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I know the game hasn't been released yet and has a long way till release, i'm not looking to be flamed. I just want to pass my feedback on the combat videos and what gets on my nerves and what i'd like to be improved upon....
Combat Animations:
Just seem very slow and boring, don't make the combat look good or exciting at all and just don't have that grim look of Warhammer. They feel pretty dated and reptitive...
Spell effects:
They look too bright and colourful + seem to take up quite alot of the screen. I also just think they don't look good overall and pretty bland and forgetable, just seem very out of place in what is meant to be a grim game...
Sounds:
Problem with them while watching combat videos is they're just too annoying and repetitive. All i could hear was the same spells being casted over and over again, it gave me a headache........... Any feedback from Mythic on this and what does everyone else think? Cause i for one wouldn't be able to play the game because of them...
Music:
For me it just doesn't feel epic enough and doesn't seem to fit very well + sounds like it was made by a computer and not written by a pro with a full orchestra...
UI:
Looks again too bright and colourful, just would get on my nerves looking at it all day + the face thing in the middle seems to just be a distraction. Also i hate these circles surrounding the highlighted players, feels out of place.
I dunno just overall i'm pretty unimpressed by the current gameplay footage and it just looks tooo dated. The world feels pretty generic and boring and the game just doesn't feel like Warhammer at all, it's just tooo colourful and kiddy. It all seems pretty basic aswel and just doesn't look exciting or fun to play...
Again i know its early footage and i just hope its improved upon cause as of now it looks like it'll be a let down.
Comments
so everything is too bright and colorful, not grim enough and repetitive? sounds like WoW to me . just kidding, I don't really know what to say to those comments but you should be prepared for the fact that there's propably one sound for one spell. It's always been like that and I don't see point to add 20 different sound samples to one spell anyway. I have to agree that the combat animations seem kinda bland and boring but I think that's gonna change.
Everything you said might be true but bare in mind that there's 6-10 months until release and they WAR will improve in every aspect. We haven't really seen any finished stuff anyway so I guess we'll have to wait till beta to see what the system is like.
"I actually cook my meat with nothing but my burning hatred for vegetables"
It looks much better than the 'RvR' footage released by the WAR team.
Having played the beta at a recent Games Workshop gamesday, hopefully I can alleviate some of your concerns.
Note that I was never offered nor asked to sign a NDA of any sort. I take NDAs very seriously and would not be violating one if I did.
That being said, I'd like to respond to some of the OPs comments.
Combat animations: The majority of the time I spent playing a Black Orc, which was pretty fun. With the intensity of the PvP I was dealing with, I wasn't too focused on the animations, however I thought they made sense. The orc didn't swing his sword the same way every time, and the special attacks had different animations. I don't know what you're hoping for here though. Without a locking system like MxO or whatever, there's only so much you can do with a sword attack. I will say, however, that each of the different classes had very unique attack styles. For example, the Zealot's attacks were very different from the Black Orc. Also I did note a few unique animations, such as one where i'm pretty sure a goblin picked up a bit of mud and threw it in the face of a dwarf. That was pretty funny.
Spell Effects: As I said I played a Black Orc, which has no spells whatsoever (although i did have an attack called "right in the jublies" which of course makes up for it all). However I did notice the few times that the goblins around me were casting spells, they seemed to fit in well with the rest of the graphics, and they weren't to big or intrusive. I take it (since you've repeated it a couple times) that you're looking for the game to be very "grim" but I wonder how magic at all could really work and be "grim" without feeling kinda weak. The whole glowing eldritch power thing sorta gives spellcasters something to feel powerful about since they probably won't have a cool badass looking sword like a Choppa might.
Sounds: I thought the sounds were pretty standard. I didn't find them repetitive or annoying, but I think once you get into RvR type combat you're alot more focused on the battle than what every sword swipe sounds like.
Music: I didn't really notice any music, but the stuff I heard on the podcast sounds great, and I understand they're still working on it. So take it with a grain of salt.
