It looks like you're new here. If you want to get involved, click one of these buttons!
More information may be released later.
PATCH 3.0: THE SECRETS OF POWER
Sixty years have passed since the War of Talons ended, and now the Aracoix are on the move. Agents of the Empire, including dreaded Skydancer attack troops and Savant mindlords, have come in secret through the Runegates. From the shadows, these intruders have organized the Birdmen into new legions, the first Kh'ree to darken Aerynth's skies in decades. A few Aracoix agents have been captured, and the Conclave of Wizards has managed to wring from them more of the secrets of the Runegates, expanding the Traveler's arts. The other aims of the Aracoix Empire remain unseen, but it is clear the Birdmen are looking for something. In the deeps of the deserts, the Aracoix have found an ancient citadel of the Ardani, a ruined library filled with arcane texts unread by any in thousands of years. What secrets do the Aracoix seek there? The few ancient scrolls and tablets brought back by plunderers and adventurers hint at magical arts and theories unseen since the birth of the world. The Aracoix claim that their Empire shall soon take new Glory in the conquest of Aerynth!
Many among the Wise are worried by the new machinations of the Birdmen, but few of the Nations pay their warnings any heed, for the face of Aerynth is aflame with new strife. Working tirelessly, the Dwarves have managed to reopen the ancient Mines and Lodes of old! Gold, enough to maintain empires, lays waiting for those with the patience to exploit it. Greedy for the wealth these new resources offer, the warlords of all lands are scrambling to claim and hold these goldmines and every mine is now the scene of constant raids and daring struggles. How will this new gold rush reshape the face of Aerynth? Which Nations shall gain the most in the fight for Glory and Gold?
Resource Mines (Phase One)
Shadowbane will be unveiling the first phase of its long awaited "Resource System". This system will be tied to each zone which will offer a resource type. Currently, the only resource in Phase One is gold but further phases may include additional resources such as wood, metals, and ores. It is designed to add smaller, auxiliary points of conflict for players to fight over. These areas will become highly contested points of interest and will have the opportunity to change hands at least once a day.
In Phase One, once conquered, gold mines will drop gold into warehouses in their cities on an hourly basis. This gold will, in turn, be used to automatically pay maintenance cost of those structures that were given access to the warehouse and are protected by the Runemaster. Additional resources and augmentations will be introduced as the system is fully implemented allowing players to upgrade existing and new assets with functions and abilities to be announced. Furthermore after Phase One is completed, during a siege, the warehouse inventory can be recovered or stolen by anyone. This system will allow nations to focus efforts more on the political and combat faces of the scene and not the maintenance and upkeep of cities.
Centralized Guild Asset Management
When a structure in a city runs out of gold during the time maintenance fees are due, the gold will automatically deducted from the warehouse if the funds are available and that structure is under protection by the Runemaster.
Epic Powers
In order to provide greater rewards for higher level characters who are reaching the level cap, we will be offering each Class a new power. Each power will be great in might but will be controlled in rarity of use.
Siege Improvements
Players will be able to mount siege engines on walls in order to fend off attacking forces. Gold healing will be readdressed and rebalanced to make it less of an issue.
Traveler Discipline Improvements
Travelers will be improved with new powers. A Traveler will gain the ability to send him or herself or others to the closest Runegate. From there, Travelers can use the Runegate Powers to move across the world.
New Desert Zone
A new zone will be introduced in the desert areas. The principle enemies will be the Serpentmen and a new variant sub-race of the Aracoix will be introduced. This area will also contain a new Epic Encounter, requiring a large group and concerted player effort to succeed against.
Lore NPCs
Five additional zones will gain Lore NPCs to inform adventurers about their back stories and history of the area.
Balance Changes
* Aracoix will get an all-new set of light armor, complete with hoods
* Two new Aracoix Disciplines will be introduced
* Aracoix and Centaurs will get new guild charters
* Warriors will receive new weapon powers
* Lower-skilled versions of Blade Master and Blade Weaver weapons will be available
Lead Class Advocate
Senior Herald
Shadowbane, Chronicle of Strife
Lead Class Advocate
Senior Herald
Shadowbane, Chronicle of Strife
Comments
I like it. Yep, I think I really like it.