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LOTRO is NOT a small world

ElikalElikal Member UncommonPosts: 7,912

LOTRO is NOT a small world. Just fyi, since it seems a spread rumor. Sure, its not as big as Vanguard. But it isnt small either. I ran around somewhat and the distances are quite vast in a way. If you play in a NORMAL speed and really take time to read the stories and explore the beautiful landscape you will have plenty of time ahead. Not to speak the replay-value with the starter areas and diffrerent racial questlines. Normally I dont make free ads like this, but after exploring the world a bit I just felt I had to say that. ^^

People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

Comments

  • MeridionMeridion Member UncommonPosts: 1,495
    Well, let's be honest here. The world is not HUUUUGE, its very well the size of 70% of the WoW world, 150% of the EQ2 Launch-World and around the size of one planet in SWG. So we can extract two essential facts:



    - the world is, compared to other hand-crafted worlds, a little over medium-sized



    - the world distances are scaled down in a way that doesn't take the feeling away. It's actually NOT like a planet in SWG, where you have geenric hills for 8 miles to come, but changing evnironment.



    Oh and, obligatory add: This game was build to expand, no artificial expansions in this game, no Sir. There are plans and already finished projects for the zones that are still to come, the first one in June, so you can probably guess that Turbine will add, like they do excellently did in AC, new content in short intervals.



    Oh yea, and for those of you who need hard boiled facts. The running time to cross the whole map from west to east is around 1 hour, not touching zones that are in eriadors north... The known time to cross Azeroth from Stratholme to Booty Bay is 56 minutes by foot.



    I admit that the game is not an explorer, "wohooo I can travel wherever I want"-game... Still, its far from being tiny or claustrophobic...



    Meridion
  • KnightblastKnightblast Member UncommonPosts: 1,787
    The other thing to remember here is that the zones are packed with content -- it's very dense, content-wise, and the developers have done a lot of work with landscapes (hills and other terrain features) to make the zones play bigger than they are.
  • Originally posted by Meridion

     well the size of 70% of the WoW world, 150% of the EQ2 Launch-World and around the size of one planet in SWG. So we can extract two essential facts:



    I'd say its as big as WoW at release if not bigger. Gotta remember how small WoW really is. Running from the top of 1 continent to the bottom is only about 43-50 minutes for both on foot. Lots of races were held on the server I played and I always found it a complete waist of time till the times came in for both and I was kind of surprised.
  • ZsavoozZsavooz Member Posts: 532
    From my perspective and I mean from a lowbie level 14, it seems very large. All I've seen so far is Breeland and the Shire,  It's incredibly complex and packed with content.
  • BodyARTBodyART Member UncommonPosts: 14

    It's really hard to say exactly how large the LOTRO world is.  It has the distinct feel of being hand-crafted, in that there are many little areas that are carved out of the landscape and contain a ton of content where one can be lost adventuring for days.  A good example of this is Old Forest or the Barrow-Downs in Bree-Land.  Either of these two areas are extremely small portions of the map, but contain a great deal of content.  I would log in for only a few hours before work during open beta, and happily killed in barrows to get money. it never got old.

    Now there may not be as much landscape variety as WoW, that's for certain.  WoW dumped the paintbucked on so many zones that if you viewed it from space you'd see a checkerboard on azeroth. :P  It's all about different art styles, and this may be a reason people tend to think WoW has a bigger world because it has so much unique looking areas.  LOTRO's maps are huge by comparison, and the promise for expansion is there, as is the room.  Rohan, Gondor, Mordor, and even the more obscure locations from the trilogy have yet to be included in the game.  Even the next expansion will give us a new zone centered around Lake Everdim in the north.

    Small?  Absolutely Not.  Full of Content that will keep you busy for days and weeks and months to come?  Yes.

     

    -BA

     

  • CharlizdCharlizd Member UncommonPosts: 923
    Yes maybe it is not over the top huge but expansions will fix that ,but seriously who wants to be running for 1+hours to get to the other side of the world if you have the time to do this maybe you should get ya self another hobby i know there is much more to see and do within a game then to wast 1+ hours of my life steering the mouse around corners whilst my toon is on auto pilot.





