I don't think SWG was a failure, but it was a niche game that only appealed to a small player base. By the time they revamped it the engine was already old and wasn't made to be used in the manner they want. The game is to old now to improve much. Their best bet would be to work on a SWG2 with a new engine and a new direction.
If you did not play SWG before the NGE don't comment on it.
When the NGE came out the 220,000 Subscribers left in numbers unheard of in the space of 2 weeks the servers where ghosts of there former selfs.
Sure SWG did not have a million plus subscribers because it was a deep adult game, I was so hooked I was playing 6 hours a day yep or more if I could. It was addicting. And it had a healthy base of subscribers to build from.
Heres where SoE went wrong:
1. Didn't listen to the core users about.
A. Fix the bugs.
B. Add more content to the basic game.
C. Make the needed minor tweeks to Combat, though I never had any pvp problems other than Combat
medics who had exceptional poisons. Other than the few exceptional weapons Combat was fun.
2. Other than the Jump to Lightspeed expansion which I really enjoyed, the other 2 where crap.
3. The new areas they added such as Correlian Corvette and the Warren had huge spawning problems which they never fixed.
I rate Vangaurd as the worst failure so much hype, then so muchlaggg and too few groups and the time it took to get to a group could be a 1/2 hour or more.
You may not like it, it may not have delivered on certain 'promises' (aka hype), but if it is still around and is generating money or even has the possibility of future earnings it isn't a failure.
Any other statements are simply reviews. There is an artistic and technical level to these games that can be judged but there are some who say all-text MUDs are better than any current mmorpg.
Critical acclaim? Eh, perhaps some have that and some don't. Many of the movies I enjoy aren't reviewed well either. An opinion.
so let me get this straight if i decide i want to be a millionaire and i make twenty dollars. after investing a nickel then i am a succesful millionaire ?
If Darkfall ends up being vaporware, it will be the biggest failure to it's fans...The game offers so much, I'd hate to see it disappear.
As for failing, it depends how you would personally define the term.
Failure in income, failure in customer service, failure in lack of content?
Motor City Online can be seen as a failure since it is no longer open, but I wouldn't classify the game as a failure because it offered something new and took a risk.
In my mind it isn't about if it makes money or not - that only matters to the few at the developer's/ to me, taking an IP like SW and borking it up to the point that you struggle to have any relevant audience and at the same time tie up the IP from being developed into the great MMo it could otherwise be that is the failure.
worst game to dat well that can cover quite alot like ...korean games except archlords........ One other game stands out as worst vanguard that game just plain sucks
Originally posted by tornicade so let me get this straight if i decide i want to be a millionaire and i make twenty dollars. after investing a nickel then i am a succesful millionaire ?excellent logic
Well, obviously if your goal is to be a millionaire then you have utterly failed....as did your post. You are a twenty-aire. :P
If however you had invested in an mmorpg with that money and it made you a millionaire I don't believe you would consider that investment a failure and neither do other companies/individuals who invest in these games.
My post was simply to illustrate the nature of the business. Many people enjoyed AC2 and thought it was brilliant in its design, fun gameplay, and artistic qualities. It closed because it did not meet monetary expectations.
If the criteria for failure were further defined in the original post then I could discuss the various reviews of games. Otherwise it should be noted that thousands and thousands of people still play DDO, SWG, LotRO, etc etc. They obviously would dispute the 'failure' label.
so is sims a 300 million dollar success with 10k subscribers ?
I believe EA also scrapped three games with over 10K subscribers to throw some of that money into it the producer projected at least a 450k subscriber rate
This is a rediculous poll as none of the failures, except AC2 (which was closed because of funding and not because of subscriptions), are even on the list. Plus, the list has some of the best games of the genre on it. If you're going to make a poll, at least put correct choices on the poll in the first place, this is stupid. Probably just a troll thread.
"Granted thinking for yourself could be considered a timesink of shorter or longer duration depending on how smart..or how dumb you are."
Let me just say AGAIN that i'm not talking about profit because money bad products make profit, i'm talking about game design. None of these games of the list have been done well or to their full potential.
The greatest waste of the greatest franchise ever. I dont even think it wil be topped as a failure in the future.
