Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Class skills

kraidenkraiden Staff WriterMember UncommonPosts: 638

Morning sports fans.

Below are a list of some of the skills from the ork and Dwarven early client.  This is "gossip" not news so dont take this as "omg the guy from MMO said so"

They are redoing the OrkvsDorf batle anyway, but these are the skills the classes had so I am reposting them here! for our readers. Credits to "onlywar.com" for the OP. You can also find a list of morale abilities on warwikki (Ill prob post those next)

Black Orc



Abilities

========== Builders ==========

Arm Breaka

Action Points: 130

Range: 0-10 ft


BUILDER:

A melee attack which deals damage over 6 seconds and disarms your target, making them unable to use melee or ranged weapons. Only usable after you parry an attack.




Clobber

Action Points: 90

Range: 0-10 ft


BUILDER:

A basic melee attack.




Down Ya Go

Action Points: 60

Range: 0-10 ft


BUILDER:

A melee attack that knocks your target down for 2 seconds and makes them unable to defend themselves for 7 seconds. Only usable after you block an attack.




Shut Yer Face

Action Points: 60

Range: 0-10 ft


BUILDER:

A melee attack that will increase the cooldowns of all abilities that your target uses in the next 10 seconds by 1 second.




Frightenin' Roar

Action Points: 50

Range: 0-65 feet


BUILDER:

A shout that reduces your target's armor and defenses by 4% for 10 seconds. Stacks up to 5 times.




========== Finshers ==========

Trip 'Em Up

Action Points: 50

Range: 0-10 ft


FINISHER - REQUIRES 1 BUILDER

A melee attack deals damage to your taarget over 15 seconds and snares them, reducing their runspeed by 40%. Does higher damage with 2 Builders!






Right in Da Jibblies

Action Points: 130

Range: 0-10 ft


FINISHER - REQUIRES 2 BUILDERS

A melee attack that has a greatly increased chance to critically hit.




Savin' Me Hide

Action Points: 50

Range: 0-10 ft


FINISHER - REQUIRES 1 BUILDER:

A melee attack that increases your chance to block by 25% for 5 seconds. Does more damage with 2 Builders!




Tough Up, Lads!

Action Points: 130


FINISHER - REQUIRES 1 BUILDER:

Increases your group's Strength and Toughness for 30 seconds. Lasts longer with 2 Builders!




Da Big 'Un

Action Points: 130

Range: 0-30 feet?


FINISHER - REQUIRES 2 BUILDERS:

A melee attack that also damages up to 3 other enemies near your target.






========== Other ==========

Where You Goin'?

Action Points: 80


Roots up to 4 enemies within 30 feet of you, making them unable to move for 10 seconds.



Da Challenge

Action Points: 60

Range: 0-65 ft


A shout that taunts your target, making them hate you more and reducing the damage they deal to anyone else by 50% for 30 seconds.



Rock 'Ard

Action Points: 0


A defensive stance which increases your armor and your chances to block and parry attacks but drains 5 Action Points per second. Lasts until you turn it off or run out of Action Points.



Can't Stop da WAAAGH!

Action Points: 130


Removes all movement impairing effects from you.



Outta My Way!

Action Points: 130

Range: 0-10 ft


Knocks an ally away and causes them to detaunt all enemies around them, reducing the damage that the enemies deal to that ally by 50% for 10 seconds.







Bloody Murder

Morale: 20%

Range: 0-10 ft


FINISHER - REQUIRES 1 BUILDER:

A melee attack that halts your target's normal Morale gain for 5 seconds. Lasts longer with 2 Builders!




Quit Yer Squabblin'

Morale: 60%




Increases your group's Toughness for 30 seconds.

==== Morale Abilities ====

 

Comments

  • kraidenkraiden Staff WriterMember UncommonPosts: 638
    Shaman



    Abilities



    Brain Bursta

    Action Points: 100

    Range: 0-100 ft

    Builds Waaagh!

    Deals damage and reduces the target's Willpower for 6 seconds.



    Life Leaka

    Action Points: 100

    Range: 0-100 ft

    Builds Waaagh!

    Causes moderate damage to your target over 10 seconds.



    Gork's Barbs

    Action Points: 60

    Range: 0-100 ft

    Builds Waaagh!

    Your enemy is surrounded by Barbs for 10 seconds, causing damage each time they use a melee ability.



    You Got Nuthin'

    Action Points: 100

    Range: 0-100 ft

    Builds Waaagh!

    Your target deals 15% less damage for the next 15 seconds.



    'Ere We Go!

    Action Points: 100

    Each of your group members' next melee attacks will cause additional damage.



    Gork'll Fix It!

    Action Points: 100

    Range: 0-150 ft

    Spends Waaagh!

    Heals your target. Spends Waaagh! for more effectiveness.



    Gather Round

    Action Points:

    Range:

    Spends Waaagh!

    Heals everyone in your group. Spends Waaagh! to increase the effect.



    Gedup!

    Action Points: 50

    Range: 0-100 ft

    Spends Waaagh!

    Resurrect a dead player. Spends Waaagh! to heal them as well.



    Bigger, Better, An' Greener

    Action Points: 130

    Range: 0-150 ft

    Spends Waaagh!

    Greatly heals your target. Spends Waaagh! to reduce build time.



    Eeeek!

    Action Points: 130

    You and all enemies within 20 feet of you are knocked back 20 feet.



    Yer A Weaklin'

    Action Points: 50

    Range: 0-100 ft

    Builds Waaagh!

    Your target's Strength is greatly decreased for 10 seconds, and they cannot critically hit with melee attacks.



    I'll Take Dat

    Action Points: 100

    Range: 0-100 ft

    Builds Waaagh!

    Damages your target and heals you for a portion of the damage dealt.



