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Thinking of trying

rubydragon5rubydragon5 Member UncommonPosts: 693
I am a mmorpg vet and have heard about city of heroes and cov numerous times.



At first I said its stupid ,  what does everyone do ...





I was talking with someone a short time ago and he said he used to play coh and I said why didnt you quit the stupid game earlier...



he then said only reason he quit was because of rl financial problems  and told me to not knock the game before knowing more about it.





I found myself assuming something with absolutely no facts in front of me.





I am now ready to ignore the flamers and think for myself.



I have some questions before I download the trial.





1. Is there pvp,  and if you kill or beat someone in pvp is there looting or rewards of some kind?



2. Is there PVE and how does it work?



3. I couldnt find that much info about the game,  can anyone tlel me some fun stuff about it?



like I hear villians can make custom hideouts,



4. How is the population?



5. Tell me anything you think I should know.





Comments

  • AmarsirAmarsir Member UncommonPosts: 703

    Edited because it no longer applies

    Try one of the free trials.

    Currently playing:
    DC Universe
    Planetside 2
    Magic Online
    Simunomics, the Massive Multiplayer Economic Simulation Game. Play for free.

  • SunseedSunseed Member Posts: 19

    There is a lot of custom options other than red and blue tights, I have made a viking tanker, a mutant ninja and a killer robot before.

  • WeijyanWeijyan Member Posts: 48
    Originally posted by rubydragon5

    I am a mmorpg vet and have heard about city of heroes and cov numerous times.



    At first I said its stupid and ghey, running around in tight all day,  what does everyone do ...



    First, as a 'mmorpg vet', you should know better than to judge a game so quickly.  Every mmo could be dismissed out-of-hand using your method.  EQ?  WoW?  Vangaurd?  Stupid, running around in leather armour all day, what does everybody do?



    For the record, you can make your costume out of a variety of things, ranging from (of course) tights to armour to sweats to jeans and a t-shirt.



    1. Is there pvp,  and if you kill or beat someone in pvp is there looting or rewards of some kind?



    Yes, there is pvp.  There are a number of zones where heroes and villains meet.  Some of these zones are factional pvp (heroes versus villains), some are free for all pvp, and 1 (Pocket D) is a 'safe zone, where pvp is not allowed.



    What you get from pvp are badges for defeating a certain number of enemies and money.  There is no loot in the game, in terms of "I only have a tier 1 sword, I need that tier 5!"  You will receive salvage and enhancements, but more on that under pve.



    2. Is there PVE and how does it work?



    Yes, most of this game is set in pve settings.  It works fairly similar to how pve works in all mmo's.  You either receive a mission from a contact and do that mission, or you 'street sweep' (basically farming).  You gain new powers as you level up, which you can either activate via macro or keybind.



    Combat is not automated, where you just target the enemy and just have to activate your special attacks.  You have to activate every attack from the powers list you have.   You have an endurance bar, and when it is gone, your powers deactivate and you cannot activate any more until you regain some endurance.  It only takes a couple seconds, but you still have to use your powers strategically.



    When you fight mobs, you will receive salvage and enhancement drops.  Enhancements are used to upgrade and boost your powers, ranging from how much damage a specific attack does to how fast you can move.  There are a variety of types, but I will not get into those here.



    Salvage is used for your base.  You can use it to create either new costume pieces for yourself or new base items, ranging from telepads to pvp raid defense items.



    3. I couldnt find that much info about the game,  can anyone tlel me some fun stuff about it?



    That is a rather open-ended question, as what is fun varies from person to person.  I like that you can solo 99% of the game, if you are smart about it.  I like that the 1% that you cannot solo is not required content.  I also like that there are definite benefits to teaming up.



    like I hear villians can make custom hideouts,



    Heroes can, too, but only if they have either CoV added to their account or if they have the GvE edition.



    4. How is the population?



    Stable.  I see various reports ranging between 150,000 players to 300,000 players, but which ever it is, it does not fluxuate much.  Not huge numbers, but you will find no problem finding a team.



    5. Tell me anything you think I should know.



    You can get a 14-day free trial at cityofheroes.com and try it for yourself.

    http://wuyausu.com
    Who stopped payment on my reality check?

