How can someone that gets into Eve now, compete with those that have been playing for years? The higher up players have such better skills and ships? If someone can explain this to me, I would be very happy.
Easy, those that started long ago... started with 40k skill points or less. And those that start today, start with 800k skill points or more. You have a better chance of getting a better set character than before.
One way to compete is to specialize.
For example, I just started meddling in Industry 2 months ago. But someone that starts directly into industry right now can be better than me on every aspect of industry. And I'm a 2 year old vet.
Pick skills wisely, you can ask older players for help if you don't know what you are doing. For combat you'll need at least a month skill wise to be able to compete. On the other aspects, it really depends how fast you learn the game. There are many things to comprehend to be really effective, OR you can go Gun-Ho like many people and find out about stuff as you experience it.
Specialize. You must find a role/ship and work singlemindedly towards it. If you scatter your skills are you essentially shooting yourself in the foot. Fact is, theres only so far you can go to raise your effectiveness with a specific ships. Your skills will only get as high as level 5, there is a point when there are no more skills to raise for that ship. Which is how you compete.
3-4 year vets may have 40m sp, but they are spread over several ships. They have reached a point of maximum effectiveness with one ship and moved on to train another.
As I say, specialize, find a corp that you can work in a team with.
Thats just skil wise.
When I played EVE, being able to PVP rested on several things. Inteligence, knowing where your enemy is and knowing his weakness. Knowledge, being able to utilise the games mechanics to your advantage. Preparation, setting up your ships so that you put your enemy at a disadvantage. Tactics, being able to follow through a plan with precision.
Specialize. You must find a role/ship and work singlemindedly towards it. If you scatter your skills are you essentially shooting yourself in the foot. Fact is, theres only so far you can go to raise your effectiveness with a specific ships. Your skills will only get as high as level 5, there is a point when there are no more skills to raise for that ship. Which is how you compete.
3-4 year vets may have 40m sp, but they are spread over several ships. They have reached a point of maximum effectiveness with one ship and moved on to train another.
As I say, specialize, find a corp that you can work in a team with.
Thats just skil wise.
When I played EVE, being able to PVP rested on several things. Inteligence, knowing where your enemy is and knowing his weakness. Knowledge, being able to utilise the games mechanics to your advantage. Preparation, setting up your ships so that you put your enemy at a disadvantage. Tactics, being able to follow through a plan with precision.
One more... Improvisation! If something goes wrong, the ability to think fast on a backup tactic.
main thing, Deffects are not DIRECTLY determined by your targets SP/Age. That means No he has X SP more than me so I automatically have a X percent damage reduction or x% chance to hit. that means in a gang your able to add your damage and effects also. This is the main reason you can compete with older players in combat. In manufacturing and trading well thats all in your brain.
How can someone that gets into Eve now, compete with those that have been playing for years? The higher up players have such better skills and ships? If someone can explain this to me, I would be very happy.
Thank you in advance.
you'll have an extremely hard time competing 1 vs 1 against a 2 year vet as a newbie, he'll have maybe 20 mil SP, it will take you months to get into a cruiser or raven and actually fly it worth a darn....
yet, you can use gank tactics and get more than one person, and then you could take a two year vet on, and help in destroying him/her....
You get 5 to 10 people who know what they are doing and even with cheap frigates/destroyers/cruisers, can put the hurt on a battleship....1 of those 10 people would need to be able to tank the dmg of that battleship, or he'll still probably kill the tackler and escape before everyone can toast him....maybe need even more numbers if you don't have enough skill to even it out, 40 or 80 condors would probalby blow away one battleship pretty easily...I think this is what goonsquad tries to do....numbers over skill....
a 1 on 1 fight, even specializing will take you many many monthes before your even close to a vet, let alone a contender to win a fight...meanwhile they are still gaining in skills.....
there are certain skills that translate to all ships....grid space & CPU....
========================== The game is dead not, this game is good we make it and Romania Tv give it 5 goat heads, this is good rating for game.
my recommendation is really try to join one fo the medium sized corps. dont try to join the big ones right away. the smaller ones often gives you more attention and help in teh early stages and takes the time to explain stuff. they are often very glad to get a helping hand while in the bigger corps they see you abit like a burden in the start.
and as in rl make sure you dotn get ripped of. you as a member is a bigger asset to the corp then corp is an asset to you.
