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Glance at this interview.
http://www.gamespot.com/news/6141213.html
GS: Last question, John. What's the one lesson from your two years of seeing Star Wars Galaxies being played, that you wish you knew sooner?
JS: That straight sandbox games don't work. And that we needed to focus much more on the Star Wars experience. I think in the past, what we probably made was the Uncle Owen experience as opposed to the Luke experience. We needed to deliver more of the Star Wars heroic and epic feeling to the game. I think we missed there. That's what I think we really brought to the game [with the update].
/End Quote
Now I am also a veteran of SWG who dearly loved the old game, but I also have done my research. This article catches my eye and concludes what I and many other veterans were concluding. A President of a MMO Company would not say that sandbox games like Pre-CU do not work just because LA supposively pushed for the NGE. SOE has not developed other sandbox MMOs similar to the original SWG.
SOE doesn't give a crap about the sandbox system. In the end, what happened to them certainly was their fault.
Comments
There's also the whole deal where Brenlo, SOE's horribly misnamed 'Community Relations Manager', said it was SOE who conceived the changes that caused the mass exodus of players (the NGE). LucasArts deserves blame for allowing SOE to destroy the game, but SOE were the ones who came up with, and implemented, the craptastic, unplayable mess that the current game is.
It comes across more as "We needed to change the game to be more like the games we enjoy playing, even though we don't play the game, nor will we in the future.". What's also funny, it wasn't very long after the 'update' (downgrade), that Smed said the game was "nowhere near fun".
They never understood, and still don't, that what was wrong with the game wasn't the core systems, it was the lack of directed content. Unfortunately, they also don't understand that the problem with the current game is the core systems, and that no amount of mangled pre-NGE content is going to fix it. They keep trying to put lipstick on a pig and continue to wonder why the subscription numbers don't grow.
I think many factors mad SWG fail:
1. Bad engine.
2. SOE do not have a love for the game, just a love for money.
3. It was ralph Kosters idea, once he left then they started making mistakes.
4. Lucas Arts owns the IP so everything has to go through them and that makes content restricted and goes through them. End of the day they call the shots on the game.
However i believe if it wasn't owned by LA then SOE wouldn't of done this to the game.
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In other news, they appear to be changing the ways heals work: forums.station.sony.com/swg/posts/list.m
This game has been out for 4 years, and these are basic game mechanics.
Maybe in 2010, they'll finally be out of phucking beta.
SWG Team Mtg.
Quoting people doesn't make you clever, in fact, it makes you all the more stupid for not bothering to read the quotes you post in the first place.
I went to download the 14 day trial and OMFG the patch time on it is outrageous. No way anyone is going to wait that long to DL a free trial. If they want people to give the game another chance they need to zip up those patch files and put them on some mirror sites.
Critical thinking is a desire to seek, patience to doubt, fondness to meditate, slowness to assert, readiness to consider, carefulness to dispose and set in order; and hatred for every kind of imposture.
Yeh, I pointed this out when I joined. Creating barriers into the game is not exactly smart. Add the fact that many people who want to try may already have preconceived notions on how good the game is because of the bad press. Community relations and/or dev team need to streamline.
Yeh, I pointed this out when I joined. Creating barriers into the game is not exactly smart. Add the fact that many people who want to try may already have preconceived notions on how good the game is because of the bad press. Community relations and/or dev team need to streamline.
Different story for me, I decided, after purchasing a new computer with Vista, to retry SWG. I couldn't get the 14 day trial to work so I re-downloaded the original disks (talk about memories looking at the pictures and "advice" given in download /sniff). It was sort of humorous seeing the current game trying to figure out what to do with the original. When that didn't work, I even sunk so low as to buy the "Starter Kit" from fileplanet. I was never able to get the game to update correctly and light up the "play" button. It would download 1 file, say complete, but the "Play" would not light up. Every time I tried, it downloaded that same file. So I paid $35 for something I was never able to play. Tempted to try to get the 14 day trial to work in a few days, if I can demolish houses on a trial account. Might as well help the lovers of NGE to get the cleared out planets they so desire.
