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Hi.
First off, apologies if this has already been asked, and I'm sure it has, but the search function doesn't seem to be working. So my question is, will the overworld be all instanced areas with limits to one party only, like Guild Wars? I seriously hope not. THis game looks so good, that's the only thing I could see ruining it.
Thanks in advance.
Comments
Well since Funcom has stated from the begining that the world will not be intanced like GW, I really wanna see this interview of your's that states otherwise.
If you really wanna know, read Fion's post.
Though I think your wrong on the player city part. From what I"ve read there will be an instance where so many guilds can build a city in, then another copy of the area is made for new guilds to make their cities.
It is pathos we lack, and this lack of pathos makes the worlds we explore quite stale.
http://www.mmorpg.com/blogs/Antioche
It didn't
However, these particular instances allow multiple entire guilds in the same instance before switching to the next one.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
These are 2 different things....
PvP areas, like Battlekeeps and Towers are NON-instanced, i.e. a limited amount of them.
PvE Guild City areas, are instanced, once they fill up, this way more guilds can have cities.
How this will work on FFA-PvP type servers has yet to be determined...or shared.
These are 2 different things....
PvP areas, like Battlekeeps and Towers are NON-instanced, i.e. a limited amount of them.
PvE Guild City areas, are instanced, once they fill up, this way more guilds can have cities.
How this will work on FFA-PvP type servers has yet to be determined...or shared.
Could you link to a quote or FAQ thing that says that the Border Kingdoms are non-instanced, because if memory serves me I believe they are instanced.
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I live to fight, and fight to live.
These are 2 different things....
PvP areas, like Battlekeeps and Towers are NON-instanced, i.e. a limited amount of them.
PvE Guild City areas, are instanced, once they fill up, this way more guilds can have cities.
How this will work on FFA-PvP type servers has yet to be determined...or shared.
Could you link to a quote or FAQ thing that says that the Border Kingdoms are non-instanced, because if memory serves me I believe they are instanced. The Border Kingdoms are most likely instanced, but because of their size the right word is probably zone, at least that what I gather.
The game will however be divided into huge zones, and the zones will have loading screens in between when switching between zones.
These are 2 different things....
PvP areas, like Battlekeeps and Towers are NON-instanced, i.e. a limited amount of them.
PvE Guild City areas, are instanced, once they fill up, this way more guilds can have cities.
How this will work on FFA-PvP type servers has yet to be determined...or shared.
Could you link to a quote or FAQ thing that says that the Border Kingdoms are non-instanced, because if memory serves me I believe they are instanced.
Originally sourced out by Drakus of the Acolytes on our forums
.......
Below are some quotes from developers I found over at Conan.ch.
It seems as though there will be special instanced locations and we can't just built our city just anywhere.
As a matter of fact, most of these locations will be occupied within a relative short matter of time. The struggle for resources in the Hyborian world is fierce, and there are no free lunches. Your guild will have to destroy the upstarts, and oust them from their straggling village. Then you can settle. The method of kicking monsters out is to use formations, individual battle and siege engines.
Be that as it may. The monsters can be thrown out of all the places they "hive" except one - the mother hive so to say. Here you will have to "chastise" them, or they will attack your village, burning it to the ground - if not protected. Most likely these sieges will be the places where the formations will "come into their own".
IGN, 11th May 2005 (Gaute Godager)
Gamespy, 17th May 2005 (Gaute Godager)
For the villages attacked by monsters, they will burn to the ground, but they can of course be rebuilt. The cost of rebuilding is much less than that of building a complete new one. The buildings and keeps destroyed in PvP will be permanently gone, but you can of course rebuild when the heat of battle has calmed down.
Gamespy, 17th May 2005 (Gaute Godager)
IGN, 22th July 2005 (Gaute Godager)
Forums, 2nd November 2005 (Athelan)
Forums, 11th April 2006 (Athelan)
Forums, 12th April 2006 (Athelan)
Forums, 21st April 2006 (Silirrion)
This was all I was looking for.
Yes Border Kingdoms (PvP area) is instanced. I thought I was right about that.
PvE guild/player city areas are instanced. PvP guild battlekeep areas (Border Kingdoms) are instanced.
Nice to clear that up. Much appreciated.