You can always compete with older characters. If you want to take out old characters in nice expensive ships fast you should really join an alliance and fly in big gangs, I doubt any non-capital ship can tank a gang of 15 no matter how old they are. And since skillpoints aren't "that" importent you can always outsmart your opponent, learn to fly your ship well, try to get a clear idea of what ships you like to use, fool around with them and then chose one and learn to fly it. Even if it's a frig you can learn to completely PWN in it. It will take you a while and you will go down alot, but in the end you will become very good at flying that ship. I've killed people with 20 million more sp then me in a Vexor because I have a better setup. For setups check the eve-o forums first, until you've gotten to know your ship. After that you should try changing some stuff, the constant search for the perfect setup.
How can someone that gets into Eve now, compete with those that have been playing for years? The higher up players have such better skills and ships? If someone can explain this to me, I would be very happy.
Thank you in advance.
1. Sell GTCs to get enough ISK to get a set of +5s and train all the advanced learning skills to 4 (This step is not strictly needed, it just makes the following faster)
2. Train Mechanical Engineering to V and the skill than allows you to run multiple R&D agents
3. Get great standing with the Minmatar Repulic and run the best Mechanical Engineering R&D agents
4. So now you have a secure income selling Mechanical Engineering datacores
5. Spend a few months training ship support skills
6. Train for a t2 ship that takes your fancy
7. Engage enemy, you will loose ship, but it doesn't matter cause of step 4 above.
you can't. cheating devs/gms, rabid fanbois and lame rules that only apply to the general population are the rule of the day on eve. lost a ship and member of BOB? Refund. lost a ship and member of small corp? Sucks to be you.
Guess I'll have to tell my friend to return his ship he got replaced.
you can't. cheating devs/gms, rabid fanbois and lame rules that only apply to the general population are the rule of the day on eve. lost a ship and member of BOB? Refund. lost a ship and member of small corp? Sucks to be you.
Guess I'll have to tell my friend to return his ship he got replaced. does thsi mean i have to replace 3 ravens a drake and 7 merlins???? cuz i hang out in jita alot and wierd glitches killed some of my ships(im a slow learner and i still hang out in jita)
If your apart of a small corp you should sell them and give the money to SirMolle because its obvious from pilto that those ships should have went to him.
The way I tackle the idea of competing with vets is this.
1. To say I shouldn't play because I will never be as good as vets that have had a head start is like an 8 year old boy complaining he will never be as old as his 12 year old brother.
2. The way to approach this is not to worry about being super "uber," but to over come other people's "uberness." I do this with planning, patience and stratagy. I have seen people use gliders on WOW just to be "uber" fast. I think you lose an oppertunity to play a good game that way. Eve is very complex. If that is what you want, then the fact that you will never have the skill points of some others won't harm you. There is plenty to do.
If you want simple kill, loot, repeat or to be the "uberest" bady around, then you may want to look elsewhere again and again. Overly simple games with instant "uber" or everyone is "uber" get boring fast and require a constant changing of games to stay off bordem. Just my opinions. Play what you like and can have fun with.
"Suddenly, thousands of Trekies whose heads are full of facts of things like the stardate when the Cardassians farted on Deep Space nine are irrlelevant." - hardcoremoviecritic
To prove to myself that I wasn't just repeatedly telling people the wrong thing, I started a new character and tried to compete in pvp using it by specialising my training. Back in the old days, characters would start without even basic skills to fit modules to their ships and the first week or so would be spent training those. Immediately, this time I noticed that I could use all of the modules I would typically need for the profession I chose at the start and I had a good amount of skillpoints invested in them. Within one day, I was in a destroyer flying around doing 3/10 complexes and smashing high sec npcs with one hit, so I went for the pvp I was chasing.
It took me another day to train to use stasis webbifiers and warp disruptors, which is better than a new character before Kali who would have taken a week to be skilled up to web and warp svramble someone. So I had my destroyer with projectile guns fitted, my web and warp disruptor, my afterburner and admittedly my experience from playing for over three years. I encountered my first bout of pvp completely by accident. Someone was npcing in a 0.5 system in a cruiser. I happened to find a wreck he had left in an empty asteroid belt and there was some nice named loot in there so I took it. Then the cruiser happened to warp in and attacked me.
For those that don't know, taking loot from the wreck of an NPC ship someone else destroyed flags you as a fair target for them, even in high security space. A cruiser is one size class above the destroyer. At this point, all bets are off and I can fight back if I want. I decided to go for it and attacked him back. I got him into high armour and he got me into low armour before I decided to warp out and dock to repair, as my ship didn't have any armour repairer fittted. I did so and warped right back in on top of him. He had repaired some of his armour but his shield was still gone, so I had a small advantage. I attacked again and this time he got me into structure and I was going down fast but just before I went down, he exploded.