    And for the ppl that say how short it takes to get from here to there when it took this amount of time in the movie just remember that in the movie they walked 80% (or so) of the way so put ya toon on walk and see how long it takes to get some where.
    Andrew "Charlizd" Phippen | Lead World Builder | The Saga of Lucimia MMORPG
  • joejoeirishjoejoeirish Member Posts: 11

    You definitely can't judge a world "size" from the geographic size alone.  It is a complicated  thing.  It's also about content.  And even more so, ORIGNAL content.    

     

    Obviously they could have doubled or tripled the virtual SQUARE MILEAGE by simple streching out the roads and hills, and throw in few  mob camps and a few throwaway quests and generic buildings and NPCs.  But that would hardly make the world "bigger".   

     

    The world as it is:  is definitely comparable to other MMOs in real, original content.  The paradigm here is the opposite of Vanguard.  I am not saying either one is better.  I actaully think that I would prefer the Vanguard Paradigm of planning to "fill in" the world later.  But either way, it's about content ,content, content.  Not just virtual square mileage.

     

  • MeridionMeridion Member UncommonPosts: 1,495
    I think most people are complaining because the game does not deliever the distances of the original middle-earth, at least thats what I've heard many times.

    ALthough the thought is just ridiculous. The game would be fresh out of the landscape generator then. All the magic that dwells in most of the places of middle earth would be lost, because no developer team in the world could handcraft such a world, which would make the sights of middle-earth boring places.



    What IS important is that the places deliever. Take the old forest. The old forest ist only a small fraction of one zone, probably half of Nektulos Forest if you ever played Everquest 2. But uh,surprise, I never got lost in Nektulos Forest, because you can just cross it, kill some mobs. Its a decorated free-to-go zone. Or Duskwood in WoW, you get in, you know where you are and thats it hooray. So what would one expect of the old forest. Same old decorated piece of unspectacular landscape... But, darn, I got lost again... And I MEAN lost, the ingame map doesn't show you the paths through the old forest, it shows you where you roughly are, that's it, so I run in circles for more than 15 minutes until I reach the Hedge again - because the area manages to feature what all the other MMO woods I've experienced failed at - providing the TRUE "dammit, this can't be right, the path I came from looked different"... Even if the mobs are 10 level lower than me, the forest is still a darn labyrinth...



    Meridion
  • KnightblastKnightblast Member UncommonPosts: 1,787
    Originally posted by Meridion



    What IS important is that the places deliever. Take the old forest. The old forest ist only a small fraction of one zone, probably half of Nektulos Forest if you ever played Everquest 2. But uh,surprise, I never got lost in Nektulos Forest, because you can just cross it, kill some mobs. Its a decorated free-to-go zone. Or Duskwood in WoW, you get in, you know where you are and thats it hooray. So what would one expect of the old forest. Same old decorated piece of unspectacular landscape... But, darn, I got lost again... And I MEAN lost, the ingame map doesn't show you the paths through the old forest, it shows you where you roughly are, that's it, so I run in circles for more than 15 minutes until I reach the Hedge again - because the area manages to feature what all the other MMO woods I've experienced failed at - providing the TRUE "dammit, this can't be right, the path I came from looked different"... Even if the mobs are 10 level lower than me, the forest is still a darn labyrinth...
    Indeed, the Old Forest has to be one of the most well-crafted zones ever to appear in an MMO.  Never before have I seen a zone recreate the experience of being "lost" like that one -- extremely well done.
  • CharlizdCharlizd Member UncommonPosts: 923
    im so with you there im lvl 26 now and still getting lost after all the times ive been throught there.
    Andrew "Charlizd" Phippen | Lead World Builder | The Saga of Lucimia MMORPG
  • KyleranKyleran Member LegendaryPosts: 44,093
    I agree...everytime I find myself groaning as I run from one place to another... I think..why do people think this world is so small?  Even riding a horse doesn't help (well, unless its a quick travel one) it takes a while to ride from South Bree to the Forsaken Inn...and thats just the western part of the Lonelands.  Run across that zone and you'll learn how big it really is..and then, there's the north/south dimensions of it..truly there is a lot to see and explore.