EDIT: The idea of the PvE areas sounds really boring to me. I mean all you do is build a city and then defend it against NPCs. I can see how the cities are necessary for crafting and a communal hub, but it seems like players will be forced to rehash a battle against NPC forces every so often.
The idea of being forced to play what sounds like an RTS map against the same computer over and over sounds like it'll get old really fast. Especially since there's no way to keep the NPCs from attacking your city.
I think it'll be a lot of fun the first 10-20 times probably, but after that I think it'll just be a hassle.
Will just have to wait and see I guess.
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I live to fight, and fight to live.
Yea, the game seems to be taking a step backward from what Shadowbane has.
The PvP city zones being instanced means approximately squat as far as gameplay is concerned. You will be able to freely travel to any of the player cities in any instance in order to attack it. They simply decided to take a step forward by organizing said cities more efficiently.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
The PvP city zones being instanced means approximately squat as far as gameplay is concerned. You will be able to freely travel to any of the player cities in any instance in order to attack it. They simply decided to take a step forward by organizing said cities more efficiently.
Actually it makes a huge difference. If its all in instances, there is no world to control. These " vast areas of nothing" contain vaulable resources, which is why you would build a city there. If there is no area, there is nothing to control. It makes PVP meaningless
The PvP city zones being instanced means approximately squat as far as gameplay is concerned. You will be able to freely travel to any of the player cities in any instance in order to attack it. They simply decided to take a step forward by organizing said cities more efficiently.
Actually it makes a huge difference. If its all in instances, there is no world to control. These " vast areas of nothing" contain vaulable resources, which is why you would build a city there. If there is no area, there is nothing to control. It makes PVP meaningless
The resource nodes were few and far between as well in Shadowbane, I meant the areas where there was literally nothing, no mobs, nada, nothing but snow/grass/sand as far as the digital eye can see. In any case, there are plenty of reasons to fight, including controll of resources only available in the PvP areas. Pretty much the only thing that the instancing prevents you from doing, is taking over every resource and every plot of land, which did and does happen in Shadowbane. I can say from personal experience that a becoming THE only power on a server is no fun for anyone, not for the little pathetic guilds that mount a pathetic resistance doomed to fail without the needed resources, and not for the superguild that has no challenges anymore either. Personally, beating the crap out of 6 or 8 guilds in our instance and becoming one of maybe 10 of the strongest guilds on the server is more than enough.
Well, I suppose the kind of people that get a kick out of ripping the wings off of a fly might have fun in the superguild...
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
So yes, the areas were not populated by mob and had no wildlife to speak off. However, those areas WERE occupied by players, which is very unsurprising since its a PvP game.
I had no idea Conan had any instanced areas at all. I thought it only contained some dungeon instances and thats it. This is a bigger turn off for me than the directional pad fighting system. Poo.
WTB Shadowbane 2
Battlekeep Zones
These border Kingdoms are a dangerous and usually lethal environment. The rivers that coarse through their valleys, or the rolling grass plains that stretch between the mountains are more likely to be stained with the blood of fallen warriors, as they are anything else.
Each zone will be home to a number of pre-defined locations where a Keep may be built, but unlike the PVE player towns there will be a limited number of zones on each server, blood will have to be spilt to hold these most coveted of locations.
These zones will also be fully PVP enabled, you had best have your weapon at the ready if you dare to venture there as the Battlekeeps will not be the only reason to seek out bloody conflict in the border kingdoms. Each of the Border Kingdoms will be home to a series of other objectives as well, all offering the chance for the skilled to demonstrate their death dealing talents.
http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&template=content&func_id=1303&sort=PRIORITY&table=CONTENT
Border Kingdoms Clarrification?
Its really easy, an instance is an area you allow copies of, technically an area you don't allow copies of is still an instance. If I make an area and I put four villages in that area and make it a PvP playfield it could be huge it could be multiple kilometers per side and it could still be an "instance" if I allowed their to be made another copy of it when the four villages were "full" etc
The Border kingdoms refers to a large area to the east of the other continents. This includes the massive siege pvp area with keeps in it. Its not "loading please wait" "welcome to the siege of castle dumdum" in any design I have read. -Athelan, July 2006.
http://forums.ageofconan.com/showthread.php?t=8601&highlight=Instancing
Its not instanced PVP at all, they will be of a limited supply since they are not instanced (yes, they use instancing technology like any other zone, but there are not an infinite number of copies of them and they never 'restart') so they will very much be real homes to real guilds and will be persistant, so its not like the transient battlegrounds in World of Warcraft. -Silirrion, July 2006
http://forums.ageofconan.com/showthread.php?t=8831&page=5&highlight=Instancing
I also dont like that it seems to only be onthe border kingdom area, that makes me second guess this all, dangit i want this game to be great. Will all PvP be instanced?
