doesn't go to well, I tried that. When your crafter gets to a certain tier he has to complete an approximate level 25 quest to continue on. So to have alt toons you would have to level them all to at least 20 or 25 to continue to help yourself.
But also its easy to find at least a duo out of a kinship to go out and adventure with.
In America I have bad teeth. If I lived in England my teeth would be perfect.
Its just an extra chatroom.
Some games have a real advantage to having or being in a guild. For example in EQ2:
1. A guild bank where you can put items for members use
2. If you are in a guild you can buy some special house items from vendors
3. There are some player houses and mounts that you need to belong to a guild to buy
In EQ1 you have a guild hall, which also has it's own "banker" for guild items, and a special portal guy where you can buy stones for ports a few zones. In DAOC guilds can earn points that apply a few stats to players.
So far I see none of that in LOTRO guilds. It appears to be just another chat channel or club.
See you in the dream..
The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.
Not everything has to have a tangible do or die benefit.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Yep. Personally, I don't view my friends in my guild as some sort of cold means to an end. What do me [sic] get if me join/form a guild?
They're friends for godsakes!
_____________________________
Currently Playing: LOTRO; DDO
Played: AC2, AO, Auto Assault, CoX, DAoC, DDO, Earth&Beyond, EQ1, EQ2, EVE, Fallen Earth, Jumpgate, Roma Victor, Second Life, SWG, V:SoH, WoW, World War II Online.
Games I'm watching: Infinity: The Quest for Earth, Force of Arms.
Find the Truth: http://www.factcheck.org/
Some games have a real advantage to having or being in a guild. For example in EQ2:
1. A guild bank where you can put items for members use
2. If you are in a guild you can buy some special house items from vendors
3. There are some player houses and mounts that you need to belong to a guild to buy
In EQ1 you have a guild hall, which also has it's own "banker" for guild items, and a special portal guy where you can buy stones for ports a few zones. In DAOC guilds can earn points that apply a few stats to players.
So far I see none of that in LOTRO guilds. It appears to be just another chat channel or club.
Two of our points are moot. Why?.. because player/guild housing isn't implemented yet. The bare bones of this game has just been released, and even in EQ2 (i think you made a typo when you said EQ1) on release, there were not features like this. All that came after several updates, even though the building blocks were there initially.
If you look really closely, there are Kinship ranks in LOTRO. Right now, all that does is give Kinships the basic titles for their members. I'll bet my whole right arm (yes, the whole arm), that Turbine has plans for the kinship ranking system, and that it will be something akin to what you enjoy in EQ2. The building blocks are certainly there for future Kinship-releated goodies.
If you can't wait until then, and if these features are essential for your enjoyment of a game, then I suggest you play EQ2 or another game that has them instead. At least until they sort out the few teething problems of LOTRO and the lack of features that you feel are important for your enjoyment of the game. If you have a little patience and a little faith, then you might just see features like the ones you pointed out - and even possibly more.
After all, I'm confident enough to have wagered my whole right arm that Turbine will do a lot more with Kinships beyond the bare essentials.
You posted this at 5/02/07 man common get some sence...
Playing: World of Warcraft.
Played: Lord of the Rings Online, Starwars Galaxies.
Tried: Starwars the Old Republic, Everquest 2, Guild Wars, Vanguard, Age of Conan, Aion.
Some games have a real advantage to having or being in a guild. For example in EQ2:
1. A guild bank where you can put items for members use
2. If you are in a guild you can buy some special house items from vendors
3. There are some player houses and mounts that you need to belong to a guild to buy
In EQ1 you have a guild hall, which also has it's own "banker" for guild items, and a special portal guy where you can buy stones for ports a few zones. In DAOC guilds can earn points that apply a few stats to players.
So far I see none of that in LOTRO guilds. It appears to be just another chat channel or club.
The Kinship system is pretty primitive right now. In issue 11 a lot of the features that you mention are being added (guild houses, guild banks). Right now, the only real mechanical benefit is being able to bid on kinship only auctions (as mentioned above). You have to be in a pretty damn big KS for that to be much of a benefit.Of course, like any MMO, the primary benefit of joining a KS (or guild) is the potential to join a community of like minded gamers (i.e., casuals, crafters, hardcore raiders...whatever).
I don't want to write this, and you don't want to read it. But now it's too late for both of us.
Kinda like EQ2