I am a mmorpg vet and have heard about city of heroes and cov numerous times.
At first I said its stupid , what does everyone do ...
I was talking with someone a short time ago and he said he used to play coh and I said why didnt you quit the stupid game earlier...
he then said only reason he quit was because of rl financial problems and told me to not knock the game before knowing more about it.
I found myself assuming something with absolutely no facts in front of me.
I am now ready to ignore the flamers and think for myself.
I have some questions before I download the trial.
1. Is there pvp, and if you kill or beat someone in pvp is there looting or rewards of some kind?
2. Is there PVE and how does it work?
3. I couldnt find that much info about the game, can anyone tlel me some fun stuff about it?
like I hear villians can make custom hideouts,
4. How is the population?
5. Tell me anything you think I should know.
Comments
Edited because it no longer applies
Try one of the free trials.
Currently playing:
DC Universe
Planetside 2
Magic Online
Simunomics, the Massive Multiplayer Economic Simulation Game. Play for free.
There is a lot of custom options other than red and blue tights, I have made a viking tanker, a mutant ninja and a killer robot before.
Which Final Fantasy Character Are You?
Final Fantasy 10
http://wuyausu.com
Who stopped payment on my reality check?
I meant no disrespect, I edited my first post a bit, so it wouldnt come off as offensive.
I was trying to say that as first I judged the game without knowing what I was talking about.
I then realized that there is a lot more to the game than I assumed.
I am always willing to give new things a try and just wanted to know some stuff.
My main problem is the information about the game is a bit lacking, which
sometimes turns some people off, like the people that like to research games before they try them off.
I am thinking of downloading the trial, I have two questions left.
1.How much does pvp influence the game, the thing is im a hard core pvper, and pve I am ok with but I rather be pvping a lot. Can I advance by doing pvp or will I be forced to PVE for all my lvls ?
2. I am a grinder, I like to grind as long as there are rewards for my hard work.
If i grind a lot will I be able to surpass other people power wise? is the game like
guildwars where levels don't mean much or is it like Lineage 2 where levels is everything ?
basically can I become very powerful or is it all strategically based ?
AS far as PvP goes there are two main types one is zone PvP. here are 4 zones they all have different lvl requirements to enter and once you go in you will either be bumped up or exlemp down to the zone lvl. This is where most of the people trying out PvP go to. The other is arena pvp. This is where you will find most of the hardcore PvP'rs, though not so much on each server they build up their toons on the various servers and copy them over to the test server for the real action.
Also I should note it is not so much 1v1 but team orientated.
And can I become very powerful If I work towards it, or is it much more strategic ?
From what you have been describing yourself as, I am unsure if CoH is the game for you. It would also
Let me start off by saying I am not a PvP player, so my knowledge of PvP in CoH is based on what I read, and very little experience with it.
CoH is primarily a PvE oriented game. There exists PvP, but it something that doesn't gain you much. You can't gain XP from it, there is no loot that you gain by defeating your fellow players, and there are no special costume parts gained from it.
Some of the more powerful temporary powers can only be gained by going into a PvP zone, but the method to gain them does not involve attacking other players.
PvP zones are interesting zones in that there is a lower level limit to get into them, but there is also a upper level limit. A character who is above the upper level limit can still enter the zone, he just gets "exemplared" done to the upper limit. Exemplaring is the CoH system that allows high level players to reduce there power to a lower level. You loose access to powers gained past the new exemplared level, and your power enhancements have a slight reductions. All this is designed to prevent ganking in CoH.
In terms of grinding, it can make your character more powerful then others, but not by a overwhelming and immediately noticeable-to-other-players amount. However, it will definitely be a noticable amount to you.
What I am referring to by grinding to become more powerful is the special power enhancements that you can only get through the hami raid or through trials, which are a kind of epic quest. The standard power enhancement that a player has access to provides a single type of bonus to the power its attached to. The special enhancements, called HOs or SHOs, provide multiple type of bonuses to their power. However, there is a cap to how much enhancement of a specific bonus can be given to a specific power. So with HOs, you can either give more bonuses to a power, or you can use less enhancement slots in a power for the same amount of bonuses, allowing you to move those enhancement slots to other powers to make them better.
CoH is an interesting game, and it stands out from other MMOs because it doesn't follow the standard formula play.
There is no loot system and there is no gear.