  • therain93therain93 Member UncommonPosts: 2,039
    You've been a member of mmorpg.com since 2005 and you didn't notice that CoH and CoV have BOTH been in the top 5 games for the entire period?  It's an exceptional game and you should give it a try, assuming the super-hero motif appeals to you -- that may be questionable given your initial reaction to the game.
  • rubydragon5rubydragon5 Member UncommonPosts: 693
    Originally posted by Amarsir


    Wow, I have never been less interested in answering questions, and I'm in here a lot. Something in your tone is a real turnoff.
    We're all carebears. Go poke another elf with a sword.
    If you really want to give the game a fair shot, try one of the free trials.
    I apologize for the way I came across,   I am not good with words.



    I meant no disrespect, I edited my first post a bit, so it wouldnt come off as offensive.



    I was trying to say that as first I judged the game without knowing what I was talking about.



    I then realized that there is a lot more to the game than I assumed.





    I am always willing to give new things a try and just wanted to know some stuff.





    My main problem is the information about the game is a bit lacking, which



     sometimes turns some people off,   like the people that like to research games before they try them off.







    I am thinking of downloading the trial, I have two questions left.



    1.How much does pvp influence the game,    the thing is im a hard core pvper,  and pve I am ok with but I rather be pvping a lot. Can I advance by doing pvp or will I be forced to PVE for all my lvls ?





    2. I am a grinder,  I like to grind as long as there are rewards for my hard work.

    If i grind a lot will I be able to surpass other people power wise? is the game like

     guildwars where levels don't mean much  or is it like Lineage 2 where levels is everything ?



    basically can I become very powerful  or is it all strategically based ?








  • Tabby_CatTabby_Cat Member Posts: 140

    AS far as PvP goes there are two main types one is zone PvP. here are 4 zones they all have different lvl requirements to enter and once you go in you will either be bumped up or exlemp down to the zone lvl. This is where most of the people trying out PvP go to. The other is arena pvp. This is where you will find most of the hardcore PvP'rs, though not so much on each server they build up their toons on the various servers and copy them over to the test server for the real action.

    Also I should note it is not so much 1v1 but team orientated.

     

  • rubydragon5rubydragon5 Member UncommonPosts: 693
    Ok,  how much does PVP influence your progress?



    And can I become very powerful  If I work towards it, or is it much more strategic ?





  • ShakesphereShakesphere Member Posts: 26


    I am thinking of downloading the trial, I have two questions left.



    1.How much does pvp influence the game,    the thing is im a hard core pvper,  and pve I am ok with but I rather be pvping a lot. Can I advance by doing pvp or will I be forced to PVE for all my lvls ?





    2. I am a grinder,  I like to grind as long as there are rewards for my hard work.

    If i grind a lot will I be able to surpass other people power wise? is the game like

     guildwars where levels don't mean much  or is it like Lineage 2 where levels is everything ?



    basically can I become very powerful  or is it all strategically based ?







    From what you have been describing yourself as, I am unsure if CoH is the game for you.  It would also



    Let me start off by saying I am not a PvP player, so my knowledge of PvP in CoH is based on what I read, and very little experience with it.



    CoH is primarily a PvE oriented game.  There exists PvP, but it something that doesn't gain you much.  You can't gain XP from it, there is no loot that you gain by defeating your fellow players, and there are no special costume parts gained from it.



    Some of the more powerful temporary powers can only be gained by going into a PvP zone, but the method to gain them does not involve attacking other players.



    PvP zones are interesting zones in that there is a lower level limit to get into them, but there is also a upper level limit.  A character who is above the upper level limit can still enter the zone, he just gets "exemplared" done to the upper limit.  Exemplaring is the CoH system that allows high level players to reduce there power to a lower level.  You loose access to powers gained past the new exemplared level, and your power enhancements have a slight reductions.  All this is designed to prevent ganking in CoH.



    In terms of grinding, it can make your character more powerful then others, but not by a overwhelming and immediately noticeable-to-other-players amount.  However, it will definitely be a noticable amount to you. 