    And like others have said...there is just tons of content almost everywhere, there really are no useless areas....they all have something that you can explore, gather craft mats or accomplish tasks.  There's lots of places that obviously are important, but I haven't figured out their purpose, (most likely missed the quests for them..but its very hard to do all the quests, esp the lowbie ones...too many)



    Like people said...its no VG.... but that doesn't mean it isn't a pretty substantial world right now.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • DaringDaring Member UncommonPosts: 138
    Small???  I've played WoW, FFXI, GuildWars, and many other mmos, and LotRO is far from being small! Just the traveling through the Shire is long. What I believe makes it feel small, is there is a lot to do and see. It makes the time go by quickly, which is great!
  • fulmanfufulmanfu Member Posts: 1,523

    70% of one WoW continent maybe, not the entire WoW world. Im not a WoW fan by any stretch but just saying, ive already seen the entire lotro world(except parts of a certain zone i cant get into yet) and it is packed with things, but its not very large at all

  • airheadairhead Member UncommonPosts: 718
    I don't think it's really 'small' .... maybe just a little 'overcrowded' right now. I mean, I need to kill some orcs for a quest, and I go to these camps, and there are more players running around than mobs?



    I've also noticed an entirely new group-forming dynamic in this game: 20 people running around trying to kill these 2 invisible wolves.... groups form simply out of necessity, 'hey, are u killing lurking wolves?" ... "yep" .... "/invite".   I'm not complaining; just saying that it is feeling a little cramped with the player-to-mob ratio sometimes.



    This will thin out as the level variance increases. I just hope the server population growth starts leveling off, and new players go to emptier servers.
  • DonnieBrascoDonnieBrasco Member Posts: 1,757

    Ok, here it goes.

    The are is friggin' huge.

    The other day, I wanted to fast-travel from Celondim to Bree, when I saw in shock that it costs 60S (1S the other way). So I decided, that I will just run back.

    I deliberately started to count the time. In 25 (!) minutes I only reached as far as Stock (eastern Shire), where I gave up and took 2 horse rides to Bree. Even with these 2 "shortcuts", the journey took more then half an hour! And Bree is only midway from Celondim to Rivendell.... I would say it takes more than an hour to run that distance.

    And the expansions will be coming.. and coming...and coming :)))



    DB

    Denial makes one look a lot dumber than he/she actually is.

  • YeeboYeebo Member UncommonPosts: 1,361
    In terms of sheer area, it's certainly on the small side.  But what that observation fails to capture is how jam packed with content everything is.  And more than that, the areas are somehow charming.  I spent most of my first 16 levels in the Shire, and was sorry when I ran out of quests and had to leave.  Even after all that time I still hadn't seen all of it, I realized I was missing an exploration point.  I'm actually looking forward to my next hobbit so I can go through it all again.  If I had to spend the same number of hours in the same zone in most games, I'd end up wanting to shoot myself in the head (Barrens, STV...shudder).

    I don't want to write this, and you don't want to read it. But now it's too late for both of us.

  • ZsavoozZsavooz Member Posts: 532
    Originally posted by Yeebo

    In terms of sheer area, it's certainly on the small side.  But what that observation fails to capture is how jam packed with content everything is.  And more than that, the areas are somehow charming.  I spent most of my first 16 levels in the Shire, and was sorry when I ran out of quests and had to leave.  Even after all that time I still hadn't seen all of it, I realized I was missing an exploration point.  I'm actually looking forward to my next hobbit so I can go through it all again.  If I had to spend the same number of hours in the same zone in most games, I'd end up wanting to shoot myself in the head (Barrens, STV...shudder).


    I'm with you in exploring the world. It is absolutely breathtaking. I am so enamored with the content, I could spend hours just walking around.
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  • wykkid79wykkid79 Member Posts: 131
    Originally posted by Meridion

    I think most people are complaining because the game does not deliever the distances of the original middle-earth, at least thats what I've heard many times.

    ALthough the thought is just ridiculous. The game would be fresh out of the landscape generator then. All the magic that dwells in most of the places of middle earth would be lost, because no developer team in the world could handcraft such a world, which would make the sights of middle-earth boring places.



    What IS important is that the places deliever. Take the old forest. The old forest ist only a small fraction of one zone, probably half of Nektulos Forest if you ever played Everquest 2. But uh,surprise, I never got lost in Nektulos Forest, because you can just cross it, kill some mobs. Its a decorated free-to-go zone. Or Duskwood in WoW, you get in, you know where you are and thats it hooray. So what would one expect of the old forest. Same old decorated piece of unspectacular landscape... But, darn, I got lost again... And I MEAN lost, the ingame map doesn't show you the paths through the old forest, it shows you where you roughly are, that's it, so I run in circles for more than 15 minutes until I reach the Hedge again - because the area manages to feature what all the other MMO woods I've experienced failed at - providing the TRUE "dammit, this can't be right, the path I came from looked different"... Even if the mobs are 10 level lower than me, the forest is still a darn labyrinth...