Shame on everyone involved.
And btw...... NGE IS SWG!
I played it from Beta and left after the great slashing of character types. It was and still is SWG. It sucked at launch and it sucks now, only the reasons for the suckiness have changed.
+-+-+-+-+-+ "MMOs, for people that like think chatting is like a skill or something, rotflol" http://purepwnage.com
-+-+-+-+-+-+ "Far away across the field, the tolling of the iron bell, calls the faithful to their knees. To hear the softly spoken magic spell" Pink Floyd-Dark Side of the Moon
Dark & Light... So much hype, so many empty words, big promises and nothing to show but empty ugly world. Nothing can beat D&L, nothing. Not even NGE SWG.
Every time I read your post, I die a little inside...
most eq raiding requires grouping in order to raid not only that eq has worked hard on shrinking the gap between raid gear and group gear.. but it is the players not the devs who embraced raiding. and it is the players who decide wether they want t groupor not
In the case of raiding impact on a game, most players will initially accept raiding, but most will leave because of raiding...with a bitter tastes. In EQ example, the devs enforce raiding on the players, which just accept it at first. But over time, a small amount left each week, like a dot, because of raiding. In the end, you are left with a empty game world. Raiding kills groupings and PUGS. Give the BEST loot inside groups, and you will see nearly nobody raid, which will tell you that the players choose not to raid. Giving exclusive group rewards to raiders just prove my point, players want to group, not to raid. Otherwise, you wouldn't need to give better grouping rewards that are exclusive only to raiders...
A game that is #1 with an expansion a year (or more), shouldn't be crippling that fast...peoples are leaving the game because raiding make them unhappy. Basically raiding take a successfull game and turn it into pooh. Even the mighty WoW is succombing to it, it will just take longer then EQ since it was more successfull then EQ, but have no doubts, raiding will kill even WoW!
Raiding (getting exclusive and better group-rewards) is worser then any game, any concept, it is the biggest failure of the MMORPGs at large, it ruins PUGs by making grouping osbolete...
- "If I understand you well, you are telling me until next time. " - Ren
Dark & Light... So much hype, so many empty words, big promises and nothing to show but empty ugly world. Nothing can beat D&L, nothing. Not even NGE SWG.
I agree--Dark & Light was the most hyped game here ever--and the biggest disappointment.
I'm afraid in the next year we're going to see some more big disappointments, but I'm not sure if they'll top D&L for that.
Watch the latest episode of "The Guild" and other Pwnage videos from around the net--also post your own: http://PwnerTV.com
LoTR and Vanguard should not be on this list - not yet at least. It is to early to make a call on them. Anyone that votes for them as being failures "right now" is doing so because they have a axe to grind against them. As for my choices.
I'm having a hard time thinking of any game that has ever recovered from a horrible launch. I'm sure were some back in the day when there weren't a lot of options but today... the only one I'll concede is that EQ2 recovered some ground after they "WoWified" their game. I always hope games do well even if I don't intend to play them just for the competition it generates but with AoC and WAR coming out within the next year I don't see VSOH doing much better than EQ2. Unless these titles are flops too... but as someone pointed out hopefully they watched what happened to Sigil and learned some lessons.
Let me just say AGAIN that i'm not talking about profit because money bad products make profit, i'm talking about game design. None of these games of the list have been done well or to their full potential.
IN YOUR OPINION!! How about a thread with a poll that says "Dumbest misleading poll thread in the forum", and yours is the only choice. Just because there happens to be a couple million people that disagree with you surely should let you know your thread title is bogus. I could easily say WoW hasn't been done well or to its full potential, especially after spending over 2 years putting out the worst expansion in mmo history.
You should have just said, "Out of these games that I don't like, which one do you think, in your opinion, doesn't live up to its full potential." Which, btw, is just a troll thread to bash games you don't happen to like. "Biggest Failure in mmorpg history?" should at the very least include at least the half a dozen, or more, mmo's that have been shut down. Not include 3 mmo's that happen to be in the top 5 of most every rating on the internet.
