there will be the tried and true ! over NPC heads. While I can agree this is an immersion killer.. so is running around for 2 hours trying to find the right NPC to talk too. That's really just not all that fun. They talked about interface options, so you can always hope you can turn it off. I can't say one way or another on that though.
I kind of don't like it either, but the alternatives really aren't very practical given it's a game. After all, there are many things that "break immersion," like tapping on a keyboard or using a mouse or glancing up to see my family.
Apply lemon juice and candle flame here to reveal secret message.
I don't have a problem with approaching every NPC to see what they have to say. Wouldn't you want to do that anyways for lore and immersion? When you place icons over questgivers heads, you are saying all other NPCs other than vendors, serve no purpose, so why bother placing them in the game?
Seriously why are gamers becoming so freakin lazy? They don't want to engage NPCs unless they know for sure they have a quest. They don't want realistic travel. They don't want significant death penalties which hold players accountable for their actions and preserve the integrity of the environment. They don't want to retrieve their corpses. They are expecting double experience bonuses.
Where is it going to end? Soon we will all be logging in at release with max skill/level with all the best gear.
I don't have a problem with approaching every NPC to see what they have to say. Wouldn't you want to do that anyways for lore and immersion? When you place icons over questgivers heads, you are saying all other NPCs other than vendors, serve no purpose, so why bother placing them in the game? Seriously why are gamers becoming so freakin lazy? They don't want to engage NPCs unless they know for sure they have a quest. They don't want realistic travel. They don't want significant death penalties which hold players accountable for their actions and preserve the integrity of the environment. They don't want to retrieve their corpses. They are expecting double experience bonuses. Where is it going to end? Soon we will all be logging in at release with max skill/level with all the best gear.
I'm pretty sure that after 3 days of NPC clicking, you'lle be tired of it as well. Though the "!" system is very basic. Maybe some form in between? I've used this in NWN2: Basically giving the questgivers unique names, whereas showing the non-interactive lumberjack as "lumberjack". It still makes you check out the NPC's, but you will know which persons to talk to and which not.
Its a matter of taste, but I fear for you that the majority will prefer the easy to go "!!!!!" system.
! not realyl an imersion killer in my book, it makes the game more playable. Maybe make an option where you can turn it off/on. when you just start playing a game you dont know where the quest character will be and it will be boring and annoying as hell to look for a npc for hours.
Allthough i can see what you hate about it , i am in favour of using it.They will probably add lots of npc's in the game and looking at the movies and screens the towns will be a bit of a "maze".This way it will attract your attention when you pass an npc rather then running around like a headless chicken clicking on any npc you pass and hoping that you find all the quests in the village/town.And if they don't implement it then every npc who does not give a quest will reply something like : "how are you doing" , " james told me he'd get my food in time , i hope he doesn't forget" and other bs.But again i would be in favour if they would find another way of pointing out where the quest npc's are without a big sign above their head.Maybe show them in another colour on the map or something in that sence.
Originally posted by flakes running around like a headless chicken clicking on any npc you pass and hoping that you find all the quests in the village/town.
Except you Don't want that in PotBS. Since missions for Brits in Jamaica will tip the port's balance to Brittish and so on for each nation.
If you're a Spaniard you really don't want to be doing the Brittish NPC's quests - or you may be screwing yourself out of the port with the best prices for your chosen goods.
Begone foul WoW-centric 'collect all quests' idea (hardly a WoW only or created thing, but it seems to be fashionable to blame anything unnecessarily pervasive on WoW so...)
But again i would be in favour if they would find another way of pointing out where the quest npc's are without a big sign above their head.Maybe show them in another colour on the map or something in that sence.
This I really like. As well as naming differences. Par example - quest related NPC's have full name and surname, while incidental NPC's have one or the other but not both? Admittedly far too late to be rewriting this now perhaps, but perhaps not.
To be fair, MxO district quest-givers had no such icon, however they were the only NPC's with actual _names_ in the world. And realistically, with or without exclamation marks, within a month or two somewhere online will be a database of all quest-giving NPC's locations. Why are we trying to pretend they'll be impossible to find?
! breaks immersion? Oh please. Read the game FAQ or something and see what else there breaks immersion. This is a GAME. Its supposed to be fun, period. Anything that isnt fun better have some very good reason for being there. For me seeing a ! is basically a "go here and talk to this guy to have some fun" feature and I loved WoW for it. If PotBS follows suit, all I have to say is HURRAY!
When they first added this element to EQ2, i was like wtf, this is crap, blah blah. It helps, it avoids countless hours of talking to every npc in a town numerous times. 'Well I know I talked to that NPC before, but maybe now (two days later), he might have an update for me on ONE of the many quests Im on'....that is just not practical and serves no purpose, IMO, you need the icons.
I will say this though, I wish you wouldnt get an icon over the head of an NPC to START a quest, only ones that will advance them. This way you still need to talk to npcs to see if they have a quest for you, or just learn some lore.
