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House ownership & corpse looting?

PhosPhos Member Posts: 455

My girlfriend and I stopped playing WoW and are looking for something original to play (I'm personally getting bored with 'swords and magic' games, and would like something altogether different for a change, like space-age or futuristic or something).  She knew I loved old-school Ultima Online (pre-Trammel) though, and told me I should check out Conan because she heard it was going to be similar.

I love the immersion of really feeling like I have something to gain or lose by entering combat.  I remember being targetted by the community when I had my castle and the neighbors were jealous.  It was so much fun and I've never experienced that since the old UO days.  All the games being developed now are just too "safe" and don't really feel like you're stepping into an adventure anymore.  The deal-making or deal-breaking questions for me to play Conan are these: 

 - Can I own and decorate my own house, and can I enter other peoples' house if they forget to lock it (like in the golden era of UO)?

 - Can I loot the corpse of my defeated enemy, and can they loot my corpse if they defeat me (like in the golden era of UO)?

Thanks for any non-trolling/flaming responses!

 - Phos

imageAAH! A troll fire! Quick, pour some Kool-Aid on it!!!

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Comments

  • fiddefidde Member Posts: 18
    You can't loot their equipment. But you can get something called blood money but that's not really the same thing. If you want danger and losses check out Eve-online or something.
  • arakianarakian Member Posts: 60
    Personal housing isn't schedualed to be included for launch, though they may add it as an expansion...



    Personally, I think decorating is a bit too Sim's Online for a game about PvP and action combat, but to each his own.

    image

  • EichenkatzeEichenkatze Member Posts: 340
    It does have guild cities at launch through, right? Or was that a 'scheduled for later' like WoW's housing. So much for that! lol.



    Conan is supposed to have alot of depth and intricate systems to it. a change in the standard click and wait fighting style MMOs out there like WoW, SWG, EQ, etc.

    image
    Everquest - 2000 - '02
    Anarchy Online - '01-'02
    Earth and Beyond - '02-'04
    Star Wars Galaxies - '03-'06('07)
    World of Warcraft - '04-'07
    Age of Conan - '08 - shelved.
    -Waiting on-
    Star Trek Online
    SW: The Old Republic

  • esotericemuesotericemu Member Posts: 9
    Conan is set to have guild cities at launch, and if enough of the player base ask for a FFA server than one will be provided. I however forgot if it they would do this at launch or only after, either or I'm sure that we'll end up with a FFA server.



    And I was just told that they would do it at launch if the demand is high enough.
  • AmstelAmstel Member Posts: 61
    I would kill for Item looting in PVP. Just include it on one server. There are definitely a lot of people looking for this in an MMO. Look at all the hype that Darkfall has generated over the years because of the thought of an MMO with item looting coming out again.
  • defenestratedefenestrate Member CommonPosts: 578
    SO many people want pvp looting but what they dont understand is, is that there is always someone who is tougher than you. Ive seen people in Eve lose some very expensive ships and mods because they thought they were the ish. So if they did implement pvp looting I imagine people would be walking around with fairly inexpensive equipment on them at all times for fear of getting ganked.





    <--- wtf is that>?
  • HengistHengist Member RarePosts: 1,316
    Originally posted by defenestrate

    SO many people want pvp looting but what they dont understand is, is that there is always someone who is tougher than you. Ive seen people in Eve lose some very expensive ships and mods because they thought they were the ish. So if they did implement pvp looting I imagine people would be walking around with fairly inexpensive equipment on them at all times for fear of getting ganked.





    <--- wtf is that>?



    Actually, what I think they dont understand, is that a game has to be designed around the concept of FFA looting, you cant just throw it in, otherwise you are asking for a world of issues.

    Darkfall was doing things right, because it was a central concept to the idea of the game, it's not a central concept to other games, and as such, it'd be a mistake to try to add it.

     

  • AmalaricAmalaric Member Posts: 480

    I would love to own a little cottage in the game. 

    And for lotable corpses I think it should be like this: if you get killed in PvP your weapon drops to the ground and can be picked up by anyone but you cant loot anything else from whoever you killed in the game.

    This could also only apply to the really good weapons which means that if you have a "normal" weapon and get killed in PvP you still get to keep it.

  • JPR1985JPR1985 Member Posts: 212
    Originally posted by Amalaric


    I would love to own a little cottage in the game. 
    And for lotable corpses I think it should be like this: if you get killed in PvP your weapon drops to the ground and can be picked up by anyone but you cant loot anything else from whoever you killed in the game.
    This could also only apply to the really good weapons which means that if you have a "normal" weapon and get killed in PvP you still get to keep it.