    Morale Abilities



    Mork's Breath

    Morale: 20%

    Range: 0-100 ft

    Spends Waaagh!

    Your enemy is surrounded by a cloud for 10 seconds, which periodically heals any of your allies close to them. Spends Waaagh! to increase duration.



    'Eavy Load

    Morale: 40%

    Range: 0-100 ft

    Builds Waaagh!

    Burdens your enemy, increasing the Action Point cost of all of their abilities by 25% for 10 seconds.



    Gork's Breath

    Morale: 60%

    Range: 0-100 ft

    Builds Waaagh!

    Your enemy is surrounded by a cloud for 20 seconds, causing occasional damage to themselves and all other enemies within 30 feet of them. Any enemy damaged by this ability also becomes Rooted for 2 seconds, making them unable to move.



    Hotfoot

    Morale: 80%

    Range: 0-100 ft

    Builds Waaagh!

    For 30 seconds, target enemy and all enemies within 30 feet of them are Snared, reducing their movement by 60% and are surrounded by Barbs, causing damage if they do move. Builds Waaagh!



    Gork Sez Stop!

    Morale; 100%

    Range: 0-100 ft

    Builds Waaagh!

    Deals damage to your target over 3 seconds; if they move the timer will reset back to 3 seconds and the damage continues being dealt.
  • kraidenkraiden Staff WriterMember UncommonPosts: 638
    Choppa



    Abilities



    Auto-Attack

    Action Points: 0

    Toggled Auto-attack.



    Shatter Armor

    Action Points: 60

    Range: 0-10 ft

    Reduces your target's armor by 15% for 10 seconds. This effect will stack up to 5 times.



    Go For Da Soft Spot

    Action Points: 100

    Range: 0-10 ft

    A strong melee attack. Only usable from behind your target.



    Berserk

    Action Points: 0

    You enter a berserker rage for 15 seconds. Powerful Berserking abilities will become unlocked and when your rage wears off, you will get an Action Point and Morale boost for each Berserking ability that you used. All of your other abilities will cost 1 [text missing?]



    Stop Right Dere!

    Action Points: 100

    All enemies within 30 feet are stunned for 2 seconds.



    Choppa Hurl

    Action Points: 130

    Range: 0-65 ft

    A throwing attack that ignores 25% of your target's armor.



    Fightin' Frenzy

    Action Points: 60

    _____ Action Points you gain, you gain 20 Action Points a second for 30 seconds. ____



    Slasha

    Action Points: 90

    A basic melee attack.



    Morale Abilities



    Shredder

    Morale: 20%

    Range: 0-10 feet

    REQUIRES BERSERK



    Mean and Green

    Morale: 40%

    You gain Action Points each time you take damage for the next __ seconds.



    The Best Defense

    Morale 60%

    Range: 0-10 ft

    _________



    Da Most Choppies!

    Morale: 80%

    Your melee attacks deal 25% more damage for the next 30 seconds.



    Da Most Choppies!

    Morale: 100%

    Your melee attacks deal 25% more damage for the next 45 seconds.
  • kraidenkraiden Staff WriterMember UncommonPosts: 638
    Hammerer



    Abilities



    Pummel

    Action Points: 90

    Range: 0-10 ft

    A basic melee attack.



    Sundering Blow

    Action Points: 130

    Range: 0-10 ft

    A melee attack that knocks your target down for 3 seconds.



    Finish Him!

    Action Points: 90

    Range: 0-10 ft

    A melee attack that deals additional damage against any target that is knocked down.



    Kidney Strike

    Action Points: 100

    Range: 0-10 ft

    A melee attack that damages your target and reduces their Action Points over 10 seconds. Only usable from your target's sides or rear.



    Mouth Full O Hammer

    Action Points: 100

    Range: 0-10 ft

    A melee attack that Silences your target, making them unable to use magic for 5 seconds. Only usable from in front of your target.



    Spine Crusher

    Action Points: 90

    Range: 0-10 ft

    A melee attack that takes 5 seconds of Morale from your target. Only usable from behind your target.



    Impact Wave

    Action Points: 100

    Range: 0-10 ft

    A melee attack that damages your target and snares all other enemies in front of you, reducing their runspeed by 40% for 5 seconds.



    Breakthrough

    Action Points: 140

    A melee attack that hits all enemies in front of you. Each target that you hit has a 20% chance to be knocked down for 3 seconds.



    Morale Abilities



    Shatter Weapon

    Morale: 20%

    Range: 0-10 ft

    A Hammer attack that Disarms your enemy, disabling their weapons for 3 seconds.



    Whirlwind Attack

    Morale: 40%

    A melee attack that hits all enemies within 15 feet of you three times.



    Grungni's Hammerfall

    Morale: 60%

    Damages and knocks back all enemies within 10 feet of you.



    Untouchable

    Morale: 80%

    For the next 6 seconds, any enemy near you will be knocked back 45 feet.



    Untouchable

    Morale: 100%

    For the next 6 seconds, any enemy near you will be knocked back 55 feet.

  • kraidenkraiden Staff WriterMember UncommonPosts: 638
    Ironbreaker



    Abilities



    Taunt

    Action Points: 30?

    Range: 0-65 ft

    A shout that taunts your target, making them hate you more and reducing the damage they deal to everything else by 30%? for 30? seconds.



    Guarded Attack

    Action Points: 90?

    Range: 0-10 ft

    A melee attack that reduces the damage you take for 30 seconds. Thge effect increases with higher Grudge.



    Vengeful Strike

    Action Points: 130

    Range: 0-10 ft ??

    A melee attack that causes your target to bleed, dealing additional damage over 15 seconds. The bleeding will cause more damage when your Grudge increases. Only useable with at least 25 Grudge.



    Relentless Stride

    Action Points: 130

    Removes all movement impairing effects from you.