    What I am referring to by grinding to become more powerful is the special power enhancements that you can only get through the hami raid or through trials, which are a kind of epic quest.  The standard power enhancement that a player has access to provides a single type of bonus to the power its attached to.  The special enhancements, called HOs or SHOs, provide multiple type of bonuses to their power.  However, there is a cap to how much enhancement of a specific bonus can be given to a specific power.  So with HOs, you can either give more bonuses to a power, or you can use less enhancement slots in a power for the same amount of bonuses, allowing you to move those enhancement slots to other powers to make them better.



    CoH is an interesting game, and it stands out from other MMOs because it doesn't follow the standard formula play. 



    There is no loot system and there is no gear. 



    You don't gain all your character powers at low levels and then just get more powerful versions of them at higher levels.  The powers you start with at level 1 you will still be using at level 50, though they may be more powerful if you choose to add power enhancement slots.  And you will keep on getting access to new powers as you level up.  By max level, your character will have 22 different powers that you have selected.



    The level of character customization in terms of powers and looks is also great.  Characters don't just have a class (called archtype), they also have to choose two power sets from a list available to your archtype.  And as you level, you don't automatically pick up a power from your power sets, instead you choose which power to pick up from them, or you may choose to pick up a power from a set of power pools available to all characters.  This means by the time you reach max level, you probably will not have gained all powers from your two powers sets.  So it will be extremely rare to see two characters exactly alike. 



    CoH is mission oriented, and I will be honest when I say after running missions for a long while, that they can get a bit repetetive.  However, I play CoH because of the combat system.  I have played few other MMOs (WoW, Asheron's Call, little bit of EQ), and I must say combat feels more dynamic and spectacular in CoH.  You character will be moving around a lot, your powers have noticable special f/x, and all sorts of things will keep combat hectic.  And it just gets better when you are on a team.  Team combat is where I have the most fun with CoH.  Another thing about CoH combat is that it feels more epic then the standard MMO.  If I just see one opponent to fight, I think I have an easy fight.  CoH is setup so that your character will be handling 2 to 5 foes at once.  On a team, we might be fighting 20 mobs at once.



    Anyway, as I said, its hard to say if CoH is for you.  If you are just wanting PvP, with little to no PvE, then its definitely not for you. 



    -Shakesphere
  • Tabby_CatTabby_Cat Member Posts: 140

    PvP does not influence your progress at all in this game. The only rewards you get from PvP is badges and bragging rights.

    As far as becomming more powerfull that is obtained through the use of enhancements to your powers. there are Training enhancements (worthless), Duel Order enhancements (semi worthless), Single Order Enhancements (the standard),  HOs and SHOs (obtained through a raid or Statesman Task Force (heros) or Lord Recluse Strike Force (Villains) and lastly there are IOs which are made from recipe and salvage drops.

     

     

  • AmarsirAmarsir Member UncommonPosts: 703


    I apologize for the way I came across, I am not good with words.
    Hey no problem then. I appreciate the change, and am therefore more than happy to answer any of your questions.


    1.How much does pvp influence the game, the thing is im a hard core pvper, and pve I am ok with but I rather be pvping a lot. Can I advance by doing pvp or will I be forced to PVE for all my lvls ?
    First thing to understand is that PvP is absolutely an afterthought with this game. It wasn't added at all until the game had already been out for a year. It's not built-in, it's not balanced, and you definitely can't level with it.

    That alone turns off a lot of people, perhaps yourself included. And the flip side of it is there are still a lot of people who wish it had never been added at all because of the way certain changes have affected PvE. PvP exists, but it's not the core.

    The ways to PvP are:
    1)Set up a specific match in an Arena. This can be anywhere from 1 on 1 to 75 vs 75 to four teams of 8.

