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no stealth, What about Crowd-Control?

anyone hear anything about CC being in this game at all?

Comments

  • TTSabretoothTTSabretooth Member Posts: 11
    The characters seem pretty well rounded at the moment so I cant see them missing something like CC out. They'll just leave out things like Imp Sap from WoW, Still plenty of other CC methods. Probably just be your general mezz/stuns DAoC style.
  • Krell38Krell38 Member Posts: 23
    I remember early in the game when someone asked Mark Jacobs about CC he expressed that no one likes to stand there and be picked off one by one.



    From that I would guess that CC of other players will be limited. Sorry I'm going off information from a long time ago, so i can't come up with a citation for you.
  • nyquilnyquil Member Posts: 97

    damn i do hope they give AOE limited CC abilities to atleast one class of each side because if thier is no form of CC im guessing gameplay will be similuar to WoW's old school tauren mill or AleracValley pvp. (aka no skill pvp, all caster spam) can even compare it to DaoC TOA/NEW FRONTIERS era where casters ruled and melee had to wait around controlling catapults.

    CC is so good for small groups, its the only tool available when outnumbered by a zerg of unstructred unorganized unskilled players.  =p

    hate to compare this game to WoW already, sorry in advanced, but think of it as a group of 5 awsome players over vent versus 2-3 groups of enemy players.... with wows setup its nearly impossible to kill when outnumbered because skill factor isnt thier, its more of gear/damage... i dont want to see WH:O be anything near WoW pvp. And lastly not to mention zerg/zerg style combat makes melee classes suck. ( remember trying to play a warrior in AV? even if u had a priest chain healing u it still sucked) but this is all speculation on comparing WoW to WAR.

     

    BOTTOM LINE IS WOW PVP = NO AOE CC = WOW PVP BEING COMPLETE AND UTTER CRAP!  

     

    pro cc  4tw. i love you.

  • FreddyNoNoseFreddyNoNose Member Posts: 1,558
    Originally posted by nyquil

    anyone hear anything about CC being in this game at all?
    They have CD. 
  • AdythielAdythiel Member Posts: 726
    There will be zero long duration CC. They will have short stuns, knockdowns, knockbacks, and stuff along those lines. They are implementing collision detection in RvR only, so now if you want to go beat on that soft ranged class in the back, you have to go through the line of tanks first. For those that don't know what collision detection is, it means enemy players have a bounding box that prevents you from moving through them as if they weren't there. So the days of running through an opponent to try and get behind them so they are out of view when their attacks hit are long gone. CD has been needed in PvP MMOs for a very long time. Mythic learned their lesson on dealing with long duration CC in DAoC. It sucks. So, it's been removed.

    image

  • kraidenkraiden Staff WriterMember UncommonPosts: 638

    There are alot of slows/snares  but not alot of "HA YOU CANT DO NUTTIN" type spells.

    slow spells make for better tactics between caster/melee anyway

  • VolkmarVolkmar Member UncommonPosts: 2,501
    I SO hope we are over Stungard and AOE CC that last for minutes

    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • KyleranKyleran Member LegendaryPosts: 44,069
    Originally posted by nyquil


    damn i do hope they give AOE limited CC abilities to atleast one class of each side because if thier is no form of CC im guessing gameplay will be similuar to WoW's old school tauren mill or AleracValley pvp. (aka no skill pvp, all caster spam) can even compare it to DaoC TOA/NEW FRONTIERS era where casters ruled and melee had to wait around controlling catapults.
    CC is so good for small groups, its the only tool available when outnumbered by a zerg of unstructred unorganized unskilled players.  =p
    hate to compare this game to WoW already, sorry in advanced, but think of it as a group of 5 awsome players over vent versus 2-3 groups of enemy players.... with wows setup its nearly impossible to kill when outnumbered because skill factor isnt thier, its more of gear/damage... i dont want to see WH:O be anything near WoW pvp. And lastly not to mention zerg/zerg style combat makes melee classes suck. ( remember trying to play a warrior in AV? even if u had a priest chain healing u it still sucked) but this is all speculation on comparing WoW to WAR.
     
    BOTTOM LINE IS WOW PVP = NO AOE CC = WOW PVP BEING COMPLETE AND UTTER CRAP!  
     
    pro cc  4tw. i love you.
    You sound like you enjoyed rolling in an 8 man in DAOC....  but most people didn't.  Crowd control, high level realm abilities and some other TOA skills permitted a single 8 man to destory a 3 or 4 full groups of people who hadn't climbed the leveling curve as far.  MIght have been fun for the 8 man, but everyone else quit and went home.



    I believe some of the combat is instanced into smaller groups, and balanced to be equal.  But in open world Pvp, maybe, just maybe smaller groups should organize their efforts with other groups, to combat zerging.  If a smaller group runs into a large one it should flee, and look for other targets.... not charge in w/o high level CC and destroy the zerg.



    So far from what I seen, Mythic considered long term CC a mistake in DAOC, along with stealth, and have limited the impact of both in the game.  