    Grudging Blow

    Action Points: 90

    Range: 0-10 ft

    A basic melee attack.



    Shield of Reprisal?

    Action Points: 60?

    Range: 0-10 ft ?

    A shield slam that damages your target and increases your Grudge by 10. Only usable after you block an attack.



    Shield Sweep

    Action Points: 140

    Range: 0-10 ft

    A melee attack that hits all enemies in front of you. You gain additional Grudge for each enemy you hit.



    Morale Abilities



    Your Time is Now

    Morale: 20%

    Range: 0-10 ft

    You hit your target with two melee attacks. If they are below 25% Hit Points, you will hit them a third time, dealing damage based on your Grudge.



    Grudgeborn Fury

    Morale: 40%

    Range: 0-65 ft

    Your target is surrounded by barbs, damaging them each time they use a melee ability for the next 10 seconds. The damage is increased when your Grudge builds up.



    Curse You All

    Morale: 60%

    Adds 40 Grudges to you.



    Curse of Vengeance

    Morale: 80%

    Damages all enemies within 65 feet over several seconds. The effect will last longer and deal more damage when your Grudge builds up.



    Curse You All

    Morale: 100%

    Adds 80 Grudges to you.

  • kraidenkraiden Staff WriterMember UncommonPosts: 638
    Runepriest



    Abilities



    Rune of Striking

    Action Points: 90

    Range: 0-100 ft

    Damages your target.



    Rune of Cleansing

    Action Points: 40

    Range: 0-150 ft

    Removes one negative effect from your target.



    Rune of Binding

    Action Points: 60

    Range: 0-100 ft

    Roots your target, making them unable to move for 7 seconds. Any damage done may break the effect.



    Rune of Mending

    Action Points: 100

    Range: 0-150 ft

    Heals your target.



    Oath Rune of Healing

    Action Points: 80

    Range: 0-100 ft

    Heals your target every 5 seconds, and all heals on that target will be 20% more effective. The bearer of the rune can break it, instantly healing them but ending the effect.



    Rune of Regeneration

    Action Points: 90

    Range: 0-150 ft

    Heals your target over 10 seconds.



    Oath Rune of Fury

    Action Points: 80

    Range: 0-100 ft

    All of the target's offensive abilities have a 10% chance to cause additional damage. The bearer of the rune can break it, instantly dealing damage to all enemies within 30 feet, but ending the effect.



    Morale Abilities



    Healing Burst

    Morale: 20%

    Heals all allies within 30 feet for a large amount.



    Dazzling Burst

    Morale: 40%

    All enemies within 30 feet have all of their stats reduced for 15 seconds.



    Rune of Smiting

    Morale: 60%

    Range: 0-100 ft

    Deals heavy damage to your target.



    Thundering Burst

    Morale: 80%

    Damages all enemies within 45 feet of you.



    Sapping Burst

    Morale: 100%

    Damages all enemies within 30 feet and slightly heals you.



  • kraidenkraiden Staff WriterMember UncommonPosts: 638

    Engineer



    Abilities



    Spanner Swipe

    Action Points: 90

    Range: 0-10 ft

    A basic melee attack.



    Gun Blast

    Action Points: 90

    Range: 10-100 ft

    A basic gun attack.



    Snipe

    Action Points: 140

    Range: 10-100 ft

    A powerful gun attack which can not be dodged or blocked.



    Focused Fire

    Action Points: 80

    Range: 10-100 ft

    Shoots your target repeatedly for up to 3 seconds as long as you continue to focus on them.

    Rust Grenade

    Action Points: 60

    Range: 0-65 ft

    A grenade attack which reduces your target's armor and resistance by 25% for 10 seconds.



    Shrapnel Grenade

    Action Points: 60

    Range: 0-65 ft

    A grenade that you launch at the ground, scattering shrapnel 30 feet around the spot you select for 15 seconds. Any enemies who enter the area will take damage and become snared, reducing their runspeed by 60% while they remain within the area.



    Oil Grenade

    Action Points: 80

    Range: 0-65 ft

    A grenade that you throw at the ground, covering it with oil for 15 seconds. Any enemies in the area have a chance to fall down and will also be covered in oil causing additional damage to them if they are struck by an Elemental attack.



    Land Mine

    Action Points: 130

    Place a bomb trap which will explode when an enemy comes near it, damaging all enemies within 30 feet and knocking them down for 1 second. You may only have 1 bomb active at a time.



    Friction Burn

    Action Points: 130

    Range: 0-10 ft

    An Elemental melee attack that has a 33% chance to stun your enemy for 5 seconds.



    Portable Keg

    Action Points: 60

    Creates a keg of ale for 3 minutes. You and your allies may tap a Mug of Stout from the keg which will increase Ballistic Skill for an hour when quaffed.



    Crippling Bomb

    Action Points: 130

    Places a bomb trap which will explode when an enemy comes near it, rooting all enemies within 30 feet for 7 seconds. Any damage may break the effect sooner. You may only have 1 bomb active at a time.



    Mortar Attack

    Action Points: 100

    Range: 10-100 ft

    A gun attack which damages all enemies within 30 feet of your target.



    Incendiary Shot

    Action Points: 100

    Range: 10-100 ft

    A gun attack which deals Elemental damage over 10 seconds.



    Noxious Bomb

    Action Points: 150

    Place a bomb trap which will explode when an enemy comes near, creating a cloud of toxic fumes for 20 seconds which will damage any enemies within 30 feet. You may only have 1 bomb active at a time.



    Flash Grenade

    Action Points: 50

    Range: 0-65 ft

    A grenade attack that explodes with a startling flash that disorients your target and all enemies within 30 feet of them for 5 seconds, increasing the buildup times for their abilities by an additional 1 second.