    2)Go into a PvP zone. There are 4 corresponding to different level ranges

    • 15-25 Bloody Bay. Heroes vs Villains. Additionally you can run an outisde mission here collecting and analyzing meteor shards, at the end of which you receive a temporary power which lets you summon a rather powerful (if slow) pet.
    • 20-30 Siren's Call. Heroes vs Villains. Additionally there are huge battles between NPCs on both sides for control of "Hotspots." If your side wins enough of these, an NPC shop shows up selling a few temporary powers.
    • 30-38 Warburg. Free-for-all, the only place where heroes can openly fight each other same for Villains). Additionally you can run an outside mission rescuing scientists, at the end of which you receive a temporary power allowing you to call down a missle strike.
    • 40-50 Recluse's Victory. Heroes vs Villains. There are 7 pillboxes throughout the zone. If your side controls 5 you "win" the zone - the graphics change, points are awarded, etc. However, when 4 are controlled powerful NPC Heroes (or Arch-Villains) will appear to assist the losing side. A limited number of Pets are available for control by players of each side on a first-come, first-serve basis.Scoring enough points by taking pillboxes or defeating players in Recluse's Victory gives you a temporary 'summon pet' power. Scoring points in Siren's Call allows you to receive minor rewards from an NPC on your side. Points by defeating players anywhere can lead to a "badge", which your character can select for display below his name (above the avatar) at all times.

    Aside from that however, no rewards or penalties whatsoever from PvP. It's completely to the side of the real game. And as you might infer from that list, aside from custom-arranged Arena matches you can't PvP at all until level 15, and you'll be comparatively weak in that zone at least until the mid-20s. (For what it's worth, higher players can get into lower zones but they become "exemplared" - dropped in power down to an appropriate value for that level).

    There is a third form of PvP - base raids. Two SuperGroups can, and often do, compete in the Arena. But if they like they can also set up a raid where one side attacks the base of the other side (which has a custom layout, base defenses, etc). Originally there were supposed to be "Items of Power" that could be stolen this way. However technical problems have pretty much guaranteed these IoPs will never come online. So base raids are just an exhibition thing and I don't know if anyone does them much at all. But it's possible.


    I am a grinder, I like to grind as long as there are rewards for my hard work.
    If i grind a lot will I be able to surpass other people power wise? is the game like
    guildwars where levels don't mean much or is it like Lineage 2 where levels is everything ?
    Hehe, I'm going to have to remember this quote for the next "grind" thread that comes up.

    I'm going to address this in 3 parts - Character basics, power, and grinding for improvement.

    Character Basics
    First of all, here's the basics of character-building. You pick one of 5 archetypes, which vary wildly. I mean very severely. I still can't believe how vanilla some games (including but not limited to WoW) are where every class gets some range, a melee weapon. some armor, a crowd control effect ... Not to bag on any other game, it's just that I've never experienced such a striking difference between archetypes / classes in any other game as I have with City of Heroes.

    Anyway, you pick from the set of 5 divergent archetypes. Within that you pick a "primary" and "secondary" powerset, which themselves can vary quite a bit. Then basically even levels you can choose new powers from the lists, and odd levels you add "enhancements" to your powers. These enhancements make the powers more accurate, more damaging, faster recharging, longer range, better defensively (or more resistant), more effective healing, etc etc. And they're very significant. 3 damage enhancements can roughly double a power's effect, so these aren't minor tweaks.

    Power Level
    A few things should be apparent already. Firstly, if you pick Scrapper: Spine Attack / Regeneration and someone else picks Defender: Radiation Emission / Radiation Blast, it's incredibly hard to say who is more powerful without considering the situation. I'd favor the first to win in a 1 vs 1 contest and do better PvE soloing, but the second is much more wanted on teams for PvE or PvP.

    The other thing you may see is that with new powers or enhancements added every level, leveling is very important. Now there are sidekick / exemplar features that even out basic level attributes (like hit points, base damage and accuracy, etc). And when a level 50 enters Bloody Bay, he'll find he only has the same powers he had at 25 and his enhancements are down to about 1/2 strength. But still it's better to be higher.

    That's not to say a lower level never has a chance, however. In "choosing" those powers there are some very tempting but different choices. Here's a rather extreme (but realistic) example:

    There are "power pools" available to everyone, in addition to their specificly chosen primary / secondary pools. Among these general powers are so-called "Travel Powers." They make getting around the zone potentially 10-15 times as fast as your standard movement rate. This is so nice to people that they take all they can - enjoying the convenience of having super speed, the ability to jump 10 stories, teleportation, and flight too. However, they are skipping useful attacks and shields in order to do so. They might get to the fight fastest, but would be underpowered when arriving.