I should point out that the cruiser pilot was only a few months old. Also, eve is not really a solo game, you're expected to team up with people, form gangs and join corporations to get anywhere in pvp. Solo pvp in unsecure space or during wars is not a likely occurance and ships taking on enemies greater than their size class doesn't usually turn out the way it did for me. Nevertheless, this character under a week old was far from defenceless. I knew how to fit my ship (you can ask people in-game to help you with a setup if you are unsure) and I knew how to fly it (something you can only really glean from experience). This just proves to me once again that experience and confidence in your abilities are more important than skillpoints and the size of your ship.
Insert signature that doesn't break the rules here
How can someone that gets into Eve now, compete with those that have been playing for years? The higher up players have such better skills and ships? If someone can explain this to me, I would be very happy.
Thank you in advance.
you'll have an extremely hard time competing 1 vs 1 against a 2 year vet as a newbie, he'll have maybe 20 mil SP, it will take you months to get into a cruiser or raven and actually fly it worth a darn....
yet, you can use gank tactics and get more than one person, and then you could take a two year vet on, and help in destroying him/her....
You get 5 to 10 people who know what they are doing and even with cheap frigates/destroyers/cruisers, can put the hurt on a battleship....1 of those 10 people would need to be able to tank the dmg of that battleship, or he'll still probably kill the tackler and escape before everyone can toast him....maybe need even more numbers if you don't have enough skill to even it out, 40 or 80 condors would probalby blow away one battleship pretty easily...I think this is what goonsquad tries to do....numbers over skill....
a 1 on 1 fight, even specializing will take you many many monthes before your even close to a vet, let alone a contender to win a fight...meanwhile they are still gaining in skills.....
there are certain skills that translate to all ships....grid space & CPU....
You are wrong there. With the current Character creation, if you aim at military and soldiering. Within a month you can be in a Battlecruiser; 7 or so days after that you'll be driving your Battleship.
My friend with that Battlecruiser, defeated a 3 year old vet on a T2 Cruiser and she had only been playing the game for month and a half. I gave her tips on what to train. Tips on ships and weaponry. In the end, it was her wits paired with knowledge about EVE that gave her the win.
lets put it this way, vets yes - they CAN fly those big nasty t2 ships, and BS's well.
Yes a "newb" can't these ships initially, but th key, 5 man squad of any frigate/destroyers can kill a bs, garunteed, if 3 ceptors can kill a tank setup phoon (2 of the three were t1 fit only, only just into ceptors) then the destoyers and frigates can easily take down any solo bs/bc. Guys just gotta learn - mwd on a small ship makes said small ship HARD TO HIT! Not many people in a bs will fit a web, not many people in a bc will fit a web. Scrammers yeah, web's no. and its easy to stay outside of 10k's in a frigate. Just go for it , your cheap to replace(clone) your ships friggin cheap as dirt to replace, you dont have to worry about anything , just go and do it. The main problem is people are afraid to lose, or that they dont thiink they have a chance. When your total replacement cost is 700k, I would assume it doesnt really matter if you lose. You actually gain more.
"Just because there are other colours to use in chat does not mean you have to use them..." - Please follow
Are there essential skills you should train in the beginning to make it easier to do things later? Are there skills that affect a broad range of things you can do?
Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!
Are there essential skills you should train in the beginning to make it easier to do things later? Are there skills that affect a broad range of things you can do?
There are a few basics that help alot most are the rank 1 skills including.
Engineering
Electronics
Navigation
Energy Systems operation.
The first two help with fitting modules on ships, navigation makes you faster in general, and the last one helps you stay in the fight longer with more Capacitor.
Quality skills to learn in some fashion even level 1
Propulsion Jamming
Electronic Warfare
They help specifically with the keeping your opponent in place to kill them and reducing thier effectiveness in combat.
All of the above are easy to learn skills and can help a combat can enormously. I my self still use Electronic Warfare mods heavily and that skill will never become useless. Propulsion jamming is also massively beneficial to have.
Comments
One way to compete is to specialize.
For example, I just started meddling in Industry 2 months ago. But someone that starts directly into industry right now can be better than me on every aspect of industry. And I'm a 2 year old vet.