    Nitroglycerin Grenade

    Action Points: 90

    Range: 0-65 ft

    A grenade attack which covers your target with explosives for 10 seconds. Any time they are hit by a melee or ranged attack, there is a 25% chance that all enemies within 20 feet of them will take damage.



    Morale Abilities



    Bite the Bullet

    Morale: 20%

    Heals you for a moderate amount.



    Toss Bandolier

    Morale: 40%

    Range: 0-65 ft

    Throws three Grenade attacks at your target.



    Firebomb Grenade

    Morale: 60%

    Range: 0-65 ft

    Deals heavy damage to your target and all other enemies within 15 feet of them.



    Napalm Grenade

    Morale: 80%

    Range: 0-65 feet

    Your target and all other enemies within 30 feet of them are set on fire, causing high damage over 10 seconds. While on fire, they will also cause their own allies to burn if they approach them too closely, causing moderate damage over 5 seconds to them.



    Call in Artillery

    Morale: 100%

    Range: 35-150 ft

    Deals heavy damage to your target and all other enemies within 40 feet of them, and ignores their armor.

    Magus               



    Abilities



    Fling Red Fire

    Action Points: 100

    Range: 0-100 ft

    Description: Deals moderate damage



    Clinging Chaos

    Action Points: 90

    Range: 0-100 ft

    Description: Snares target, reducing run speed by 20% for 6s



    Dissolving Blast

    Action Points: 130

    Range: 0-100 ft

    Description: Damages target over 10s, reduces their stats slightly



    Invoke Orange Fire

    Action Points: 90

    Description: Your toughness/armour are increases by 20% for 12 seconds



    Befuddling Green Fire

    Action Points: 130

    Range: 0-100 ft

    Description: Damages target and Disoreients them for 6s, increasing buildup times on abilities by 1 second



    Exhaustive Power

    Action Points: 100

    Description: For the next 9s you do 15% more damage, for the next (x) seconds afterwards deal 10% less



    Aegis of Yellow Flame

    Action Points: 130

    Description: For the next 6s magical attacks against you do 'almost no' damage but instead restore some AP/HP



    Ascendance

    Action Points: 130

    Description: Become virtually immune to melee damage for 8s



    Surging Blue Fire

    Action Points: 140

    Range: 0-100 ft

    Description: Damages your target and has a chance to hit 3 other targets near them



    Devastating Indigo Fire

    Action Points: 140

    Range: 0-100 ft

    Description: Damages your target and all other enemies within 20 feet of them



    Warping Blast

    Action Points: 130

    Range: 0-100 ft

    Description: Damages your target and disarms them, making them unable to use weapons for 3s



    Despairing Black Fire

    Action Points: 90

    Range: 0-100 ft

    Description: Ground Targeted AoE, damages all enemies within 50 feet of the spot you select



    Morale



    Violent Fire of Tzeentch

    Range: 0-100 ft

    Description: Target begins to burn, suffering high damage and reducing their resists by 60% for 9s



    Power Vortex

    Description: Damages all enemies within (x) feet of ou, and slighly restores your AP based on damage dealt



    Tenacious Tendrils of Force

    Range: 0-100 ft

    Description: Target takes damage over (x) seconds, and is rooted, making them unable to move



    Tzeentch's Spark

    Range: 0-100 ft

    Description: Shoots a bolt of lightning, damaging all enemies within 30ft of the target



    Force Lance

    Range: 0-60 ft

    Description: Burst of power that damages enemies in a straight line in front of you.



    Roiling Winds

    Range: 0-100 ft

    Description: Cloud surrounds the target for 9s, damaging all enemies within 25ft of them periodically



    Plundering Power

    Range: 0-100 ft

    Description: Removed up to 2 beneficial effects from your enemy, and heals you for each one



    Corrosive Grey Fire

    Range: 0-100 ft

    Description: Target begins to burn, suffering high damage over (x) seconds



    Conduit of Chaos

    Range: 0-100 ft

    Description: AP costs of your abilities are reduced by 20% for 12s



    Maelstrom

    Range: 0-20 ft

    Description: Damages all enemies within 20 feet of you, but momentarily stuns you



    Tactics



    Elusiveness

    Tactic Slots: 4

    Description: All snare effects are 20% less effective against you



    Fury of Chaos

    Tactic Slots: 2

    Description: When hit in melee, there is a 25% chance that some damage will be dealt to  your attacker



    Erratic Movement

    Tactic Slots: 3

    Description: Chance to evade increased by 10%



    Reckless Abandon

    Tactic Slots: ?

    Description: Whenever you kill a target, your next damage spell within 20s will do 15% more damage



    Overextension

    Tactic Slots: 3

    Description: Increase spell range by 15%, but increase AP costs 15% as well



    Distortion of Reality

    Tactic Slots: 3

    Description: Your damaging spells detaunt your target, reducing damage they deal to you by 10% for 6s and reducing hate



    Assimilation of Energy

    Tactic Slots: 3

    Description: Any time you suffer magical damage, you regain 10% of the damage as AP



    Changer of Ways

    Tactic Slots: 3

    Description: Green Fire will also Daze your target, reducing their stats by 5% for 6s



    Conduit of Madness

    Tactic Slots: 3

    Description: Int and Tough are greatly increased, but willpower is slightly decreased



    Protection Of Tzeentch

    Tactic Slots: 3

    Description: Orange Fire will also increase all of your resists by 20%



    Spreading Flames

    Tactic Slots: 3

    Description: Red Fire will deal an additional 50% of it's damage to all enemies within 15ft of your target



    Tide of Chaos

    Tactic Slots: 3

    Description: Your group's strength is greatly increased, but your willpower is slightly decreased