There was one really good idea in here. Make the questgivers a diffrent shape or color on the mini map, would also work for factions i.e. England, France, Spain etc. The French questgiver is pink while the English quest giver on the mini maps is blue. and yes the French HAVE to be pink for this to work.
Kings and Sons of God Travel on their way from here Calming restless mobs Easing all of their, all of their fear Strange times are here.
I think there should always be some sort of indication, be it on the mini map, or over the quest npc heads (or both), at very least , yeah an option to turn off such features for those that don't like it, for whatever the reason, be nice, but screw running all over tartaros looking for some damn npc that's not even illuminated, so when you do find him, you can run off all over hell again to get him a t-shirt or some stupid item. Especially in the MASSIVE MMO i use that term loosly, worlds that we are now playing in, but...
....yeah, in a single player adventure game, or rpg, i dont want those elements per say, it is more of an immersion, but in an online environment, you got people running all around you and chat screen scrolling it's not really all that immersive anyway, not like a single player game, IMO.
The absence of the ! and ? system for questgivers was really a big annoyance for me back when I played DAoC (this was pre-Shrouded Isles even). But that game allowed you to basically ask a guard where that person was in the city and they would point in that NPC's general direction. That might be the best way to please both sides.
I really don't see the OP's point. A ! or ? over an NPC's head is no more an immersion breaker than the names, guild logos, crests or other stuff floating above everyone's heads.
I really don't see the OP's point. A ! or ? over an NPC's head is no more an immersion breaker than the names, guild logos, crests or other stuff floating above everyone's heads.
What's the difference?
There are similarities, granted, they both promote laziness which is a negative result and one of my gripes. Lack of proper introductions and sometimes plain rude behavior can result from the displaying of names and guildtags etc, similar to what one finds in real life when people wear name tags.
The guild names though are part of needed advertising and a sense of pride for many players to show and be seen. The individual names can also be an important aspect of commerce if you are a known tradeskiller and can also be a sense of pride for your personal history in the game world. So those are distinct differences from icons which only serve to promote laziness and dummy down the game which in turn ruins immersion.
By pinpointing which NPCs are questgivers, the developers are also saying essentially that all other NPCs that are not vendors or marked questgivers, are fluff and pointless. This compounds the trampling of immersion. Even if the other NPCs have something interesting to say, wether it be lore oriented, or a fruitful bit of information not related specifically to a quest, they will be ignored by the masses who are being taught that laziness and ease are to be rewarded at the cost of a virtual world experience.
By pinpointing which NPCs are questgivers, the developers are also saying essentially that all other NPCs that are not vendors or marked questgivers, are fluff and pointless.
Actually, we call total 'fluff' NPCs 'Ambient Characters'. You can't even target them.
By pinpointing which NPCs are questgivers, the developers are also saying essentially that all other NPCs that are not vendors or marked questgivers, are fluff and pointless.
Actually, we call total 'fluff' NPCs 'Ambient Characters'. You can't even target them.
I don't like the trend of floating icons over NPCs heads either. It's really stupid looking and does hurt immersion.
Seems to me that if you designed the fluff NPCs to be non targetable, that should be enough of a quick aid for those who don't wan't to bother talking to all the NPCs in order to find quests. Why do you also need the icons? Isn't that overkill?
I think it would be nice to have the option to turn it off. Personally it doesn't really bother me but if there was a setting for it then everyone could be happy.
The absence of the ! and ? system for questgivers was really a big annoyance for me back when I played DAoC (this was pre-Shrouded Isles even). But that game allowed you to basically ask a guard where that person was in the city and they would point in that NPC's general direction. That might be the best way to please both sides.
I think this option could have a lot of merit. If you could ask some type of guard NPC or even ask a few different NPC to get some glowing beacon to the location of the quest giver could be very cool.
I agree that there should be a option to turn it off for those people who do not want it but lets be honest.....not everyone who plays mmo's has hours of free time to spend just looking for the quest givers. And as for what someone said about doing quests for the other countries if you run around collecting them all that is easy enough to take care of with a faction system where they wont even offer the quests to you.
I've played too many games over the last 10-15 years with no idea what the next bit of the quest might be or how to progress.
There are valid points on both sides of the discussion. Quest givers typically only offer quests if you are are the right race, or level, or whatever in other games and whilst that works well, it can be intrusive for those that want to play "hard mode" or "roleplayers"...
You know that <insert fotm website> is gonna have a break down of the quests in short order anyway.
For me, its better with than without, optional would be better again and completion or followup even better.
Comments
Apply lemon juice and candle flame here to reveal secret message.
I don't have a problem with approaching every NPC to see what they have to say. Wouldn't you want to do that anyways for lore and immersion? When you place icons over questgivers heads, you are saying all other NPCs other than vendors, serve no purpose, so why bother placing them in the game?
Seriously why are gamers becoming so freakin lazy? They don't want to engage NPCs unless they know for sure they have a quest. They don't want realistic travel. They don't want significant death penalties which hold players accountable for their actions and preserve the integrity of the environment. They don't want to retrieve their corpses. They are expecting double experience bonuses.
Where is it going to end? Soon we will all be logging in at release with max skill/level with all the best gear.