You don't gain all your character powers at low levels and then just get more powerful versions of them at higher levels. The powers you start with at level 1 you will still be using at level 50, though they may be more powerful if you choose to add power enhancement slots. And you will keep on getting access to new powers as you level up. By max level, your character will have 22 different powers that you have selected.
The level of character customization in terms of powers and looks is also great. Characters don't just have a class (called archtype), they also have to choose two power sets from a list available to your archtype. And as you level, you don't automatically pick up a power from your power sets, instead you choose which power to pick up from them, or you may choose to pick up a power from a set of power pools available to all characters. This means by the time you reach max level, you probably will not have gained all powers from your two powers sets. So it will be extremely rare to see two characters exactly alike.
CoH is mission oriented, and I will be honest when I say after running missions for a long while, that they can get a bit repetetive. However, I play CoH because of the combat system. I have played few other MMOs (WoW, Asheron's Call, little bit of EQ), and I must say combat feels more dynamic and spectacular in CoH. You character will be moving around a lot, your powers have noticable special f/x, and all sorts of things will keep combat hectic. And it just gets better when you are on a team. Team combat is where I have the most fun with CoH. Another thing about CoH combat is that it feels more epic then the standard MMO. If I just see one opponent to fight, I think I have an easy fight. CoH is setup so that your character will be handling 2 to 5 foes at once. On a team, we might be fighting 20 mobs at once.
Anyway, as I said, its hard to say if CoH is for you. If you are just wanting PvP, with little to no PvE, then its definitely not for you.
-Shakesphere
PvP does not influence your progress at all in this game. The only rewards you get from PvP is badges and bragging rights.
As far as becomming more powerfull that is obtained through the use of enhancements to your powers. there are Training enhancements (worthless), Duel Order enhancements (semi worthless), Single Order Enhancements (the standard), HOs and SHOs (obtained through a raid or Statesman Task Force (heros) or Lord Recluse Strike Force (Villains) and lastly there are IOs which are made from recipe and salvage drops.
That alone turns off a lot of people, perhaps yourself included. And the flip side of it is there are still a lot of people who wish it had never been added at all because of the way certain changes have affected PvE. PvP exists, but it's not the core.
The ways to PvP are:
1)Set up a specific match in an Arena. This can be anywhere from 1 on 1 to 75 vs 75 to four teams of 8.
2)Go into a PvP zone. There are 4 corresponding to different level ranges
Aside from that however, no rewards or penalties whatsoever from PvP. It's completely to the side of the real game. And as you might infer from that list, aside from custom-arranged Arena matches you can't PvP at all until level 15, and you'll be comparatively weak in that zone at least until the mid-20s. (For what it's worth, higher players can get into lower zones but they become "exemplared" - dropped in power down to an appropriate value for that level).
There is a third form of PvP - base raids. Two SuperGroups can, and often do, compete in the Arena. But if they like they can also set up a raid where one side attacks the base of the other side (which has a custom layout, base defenses, etc). Originally there were supposed to be "Items of Power" that could be stolen this way. However technical problems have pretty much guaranteed these IoPs will never come online. So base raids are just an exhibition thing and I don't know if anyone does them much at all. But it's possible.
Hehe, I'm going to have to remember this quote for the next "grind" thread that comes up.I'm going to address this in 3 parts - Character basics, power, and grinding for improvement.
Character Basics
First of all, here's the basics of character-building. You pick one of 5 archetypes, which vary wildly. I mean very severely. I still can't believe how vanilla some games (including but not limited to WoW) are where every class gets some range, a melee weapon. some armor, a crowd control effect ... Not to bag on any other game, it's just that I've never experienced such a striking difference between archetypes / classes in any other game as I have with City of Heroes.
Anyway, you pick from the set of 5 divergent archetypes. Within that you pick a "primary" and "secondary" powerset, which themselves can vary quite a bit. Then basically even levels you can choose new powers from the lists, and odd levels you add "enhancements" to your powers. These enhancements make the powers more accurate, more damaging, faster recharging, longer range, better defensively (or more resistant), more effective healing, etc etc. And they're very significant. 3 damage enhancements can roughly double a power's effect, so these aren't minor tweaks.
Power Level
A few things should be apparent already. Firstly, if you pick Scrapper: Spine Attack / Regeneration and someone else picks Defender: Radiation Emission / Radiation Blast, it's incredibly hard to say who is more powerful without considering the situation. I'd favor the first to win in a 1 vs 1 contest and do better PvE soloing, but the second is much more wanted on teams for PvE or PvP.