"Granted thinking for yourself could be considered a timesink of shorter or longer duration depending on how smart..or how dumb you are."
most eq raiding requires grouping in order to raid not only that eq has worked hard on shrinking the gap between raid gear and group gear.. but it is the players not the devs who embraced raiding. and it is the players who decide wether they want t groupor not
In the case of raiding impact on a game, most players will initially accept raiding, but most will leave because of raiding...with a bitter tastes. In EQ example, the devs enforce raiding on the players, which just accept it at first. But over time, a small amount left each week, like a dot, because of raiding. In the end, you are left with a empty game world. Raiding kills groupings and PUGS. Give the BEST loot inside groups, and you will see nearly nobody raid, which will tell you that the players choose not to raid. Giving exclusive group rewards to raiders just prove my point, players want to group, not to raid. Otherwise, you wouldn't need to give better grouping rewards that are exclusive only to raiders...
A game that is #1 with an expansion a year (or more), shouldn't be crippling that fast...peoples are leaving the game because raiding make them unhappy. Basically raiding take a successfull game and turn it into pooh. Even the mighty WoW is succombing to it, it will just take longer then EQ since it was more successfull then EQ, but have no doubts, raiding will kill even WoW!
Raiding (getting exclusive and better group-rewards) is worser then any game, any concept, it is the biggest failure of the MMORPGs at large, it ruins PUGs by making grouping osbolete...
Just because YOU don't like raiding, doesn't make raiding evil. A lot of people enjoy raiding immensely, and will not play a MMO without it. It seems raiding is still pretty popular, though maybe not the most popular type of playstyle, when ALL the top MMO's subscription wise include raiding as a playstyle. Just because you may not like that playstyle DOES NOT mean other people don't really like it, as they "just put up with it" as a playstyle. It's very vain to think just because you don't like something, nobody does.
"Granted thinking for yourself could be considered a timesink of shorter or longer duration depending on how smart..or how dumb you are."
LoTR and Vanguard should not be on this list - not yet at least. It is to early to make a call on them. Anyone that votes for them as being failures "right now" is doing so because they have a axe to grind against them. As for my choices.
I'm having a hard time thinking of any game that has ever recovered from a horrible launch. I'm sure were some back in the day when there weren't a lot of options but today... the only one I'll concede is that EQ2 recovered some ground after they "WoWified" their game. I always hope games do well even if I don't intend to play them just for the competition it generates but with AoC and WAR coming out within the next year I don't see VSOH doing much better than EQ2. Unless these titles are flops too... but as someone pointed out hopefully they watched what happened to Sigil and learned some lessons.
-B
There is nothing "WoWified" about EQ2. WoW never invented nor innovated ANYTHING. There are very few similarities between EQ2 and WoW, and both being fantasy MMORPG's doesn't make EQ2 "WoWified".
"Granted thinking for yourself could be considered a timesink of shorter or longer duration depending on how smart..or how dumb you are."
Vanguard will be the biggest failure. AC2 is the current record holder.
I'm going to be laughing at this comment a year from now. Where do you people come from anyway. Vanguard is all of 4 months old, LoTR is all of what a couple of weeks and you guys are calling them failures! LMAO! To funny! Think what you fail to see is how fast and precise the mmo market has become. It will only grow bigger and in it;'s wake it leaves behind games that just aren't A grade. There is absolutely no room for potential. Society in the 21st century doesn't wait for things to happen, they want it now, if your game can't supply the "now," the hurd will bury it and move to the next thing . The market is going to be booming with more and more pc/console intermingling which will bring that much more revenue to the genre and with that revenue you can bet , no game developer will ever ,never ever do what Sigil and Sony did.
If AC 2 was released a few year later, it will be booming right now, that is a game just released to soon when the market wasn't as huge as it is going to be in the now.
Comments
If you did not play SWG before the NGE don't comment on it.
When the NGE came out the 220,000 Subscribers left in numbers unheard of in the space of 2 weeks the servers where ghosts of there former selfs.
Sure SWG did not have a million plus subscribers because it was a deep adult game, I was so hooked I was playing 6 hours a day yep or more if I could. It was addicting. And it had a healthy base of subscribers to build from.