These are 2 different things....
PvP areas, like Battlekeeps and Towers are NON-instanced, i.e. a limited amount of them.
PvE Guild City areas, are instanced, once they fill up, this way more guilds can have cities.
How this will work on FFA-PvP type servers has yet to be determined...or shared.
Could you link to a quote or FAQ thing that says that the Border Kingdoms are non-instanced, because if memory serves me I believe they are instanced.
Originally sourced out by Drakus of the Acolytes on our forums
.......
Below are some quotes from developers I found over at Conan.ch.
It seems as though there will be special instanced locations and we can't just built our city just anywhere.
As a matter of fact, most of these locations will be occupied within a relative short matter of time. The struggle for resources in the Hyborian world is fierce, and there are no free lunches. Your guild will have to destroy the upstarts, and oust them from their straggling village. Then you can settle. The method of kicking monsters out is to use formations, individual battle and siege engines.
Be that as it may. The monsters can be thrown out of all the places they "hive" except one - the mother hive so to say. Here you will have to "chastise" them, or they will attack your village, burning it to the ground - if not protected. Most likely these sieges will be the places where the formations will "come into their own".
IGN, 11th May 2005 (Gaute Godager)
Gamespy, 17th May 2005 (Gaute Godager)
For the villages attacked by monsters, they will burn to the ground, but they can of course be rebuilt. The cost of rebuilding is much less than that of building a complete new one. The buildings and keeps destroyed in PvP will be permanently gone, but you can of course rebuild when the heat of battle has calmed down.
Gamespy, 17th May 2005 (Gaute Godager)
IGN, 22th July 2005 (Gaute Godager)
Forums, 2nd November 2005 (Athelan)
Forums, 11th April 2006 (Athelan)
Forums, 12th April 2006 (Athelan)
Forums, 21st April 2006 (Silirrion)
Conan.ch is a nice site, but if you'll note, Tarib, who used to run the site stopped updating it back on June 20th, 2006, so anything that has changed since then has not been updated. Most of the references you were drawing from are nearly 2 years old, and if you use the seach function on the official forums, and look for posts that Athelan made,(key word Instancing) you'll find threads with much more current info.
EDIT Again (ha): It seems that the PvP content is simply going to be a mass of zones. If all these zones are exactly alike then they're instances. If all the zones are different then they're different zones. Will just have to wait and see it seems. Either way, since there are only a limited amount I'll stop calling it instanced PvP since that hints at unlimited instances. so I take back what anyone read before this massive edit since I was interpreting quotes incorrectly it appears.
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I live to fight, and fight to live.
The info that is out there tends to be a little unclear, I'd agree.
Based on the stuff I've sought out, my opinion is that it could be something fairly simple, you'd enter the Border Kingdom Zone, and have a "choice of instance" call it Jones Landing and Murray's Vale, they'd be different zones, but be the only ones that have the Keeps and Towers.
Nothing that proves that though, no facts, just something that after reading all the stuff it appeared it could be. Genuinely hoping that once general beta hits, the dev's will release some more mechanics on how it's going to work. I'm glad that it's limited, since that makes it valuable, but like you, I'm just hoping it's just not a copy.
Using the village building technology, guilds can find a sponsor and build their own castle in a Border Kingdom instance. This will have to be defended against other guilds. You must destroy enemy walls, towers, and defenders before razing their keeps and castles to the ground. The ones holding areas in Border Kingdoms will gain bonuses to their guild. Let the best Siege Engine win!
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Okay I get that, but how does it work??? Can anybody FULLY explain how this is going to work?! It doesent give much detail..
Waiting for: Archeage, Darkfall 2.0, and Planetside 2.
R.I.P Shadowbane; The best MMORPG I've ever played...
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