I'm pretty sure that after 3 days of NPC clicking, you'lle be tired of it as well. Though the "!" system is very basic. Maybe some form in between? I've used this in NWN2: Basically giving the questgivers unique names, whereas showing the non-interactive lumberjack as "lumberjack". It still makes you check out the NPC's, but you will know which persons to talk to and which not.
Its a matter of taste, but I fear for you that the majority will prefer the easy to go "!!!!!" system.
Except you Don't want that in PotBS.
Since missions for Brits in Jamaica will tip the port's balance to Brittish
and so on for each nation.
If you're a Spaniard you really don't want to be doing the Brittish NPC's quests - or you may be screwing yourself out of the port with the best prices for your chosen goods.
Begone foul WoW-centric 'collect all quests' idea (hardly a WoW only or created thing, but it seems to be fashionable to blame anything unnecessarily pervasive on WoW so...)
This I really like.
As well as naming differences.
Par example - quest related NPC's have full name and surname, while incidental NPC's have one or the other but not both? Admittedly far too late to be rewriting this now perhaps, but perhaps not.
To be fair, MxO district quest-givers had no such icon, however they were the only NPC's with actual _names_ in the world. And realistically, with or without exclamation marks, within a month or two somewhere online will be a database of all quest-giving NPC's locations. Why are we trying to pretend they'll be impossible to find?
When they first added this element to EQ2, i was like wtf, this is crap, blah blah. It helps, it avoids countless hours of talking to every npc in a town numerous times. 'Well I know I talked to that NPC before, but maybe now (two days later), he might have an update for me on ONE of the many quests Im on'....that is just not practical and serves no purpose, IMO, you need the icons.
I will say this though, I wish you wouldnt get an icon over the head of an NPC to START a quest, only ones that will advance them. This way you still need to talk to npcs to see if they have a quest for you, or just learn some lore.
Kings and Sons of God
Travel on their way from here
Calming restless mobs
Easing all of their, all of their fear
Strange times are here.
I think there should always be some sort of indication, be it on the mini map, or over the quest npc heads (or both), at very least , yeah an option to turn off such features for those that don't like it, for whatever the reason, be nice, but screw running all over tartaros looking for some damn npc that's not even illuminated, so when you do find him, you can run off all over hell again to get him a t-shirt or some stupid item. Especially in the MASSIVE MMO i use that term loosly, worlds that we are now playing in, but...
....yeah, in a single player adventure game, or rpg, i dont want those elements per say, it is more of an immersion, but in an online environment, you got people running all around you and chat screen scrolling it's not really all that immersive anyway, not like a single player game, IMO.
The absence of the ! and ? system for questgivers was really a big annoyance for me back when I played DAoC (this was pre-Shrouded Isles even). But that game allowed you to basically ask a guard where that person was in the city and they would point in that NPC's general direction. That might be the best way to please both sides.
I really don't see the OP's point. A ! or ? over an NPC's head is no more an immersion breaker than the names, guild logos, crests or other stuff floating above everyone's heads.
What's the difference?
Hahahaha!
I'lle second that!
There are similarities, granted, they both promote laziness which is a negative result and one of my gripes. Lack of proper introductions and sometimes plain rude behavior can result from the displaying of names and guildtags etc, similar to what one finds in real life when people wear name tags.
The guild names though are part of needed advertising and a sense of pride for many players to show and be seen. The individual names can also be an important aspect of commerce if you are a known tradeskiller and can also be a sense of pride for your personal history in the game world. So those are distinct differences from icons which only serve to promote laziness and dummy down the game which in turn ruins immersion.
By pinpointing which NPCs are questgivers, the developers are also saying essentially that all other NPCs that are not vendors or marked questgivers, are fluff and pointless. This compounds the trampling of immersion. Even if the other NPCs have something interesting to say, wether it be lore oriented, or a fruitful bit of information not related specifically to a quest, they will be ignored by the masses who are being taught that laziness and ease are to be rewarded at the cost of a virtual world experience.
A big immersion breaker for me is lifeless, underpopulated cities.
If an MMO were to populate a city with an even remotely realistic amount of npcs/citizens, you would be begging for an indicator.
I don't like the trend of floating icons over NPCs heads either. It's really stupid looking and does hurt immersion.
Seems to me that if you designed the fluff NPCs to be non targetable, that should be enough of a quick aid for those who don't wan't to bother talking to all the NPCs in order to find quests. Why do you also need the icons? Isn't that overkill?
-Acid
Nvm...
I've played too many games over the last 10-15 years with no idea what the next bit of the quest might be or how to progress.
There are valid points on both sides of the discussion. Quest givers typically only offer quests if you are are the right race, or level, or whatever in other games and whilst that works well, it can be intrusive for those that want to play "hard mode" or "roleplayers"...
You know that <insert fotm website> is gonna have a break down of the quests in short order anyway.
For me, its better with than without, optional would be better again and completion or followup even better.
"Don't touch that please, your primitive intellect wouldn't understand alloys and compositions and things with... molecular structures."