Heres where SoE went wrong:
1. Didn't listen to the core users about.
A. Fix the bugs.
B. Add more content to the basic game.
C. Make the needed minor tweeks to Combat, though I never had any pvp problems other than Combat
medics who had exceptional poisons. Other than the few exceptional weapons Combat was fun.
2. Other than the Jump to Lightspeed expansion which I really enjoyed, the other 2 where crap.
3. The new areas they added such as Correlian Corvette and the Warren had huge spawning problems which they never fixed.
I rate Vangaurd as the worst failure so much hype, then so much laggg and too few groups and the time it took to get to a group could be a 1/2 hour or more.
Ajax
If a game is turning a profit it isn't a failure.
You may not like it, it may not have delivered on certain 'promises' (aka hype), but if it is still around and is generating money or even has the possibility of future earnings it isn't a failure.
Any other statements are simply reviews. There is an artistic and technical level to these games that can be judged but there are some who say all-text MUDs are better than any current mmorpg.
Critical acclaim? Eh, perhaps some have that and some don't. Many of the movies I enjoy aren't reviewed well either. An opinion.
excellent logic
As for failing, it depends how you would personally define the term.
Failure in income, failure in customer service, failure in lack of content?
Motor City Online can be seen as a failure since it is no longer open, but I wouldn't classify the game as a failure because it offered something new and took a risk.
Horizons, by far the most over-hyped failure to date.
Although Vangard is in the running.
SWG remains the most successful - it's honest to it's fans and the NGE made it "Star Warsey and Iconic".
--------------------------------
Achiever 60.00%, Socializer 53.00%, Killer 47.00%, Explorer 40.00%
Intel Core i7 Quad, Intel X58 SLi, 6G Corsair XMS DDR3, Intel X-25 SSD, 3 WD Velociraptor SATA SuperTrak SAS EX8650 Array, OCZ 1250W PS, GTX 295, xFi, 32" 1080p LCD
Well, obviously if your goal is to be a millionaire then you have utterly failed....as did your post. You are a twenty-aire. :P
If however you had invested in an mmorpg with that money and it made you a millionaire I don't believe you would consider that investment a failure and neither do other companies/individuals who invest in these games.
My post was simply to illustrate the nature of the business. Many people enjoyed AC2 and thought it was brilliant in its design, fun gameplay, and artistic qualities. It closed because it did not meet monetary expectations.
If the criteria for failure were further defined in the original post then I could discuss the various reviews of games. Otherwise it should be noted that thousands and thousands of people still play DDO, SWG, LotRO, etc etc. They obviously would dispute the 'failure' label.
I believe EA also scrapped three games with over 10K subscribers to throw some of that money into it the producer projected at least a 450k subscriber rate
"Granted thinking for yourself could be considered a timesink of shorter or longer duration depending on how smart..or how dumb you are."
Let me just say AGAIN that i'm not talking about profit because money bad products make profit, i'm talking about game design. None of these games of the list have been done well or to their full potential.
SWG hands down.... no contest.
The greatest waste of the greatest franchise ever. I dont even think it wil be topped as a failure in the future.
Shame on everyone involved.
And btw...... NGE IS SWG!
I played it from Beta and left after the great slashing of character types. It was and still is SWG. It sucked at launch and it sucks now, only the reasons for the suckiness have changed.
+-+-+-+-+-+
"MMOs, for people that like think chatting is like a skill or something, rotflol"
http://purepwnage.com
-+-+-+-+-+-+
"Far away across the field, the tolling of the iron bell, calls the faithful to their knees. To hear the softly spoken magic spell" Pink Floyd-Dark Side of the Moon
In the case of raiding impact on a game, most players will initially accept raiding, but most will leave because of raiding...with a bitter tastes. In EQ example, the devs enforce raiding on the players, which just accept it at first. But over time, a small amount left each week, like a dot, because of raiding. In the end, you are left with a empty game world. Raiding kills groupings and PUGS. Give the BEST loot inside groups, and you will see nearly nobody raid, which will tell you that the players choose not to raid. Giving exclusive group rewards to raiders just prove my point, players want to group, not to raid. Otherwise, you wouldn't need to give better grouping rewards that are exclusive only to raiders...