UI: The developers repeatedly pointed out that the UI was due for a complete redesign and overhaul, so don't worry here. Although I like it as it stands.
It sounds like alot of your problem with the game seems to be that you feel some things are "out of place" in the game. Unfortunately alot of these things are stuff that has to be in there somehow. If you can't stand it, then maybe WAR isn't for you. Most games have these things in one form or another though, so you may be in trouble finding a game that you like.
I can tell you though that everyone who played it seemed to enjoy the game immensely and it felt very well polished throughout my experience.
"Because it's easier to nitpick something than to be constructive." -roach5000
"Negaholics are people who become addicted to negativity and self-doubt, they find fault in most things and never seem to be satisfied."
^MMORPG.com
I'm watching the videos Battlekruse posted in This Thread, Specificly the Zelot video.
I realy don't know how they could make the spell graphics any more "grim" looking without making then totaly rediculous for an MMO. I mean, you certainly don't wanna see the zelot tossing pink bunnies at people(unless it was done tastefully somehow)...but i don't realy wanna see him throwing huge black and bloody skull effects either.
While that may certainly look cool, i know i would get very tierd of seeing it....especialy if it were attached to a commonly casted spell.
Yeah... you'd expect this in early stages, give 'em a few months and add all the basics in then they'll polish
Heck, they dont even have the elves in yet and you want them to fix up dwarf / orc combat animations o.O although i must agree the spells look a bit... yeah...
Playing - --
Played - AO, CoH/CoV, DDO, Eve, Guildwars, LOTRO, WoW.
Waiting - For WAR, Fury.
I think it's hard to judge a game by watching videos. I mean if you look at pretty much any MMORPG from EQ to City of Heroes to WoW, the combats look pretty silly compared to the movements and videos from most other games. But that doesn't mean those comabts are not fun while your doing them.
That's not to say we can't voice concerns that we have - Mythic has obviously responded to feedback about earlier combat videos where the spell effects and sounds where overpowering the action (Look at some of the previous videos, they were really intrusive). But there is a great difference between concerns we might get from watching a video versus what it's like to actually play the game.
But the OP brings up several times the concern about the game seeming too 'bright and colorful' which implies that they feel it is not grim enough.
This question of grimness comes up regarding WAR and it's confusing to me because if you look at the Warhammer artwork and miniatures, there is certainly a dark, grimness to them but they are also filled with an over-the-top extravagance that often crosses over to the plain wacky. The Warhammer IP to me doesn't seem like something filled with nothing but grimness, but rather a joyous celebration of grimness, if that makes any sense. A kind of Mardi Gras of bloodshed and horror and insanity and epic fantasy.
Now it would be very easy to cross the line and make the game too wacky as concerns the OP, and Mythic has to make sure they don't do that. But I don't think the flashy spell effects we've seen in the combat videos are enitrely out of place with the IP.
Warhammer fanatic since '85.
could you please specifiy WHAT footage you are talking about?
If you talking of the alpha RvR stuff, ie: this. http://www.warhammeronline.com/english/media/video/files/WAR_jan24_RvR.html
then i agree. it was an horrible movie.
But lately they released much much much better stuff, like this: http://www.warhammeralliance.com/forums/showthread.php?t=11897
taken by fans at the latest gameday and oh boy. the difference is incredible. They used a high quality camera and it shows but keep in mind it is STILL camera footage trough a HDTV screen. So no flickering but it will still look better on your monitor.
I find my worries have been completely healed by the second video.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
[VLC Player required] - High quality h.264 version (Best quality of the 3) - 438MB
[VLC Player required] - Medium Quality h.264 version - 253MB
Alpha -> Beta -> Full
I for one thinks the game looks very good in it's current state, and i bear in mind that they will improve the game even further before release. And about animations, think about WoW for a second. How many different moves did each class have for special attacks / spells?
Yeah that's right, one.