    "True friends stab you in the front." | Oscar Wilde 

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  • GorGor Member Posts: 33
    www.mmorpg.com/gamelist.cfm/thread/128026



    Follow this links to see some class skills. The hammerer especially seems to have some nasty cc  moves!
  • IainatorIainator Member Posts: 55
    Originally posted by Gorôd

    www.mmorpg.com/gamelist.cfm/thread/128026



    Follow this links to see some class skills. The hammerer especially seems to have some nasty cc  moves!
    Yeah, I was going to say that as well, take a look at some of the class skills that have been 'released', there appears to be quite a few stuns/snares/knockbacks already in the game, most of them, so far to say the least, are for melee classes though.

    Playing - --
    Played - AO, CoH/CoV, DDO, Eve, Guildwars, LOTRO, WoW.
    Waiting - For WAR, Fury.

  • nyquilnyquil Member Posts: 97
    damn... bummer, i personally am one of the few who loved CC...   but the way you guys are describing it is very similuar to WoW,  i mean like  i said i hate to use WoW, but you cant help but do it....   WoW replaced long duration CC by making thier game a STUN, SNARE fest. seriously.  stuns are so much gayer then CC....    would u rather be able to take damage while not being able to move...... or   on taking damage be freed?



    looks like im going to roll a caster because by the sounds of WAR end game RVR  ... honestly have the impression of  a large zerg traveling through the choke points as they try to gain momentum to the capitol.  ( aka tauren mill style pvp)





    man tanks suck in that scenario so bad, this is unless the WAR devs make tanks have crazy ridiculous ammounts of HPS.



    anyways thanks for the replies guys, very informative and friendly, good sign of community.
  • vajurasvajuras Member Posts: 2,860

    notice games actually built from scratch for pvp (like Guild Wars) dont include stuff like Stealth and CC. We have all seen these elements in MMOs for years. You claim you hated WoW but you asking for one of the things that made WoW and other games not fun. Do you think its fun for a meleer to get snared, slowed to a crawl, and burned to bits by a caster without even getting in one hit?

    Short term CC is okay like knockdowns etc but I say no to long term. Go play city of heroes and come back and tell me how much you enjoy getting 'phased out of reality' for 30 seconds, helpless to do anything while your friends get steamrolled.

    Now I see why so many MMOs are carbon copies of each other because people keep asking for worn out mechanics over and over making the Devs think they need uninspired stuff like that to sustain a customer base.

  • nyquilnyquil Member Posts: 97

    hell yeah 8man elite gank groups were the shit! but its not our fault our 8man group is able to roll 2-3 groups, its the unorginization of the larger groups. I guarentee regardless of RA's if the 2-3 groups were on a system like VENT it would be nearly impossible to be rolled, but skill also comes into play.

     

    I loved 8 man vs 8 man and i was hoping WAR would follow this gameplay but i dont see it happening so ill prob hop on the caster bandwagon

  • AlienovrlordAlienovrlord Member Posts: 1,525

    Here's some CC information from an interview on WAR-RvR.net  (The site is down right now, so here's a link to the repost on Warhammer Alliance)

    www.warhammeralliance.com/forums/showthread.php

    Q. How will the less armored careers such as casters and ranged characters stay out of melee range with the reduced cc emphasis in WAR? We have seen some examples of this so far with the Squig Herders paralyzing arrow and the bright wizards pyro daze what other abilities do you think will help players maintain their distance?

    A. It's not that there's no CC (crowd control) in WAR, it's reduced in such that, we don't want one player affecting huge groups of players. We don't want situations like in DaoC where one class could come in AoE, Stun and Reign Hell on entire group. That being said, every Ranged class will have a way of getting out of combat. Every melee class will have ways of keeping people in combat. For example the Engineer to get out of combat, has a situational flash bang grenade or spanner where he can drop it on the ground, stun the enemy for a brief period of time, and as long as he doesn't attack, he can get a couple steps away. However he can't use that in every fight so you'll use that tactic a lot more strategically. The game is really there for co-op play. You want a Tank there taking damage. You want a Black Orc throwing someone out of your way so you can keep attacking.

    This seems to answer some questions at least.

     

  • FreddyNoNoseFreddyNoNose Member Posts: 1,558
    Originally posted by nyquil

    damn... bummer, i personally am one of the few who loved CC...   but the way you guys are describing it is very similuar to WoW,  i mean like  i said i hate to use WoW, but you cant help but do it....   WoW replaced long duration CC by making thier game a STUN, SNARE fest. seriously.  stuns are so much gayer then CC....    would u rather be able to take damage while not being able to move...... or   on taking damage be freed?



    looks like im going to roll a caster because by the sounds of WAR end game RVR  ... honestly have the impression of  a large zerg traveling through the choke points as they try to gain momentum to the capitol.  ( aka tauren mill style pvp)





    man tanks suck in that scenario so bad, this is unless the WAR devs make tanks have crazy ridiculous ammounts of HPS.



    anyways thanks for the replies guys, very informative and friendly, good sign of community.
    Similar to wow?  Are you serious? WAR has CD.
  • AvathosAvathos Member UncommonPosts: 155

    You have to remember that WAR is mostly a PvP game. So skills like CC may not be able to keep balance

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