I have always wondered this, playing the many many MMORPG's I have I always wondered if it would be a more sensible idea to start with the end game content first and then work your way back to the starting zones.
Doing this would mean the endgame is polished and worthy of playing too. On the flip side the starting zones may suffer and people may be put off when they initially play
Maybe they should build the end zone and starting zones initially and then fill in the middle
Anyone have any ideas?
Comments
Do you mean end-game contents like PvP? RvR? Raid? or all of those?
It's an interesting way of design, and it might be good. I'm just wondering what kind of MMOs you expect them to use this method of designing?
Current MMO: FFXIV:ARR
Past MMO: Way too many (P2P and F2P)
Because of WoW more people expect to reach the endgame quicker, within 2 months, the old MMORPG's it could sometimes take you over half a year to a year to hit the level cap, with that there is more attention needed to end game design.
I just think working initially on the endgame of an MMORPG will allow it to be more polished, whether its raiding, PvP or RvR
I think WAR has the right idea at the moment
the Goal Areas -- those locations that either have the highest potential population, or are the locations that the content designers want players to reach as goals (and where goals can be accomplished).
if this be your meaning - than I think I agree, completely, with your 'natural' production approach.
(let the filler be filler and not the focus, if filler is filled in at all)
Oh, and I think I might have heard of quite a few titles planned out this way.
So, at the begining of development, end game content and newb level content is more or less worked on at the same time. But, to support your cause.. yes the newb content is polished off first. just because that is where testers start and that is where most of the bugs are submitted.
So, it is very easy to test the newb content cause every tester that starts up the game and hammers the begining content. So as the game progresses more and more things slip through the crack of the content testers test.
So the quality of the content is more directly related to the testers, which content they test, and the bugs they submit. Programmers are more likely to fix bugs at newb area content because producers (the guys that decide which bugs get "featured" and which bugs are to be fixed) know that more players will see those areas.
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