    Now that's a bit extreme, but even minor changes can have major effects. Should I take an extra attack to round out my attack chain, or should I just make my other attacks recharge faster and use that power for a self-heal? Should I take this power, which gives my team a little more damage, or this one which gives my team a little more defense? Or both and then worry about running out of endurance (mana)? Or neither because that extra attack still looks good ... And remember, an enhancement can give 33% improvement to a power so those aren't trivial either.

    What this leads to is a situation where builds matter. And they tie into playskill because it doesn't matter if that power recharges faster or hits harder if you can't be in the right position to use it when it's ready. I would rank PvP like this:

    1. Archetype / Powerset choice (you can never change these btw - Cyclops can't one day choose to become Superman)
    2. Skill (assuming you don't do anything too stupid on 3)
    3. Power selections and slotting (these can be changed with a respec)
    4. Loot and bonuses (more later)

    With 2 and 3 very closely tied together. I've known people who build differently from me and it works for them because they just have diffent style than I do.

    The loot is the last aspec and it is the most minor. And for the most part it was just released a week ago so if you started right now you wouldn't even be much behind anyone else.

    BonusesThere are temporary powers I spoke of earlier. Due to their limited nature they never really make or break the character. And they can't be enhanced like regular powers. But if you happened across an extra shield or whatnot, it could prove handy. (A friend of mine was recently thrilled when he came across a fireball power because he's a melee-only character and he coulnd't wait to catch opponents by surprise with it.)

    The other bonuses are "accolades." You get these from a collection of badges in the PvE world. For example, if you run 6 TaskForces (a string of missions requiring a team and 2-5 hours) you get a bonus of 5% to your health and 5% to your endurance.

    LootI wouldn't call those above bonuses "loot". What does qualify are special enhancements.

    • Hamidon Enhancements (named after the enemy that awards them) count as 2 different enhancements in 1 slot. So if you got a Damage / Accuracy you could put that in a power and add 33% to each attribute while only taking the space of one enhancement. These are impossible to get before level 45.
    • Invention Enhancements. These are the ones that just came out last week. Available in different powers at level 10, they are quite varied. The most appealing of thse come in sets, where (for example) if you have 2 of the same set in one power you get an endurance bonus. 3 of the same set also give an HP bonus. 4 of the set some defense. Etc etc.

    Grinding to Improve
    So to go back to the "grind" question, there are different reasons to just go PvE.

    1. Grinding up to level 50. This is basically a necessity for serious play. Realisticly it tends to take from 300 - 425 hours to get from 1 to 50 depending on how much people rush. (For example, collecting accolades along the way slows you down - to say nothing of time spent PvPing.)
    2. Getting invention drops. This is not essential at this time but in a year who knows how they will have crept up the power levels. They start dropping at level 10 but the ones you really want don't drop until fighting level 50 enemies, so there will be some necessity here as well. The good news is that cash you find while fighting can be used at the (very well-populated) Auction House to buy inventions you need as well.