     

    I like the random looting, where if you kill me in pvp, theres a chance that any of my items become lootable, and all my coin is lootable too.

  • RuthgarRuthgar Member Posts: 730
    If you don't have corpse looting, it really isn't PvP. I can understand a player not being able to loot a bound item (I hate player bound items), but money, tradegoods, consumables, and any non bound items, should be lootable from a corpse killed during PvP combat.



    If you die in PvP there should be a huge penalty.
  • WobblebobWobblebob Member Posts: 67

    EQ2 has item looting in PvP. And you can decorate your house, but not like UO or SWG :(

    Until someone takes the plunge and makes UO2, I dont think we're going to see that same level of depth for a while.

    Conans combat system is turning me off it. Im old and my reflexes are shot. If I have to swing my PS2 controller around the room like a crazy fool just to try and hit someone, I cant see that being fun at all :(

  • HengistHengist Member RarePosts: 1,316
    Originally posted by Ruthgar

    If you don't have corpse looting, it really isn't PvP. I can understand a player not being able to loot a bound item (I hate player bound items), but money, tradegoods, consumables, and any non bound items, should be lootable from a corpse killed during PvP combat.



    If you die in PvP there should be a huge penalty.

     

    Personally, I find that point of view amusing...

     

    PvP stands for player versus player, it doesnt have a single THING to do with corpse looting, 2 very seperate issues. So PvP without corpse looting is still PvP, that's not really arguable. If that's not what you PREFER, then that's your choice.  To make a game work with FFA-Full Corpse Loot, then you have to design the entire game around that, as opposed to just toss it into an existing concept.

    If that is your cup of tea, then Darkfall might be more suited to you.

    /shrug

    Thankfully the developers at Funcom, along with most Dev's disagree with you, and realize that full loot is a niche market.

  • pb1285npb1285n Member Posts: 505
    Originally posted by Baikal

    Originally posted by Ruthgar

    If you don't have corpse looting, it really isn't PvP. I can understand a player not being able to loot a bound item (I hate player bound items), but money, tradegoods, consumables, and any non bound items, should be lootable from a corpse killed during PvP combat.



    If you die in PvP there should be a huge penalty.

     

    Personally, I find that point of view amusing...

     

    PvP stands for player versus player, it doesnt have a single THING to do with corpse looting, 2 very seperate issues. So PvP without corpse looting is still PvP, that's not really arguable. If that's not what you PREFER, then that's your choice.  To make a game work with FFA-Full Corpse Loot, then you have to design the entire game around that, as opposed to just toss it into an existing concept.

    If that is your cup of tea, then Darkfall might be more suited to you.

    /shrug

    Thankfully the developers at Funcom, along with most Dev's disagree with you, and realize that full loot is a niche market.

    Yes instead developers decide to follow the easy money with a passing fad. Yay for heavy grinds and loot-based games!

    EVERY MMORPG should be a niche-based game - end of story. By trying to make everyone happy you are really making no one happy. The reason why Lord of the RIngs Online is such a controversial game is because it went after the PVE market (the players who like structured gameplay and scripted storylines). You either love it or you hate it.

    This differs from the game fad nowadays where developers feel the need to feed off players addictions with pretty armor and weapons because they don't know how to keep us entertained. The sad thing is if they'd only listened they'd realize we know what we want and we're very vocal about it.

    or maybe they do listen and realize what we want can differ greatly from one player to another and instead of making some players happy they'll continue to entice us with pointless grinds and epic loot.

    /shrug

    Though if you want to continue to get tricked by developers claiming their product is the "next generation" of online gaming, go right ahead. Eventually players will start to get bored of this fad and leave and developers will either have to change their philosphy or find another way to trick players into playing their shallow games.

    Ruthgar like many players isn't asking for alot, I think we all want something different. Maybe corpse looting isn't the way to go, but the developers really need to throw us a bone to give us some hope.

  • vmopedvmoped Member Posts: 1,708
    I personally preferred the loot and item system that was in Shadowbane back in the day, when the cities with good merchants made the best items and when you were killed everything in your inventory was lootable, but your equipped items were just damaged and not lost.  It provides rewards for the victor, but does not set the defeated back too far.  This system though was designed into the game, since really good items did not make your character that much better than a person with inferior items, but I doubt this is the case now.  Too many games focus on items to advance your character and with that mindset looting other players becomes unacceptable for many of the players.

    MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S

  • HengistHengist Member RarePosts: 1,316
    Originally posted by pb1285n

    Originally posted by Baikal

    Originally posted by Ruthgar

    If you don't have corpse looting, it really isn't PvP. I can understand a player not being able to loot a bound item (I hate player bound items), but money, tradegoods, consumables, and any non bound items, should be lootable from a corpse killed during PvP combat.



    If you die in PvP there should be a huge penalty.

     

    Personally, I find that point of view amusing...

     

    PvP stands for player versus player, it doesnt have a single THING to do with corpse looting, 2 very seperate issues. So PvP without corpse looting is still PvP, that's not really arguable. If that's not what you PREFER, then that's your choice.  To make a game work with FFA-Full Corpse Loot, then you have to design the entire game around that, as opposed to just toss it into an existing concept.

    If that is your cup of tea, then Darkfall might be more suited to you.

    /shrug

    Thankfully the developers at Funcom, along with most Dev's disagree with you, and realize that full loot is a niche market.

    Yes instead developers decide to follow the easy money with a passing fad. Yay for heavy grinds and loot-based games!

    EVERY MMORPG should be a niche-based game - end of story. By trying to make everyone happy you are really making no one happy. The reason why Lord of the RIngs Online is such a controversial game is because it went after the PVE market (the players who like structured gameplay and scripted storylines). You either love it or you hate it.

    This differs from the game fad nowadays where developers feel the need to feed off players addictions with pretty armor and weapons because they don't know how to keep us entertained. The sad thing is if they'd only listened they'd realize we know what we want and we're very vocal about it.

    or maybe they do listen and realize what we want can differ greatly from one player to another and instead of making some players happy they'll continue to entice us with pointless grinds and epic loot.

    /shrug

    Though if you want to continue to get tricked by developers claiming their product is the "next generation" of online gaming, go right ahead. Eventually players will start to get bored of this fad and leave and developers will either have to change their philosphy or find another way to trick players into playing their shallow games.

    Ruthgar like many players isn't asking for alot, I think we all want something different. Maybe corpse looting isn't the way to go, but the developers really need to throw us a bone to give us some hope.



    Do you know much about the game? I'm just curious.

    No, you are right, there are niches, and then there are not. Of course there are 8 million WoW Players who might suggest that WoW has what it takes to keep them happy. No, maybe not all of them would say that, but that's still a big number, so to suggest that there are not mainstream games, or that mainstream games are unsuccessful is extremely naive, or ridiculous sounding... The idea is to appeal to either whatever the mainstream is, OR to find a small niche that can be successful, but that's usually games with smaller budgets. Dont see many AAA titles seeking out a small market, that's just not sound business. Why on earth would you invest a large sum for a small niche?

    Now, the reasons I asked if you knew much about the game, and it appears you dont, is fairly simple. Are you aware that AoC is being designed as much less of a loot centric game than other MMO's? You see, that's something that they are trying to do, that is fairly unique, they feel that a game can be fun based on what it is, not based on the cool shiny items that you can get. The entire combat system, not been tried in an MMO this complex before.  So there are games out there that are trying something different, because it's worth doing.

    As far as use of the word generation, I'll give you a tip. Generation doesnt mean that it's improved, just means that it's coming later on, and has a chance to benefit from seeing the success/failure of previous ventures. Are children better than their parents? You might believe that a new car is better than a 1930 car, but the word generation doesnt imply that, the way you interput it does.

    If you want something different that's great, that's what many of these newer games are trying to deliver, and frankly, AoC is taking a much different approach than other out there are trying to do. I'll continue to stand by my comment that it's a good thing that AoC is not doing full loot, because their game isnt built around that concept, so it's unlikely it would be successful or popular. For those who feel that is what they need/want in a game, Darkfall is out there, promising just that, and a game where it's built around that, so if it functions anyplace, it'll probably function there.

  • vajurasvajuras Member Posts: 2,860
    Originally posted by vmoped

    I personally preferred the loot and item system that was in Shadowbane back in the day, when the cities with good merchants made the best items and when you were killed everything in your inventory was lootable, but your equipped items were just damaged and not lost.  It provides rewards for the victor, but does not set the defeated back too far.  This system though was designed into the game, since really good items did not make your character that much better than a person with inferior items, but I doubt this is the case now.  Too many games focus on items to advance your character and with that mindset looting other players becomes unacceptable for many of the players.

     

    yeah id settle for something like shadowbane or EQ2. would make it more exciting that i can get rewarded for getting the drop on someone. that would be so cool to ride around with my friends, killl someone, and split up the spoils :P

    blood money might be interesting but of course the Developer still has full control of loot distribution, not the players. still looking forward to it though

    I agree with the flipside- that Age of Conan is not built for that since it will have raiding.

