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Hello,
I think it's time to get on companies and have them go after these sellers of in game money and farmers.. This crap is getting out of hand and needs to be address. One way to do it and i have passed it on to sony .... .No ingame trade of money NONE all transactions can only be done through the broker like in eq 2 (an npc) and all transactions are controlled so noone can sell say a eyeball for 50,000 gold to get money out etc.... this can be done and needs to be . these farmers and sellers are destroying the games and since im paying i have a say about stopping such losers!
Anyone else have a plan please post here ... i like to get a website and commity going to stop and expose such sellers and farmers and pressure companies to sue them and ban them for good!
"For god sake it's our money and community save it from sellers and famrers"
Comments
It sucks but it will always be here.
playing: darkfall
waiting: earthrise
I agree... ban em all, buyers and sellers alike. I really wish game publishers would grow some stones and take care of business.
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They definitely DID take action against the gil-sellers/buyers, but it took them over 2 years to do anything.
That's too-little-too-late where I come from...
Waiting for something fresh to arrive on the MMO scene...
I got a tell last night from a gold seller. I was in the middle of a battle, otherwise I would have reported it right away.
I'm thinking of another way to deal with it, by undermining their market. Here's for a "RMT IS FOR WUSSES" campaign.
Game companies actually have a variety of programming tools they could use to put a damper on RMT... yet they continue to mostly pay lip service by busting the sellers but not the buyers... why? because gold buyers are more likely (but not always) to be long term subcribers than non buyers...since they've got such a deep investment in the game
Few people stop playing games due to RMT transactions unless they get extremely severe (like in FFXI or L2)...but in games like WOW that have a strong RMT underground, the game rolls on with record subs....(mostly because the influence of extra gold in WOW is negligible in the long term scheme of the game due to BOP items being the best and only obtained during raiding...
Unless games are re-designed we're going to continue to see RMTing....
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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It's amazing how often this topic has to be revisited.
2. Farming is not necessarily something that needs to be stopped. Selling yes, but some people like acruing massive amounts of money and in some cases its necessary for things like buying an expensive mount. I wish i could give a good plan for stopping farmers but the only things i can come up with would be annoying as hell or break the ability of people to buy expensive things.
3. not attacking Mr. Panther i hate Sellers too. Honestly although wow has a lot of gold sellers The economy in game functions perfectly well because the best gear is Bind On Pickup not on equip.
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It gets plenty. And it's never going to end.
Which Final Fantasy Character Are You?
Final Fantasy 7
Any game with economic model will be infested by these gold sellers. Let's face it, a lot of people are lazy-ass bastards or simply do not have the time or inclination to invest huge amount of time into a game. This is where the gold sellers come in. They offer these players the ability to advance their characters and have their fun without the huge time investments and efforts required. As with any form of black market trading, as long as there are buyers there are sellers. There's no simple way to stop these farmers no matter what you do, short of completely removing in-game economics (aka removing all forms of currency trading and making all equipement bound on acquire/pickup). As you can see, game economics is a major aspect of a fun gaming experience in such an environment such as a MMO, removing that aspect will utterly make the game boring for some people.
This is pretty much like the international drug trade or the say the prohibition in the 1920-30s, even if we make online gold selling illegal in the law of a state, do you think people will stop selling them? As long as there are demands for it, there will always be suppliers. This will be an ongoing battle that will probably not have any conclusive solution in the near future.
What will happen is pretty much that is happening right now. Gold sellers will continue to try to sell gold, developers will continue to try to ban them. In fact any game developers will be happy to continue to provide gold sellers with new accounts as each account that gets banned means another $20-$35 bucks to their coffers. The big financial winners here will be the gold sellers, the game developers and the big losers will be the game community. Then again if the game community gets destroyed, the big losers will be the game developers. So a balance must be maintained.
Addendum: I have read an article before about unmasking the anonymity of the internet. In china, you are required to input your citizen ID first before being allowed to use an internet service (such as an online game). The citizen ID are issued to all citizens of the Republic of China and this allows easier tracking of criminals or law breakers on the internet (in china at least). I think there are some discussions about implementing such measure in some state around the world (as I am sure even discussion of such measures are taboo here in the USA as people love their "privacy and anonymity" a little too much).
I think some people get this satisfaction from end results instead of enjoying the journey to get there. Then there are some people who are the types who NEEDS to keep up with the Jones type of players, they need to absolutely have the best equipment/most money even in a virtual environment like an mmorpg and will do / pay anything just to have that. It's an ego problem thing. Then there are the lazy ass people who don't want to work for anything in their lives. Then there are those "I'm too busy with life" but I want to play an mmo just to be cool types.
I think some people get this satisfaction from end results instead of enjoying the journey to get there. Then there are some people who are the types who NEEDS to keep up with the Jones type of players, they need to absolutely have the best equipment/most money even in a virtual environment like an mmorpg and will do / pay anything just to have that. It's an ego problem thing. Then there are the lazy ass people who don't want to work for anything in their lives. Then there are those "I'm too busy with life" but I want to play an mmo just to be cool types.
I think it could be neat if they made items to allow you to accomplish certain things in the MMO and not just be adding to the DPS or armor value of your character. Perhaps a certain sword is made specifically to work well against a certain mob. Perhaps an item is there to allow you to gain access to previously unreachable places. Personally I don't require trading at all in MMOs. I know a lot of people may enjoy that aspect, but if they based the game on more inventive questing then I don't believe there would be as much of a need for trading. Perhaps right now games are based to much on items and aquiring items instead of having fun content.
A way to stop alot of gold seller trading , since gold sellers for the most part use trial accounts , make it so trial accounts can't transfer anything at all.. that way they would have to purchase the game $49.95 & then clamp down on em by baning accounts , they don't care when there trial accounts get baned it cost them nothing , but start baning accounts they had to pay for & I am sure they would get the message ...
This is just a copy and post from me.
Example MMO has 100,000 subscribers and 5,000 gold sellers. the subscribers pay a one time fee of $50 and a monthly fee of $15 over the course of a year the MMO makes $23,000,000 off of legitimate subscribers. The same MMO can make an extra $3,000,000 off of the gold sellers if they all get caught and repurchase once a month over the course of the same year. This is a very generic breakdown of how things possibly work all based on my own hypothesis because I really don't know how gold sellers really work. But it is easy to see that if you catch a gold seller they just repurchase the game and continue on, bringing more profits to the MMO company so why would they try to completely get rid of them. I just hope I am wrong.
Anyone with any knowledge of how gold selling works feel free to fix what I said here.
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