The other thing you may see is that with new powers or enhancements added every level, leveling is very important. Now there are sidekick / exemplar features that even out basic level attributes (like hit points, base damage and accuracy, etc). And when a level 50 enters Bloody Bay, he'll find he only has the same powers he had at 25 and his enhancements are down to about 1/2 strength. But still it's better to be higher.
That's not to say a lower level never has a chance, however. In "choosing" those powers there are some very tempting but different choices. Here's a rather extreme (but realistic) example:
There are "power pools" available to everyone, in addition to their specificly chosen primary / secondary pools. Among these general powers are so-called "Travel Powers." They make getting around the zone potentially 10-15 times as fast as your standard movement rate. This is so nice to people that they take all they can - enjoying the convenience of having super speed, the ability to jump 10 stories, teleportation, and flight too. However, they are skipping useful attacks and shields in order to do so. They might get to the fight fastest, but would be underpowered when arriving.
Now that's a bit extreme, but even minor changes can have major effects. Should I take an extra attack to round out my attack chain, or should I just make my other attacks recharge faster and use that power for a self-heal? Should I take this power, which gives my team a little more damage, or this one which gives my team a little more defense? Or both and then worry about running out of endurance (mana)? Or neither because that extra attack still looks good ... And remember, an enhancement can give 33% improvement to a power so those aren't trivial either.
What this leads to is a situation where builds matter. And they tie into playskill because it doesn't matter if that power recharges faster or hits harder if you can't be in the right position to use it when it's ready. I would rank PvP like this:
With 2 and 3 very closely tied together. I've known people who build differently from me and it works for them because they just have diffent style than I do.
The loot is the last aspec and it is the most minor. And for the most part it was just released a week ago so if you started right now you wouldn't even be much behind anyone else.
BonusesThere are temporary powers I spoke of earlier. Due to their limited nature they never really make or break the character. And they can't be enhanced like regular powers. But if you happened across an extra shield or whatnot, it could prove handy. (A friend of mine was recently thrilled when he came across a fireball power because he's a melee-only character and he coulnd't wait to catch opponents by surprise with it.)
The other bonuses are "accolades." You get these from a collection of badges in the PvE world. For example, if you run 6 TaskForces (a string of missions requiring a team and 2-5 hours) you get a bonus of 5% to your health and 5% to your endurance.
LootI wouldn't call those above bonuses "loot". What does qualify are special enhancements.
Grinding to Improve
So to go back to the "grind" question, there are different reasons to just go PvE.
- Grinding up to level 50. This is basically a necessity for serious play. Realisticly it tends to take from 300 - 425 hours to get from 1 to 50 depending on how much people rush. (For example, collecting accolades along the way slows you down - to say nothing of time spent PvPing.)
- Getting invention drops. This is not essential at this time but in a year who knows how they will have crept up the power levels. They start dropping at level 10 but the ones you really want don't drop until fighting level 50 enemies, so there will be some necessity here as well. The good news is that cash you find while fighting can be used at the (very well-populated) Auction House to buy inventions you need as well.
Here's what I like about it. And you and I probably have different styles so feel free to not like what I do:and some things to be aware of since they do bother some people:
There you go, there's way more information than any intelligent person would type up. Hope that gives you a feel for what you could be getting into. And if you have follow-ups, I'll try to answer them specifically and briefly.
Currently playing:
DC Universe
Planetside 2
Magic Online
Simunomics, the Massive Multiplayer Economic Simulation Game. Play for free.
Just a thing to add on: If you screw up on your build. Don't like the way a power works or feels, you can do the respec missions at 24, 34, 44 and 50.
Respec does not allow you to change a new power set. You'll still be an Ice/fire blaster but you can reslot your powers and reselect them.
Types of missions that CoX has:
Kill x
Find Glowing item
defend/escort
Kill all/Kill boss
timed Kill all/find glowing item
Survive attack waves
There are also Mayham missions: as a hero you have to stop the villians and do side quests in an instance. as a villian you have to steal the loot, destroy the city. Mayham missions usually have a combination of the above with destroyable environments.
your arguement is so persuasive, so filled with knowledge and insight. You back up your argument very articulately, with suggestions of improvements and raising examples to glorify your position....oh wait, you didn't
I have retried downloading it, and hopefully it will be done in about 20 minutes.
1 question, does the trial contain both COV and COH?