    Unbearable Abhorrence

    Tactic Slots: 4

    Description: When hit in melee, there is a 5% chance that the attacker will lose 5 seconds worth of morale



    Burst of Force

    Tactic Slots: 4

    Description: Red fire gains a 10% chance to cause a setback, increasing casting time by an additional 1s





                   

    Bright Wizard



    Abilities

                   

    Flames of Rhuin

    Action Points: 60

    Range: 0-100 ft

    Description: For the next 18s, your target's melee attacks will cause additional elemental damage



    Flame Breath

    Action Points: 140

    Description: Cone of fire that deals damage to all enemies in front of you



    Flame Shield

    Action Points: 60

    Range: 0-100 ft

    Description: Any time your target is hit in melee within 20s, damage will be dealt back to the attacker



    Fireball

    Action Points: 130

    Range: 0-100 ft

    Description: Deals damage to your target and all enemies within 30 feet of them



    Inflammability

    Action Points: 80

    Range: 0-100 ft

    Description: Your target's Elemental and Lumina resists are reduced by 30% for 12s



    Distracting Burst

    Action Points: 90

    Range: 0-100 ft

    Description: Deals low damage to the target and inflicts a setback, adding 2 seconds to any spells they are currently casting



    Rain of Fire

    Action Points: 140

    Range: 0-100 ft

    Description: Meteors strike the ground doing damage to all enemies within (x) feet of that spot



    Slow Burn

    Action Points: 100

    Range: 0-100 ft

    Description: Target and all enemies withing 15 feet regain action points 25% slower for 6 seconds



    Burnout

    Description: Restores 90AP but does damage to you which you cannot prevent



    Morale



    Wildfire

    Range: 0-100 ft

    Description: Target and all enemies within 40 feet suffer high damage over 9 seconds



    Conflagration of Doom

    Range: 0-100 ft

    Description: Pillar of flame ignites the target, burns the spot for 8 seconds afterwards dealing damage to anyone who is within 10 feet



    Fever

    Range: 0-100 ft

    Description: All heals on your target are reduced by 20% for the next 8 seconds



    The Burning Head

    Range: 0-100 ft

    Description: A ghostly flaming skull streaks overhead, damaging all enemies in front of you



    Shielding Blaze

    Description: All magic damage against you is reduced by 50% for the next 6 seconds



    Firestorm

    Range: 0-100 ft

    Description: The ground you are standing on bursts into flame, damaging all enemies in that area over 8 seconds



    Lava Field

    Range: 0-100 ft

    Description: Target and all other enemies within 30ft become snared by 30% for 6 seconds



    Melt Armor

    Range: 0-100 ft

    Description: Damages your target over 10s and reduces their armour by 30%



    Flaming Disaster

    Range: 0-100 ft

    Description: Target and all other enemies within 30ft become dazed, reducing all their abilities by 10% for 6s



    Purifying Flames

    Description: Removes one negative effect from you, and heals you when successful



    Tactics



    Key of Tinder

    Tactic Slots: 3

    Description: Cooldown on detonate is reduced by 4 seconds



    Key of Spark

    Tactic Slots: 3

    Description: Any time you are hit in melee, 30% chance damage will be dealt back to the attacker



    Tempered Acumen

    Tactic Slots: 3

    Description: Your int is increased and your toughness is slightly decreased



    Volatile Flames

    Tactic Slots: ?

    Description: Chance to crit with magic is increased by 35%



    Persistent Flames

    Tactic Slots: ?

    Description: All damaging spells have a 20% chance to cause a burn, additional damage over 6 seconds



    Shield of the Tangible

    Description: Increase group's elemental resistance by 15%



    Key of Embers

    Tactic Slots: ?

    Description: When below 20% hp, all cooldowns are reduced by 50%



    Key of Smoke

    Tactic Slots: 3

    Description: Any time you crit with magic, you regain 50 AP



    Key of Flame

    Tactic Slots: 3

    Description: Any damage spell with a radius has radius increased by 10%



    Smoldering Pain

    Tactic Slots: 3

    Description: Damage caused by burn effects increased by 20%



    Uncontrolled Flames

    Tactic Slots: 3

    Description: All damage spells have a 10% chance to cause addtional damage to another enemy within 20ft of the target



    Explosive Energy

    Tactic Slots: 3

    Description: All magic damage you deal is increased 5%, but AP costs for all abilities are 10% higher



    Key of Fire

    Tactic Slots: 3

    Description: Rain of Fire/Ignite deal 10% more damage, Fiery Blast and Fireball deal 10% less





    Zealot



    Abilities

                   

    Mirror of Madness

    Action Points: 100

    Range: 0-100 ft

    Description: Damages the target



    Tzeentch's Restoration

    Action Points: 100

    Description: Heals your entire group



    Ritual of Exhaustion

    Action Points: 100

    Description: Dark ritual that causes harbinger bearer to regain AP 20% slower, but groupmates within 60ft 10% faster



    Demon Spittle

    Action Points: 130

    Range: 0-100 ft

    Description: Damages your target over 10s



    Elixer of Dark Cleansing

    Action Points: 100

    Range: 0-100 ft

    Description: Removed 1 harmful effect from an ally



    Ritual of Fragility

    Action Points: 100

    Range: 0-100 ft

    Description: Dark ritual that reduces armour of harbinger bearer, increasing the armour of groupmates within 60ft



    Golden Eye of Tzeentch

    Action Points: 140

    Description: Your chance to disrupt hostile magic is increased by 75% for 10 seconds



    Ritual of Lethargy

    Action Points: 100

    Range: 0-100 ft

    Description: Ritual that increases cooldowns of harbinger bearer, reducing cooldowns of groupmates within 60ft



    Dark Medicine

    Action Points: 100

    Range: 0-125 ft

    Description: Heals the target



    Tzeentch Shall Remake You

    Action Points: 50

    Range: 0-10 ft

    Description: Resurrects the target



    Ritual of Exsangination

    Action Points: 100

    Description: Dark ritual which deals damage to the harbinger bearer, and heals an groupmates within 60 feet for a portion of the damage



    Tzeentch's Cordial

    Action Points: 130

    Range: 0-125 ft

    Description: Heals target, then heals them over time for 10s



    Morale



    Dark per___?

