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Warhammer Online

Not trying to flame, don't know alot about this game, but from what I have seen this looks like WoW with better graphics? If someone could let me In on some info or maybe a Lore sight I can look at for a backround story, but from what I have looked at I see a BIG resembalance of WoW.

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Comments

  • ThedrizzleThedrizzle Member Posts: 322

    Graphically it sort of looks like WoW but that is the only similarity.

    The game is PvP driven unlike wow which is mostly pve.

    http://www.warhammerherald.com/news/

    http://www.warhammeralliance.com/

    There ya go, read up.

  • KeoghKeogh Member Posts: 1,099
    Originally posted by bballermc333

    Not trying to flame, don't know alot about this game, but from what I have seen this looks like WoW with better graphics? If someone could let me In on some info or maybe a Lore sight I can look at for a backround story, but from what I have looked at I see a BIG resembalance of WoW.



    Go here to learn more: http://us.games-workshop.com/games/warhammer/default.htm

     

    Actually, Warhammer established its look 24 years ago as a table top game, so its WoW that looks like Warhammer.

     

    Warhammer: The Game of Fantasy Battles, formerly Warhammer Fantasy Battle and often abbreviated to Warhammer, is a tabletop wargame created by Games Workshop and the origin of the Warhammer Fantasy setting.

    The game is played with 'regiments' of fantasy miniatures . It uses stock fantasy races such as humans, elves, dwarfs, undead, orcs, goblins, vampires, as well as some more unusual types such as lizardmen and skaven etc. Each race has its own unique strengths and flaws. Wood Elves, for example, have some of the most powerful archers in the game but have poor overall defense.

    Since first appearing in 1983, Warhammer has been periodically updated and re-released with changes to the gaming system and army lists. The current official version is the seventh edition, released on 9 September 2006.

     


    Playing the game

    Warhammer is a competitive tabletop wargame where two or more players compete against each other with "armies" of plastic and White metal miniatures manufactured by Citadel Miniatures. The rules of the game have been published in a series of books, which describe how to move miniatures around the game surface and simulate combat in a balanced and fair manner. Games may be played on any appropriate surface, although the standard is a 6 ft by 4 ft tabletop decorated with model scenery in scale with the miniatures. Any individual or group of miniatures in the game is called a "unit", whether represented by a single model, or group of similar troops.

    The current core game rules are supplied in a single book, with supplemental Warhammer Armies texts giving guidelines for army-specific rules. Movement about the playing surface is generally measured in inches and combat between troops or units given a random element with the use of six-sided dice. Army supplements also assign points values to each unit and option in the game, giving players the ability to play on even terms. An average game will have armies of 1,000 to 3,000 points, although smaller and larger values are quite possible.

    Game play follows a turn structure in which one player completes all movement for troops, then simulates casting spells (when spell-using units are available), uses all ranged or missile weapons in the army such as bows and handguns, then any units touching fight in melee or close-combat. After finishing, the second player does the same. This repeats for a number of equal turns, generally six, although occasionally to a time limit or until no units are left on the playing surface. The winner is often determined by victory points; earning a number equal to remaining points value of their own surviving units and the value of enemy units killed. Special factors, or "objectives" can add or subtract from this total based on pre-defined goals.

    Dice rolls always use traditional six-sided dice (D6), with a high result being desirable (in most cases). For example; an archer unit may be given a statistic that allows it to hit on the roll of a four or more. Various factors can change this number, reducing or raising the number needed. Mitigation of random results is a large part of the game, as well as traditional battlefield tactics.



    Collecting

    Whilst any fantasy miniatures can be used to play Warhammer, Games Workshop insist on players using their official figures in competitions, though in conversions (combining pieces for a better model) there are very few strict rules as long as the model is mostly Citadel.

    Warhammer players commonly collect and paint one army (or more) of their choice. Armies can be built up from the available "army boxes" or "battalion sets" or slowly collected, one miniature or unit at a time, to build up a reasonable sized fighting force. Others simply collect the miniatures because they like the way they look. There is also an interesting amount of rare, old, Out Of Print Warhammer miniatures that are traded on online auction sites such as eBay.

    An average Warhammer army will cost around £250 at full retail value, although purchasing online or finding used miniatures can decrease this cost. Different forces will incur different costs as well, depending on the points cost of the miniatures in the game. A box of 12 Chaos warriors may cost £18 and will be around 360 points, while a box of 20 Skaven clanrats costs the same in currency, but is worth roughly 100 points in the game.



    The miniatures

    The games uses models on the 25mm scale. This is defined as being the height of a normal human. Larger creatures such as dragons can be up to 10 cm long.

    Games Workshop models come unpainted and unassembled. The game encourages players to paint their armies for greater enjoyment of the game. Official tournaments require a player have a fully painted army to be able to participate and additional incentives in the form of the Golden Demon competitions.



    The Warhammer World

    Main article: Warhammer Fantasy (setting)

    Warhammer is just one of many games set in a rich fictional universe. Warhammer is notable for its "dark and gritty" background world, which features a culture similar in appearance to Renaissance Germany crossed with Tolkien's Middle-earth.

    The geography of the world strongly resembles that of Earth. This is said to be due to the actions of an ancient spacefaring race known as the Old Ones. This mysterious and powerful race visited the Warhammer World in the distant past. Establishing an outpost they set about manipulating the geography and biosphere of the planet. Assisted by their Slann servants, they moved the planet's orbit closer to its sun, and arranged the continents to fit their standard geomantic template.