    Meridion
    Over six months of playing, going to the Old Forest more times than I can count, and I STILL get lost in there.  And you're 100% correct about the feeling of "This isn't where I came from...".  For some strange reason it seems that the paths look completely different depending on the viewing angle, so when you're trying to leave it seems completely different from when you went in...  And don't get me started on how confusing the glow makes thing at night.  I love to hate that place.
  • ElikalElikal Member UncommonPosts: 7,912
    Originally posted by Novaseeker

    Originally posted by Meridion



    What IS important is that the places deliever. Take the old forest. The old forest ist only a small fraction of one zone, probably half of Nektulos Forest if you ever played Everquest 2. But uh,surprise, I never got lost in Nektulos Forest, because you can just cross it, kill some mobs. Its a decorated free-to-go zone. Or Duskwood in WoW, you get in, you know where you are and thats it hooray. So what would one expect of the old forest. Same old decorated piece of unspectacular landscape... But, darn, I got lost again... And I MEAN lost, the ingame map doesn't show you the paths through the old forest, it shows you where you roughly are, that's it, so I run in circles for more than 15 minutes until I reach the Hedge again - because the area manages to feature what all the other MMO woods I've experienced failed at - providing the TRUE "dammit, this can't be right, the path I came from looked different"... Even if the mobs are 10 level lower than me, the forest is still a darn labyrinth...
    Indeed, the Old Forest has to be one of the most well-crafted zones ever to appear in an MMO.  Never before have I seen a zone recreate the experience of being "lost" like that one -- extremely well done.



    Very good example. I wandered through the Old Forest 2 hours until I finally found Tom Bombadil. I was SO lost, but it was fun to explore. It may not technically be big, but it FELT so big, which tells me they know how to design a game world well.

    The Old Forest is a really good example why this game is so great. Technically its not big, but they still managed to make it feel friggin big. Then, being a reminscent of the "old world" it was supposed to emit a feeling, I never thought a game could transport, and the DID. I mean, it really feels like you leave the known world and enter a remaining part of the old world. That they did succeed in that is no small accomplishment!

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • SlickShoesSlickShoes Member UncommonPosts: 1,019
    Originally posted by Elikal

    Originally posted by Novaseeker

    Originally posted by Meridion



    What IS important is that the places deliever. Take the old forest. The old forest ist only a small fraction of one zone, probably half of Nektulos Forest if you ever played Everquest 2. But uh,surprise, I never got lost in Nektulos Forest, because you can just cross it, kill some mobs. Its a decorated free-to-go zone. Or Duskwood in WoW, you get in, you know where you are and thats it hooray. So what would one expect of the old forest. Same old decorated piece of unspectacular landscape... But, darn, I got lost again... And I MEAN lost, the ingame map doesn't show you the paths through the old forest, it shows you where you roughly are, that's it, so I run in circles for more than 15 minutes until I reach the Hedge again - because the area manages to feature what all the other MMO woods I've experienced failed at - providing the TRUE "dammit, this can't be right, the path I came from looked different"... Even if the mobs are 10 level lower than me, the forest is still a darn labyrinth...
    Indeed, the Old Forest has to be one of the most well-crafted zones ever to appear in an MMO.  Never before have I seen a zone recreate the experience of being "lost" like that one -- extremely well done.



    Very good example. I wandered through the Old Forest 2 hours until I finally found Tom Bombadil. I was SO lost, but it was fun to explore. It may not technically be big, but it FELT so big, which tells me they know how to design a game world well.

    The Old Forest is a really good example why this game is so great. Technically its not big, but they still managed to make it feel friggin big. Then, being a reminscent of the "old world" it was supposed to emit a feeling, I never thought a game could transport, and the DID. I mean, it really feels like you leave the known world and enter a remaining part of the old world. That they did succeed in that is no small accomplishment!

    I went in through the barrows died and spawned right a tom bombadils house which was nice and lucky! however when you do his quests and die in the chapter 11 quest you get punted out in west bree instead of at his house! Still it saved me getting lost in the woods! I dont like his hat though!

    image
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