It looks like you're new here. If you want to get involved, click one of these buttons!
The official EVE Online website is currently pointing players toward a recent article in the Financial Times that takes a financial perspective look at EVE Online.
A long time ago in a galaxy far far away, rampant capitalism held sway, free from the restraints of Sarbanes-Oxley legislation, SEC inquiries and European Commission investigations. There were large-scale scams, widespread corporate espionage, military-industrial alliances and interplanetary wars. Welcome to the world of Eve Online.
The sci-fi virtual universe, which celebrated its fourth anniversary at the weekend, has attracted chief executives, city traders, MBAs and economists to learn hard financial lessons they can take into the real world.
"Eve seemed like a playground for totally unfettered hardcore capitalism, with none of our justice systems or controlling bodies," says Trey Ratcliff, a former player and chief executive of Austin, Texas software developer John Galt Games.
You can read the whole article here.
Comments
Eve is one of those places where nice guys finish last.
Trusting anyone is a leap of faith.
I loved EVE Online when I played it, but the economic part just didn't work out too well. In the real world, there are millions of different products you can make such as food, chocolate, things to support life. Eve, however, only has goods that directly relate to combat or making money. This means that anyone starting out will either have to sell things at a barren location where no one goes, or have to find another job/hobby.
Consumables other than ammo would make EVE much better, IMO. Imagine the market for oxygen.
I also agree with wishing I was playing from day 1.
Nearly every item within the EVE universe (and there are thousands) ranging from ammo, to ships and modules for them not to mention fuel for POS's (player operated starbases) is a consumable item.
My corporation in EVE has a long history of trading and I personally have enjoyed overseeing literally thousands of personal transactions with other players in the game.
I can catagorically say that this game has tought me lessons about commerse, customer relations and marketing that I am using now in my real life business. the sheer volume of trades that I have completed in my time have enabled me to build up a feel for such matters and it's been invaluable.
While these lessons are not directly appable to the real world, they definitely offer agreat arena with which to experiment and implement market strategies.