Pick skills wisely, you can ask older players for help if you don't know what you are doing. For combat you'll need at least a month skill wise to be able to compete. On the other aspects, it really depends how fast you learn the game. There are many things to comprehend to be really effective, OR you can go Gun-Ho like many people and find out about stuff as you experience it.
3-4 year vets may have 40m sp, but they are spread over several ships. They have reached a point of maximum effectiveness with one ship and moved on to train another.
As I say, specialize, find a corp that you can work in a team with.
Thats just skil wise.
When I played EVE, being able to PVP rested on several things. Inteligence, knowing where your enemy is and knowing his weakness. Knowledge, being able to utilise the games mechanics to your advantage. Preparation, setting up your ships so that you put your enemy at a disadvantage. Tactics, being able to follow through a plan with precision.
---
you'll have an extremely hard time competing 1 vs 1 against a 2 year vet as a newbie, he'll have maybe 20 mil SP, it will take you months to get into a cruiser or raven and actually fly it worth a darn....
yet, you can use gank tactics and get more than one person, and then you could take a two year vet on, and help in destroying him/her....
You get 5 to 10 people who know what they are doing and even with cheap frigates/destroyers/cruisers, can put the hurt on a battleship....1 of those 10 people would need to be able to tank the dmg of that battleship, or he'll still probably kill the tackler and escape before everyone can toast him....maybe need even more numbers if you don't have enough skill to even it out, 40 or 80 condors would probalby blow away one battleship pretty easily...I think this is what goonsquad tries to do....numbers over skill....
a 1 on 1 fight, even specializing will take you many many monthes before your even close to a vet, let alone a contender to win a fight...meanwhile they are still gaining in skills.....
there are certain skills that translate to all ships....grid space & CPU....
==========================
The game is dead not, this game is good we make it and Romania Tv give it 5 goat heads, this is good rating for game.
and as in rl make sure you dotn get ripped of. you as a member is a bigger asset to the corp then corp is an asset to you.
gl and fly safe
You can always compete with older characters. If you want to take out old characters in nice expensive ships fast you should really join an alliance and fly in big gangs, I doubt any non-capital ship can tank a gang of 15 no matter how old they are. And since skillpoints aren't "that" importent you can always outsmart your opponent, learn to fly your ship well, try to get a clear idea of what ships you like to use, fool around with them and then chose one and learn to fly it. Even if it's a frig you can learn to completely PWN in it. It will take you a while and you will go down alot, but in the end you will become very good at flying that ship. I've killed people with 20 million more sp then me in a Vexor because I have a better setup. For setups check the eve-o forums first, until you've gotten to know your ship. After that you should try changing some stuff, the constant search for the perfect setup.
1. Sell GTCs to get enough ISK to get a set of +5s and train all the advanced learning skills to 4 (This step is not strictly needed, it just makes the following faster)
2. Train Mechanical Engineering to V and the skill than allows you to run multiple R&D agents
3. Get great standing with the Minmatar Repulic and run the best Mechanical Engineering R&D agents
4. So now you have a secure income selling Mechanical Engineering datacores
5. Spend a few months training ship support skills
6. Train for a t2 ship that takes your fancy
7. Engage enemy, you will loose ship, but it doesn't matter cause of step 4 above.
8. Repeat 7 till you are a vet.
you can't. cheating devs/gms, rabid fanbois and lame rules that only apply to the general population are the rule of the day on eve.
lost a ship and member of BOB? Refund.
lost a ship and member of small corp? Sucks to be you.
genius inside insanity
The way I tackle the idea of competing with vets is this.
1. To say I shouldn't play because I will never be as good as vets that have had a head start is like an 8 year old boy complaining he will never be as old as his 12 year old brother.
2. The way to approach this is not to worry about being super "uber," but to over come other people's "uberness." I do this with planning, patience and stratagy. I have seen people use gliders on WOW just to be "uber" fast. I think you lose an oppertunity to play a good game that way. Eve is very complex. If that is what you want, then the fact that you will never have the skill points of some others won't harm you. There is plenty to do.
If you want simple kill, loot, repeat or to be the "uberest" bady around, then you may want to look elsewhere again and again. Overly simple games with instant "uber" or everyone is "uber" get boring fast and require a constant changing of games to stay off bordem. Just my opinions. Play what you like and can have fun with.