    Tell me anything you think I should know.
    Here's what I like about it. And you and I probably have different styles so feel free to not like what I do:
    • Alts play differently. This is more of a PvE thing than a PvP one, but for me it's just a different game being a Fire Tank or an Empath Defender. Because of this I have 4 level 50s, 3 level 40+, and about a dozen characters at least in their 30s. It's also a point of pride that I've played every powerset in the game.
    • Builds matter. Before I start a new character I plan out how to min/max him all the way to 50. And that changes sometimes as I get to know the powers better, but I always know how important it is to make the right choice. This makes it very much my character, not me behind some generic fighter.
    • Active combat. Unlike a lot of games there is no "default" attack. You can set one power to auto-fire, but it is in no way a substitute for a real attack chain.
    • PvE is 1 vs many. You can generally assume there are 2-3 enemies aggro'd at one time for each player. On a team of 8, that means an array of 16 attacking you at once for any spawn. This means AoEs are superb, target selection is crucial, and teammates who prioritize and know their roles are important. In PvP it's not quite so severe. Even though you frequently fight 8 vs 8, no one stands close enough together to get hit with the same AoE. Players buff each other and assist on the same target. But generally that's more of a "many vs 1" than a "1 vs many" if you can appreciate the distinction.
    • The game is fast. Those travel powers really make moving from one mission to the next very quick. Even soloing, after about level 22 it's possible to bounce through a mission defeating 3-8 enemies per minute, clearing a whole mission in 15-20. I enjoy that pace immensely, unlike some other games where I could enter a fight, turn on my auto-attack, go make a sandwich, and come back before it was finished.
    • Instances! Not everyone in the MMO world likes this, but I do. I never have to wait in line for a boss to respawn in order to complete my mission. If I get a mission to free a hostage from a warehouse, that's my mission and only I (and my teammates) can go in. There are things to do outside (which is why I called those PvP zone missions "outdoor" ones) but the vast majority of actual PvE play is in instances.
    • Free expansions! Since the game was first released, there have been 9 expansions now, all added in for free. (Plus City of Villians box, at the time a seperate purchase.) These add new powersets, new zones and enemies in them, and new aspects (like the PvP added in issues 4 and 6, or the inventions just added with issue 9).

    and some things to be aware of since they do bother some people:

    • Spiderman will never pick up a gun. Like I said, once you choose the archetype and powerset the character is stuck that way. Your powers will get varied over time (as you learn different ice blasts for example) and they get more powerful with enhancements). But that Ice blaster will always be an Ice Blaster. Some people dislike that they can't one day find a sword and become a katana-user instead.
    • Balance, especially in PvP, is not there. Team vs team is much better than 1 vs 1. But because PvP is tacked on to the PvE experience, there are too many powers / roles that just don't transfer effectively from one to the other. Also, right now (and until the next expansion that adds something big villain-side) heroes vastly outnumber villains in on the servers and therefore in the PvP zones. This itself stems from a power level imbalance between the two sides. There's some debate over how severe it is and at what levels but generally speaking heroes have the advantage in power, and therefore in numbers. Fortunately, arena matches are fixed teams and can be Hero vs Hero so it's not an issue there.
    • It can get repetitive. I think this is a direct offshoot of the speed that I like. When you can do 4 missions an hour, how many enemy types / mission types / map layouts can they possibly have before you've seen them all? By 30 everyone is going "oh, great, another underground base full of paramilitary soldiers! And the base is cool, those enemies are varied and fun. But you go through content so fast anything becomes done quickly. This is especially true at 50 - when there are rewards you want but not much creatively new to get them.

    There you go, there's way more information than any intelligent person would type up. Hope that gives you a feel for what you could be getting into. And if you have follow-ups, I'll try to answer them specifically and briefly.

    Currently playing:
    DC Universe
    Planetside 2
    Magic Online
    Simunomics, the Massive Multiplayer Economic Simulation Game. Play for free.

  • Sanctus_MorsSanctus_Mors Member Posts: 597

    Just a thing to add on: If you screw up on your build. Don't like the way a power works or feels, you can do the respec missions at 24, 34, 44 and 50.

    Respec does not allow you to change a new power set. You'll still be an Ice/fire blaster but you can reslot your powers and reselect them.

    Types of missions that CoX has:

    Kill x

    Find Glowing item

    defend/escort

    Kill all/Kill boss

    timed Kill all/find glowing item

    Survive attack waves

    There are also Mayham missions: as a hero you have to stop the villians and do side quests in an instance. as a villian you have to steal the loot, destroy the city. Mayham missions usually have a combination of the above with destroyable environments.

    your arguement is so persuasive, so filled with knowledge and insight. You back up your argument very articulately, with suggestions of improvements and raising examples to glorify your position....oh wait, you didn't

  • rubydragon5rubydragon5 Member UncommonPosts: 693
    I have decided to give it ,  I am having some download/patch issues though,  it was 100% done and started all over deleting its progress..



    I have retried downloading it, and hopefully it will be done in about 20 minutes.



    1 question,  does the trial contain both COV and COH?





  • therain93therain93 Member UncommonPosts: 2,039
    Yes, it does.
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