    The Old Ones were subsequently expelled from their colony in the aftermath of the collapse of their polar "Warp Gates". Before leaving however, they had established the Lizardman empire, and had conducted numerous genetic experiments, which had led to the races of elves, dwarfs, men, ogres and haflings.

    The elves and dwarfs eventually founded empires of their own, and were initially allies. This alliance broke down, leading to the War of the Beard between the two powers. The early elven empire later splintered, with a sect of elves secretly corrupted by Chaos taking over the northern lands of Naggaroth, while elves staying behind during the waning of elvish influence in the Old World established a realm within the forest of Athel Loren and became known as Wood Elves.

    The men were the slowest to develop, but eventually formed several strong realms, able to resist both the forces of chaos and the older powers. Chief amongst these are The Empire, Bretonnia, and Cathay. Khemri, a former empire of men to the south of the Old World, has since fallen to the undead. Its long-dead armies now march to war under command of the Tomb Kings.

    The forces of evil are often depicted as not a localised threat, but a general menace. The Skaven exist in an "Under Empire" in extensive tunnels beneath the other races, while the Orcs & Goblins are nomadic, and regularly attack without warning. Chaos and the Undead also routinely infiltrate the other nations, especially The Empire.



    The armies

    Main article: Races and nations of Warhammer Fantasy

    There are a number of playable armies for Warhammer, which are representative of one or other of the factions or races that are present in the Warhammer world setting. Over the various editions of the game the armies have been presented in collective books like Warhammer Armies for the 3rd edition or from the 5th edition onwards in individual books each one covering a separate army.

    The current edition of the game has (of 2006) the following:

    Beasts of Chaos

    Bretonnia

    Dark Elves

    Dogs of War

    Dwarfs

    The Empire

    High Elves

    Hordes of Chaos

    Lizardmen

    Ogre Kingdoms

    Orcs & Goblins

    Skaven

    Tomb Kings

    Vampire Counts

    Wood Elves

    Ogres

    "Don't corpse-camp that idea. Its never gonna rez"
    Bladezz (The Guild)

  • kraidenkraiden Staff WriterMember UncommonPosts: 638
    Originally posted by bballermc333

    Not trying to flame, don't know alot about this game, but from what I have seen this looks like WoW with better graphics? If someone could let me In on some info or maybe a Lore sight I can look at for a backround story, but from what I have looked at I see a BIG resembalance of WoW.

    When they used their old chipset, which was earliest of early alpha, and you only saw orcks that where green and wearing armor... then yes the green orcks from wow had similar features to the orcs that where green in WAR. 



    Try to compare the looks NOW. They have  upgraded the chipset and more races..... lets take the most simple of races that you can never make look look so different, the human.

    World Of Warcraft

    Warhammer Online

    These games are very far from similar looking.

    warhammer has come a looong way... in just a year

    OLD 

      

     NEW

     

    and wether they look like a dwarf... or a dwarf.... they have still never looked like

     

    a dwarf

  • AdythielAdythiel Member Posts: 726
    Originally posted by bballermc333

    Not trying to flame, don't know alot about this game, but from what I have seen this looks like WoW with better graphics? If someone could let me In on some info or maybe a Lore sight I can look at for a backround story, but from what I have looked at I see a BIG resembalance of WoW.
    Oh man, is this ever a loaded request. As was mentioned, hit up that Games Workshop link. I've had a High Elf army for over 10 years. There is so much backstory surrounding the Warhammer world, it could literally take you months to get caught up on everything. Trust me when I say WAR is not like WoW. The gameplay is completely different. It's being modeled more after DAoC than WoW. It will have a true Realm vs Realm situation, not like WoW's artifical Alliance vs Horde PvP slapped on a PvE game.

    image

  • kemphbckemphbc Member Posts: 14
    Originally posted by Adythiel 

    I've had a High Elf army for over 10 years.

     

    Death to the High Elves!  All hail Malekith, the true king!

    Seriously now, it is a fantasy mmo that uses wasd (Not point and click) and has a toolbar.   However, the combat system of building up morale and other different bars to use different attacks is completely different from WOW.  Also, you can use tactics inbetween fights to better adapt for your next opponent. 

    Orcs, humans and dwarves are in both, one has night elves and the other dark elves.  However, Chaos is completely unique and crazy.  Read up on it, it's like the twilight zone created an army and went to war.  Also, night elves are wood-loving tree huggers, dark elves are murdering psychopaths who literally bathe in the blood of their enemies.

    It also isn't like WOW because the classes on each side are different (HUGE!!)  Mythic is not imo taking the easy way out to balance the two sides by making them have the exact same classes with the exact same skills.  Each side has 12 unique classes, each with their own abilities and playstyles. 

    And, as said before, the PvP is going to be a focus, not a tag on.  WOW pvp felt more like scrimaging that didn't really affect anything.  You could get some armor, but it was never going to be as good as armor from upper raids.  Not the case in WAR, you need to PvP in order to sack the enemy capital (Point to PvP) so you can loot the city (Nice rewards). 

    So yes, at first glance it looks similar and if you switch from WoW to WAR the first few levels will feel similar and it will be an easy transition.  When you start PvPing early on and competing against other players to finish quests that are more interesting than Kill X and bring Y that it drops back to a person in an immersive, darker world, it'll seem worlds away from WoW.

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