"Suddenly, thousands of Trekies whose heads are full of facts of things like the stardate when the Cardassians farted on Deep Space nine are irrlelevant." - hardcoremoviecritic
It took me another day to train to use stasis webbifiers and warp disruptors, which is better than a new character before Kali who would have taken a week to be skilled up to web and warp svramble someone. So I had my destroyer with projectile guns fitted, my web and warp disruptor, my afterburner and admittedly my experience from playing for over three years. I encountered my first bout of pvp completely by accident. Someone was npcing in a 0.5 system in a cruiser. I happened to find a wreck he had left in an empty asteroid belt and there was some nice named loot in there so I took it. Then the cruiser happened to warp in and attacked me.
For those that don't know, taking loot from the wreck of an NPC ship someone else destroyed flags you as a fair target for them, even in high security space. A cruiser is one size class above the destroyer. At this point, all bets are off and I can fight back if I want. I decided to go for it and attacked him back. I got him into high armour and he got me into low armour before I decided to warp out and dock to repair, as my ship didn't have any armour repairer fittted. I did so and warped right back in on top of him. He had repaired some of his armour but his shield was still gone, so I had a small advantage. I attacked again and this time he got me into structure and I was going down fast but just before I went down, he exploded.
I should point out that the cruiser pilot was only a few months old. Also, eve is not really a solo game, you're expected to team up with people, form gangs and join corporations to get anywhere in pvp. Solo pvp in unsecure space or during wars is not a likely occurance and ships taking on enemies greater than their size class doesn't usually turn out the way it did for me. Nevertheless, this character under a week old was far from defenceless. I knew how to fit my ship (you can ask people in-game to help you with a setup if you are unsure) and I knew how to fly it (something you can only really glean from experience). This just proves to me once again that experience and confidence in your abilities are more important than skillpoints and the size of your ship.
Insert signature that doesn't break the rules here
you'll have an extremely hard time competing 1 vs 1 against a 2 year vet as a newbie, he'll have maybe 20 mil SP, it will take you months to get into a cruiser or raven and actually fly it worth a darn....
yet, you can use gank tactics and get more than one person, and then you could take a two year vet on, and help in destroying him/her....
You get 5 to 10 people who know what they are doing and even with cheap frigates/destroyers/cruisers, can put the hurt on a battleship....1 of those 10 people would need to be able to tank the dmg of that battleship, or he'll still probably kill the tackler and escape before everyone can toast him....maybe need even more numbers if you don't have enough skill to even it out, 40 or 80 condors would probalby blow away one battleship pretty easily...I think this is what goonsquad tries to do....numbers over skill....
a 1 on 1 fight, even specializing will take you many many monthes before your even close to a vet, let alone a contender to win a fight...meanwhile they are still gaining in skills.....
there are certain skills that translate to all ships....grid space & CPU....
You are wrong there. With the current Character creation, if you aim at military and soldiering. Within a month you can be in a Battlecruiser; 7 or so days after that you'll be driving your Battleship.My friend with that Battlecruiser, defeated a 3 year old vet on a T2 Cruiser and she had only been playing the game for month and a half. I gave her tips on what to train. Tips on ships and weaponry. In the end, it was her wits paired with knowledge about EVE that gave her the win.
It's possible? yes it's possible.
Yes a "newb" can't these ships initially, but th key, 5 man squad of any frigate/destroyers can kill a bs, garunteed, if 3 ceptors can kill a tank setup phoon (2 of the three were t1 fit only, only just into ceptors) then the destoyers and frigates can easily take down any solo bs/bc. Guys just gotta learn - mwd on a small ship makes said small ship HARD TO HIT! Not many people in a bs will fit a web, not many people in a bc will fit a web. Scrammers yeah, web's no. and its easy to stay outside of 10k's in a frigate. Just go for it , your cheap to replace(clone) your ships friggin cheap as dirt to replace, you dont have to worry about anything , just go and do it. The main problem is people are afraid to lose, or that they dont thiink they have a chance. When your total replacement cost is 700k, I would assume it doesnt really matter if you lose. You actually gain more.
"Just because there are other colours to use in chat does not mean you have to use them..." - Please follow
Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!
Engineering
Electronics
Navigation
Energy Systems operation.
The first two help with fitting modules on ships, navigation makes you faster in general, and the last one helps you stay in the fight longer with more Capacitor.
Quality skills to learn in some fashion even level 1
Propulsion Jamming
Electronic Warfare
They help specifically with the keeping your opponent in place to kill them and reducing thier effectiveness in combat.
All of the above are easy to learn skills and can help a combat can enormously. I my self still use Electronic Warfare mods heavily and that skill will never become useless. Propulsion jamming is also massively beneficial to have.