    Range: 0-100 ft

    Description: Damages your target and all enemies within 35ft over 10s



    Eye of Sheerian

    Description: Heals your entire group over (x) seconds



    Reckoning of Tzeentch

    Description: Resurrects up to 2 dead allies within 40 feet of you, but only with 1hp



    Reversal of Fate

    Description: Deals slight damage to all enemies within 25 feet, slightling healing all allies in the area



    Tzeentch's Plan

    Range: 0-100 ft

    Description: Target and all enemies within 25ft of them regain AP 20% slower for 15s



    Coils of Tzeentch

    Range: 0-100 ft

    Description: Snares your target by 20% for 6s



    Phylactery Eye of Tzeentch

    Description: Deals damage to the harbinger bearer, and heals you for a portion of the damage dealt



    Tzeentch's Talon

    Range: 0-100 ft

    Description: Target's armour and resists are reduced by 35% for 6s



    Cower Before Tzeentch!

    Range: 0-100 ft

    Description: Target is detaunted, hating you less and reducing damage they deal to you by 30% for 9s



    Quelling Mists

    Range: 0-100 ft

    Description: Deals damage to your target



    Tactics



    Insight of the Schemer

    Tactic Slots: 2

    Description: Increases your Intelligence



    Gift of the Daemonic Prince

    Tactic Slots: ?

    Description: Damage caused by your ____ Of Daemonic Fury is increased 20%



    Touched by Tzeentch

    Tactic Slots: ?

    Description: Your melee attacks have a chance to cause additional corporeal damage



    Chaos Bearer

    Tactic Slots: ?

    Description: You regain AP faster for each mark of chaos that you bear



    Warping the spirit

    Tactic Slots: ?

    Description: You are healed when your harbinger dies



    Masterful Recreation

    Tactic Slots: ?

    Description: Tzeentch Shall Remake You will also heal the target resurrected



    Overwhelming Despair

    Tactic Slots: ?

    Description: The Daze effectiveness of your harbinger is increased by 5%



    Swift Changes

    Tactic Slots: ?

    Description: Your group's intuition is increased



    Violent Deformation

    Tactic Slots: ?

    Description: Damage caused by Tumultuous Warping is increased by 20%



    Tzeentch's Wrath

    Tactic Slots: 3

    Description: Any time you are hit in melee, there is a 25% chance your attacker's Strength and Toughness will be reduced for 12 seconds



    Brittle Vitality

    Tactic Slots: 3

    Description: Ritual of Exsangination deals 10% more damage, but ritual of fragility drains 15% less armour



    Relentless Concentration

    Tactic Slots: 3

    Description: Dark ritual durations are increased by 25%



    The Hand of Destiny

    Tactic Slots: ?

    Description: When harbinger bearer dies, your group is healed. Cannot occure more than once every 20 seconds



    Hastened Instability

    Tactic Slots: ?

    Description: The cooldowns on abilities granted by your marks of chaos are reduced by 15% but cost more AP





                   

    Warrior Priest



    Abilities

                   

    Judgement

    Action Points: 100

    Range: 0-10 ft

    Description: Melee attack, dazes your target, reducing their stats by 5% for 4s, builds righteous fury



    Wave of Righteousness

    Action Points: 100

    Range: 0-10 ft

    Description: Melee attack that heals all allies within 25ft of the target, spends righteous fury



    Divine Light

    Action Points: 130

    Description: Heals your entire group, spends righteous fury



    Prayer of Absolution

    Action Points: 90

    Range: 0-100 ft

    Description: Removes 1 damaging attack from an ally



    Blast of Faith

    Action Points: 130

    Description: Melee attack damages enemies in front of you, up to (x) feet away, spends righteous fury



    Righteous Blow

    Action Points: 100

    Description: A powerful melee attack, spends righteous fury



    Armor of Faith

    Action Points: 80

    Range: 0-100 ft

    Description: Increases the target's armour by 20% for 12s



    Prayer of Lasting Devotion

    Action Points: 130

    Range: 0-150 ft

    Description: Target is healed over 9 seconds, spends righteous fury



    Rending Strike

    Action Points: 80

    Range: 0-10 ft

    Description: Melee effect that shatters one beneficial effect on you target, causing additional damage, spends righteous fury



    Scorn of Sigmar

    Action Points: 90

    Range: 0-10 ft

    Description: Melee attack that causes additional damage over 9s



    Prayer of Burning Faith

    Action Points: 130

    Range: 0-100 ft

    Description: Deals low damage to your target and all enemies within 30ft, deals additional damage to any daemonic or undead, spends righteous fury



    Touch of the Divine

    Action Points: 140

    Range: 0-150 ft

    Description: Greatly heals the target, spends righteous fury



    Bludgeon

    Action Points: 50

    Range: 0-10 ft

    Description: Strong melee attack, builds a large amount of righteous fury



    Divine aid

    Action Points: 90

    Range: 0-150 ft

    Description: Heals the target, spends righteous fury



    Throw

    Action Points: 50

    Range: 0-65 ft

    Description: Basic throwing attack



    Wright of guilt

    Action Points: 60

    Range: 0-10 ft

    Description: Melee attack that snares your target by 20% for 4s



    Healing hands

    Action Points: 100

    Range: 0-150 ft

    Description: Heals the target, spends righteous fury



    Breath of Sigmar

    Action Points: 50

    Range: 0-100 ft

    Description: Resurrects the target



    Morale



    Divine Replenishment

    Description: For 6s, all your melee attacks will restore 50 AP



    Twin-Tailed Fury

    Description: For 8s, all melee attacks will strike the target a second time, dealing additional damage



