Heyas,
I just started the free trial of EvE. I'm almost done with the tutorial (just starting the agent mission tutorial). I see there are a lot of branches where you can earn ISK but i was wondering what profile your character should have to fulfill a role. Basically, i focused most of my "player stats" in Intelligence, Memory and Perception. I don't really know what i could do with these stats, but with the skills i have, i can mine and use war equipments on my ship. So i guess i should focus on mission first, and maybe mining.
Also, i'm mostly a solo player, so what would be a good way to earn ISK ? Missions ? Mining ? I would like to craft tho, but i dunno if my character would've a good profile to actually craft.
So, a general question would be, do you need to focus your player stats on some particular stat when you create it to be efficient at something ?
regards,
trepo
Comments
As you cannot afford a cargo ship (assumption), youll have to run back and forth to a station.
Missions are better, you earn more, have a chance at random loot, some of which can be worth millions (beta mod cargo hold expander?) build up faction with an empire, and best of all, once you train for it, salvage.
So probably level 1 combat missions, from a command, security or internal security agent.
Best bet is even if you are a solo player is to hook up with a corp. it helps alot.
Edit because I forgot half of what I was going to say....
As for your attributes. They do not effect how "well" you do anything. just how easy/quickly you'll learn something.in the end you could theorically learn everything. just certain areas you'll learn faster than other.
I'm still on the trial account. I already tried the game like, 2 years ago and i liked it. I just got stuck on some missions and couldn't complete them. Then i tried to buy a new ship but i made a mistake and basically lost a lot of ISK. That kindda made me stop since i was on the trial etc. I'll see if i'm ready to get pass the trial and then try to get hooked with a corp. I'm french and it seems that there's a good french community in the game. Let's see how it turns out !
regards,
trepo
I know a French guy that used to play EVE, but he quit for... WoW! *Dun dun duuuuuh!* (It was actually my attempt to get him into the game, but I failed.)
-iCeh
I played a bit yesterday, finished the tutorial, started some agent missions. I was also looking for a new ship since the starting ship is kindda worthless heh. My starting skills would grant me the possibility to use a Condor (Caldari). I think that would be a nice upgrade for a starter ship. It's cheap too. I was also wondering if the choice of your ship is mainly related to your play style. The Interceptors are kindda interesting but i guess it's easily destroyable. But is it that useful to have a fast ship ? When your targer is locked, i don't see how speed could be useful, but keep in mind that all i fought so far are lame pirate ships who were a piece of cake with my newb ship heh
trepo
For mission running I would suggest getting the Kestral if you plan on using missles, or Harpy if you want guns. They have a little more bang for the buck combat wise as well as more slots to fit additional modules.
Nicoli touched on a solid point, with Caldari you have some areas you need to focus, first get shield skills, LOTS of them! As for weapons decide to be a gunner of a missile pilot and then focus your training. The Caldari have great specialty ships for each and you just need to make a choice.
I went missiles because I liked the long range punch outside of enemy weapons fire. My Kestrel has a range of almost 50K and my Caracal can hit from 100K. It is nice to battle cruisers in a frigate and be outside a lot of their ranges, the same with using a cruisers vs battleships.
I'm wondering what are the "Missile/Turret Hardpoint". It seems like turrets and missile launchers fit in High Slot usually, but what's the hardpoint thingy ?
trepo
I've always found it hard to get out of an interceptor, they're really nice, fast ships.... especially good for learning the basics of PvP as a tackler.
-iCeh
The "hardpoint" is limited to a specific type of weapon. A missile hardpoint will only mount a luancher for missiles or rockets. A turret hard point only turrets.
All of these missile/turrets are high slot weapons. Each ship can only mount a certain number of a certain type of weapon.
The "hardpoint" is limited to a specific type of weapon. A missile hardpoint will only mount a luancher for missiles or rockets. A turret hard point only turrets.
All of these missile/turrets are high slot weapons. Each ship can only mount a certain number of a certain type of weapon.
To clarify this a bit. take the Ferox Battlecruiser, 7 hi-slots, 5 Turret hardpoints and 5 Launcher Hardpoints. What this means is that it can mount up to 7 weapons on the ship. However you can only fit a maximum of 5 turrets and 5 launchers. If you mounted 5 rail turrets you could not mount another turret weapon but you could fill the remaining 2 hi slots with Launchers.The ferox is one of the most versitile ships and most follow a more perscribed hardpoint setup such as the Moa Cruiser with 6 Hislots, 4 Turret and 2 Missle. the only way to mount weapons on the ship is to run 4 turrets and 2 missles.
I would take this explination however a step further, read the description of the ships and look for their strengths. The Ferox is really a GUN ship but can missile baot if you want. The bonuses the Ferox gets works for shields and guns. While it can run with missiles great, it does not see it's true potential until it is used as a gun boat.
The hardpoints tell the type of weapons the bonus tells you the BEST weapons.
trepo