Not a Vista user myself but found this:
http://www.mmorpg.com/gamelist.cfm/gameid/6/setview/forums/post/1387559#1387559
Maybe something in there will help, good luck.
still some disgruntled folks out there, who will never forgive soe for what they did. I often wonder was it SOE or the game's populus that was responsible for it's demise. Look at the facts. SWG was a game that was great because of the amount of players, not the depth of what the game had to offer. The game lost track of what it was all about. It started with a galactic civil war, with chapters that were decided by the actions of players. It ended with evryone chasing the end goal of becoming a jedi, and whinging at anything or anybody that came in their way. The real end game in the game became lost, jedi was at the front....the game lost track.....jedi ruled, both in pvp and the way the game developed. CU changed things slightly, and although difficult to get used to was only bringing swg up to date with other MMOs. People still whinged at that, asking for more time to respec......man it got so annoying. Jedi whinged.....and then started to hide on wookie land where BH droid couldn't find them. Then jedi were protected once again when BH couldn't share missions. People became fed up, vets actually left the game then and sold their jedi on ebay...to mummies boys...whi made the game even worse. Something had to be done. Hence NGE. They started again, bit the bullet...call it what you like. They wanted rid of all the ingame bickering. Yes SWG had the best crafting , skill system, pvp in any game we've played. But we ruined it, not them ( lets not deny it) . We love star wars, it our nature..........but if you forget what was, and rejoin SWG as what it is, then you'll find yourself in a far better StarWars experience that was there 2 years ago.
I loved the game, I miss all my friends and the outlandish times we had.
I don't blame SOE however.
noo, of course it wasn't SOE's fault....
releasing a game that was not finished and still should be in beta testing.. Then releasing the CU, yet again, another thing not completely finished and ready for release... and the final thing, on top of that all... the (gamebreaking) NGE not even HALF done nor even READY for BETA testing. If they came with a finished and polished product this whole mess wouldn't be here.. at least(!) not like this..
btw, there was a game depth you would be jealous of, when you look at the game depth there is currently
A couple things,
What you said about "SWG was a game that was great because of the amount of players, not the depth of what the game had to offer."
You must be pulling my chain, SWG was very unique and very sophisticated.
And about "But we ruined it, not them ( lets not deny it) ."
We are a playerbase. SOE wanted our business at first but then lingered onto another playerbase. If there was any complaining it was legitimate. I thought of different reasons and believe that SOE thought we were all die-hard Star Wars Fans and would pay for anything "Star Wars."
I'd say it's not even a professional or academic opinion he's offering, but rather a sales pitch. The same old rhetoric he's been posting ever since the NGE was announced. I'll buy into John Smedley's word if and when he actually helps produce a completed game. I think in his entire career he has yet to do this, so his professional opinion is actually pretty fucking useless.
His only attempt at a sandbox mmo was totally half-assed, and there's no possible way he can draw any definitive conclusions about how effective they are, especially post NGE! How in the hell does changing the interface and control schema result in a more heroic and epic feel to a game? It doesn't. Changing the user interface is nothing more than a smoke and mirrors game.
-- xpaladin
[MMOz]
AC1/2, AO, DAoC, EQ1/2, SoR, SWG, UO, WAR, WoW
The truth is that Sandbox games don't work BECAUSE they don't want it to work. They don't like the system and they will not support it. So basically they are making the game that THEY love to play (but probably will not play), rather than making a game for their customers.
Anyways, I have nothing more to say about the idiots in SOE. I'll just hopelessly wait for a good skill-based game that I can enjoy, but never again from SOE.
Current MMO: FFXIV:ARR
Past MMO: Way too many (P2P and F2P)
((well the way i figure it is it's 50/50 with soe and la. after all most lucas arts games give you jedi on a silver platter, and the whole iconic thing is straight up an la decision. on the other hand, revamping system's is soe's thing. then again the game was broke from the get go anyway.
i think it's easier for people to blame Soe, because then they wouldn't feel so bad everytime they buy an Lucas art's game. after all it's much easier to boycott Soe, then it is to do so to Lucas Arts. After all, who wants to turn their backs completly on star wars?
**shrug** then again this is just my own opinion, blame whom you want, the results still the same.