    Do or Die

    Range: 0-10 ft

    Description: Heavily damaging melee attack, leaves you drained causing AP to regen slowly for 9s, builds righteous fury



    Sigmar's Wrath

    Description: Strike the ground with your weapon, damaging all enemies within 30 ft, builds righteous fury



    Penance

    Range: 0-10 ft

    Description: Melee attack which heals you for a portion of the damage dealt, build righteous fury



    Purgatory

    Range: 0-10 ft

    Description: Melee attack which reduces target's attack speed by 20% for 12s



    Blessed Weapons

    Range: 0-150 ft

    Description: For 15s, the group's melee attacks will deal additional lumina damage



    Divine Aegis

    Description: Damage you take is reduced by 25% for 9s



    Cower, Ye Faithless

    Description: Damages and dazes all enemies within 30ft of you, reducing their stats by 20% for 8s



    Glimpse of Divinity

    Range: 0-10 ft

    Description: Melee attack that stuns your enemy for 4s



    Tactics



    Blessing of Unending Might

    Tactic Slots: 2

    Description: Your AP regens 10% faster



    Vengeance

    Tactic Slots: 3

    Description: Any time a groupmate dies, remaining members gain 5s of morale



    I shall not fall

    Tactic Slots: 5

    Description: When you are killed, there is a chance you will be resurrected (not yet implemented)



    Stride of the Purposefull

    Tactic Slots: 3

    Description: All snaring effects are 25% less effective against you



    Blessing of Protection

    Tactic Slots: 3

    Description: Group's spirit and lumina resists are increased by 15%



    Blessing of wrath

    Tactic Slots: 3

    Description: Group's chance to crit with great weapons is increased by 5%



    Blessing of restoration

    Tactic Slots: 4

    Description: Group regains hit points every few seconds



    Blessing of strength

    Tactic Slots: 4

    Description: Entire group's strength is increased



    Blessing of Purity

    Tactic Slots: 3

    Description: Group deals 10% more damage against Daemonic, undead, or chaos enemies



    Sigmar's Shield

    Tactic Slots: 3

    Description: Any time you suffer magical damage, 20% chance damage will be dealt to your attacker



    Martyrdom

    Tactic Slots: 4

    Description: Build righteous fury each time you are hit in melee, but all damage you take is increased 10%



    Aggressive negotiations

    Tactic Slots: 3

    Description: Deal 5% more melee damage but your heals are reduced by 5%



    Insightful Mediator

    Tactic Slots: 3

    Description: Heals are increased by 5%, but you deal 5% less melee damage



    Deus Sigmar

    Tactic Slots: 5

    Description: Your group gains Morale 5% faster

  • IainatorIainator Member Posts: 55

    Hey, Nice post. I mean, sure it's only from the Alpha, and its going to change, a lot... huge lot, for us that don't get into the beta, but its good to see where the game is headed, for those of us who can't make the showings of the game.

    Wicked Post.

    Playing - --
    Played - AO, CoH/CoV, DDO, Eve, Guildwars, LOTRO, WoW.
    Waiting - For WAR, Fury.

  • Riot55Riot55 Member UncommonPosts: 49
    I want to play a solid melee class that does high damage, which seems to lead to Orc Choppa or Chaos Marauder.  However looking at this list (and yes I realize it is early), it seems Orc Choppa is overshadowed in nearly every aspect by the Black Orc.  It seems like they have MANY more good abilities plus the added defense. 



    I guess I wish we knew more about Marauders and stuff, because I'm having a lot of trouble deciding between Black Orc, Choppa, and Marauder =/  I want to be able to deal good damage and snare the target essentially, and focus on crit %.
  • Timberwolf0Timberwolf0 Member Posts: 424
    Seems like they have a lot of this stuff at WAR-RvR as well.
  • kraidenkraiden Staff WriterMember UncommonPosts: 638

    This list of skills is actually not all the same skills I saw when I played in january. for instance black orks had a ranged shield throw that slowed, and rune priest had a rune of iron which was a focus spell that lowered damage greatly on the person whom you casted it on... I remember that one because I tried to cast it on my self when I had a choppa on me and ... well... lets just say you cant FOCUS really well with a 7 ft ork hitting you with a meat cleaver.

    but the majority of them where the same. Only I remember Action points going up to 100 not 130. Now action points are the kicker here. alot of you see a skill and think to yourselves, wow thats powerful! but if it costs 130 (100) action points thats your FULL BAR. I would say it takes about 4-5 seconds to regain your action bar.

    When I would cast a heal with my shaman, I would have to wait 3 sec or so to cast another one, so while I could cast heals I sure as heck could never spam the heal button to keep someone alive.

    this makes me think if you are a healer, spec heavy in healing so you will have to heal less often

  • dolearondolearon Member Posts: 89

    My love for the Dwarf engineer has grown at this site!

    man im just thinkin of a bunch of engineers throwin a bunch of different grenades into a mob of orcs... then the last one smirks and tosses in a fire bomb grenade and they all go up in smoke!

  • thetankthetank Member Posts: 200
    Nothing from Chaos



    And yea.. I hope the marauder isnt going to be stronger than the Chosen.. It'd be kinda... stupid..







    <3 One Piece

    image
    image
    image
    image
    image

  • GodliestGodliest Member Posts: 3,486

    Ohw, no Squig Herder skills, now I'm sad panda. But apart from that, thanks alot for posting it!