A game that is #1 with an expansion a year (or more), shouldn't be crippling that fast...peoples are leaving the game because raiding make them unhappy. Basically raiding take a successfull game and turn it into pooh. Even the mighty WoW is succombing to it, it will just take longer then EQ since it was more successfull then EQ, but have no doubts, raiding will kill even WoW!
Raiding (getting exclusive and better group-rewards) is worser then any game, any concept, it is the biggest failure of the MMORPGs at large, it ruins PUGs by making grouping osbolete...
- "If I understand you well, you are telling me until next time. " - Ren
Spent 2 min in that game and I definetly deserve a lifetime achievement award.
Come on biting people every 10 secs thats retarded
I agree--Dark & Light was the most hyped game here ever--and the biggest disappointment.
I'm afraid in the next year we're going to see some more big disappointments, but I'm not sure if they'll top D&L for that.
Watch the latest episode of "The Guild" and other Pwnage videos from around the net--also post your own: http://PwnerTV.com
MxO All The way. That really only made it to one place and thats Nowere.
Planetside Actually was a really great game as long as it lasted, But now it's just done.
LOTRO is a fantastic game actually.
Others never really played.
-B
IN YOUR OPINION!! How about a thread with a poll that says "Dumbest misleading poll thread in the forum", and yours is the only choice. Just because there happens to be a couple million people that disagree with you surely should let you know your thread title is bogus. I could easily say WoW hasn't been done well or to its full potential, especially after spending over 2 years putting out the worst expansion in mmo history.
You should have just said, "Out of these games that I don't like, which one do you think, in your opinion, doesn't live up to its full potential." Which, btw, is just a troll thread to bash games you don't happen to like. "Biggest Failure in mmorpg history?" should at the very least include at least the half a dozen, or more, mmo's that have been shut down. Not include 3 mmo's that happen to be in the top 5 of most every rating on the internet.
"Granted thinking for yourself could be considered a timesink of shorter or longer duration depending on how smart..or how dumb you are."
LAWZIOWN3dYAINTEHFAACE
In the case of raiding impact on a game, most players will initially accept raiding, but most will leave because of raiding...with a bitter tastes. In EQ example, the devs enforce raiding on the players, which just accept it at first. But over time, a small amount left each week, like a dot, because of raiding. In the end, you are left with a empty game world. Raiding kills groupings and PUGS. Give the BEST loot inside groups, and you will see nearly nobody raid, which will tell you that the players choose not to raid. Giving exclusive group rewards to raiders just prove my point, players want to group, not to raid. Otherwise, you wouldn't need to give better grouping rewards that are exclusive only to raiders...
A game that is #1 with an expansion a year (or more), shouldn't be crippling that fast...peoples are leaving the game because raiding make them unhappy. Basically raiding take a successfull game and turn it into pooh. Even the mighty WoW is succombing to it, it will just take longer then EQ since it was more successfull then EQ, but have no doubts, raiding will kill even WoW!
Raiding (getting exclusive and better group-rewards) is worser then any game, any concept, it is the biggest failure of the MMORPGs at large, it ruins PUGs by making grouping osbolete...
Just because YOU don't like raiding, doesn't make raiding evil. A lot of people enjoy raiding immensely, and will not play a MMO without it. It seems raiding is still pretty popular, though maybe not the most popular type of playstyle, when ALL the top MMO's subscription wise include raiding as a playstyle. Just because you may not like that playstyle DOES NOT mean other people don't really like it, as they "just put up with it" as a playstyle. It's very vain to think just because you don't like something, nobody does.
"Granted thinking for yourself could be considered a timesink of shorter or longer duration depending on how smart..or how dumb you are."
-B
There is nothing "WoWified" about EQ2. WoW never invented nor innovated ANYTHING. There are very few similarities between EQ2 and WoW, and both being fantasy MMORPG's doesn't make EQ2 "WoWified".
"Granted thinking for yourself could be considered a timesink of shorter or longer duration depending on how smart..or how dumb you are."
If AC 2 was released a few year later, it will be booming right now, that is a game just released to soon when the market wasn't as huge as it is going to be in the now.
Sony Online Entertainment Steals Customers Money