When I looked up the ancient WAR screens I saw dwarves outfitted (well, as far as it goes) as the Warhammer Dwarf Slayer class, heck, even the cinematic features one. It seems that Mythic cancelled this class as a whole because the Slayer isn't a playable class (Ironbreaker, Runepriest, Engineer and Hammerer are).
I honostly think this is too bad. I'd love seeing one of my dwarven comrades go berserk and fight giant orcs while being half naked and wearing a giant Mohawk haircut.
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Not to mention being prone to death, if they were truly played in character.
As to their being in game, I thought they'd been mentioned as a "prestige" type class, or something to that effect. Could, as always, be wrong, or I could have just misread something.
Or they could make it weaker
but then it wouldnt fit with lore so..
No Dwarfs salyers
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What sort of Arch Class should it be ?
Melee- or Ranged DPS ?
Healer / Spellcaster / Support `?
Tank ?
You wont get it in title, but you will be able to play and spec through talents, to be like a slayer! Your misreading, they never said "we are making a slayer class" though.
The slayer was scheduled to be a playable class. Nobody know how. Later it was announced they were dropping the whole matter for a future expansion where the slayer will figure as some sort of "advanced" class for dwarves while other races get other advanced classes (and maybe more than one.. i mean what about who does not want to be a slayer eh? ).
Slayers NPC were in the game and still are there as far as i know.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
December grab bag
http://www.warhammeronline.com/english/community/grabBag/grabBag_december.php
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
Way back in May '06 Slayers were mentioned as a potentially playable "advanced" career in a few interviews, such as this one at Gamepro with Steve Perkins:
This was back in the day when plans still called for multiple careers for each character (eg., a career tree - start as a lancer, advance to squire, advance to Knight, advance to Knight of the Jaguar or whatever group floats your boat) with multiple choices for your next career each time you reached a new tier. Even back then it was pretty obvious from the way they talked (see Steve's comment above) that, while they wanted to include them, they were struggling to find a way to justify that decision.
After that, they settled on 24 distinct careers, four per army, rather than the career tree they had previously considered. Now, instead of using slayers as an available choice for the top tier of a career tree, they would have to set them up as a distinct career or implement a whole new system that would allow players to change their career.
There was talk of allowing players to simply toggle their equipment models to invisible so that they could appear to be without armor while keeping the stats/armor value for the now invisible equipment.
Then in December '06 (Grab Bag #9), Sanya delivered the news that slayers would not be included in the game release.
The obvious problem with any implementation of slayers as a career or as any sort of long-standing status is that slayers are pursuing a heroic death - they have no intention of surviving. That's what makes them so scary. When slayer companies charge an enemy, other dwarf troops often stand back and wait, allowing the slayers to die with honor before they engage the (generally shaken) enemy. Slayers just don't last very long, and any slayer that does is forsaking his oath - facing opponents he can defeat instead of seeking the heroic death that will restore his honor. Slayers exist to die, not really something that has much merit as a career option.
After I read Grab Bag #9, I posted some ideas in my blog about implementing slayers as a retirement option, similar to what fansede posted above. Paul Barnet stopped by to make this comment:
Any "advanced system" they design will be an interesting challenge, since they'll need equivalent options for each army. If they allow Slayers as a way to retire the character, they'd need an entire system that would give the same option to players of other armies (Chaos characters becoming Chaos Spawn and rampaging until killed, etc). Should be a fun system to design if they ever get around to it.
Actually according to one of the developers I heard at the recent Gamesday, while there may not be a specific "Slayer" class per se, you can sitll become a "slayer".
How he explained it was that it had to do with the Warhammer Compendium (or whatever they're calling it), the ingame tome of all your different adventures and things you've seen, places you've been, feats you've accomplished. Now lets say you're a dwarf and you really really want to become a "troll slayer". How do you do that? Well obviously you gotta kill trolls. As you encounter and kill trolls, you'll get an entry on trolls in your tome. As you kill more of them, you'll learn bits and pieces of their history, their lore, their anatomy. There'll be a nice picture of a troll in there to remind you why you like killing them. As you kill more and more and more (what, you didn't think you just get to say "hey I'm a slayer", right? The other dwarfs would roll their eyes "Sure you are, come back when you've killed lots") and more trolls, you get more and more information on them. Eventually you will have killed so many damn trolls, that you will earn a reputation as a "troll slayer", you will (probably) get a title, and you will (according to the dev) get an ability called something like "Troll Slayer" which, guess what, is used for killing trolls!
In this way, you can become a slayer. You will get abilities and stuff to make killing specific things easier. However, being a troll slayer doesn't necessarily make you better at killing orcs (you would want to be an orc slayer for that). Also it's probably unlikely that you'll end up running around with a huge mohawk and wearing only painted runes.
"Because it's easier to nitpick something than to be constructive." -roach5000
What he's talking about has been mentioned pretty regularly in interviews, but it's taken out of context. We've known for a while that the Tome of Knowledge will track creature kills, and when a player hits certain benchmarks (100 wolves, 500 wolves, etc) they may reward the player with a title (WolfSlayer) and a Tactic for his tactics bar that gives bonuses against that type of creature.
But that's available to all armies and totally different from the Dwarfs who are known as Slayers. They have nothing to do with one another.
Now they are going back to the first pairing Im hoping they reconsider and make slayers playable. Atm the 3 other races all have at least one iconic class i.e. sqig hearder, warrior priest, magus and the dwarfs have nothing that makes them stand out except for being short and fat. Right now the dwarfs look dull and boring compared to the other races and I hope this is one of the things they are working to impove on.
this confusion come because there Is a difference between a "Slayer" and a slayer.
In war, as said above, you can gain the title "whatever" slayer by killing enough of them, a concept started in lotro and expanded in war a lot, really cool feature.
This is NOT limited to dwarves though. so in theory you could have elves troll slayers. they just need to kill enough trolls.
but the Dwarf Slayer is an entirely different thing, just called the same way.
I'm sure this will populate ooc chat of early game a LOT!
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
Anyway, if the Slayers are implemented they will look a lot the same (orange dyed mohawk and beard, little to no armour/clothing). Let's hope you can be 'runed' (like tattoos) up