  • CiredricCiredric Member Posts: 723

    You have to understand that corpse looting turns off a lot of players, hence you are limiting you playerbase immediately.

    That is why I think if Darkfall ever does become nonvaporware, it will have very limited success.  Combine that with their extremely long development cycle, you just have another Vanguard, if not worse on your hands.

  • strongaxestrongaxe Member Posts: 848

    Honestly if you want corpse looting and player houses/cities then you had better look at Darkfall online.  Granted it wont be out for a bit and AoC sounds like the best thing to play untill Darkfall comes out.

    But from your posts sounds like your more interested in a game like Darkfall.

  • TonevTonev Member Posts: 462

    I don't get it, why do people want a game to revolve around hack someone's nuts from under them then taking their shit?

    I am getting so sick and tired of the typical thinking mindset of PvP,loot people's stuff in the same sentence (very irritating).

    First off ,we know if this happenes, no one other than noobs will run around with their best equipment or all their coin on their bodies during times of PvP.Secondly we know most people taking other people's stuff will do nothing but mobbing their opponents with sheer numbers (this does not equate to PvP skill).

    OMG, LOLZ,!! I BEAT UP THIS NOOBZ AND TOOK HIS STUFF< I"M SUPER L33T3RZ SKILLED AT PeeVeePees and WIND at CONANS!! LOOTZZ,FTW, LOLZZ!

    I can see this now

     

    I hope this game doesn't have no legendary head hit hammers that do a Quadtrillion damage per hit like EQ,SWG,WOW and the rest of the "Jerk sweat" games out there have, I hope this game is nothing in dynamic no one has ever..ever experienced and has nothing that would cater to the "Ubah,Dubahs" out there.

  • DeadJesterDeadJester Member Posts: 499
    or make it that you can loot any 1 item that you want and all coins on person so if you kill or get killed bye some 1 there is a trophy looted item and the coin purse
  • TonevTonev Member Posts: 462
    Originally posted by Ruthgar

    If you don't have corpse looting, it really isn't PvP. I can understand a player not being able to loot a bound item (I hate player bound items), but money, tradegoods, consumables, and any non bound items, should be lootable from a corpse killed during PvP combat.



    If you die in PvP there should be a huge penalty.



    Yeah, why would I play a game to be penalized? I told Brad this in Vanguard and he didn't listen and now the masses are smashing and bashing his game. Matter of fact let's not put MMO and penalty in the same sentence, how bout saying MMO and "Fun", it's not a very hard thing to do.

     

    Die hards want XP loss and 500 million penalties in a game = loss of revenue and customers to a company which further more = loss of subs, let's get out the EQ1 mindset about games.

  • Size-TwelveSize-Twelve Member UncommonPosts: 478


    The most successful "next-gen" MMO is going to come from a company that spends next to no money making a game that players make themselves. Napster, Bittorrent, Youtube, anyone? All these mega-million hollywood blockbuster MMO's are for the birds.

  • EverSkellyEverSkelly Member UncommonPosts: 341

     


    Tonev wrote:
    Die hards want XP loss and 500 million penalties in a game = loss of revenue and customers to a company which further more = loss of subs, let's get out the EQ1 mindset about games.



    the losses and penalties in EQ1 filtered out careless and immature players, leaving solid community and dedicated players.

    Others have world of warcraft.

  • TonevTonev Member Posts: 462
    Originally posted by EverSkelly


     

    Tonev wrote:
    Die hards want XP loss and 500 million penalties in a game = loss of revenue and customers to a company which further more = loss of subs, let's get out the EQ1 mindset about games.



    the losses and penalties in EQ1 filtered out careless and immature players, leaving solid community and dedicated players.

    Others have world of warcraft.



    A good majority of EQ1 guilds are in WOW now, yes it has a mature playerbase because everyone stopped playing it, but I can tell you (9) years ago the population in EQ1 had immatures (not as bad as WOW's )but it was there. and what does this have to do with having penalties ingame that affect PvP and people's play anyways?

    EQ1 didn't have no corpse looting or PvP either, which brings out the name calling and other thing people tend to do with that dynamic.

    P.S.

    I think WOW's community is a lot more solid thatn EQ1 or 2's currently and will be until Blizzard announces another hit that draws in 8.5 million+.

  • FreddyNoNoseFreddyNoNose Member Posts: 1,558
    I want to know if my necro-robber will be able to do  house looting and corpse ownership!
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