    Damn lucky MMORPG guys who are getting to test it in Alpha stage.

    image

    image

  • accppsaccpps Member Posts: 30

    Originally posted by kraiden

    but the majority of them where the same. Only I remember Action points going up to 100 not 130. Now action points are the kicker here. alot of you see a skill and think to yourselves, wow thats powerful! but if it costs 130 (100) action points thats your FULL BAR. I would say it takes about 4-5 seconds to regain your action bar.

    When I would cast a heal with my shaman, I would have to wait 3 sec or so to cast another one, so while I could cast heals I sure as heck could never spam the heal button to keep someone alive.

    this makes me think if you are a healer, spec heavy in healing so you will have to heal less often

    You haven't played this game have you?  100 action points your full?  All the classes have around ~500.  Stop copy and pasteing from only-war and presenting the info as your own you phony.
  • DistasteDistaste Member UncommonPosts: 665
    Originally posted by accpps


    Originally posted by kraiden
    but the majority of them where the same. Only I remember Action points going up to 100 not 130. Now action points are the kicker here. alot of you see a skill and think to yourselves, wow thats powerful! but if it costs 130 (100) action points thats your FULL BAR. I would say it takes about 4-5 seconds to regain your action bar.

    When I would cast a heal with my shaman, I would have to wait 3 sec or so to cast another one, so while I could cast heals I sure as heck could never spam the heal button to keep someone alive.

    this makes me think if you are a healer, spec heavy in healing so you will have to heal less often

    You haven't played this game have you?  100 action points your full?  All the classes have around ~500.  Stop copy and pasteing from only-war and presenting the info as your own you phony.



    Seeing as he has "Staff Writer" under his name, I  am thinking it is a safe assumption that he has indeed played the game. They did do an article on it a few months back and heck you can hear, I believe, Garret in the background of the Official WAR video of the press event. So me thinks that he has indeed played it and spent more time talking to the devs then most of the other sites that feature warhammer. Remember things change, placeholders get replaced, abilities get balanced, and things get taken out. So things could have changed.


  • kraidenkraiden Staff WriterMember UncommonPosts: 638
    Originally posted by accpps

    You haven't played this game have you?  100 action points your full?  All the classes have around ~500.  Stop copy and pasteing from only-war and presenting the info as your own you phony.



    Yes we have played this game, almost to the point of being annoying I hung around the mythic booth asking various questions about the game just to have more to say about it!

    http://www.mmorpg.com/gamelist.cfm/setview/features/loadFeature/1144/gameID/239/from/features

    OH come now, if you had 3 days to play Warhammer online, wouldnt you?

    Hasani

  • NoctiqueNoctique Member Posts: 216
    Originally posted by kraiden

    Originally posted by accpps

    You haven't played this game have you?  100 action points your full?  All the classes have around ~500.  Stop copy and pasteing from only-war and presenting the info as your own you phony.



    Yes we have played this game, almost to the point of being annoying I hung around the mythic booth asking various questions about the game just to have more to say about it!

    http://www.mmorpg.com/gamelist.cfm/setview/features/loadFeature/1144/gameID/239/from/features

    OH come now, if you had 3 days to play Warhammer online, wouldnt you?

    Hasani


    Kraiden - 1

    Accps - 0 tbh.



    Awsome post with losts of infomation running through out

    Die Noctique, By Day and Night

  • asupermaneasupermane Member Posts: 682

    Thanks  for the info man, this game looks like it will be promising.

    image

  • kraidenkraiden Staff WriterMember UncommonPosts: 638
    Originally posted by Silhouette83

    Originally posted by kraiden

    Originally posted by accpps

    You haven't played this game have you?  100 action points your full?  All the classes have around ~500.  Stop copy and pasteing from only-war and presenting the info as your own you phony.



    Yes we have played this game, almost to the point of being annoying I hung around the mythic booth asking various questions about the game just to have more to say about it!

    http://www.mmorpg.com/gamelist.cfm/setview/features/loadFeature/1144/gameID/239/from/features

    OH come now, if you had 3 days to play Warhammer online, wouldnt you?

    Hasani


    Kraiden - 1

    Accps - 0 tbh.



    Awsome post with losts of infomation running through out



    OH boy I get points! thank you thank you 

    But its not my exclusive, we didnt have enough nerve to post the skills in january when we wrote them down, this is just a repost of the client the guys over at onlywar played.

    Speaking of exclusives....

    this is not my thread, I did not start it, thats not me and Garett playing with the mythic PR lady in this video that did not premire at mmorpg.com, and yes, there is no spoon

    http://www.mmorpg.com/gamelist.cfm/post/1374112/thread/128497#1374112

     

    Enjoy

    -Hasani-

     

  • accppsaccpps Member Posts: 30

    If you have played  why would you say your action points bar is 100 and then say you use your full bar when you cast a 100 point spell?  Action points have never been that low in any build they have always been around ~500.  Also your so called review is a paraphrased copy and paste from only-war.com.

    You are a phony and your comment about the Action point bar proves it.

  • kraidenkraiden Staff WriterMember UncommonPosts: 638

    Added new class skills from postings made by users at "War-RvR.net" of some chaos and Empire classes

    enjoy!

    -Hasani-

  • kraidenkraiden Staff WriterMember UncommonPosts: 638
    back to the top!
  • ToughLuckToughLuck Member Posts: 22
    Awesome post!



    Thx man...



    Chaos Magus, that will be the class ill play, if i get into beta.



    Until dark elf comes anyway :D







    Btw.... do you know anything about if EU has sent out beta invites ? i heard that US have. But nothing about EU.



    imo they havent sent out yet........ But that could be because i refuse to belive i wasnt invitet :D
  • cracker6cracker6 Member Posts: 32
    i cant wait till they release some more maurader vids and skills. really looking foreward to seeing what they are capable of.
Sign In or Register to comment.