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The studio announced the game in conjunction Blizzards 2007 Worldwide Invitational competitive gaming event in Seoul, Korea, which is ground zero for StarCraft fanatics. The announcement follows weeks of rumors of a new StarCraft title.
The studio has yet to announce a release date, instead taking the its done when its done approach in typical Blizzard style. As with all Blizzard games, we will take as much time as needed to ensure the game is as fun, balanced, and polished as possible, reads the new StarCraft II website. It will ship simultaneously on PC and Mac and Blizzard hopes to release it simultaneously worldwide in multiple languages
Blizzard said that the game will be fully compatible with Windows Vista as well as XP. StarCraft II, which will now be running on a 3D graphics engine, will also be DX10-compatible, but Blizzard is still considering whether there will be exclusive DirectX 10 graphic effects. The game will utilize the Havok physics engine.
The StarCraft series, which is comprised of the original StarCraft and the expansion Brood Wars, has sold 9.5 million units worldwide, according to Blizzard.
StarCraft II will once again feature the Protoss, Terran, and Zerg races, and Blizzard will be adding new units, abilities and game mechanics. The title will incorporate a single player campaign and a multiplayer mode. Blizzard will be making upgrades to its Battle.net online gaming service to accommodate the game. A map editor will also be included.<Mod edit>
Comments
Your argument is like a two legged dog with an eating disorder...weak and unbalanced.
Your argument is like a two legged dog with an eating disorder...weak and unbalanced.
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I have a Youtube channel for video games! http://www.youtube.com/user/Vendayn
I don't know why everyone is stuck on this whole "blizzard wouldn't want to compete with themselves" thing...if they charged a monthly fee for a starcraft MMORTS then they wouldn't be competing with themselves because they would be making money ON BOTH FRONTS. Very few gammers are going to look at both games and play neither...But if those gammers who don't enjoy fantasy look towards a Starcraft MMORTS then they will find it, Blizzard is thus in a no lose situation.
I'm not saying that there is a GOOD chance that this is an MMORTS and they just havn't announced it yet...in fact this is mostly wishfull thinking on my part, all I'm saying is that it has niether been confirmed or denied, just that they will be revamping battle.net in order to accomodate the game. That could mean nearly anything.
Your argument is like a two legged dog with an eating disorder...weak and unbalanced.
But like Draenor said, they don't turn the mmo idea down because they already have 1. A Starcraft mmo would increase Blizzard dominance even more. They would get some players from Wow and they would get many of the players that didn't like Wow because it was fantasy. The end effect would be more people subscribed to Blizzard. Not a bad thing for them
But Starcraft 2 is a standard singleplayer/multiplayer game like we know them from Blizzard. Ofcourse more modern and with newer features than Warcraft III etc.
I'm still holding to the possibility of an MMORTS...Blizzard is not discussing multiplayer pricing options...curious since battle.net has ALWAYS been a free service...why would that change with Starcraft 2?
May 19, 2007 - A panel discussion held at Blizzard's Worldwide Invitational event in Seoul, South Korea directly followed their announcement of StarCraft 2 for PC and Mac. Featured speakers were Blizzard's Rob Pardo, Chris Sigaty, Dustin Browder, Mike Morhaime, Paul Sams, Chris Metzen, and Jungwon Hahn. Development on StarCraft 2 began shortly after WarCraft 3: The Frozen Throne finished production. For those who don't know, that means SC2 has been a work-in-progress since 2003. Blizzard stated repeatedly they were aware of the design challenges facing them with StarCraft 2 considering the dedication of the fan base.
When asked if they were adjusting race imbalances present in the first game, Blizzard stated they weren't yet willing to reveal as many new Zerg and Terran units; the focus of the announcement and brief gameplay demonstration was the Protoss. It certainly seems, especially considering the Protoss mothership's abilities, that the Zerg and Terrans will need some serious firepower to keep things even. Rob Pardo said in a smaller press briefing Zerg and Terran factions would not have a unit mechanic like the mothership, of which only one can be present on the battlefield at any time. This would seem to even further exacerbate the asymmetry between factions, meaning Blizzard certainly has a difficult job in front of them
Blizzard was silent on whether using Battle.net for StarCraft 2 would require a charge or subscription fee. The service will certainly have new features, Blizzard assured the press in the audience, but they weren't willing to get into pricing specifics. The company went on to say multiplayer was the main focus here, in fact it consumed a large part of the game's early development. They have professional gamers working on balancing right now, and will bring in even more once the game hits beta. Fans of the single-player storyline will have to wait for details, since the single-player's development is being held until the latter part of the overall cycle. Blizzard wasn't willing to divulge any narrative details, aside from the fact that Kerrigan, Jim Raynor, and Zeratul would likely be involved.
Resource collection will remain largely the same, though Blizzard mentioned there may be a few tweaks. Still, properly managing resources will remain critical to a players' success. Many of the questions tossed at the panel revolved around further popularizing StarCraft's appeal to professional gamers, and popularizing the "sport" in parts of the world other than Korea. Blizzard had mentioned there may be a deal forthcoming regarding broadcasting their games on television in North America.
Questions were put out asking why StarCraft 2 seemed to play so similarly to the original. Blizzard responded by saying they understood there were some similarities, and that's because they wanted to keep its base gameplay mainly the same, as they're trying to meet the expectations of both professional gamers and casual alike. They feel they don't need to have a fancy feature or ability, such as Supreme Commander's zoom, to be good. To further appeal to the community, Blizzard will release a map editor with the game which will somehow tie in to some of Battle.net's unannounced enhanced functionality.
StarCraft 2 will have no unit selection limit, which should please or enrage StarCraft purists. The game has been in development since 2003, and may have been further along had World of Warcraft not impacted the development process to a degree. Today, StarCraft 2's development team is around 40 members strong, with several other teams around Blizzard helping out here and there.
As of right now, Blizzard has no plans to bring StarCraft 2 to consoles. They feel the fees console manufacturers' charges are still too high, and think their games are more suited for the PC platform anyway. Though the game, currently pre-alpha, does not support DX10 right now, it hopefully will in the future. The game will be playable on both Windows XP and Vista operating systems. StarCraft 2 will release when it's ready, says Blizzard.
Your argument is like a two legged dog with an eating disorder...weak and unbalanced.
StarCraft II is the ultimate competitive real-time strategy game, and the sequel to the hit original, StarCraft. The game will include three completely distinct and balanced races, the Protoss, Terran, and Zerg, which have been overhauled and re-imagined with a number of new units for each, as well as new tricks for some of the classic units that are returning.
At this point, it's too early to provide an initial estimate on the release date. As with all Blizzard games, we will take as much time as needed to ensure the game is as fun, balanced, and polished as possible.
StarCraft II will run on a vibrant new 3D-graphics engine that will be capable of rendering beautiful landscapes as well as massive individual units and army sizes.
We're also introducing a number of distinct new units to the Protoss, Terran, and Zerg, and even some of the familiar units that return in StarCraft II will have new tricks up their sleeves, which will give the game its own unique flavor.
In addition, Battle.net will be overhauled with some new and exciting features to enhance online play and competition, while the story-mode campaign will also offer some unique aspects for players who enjoy single-player content. We'll have more details on all these aspects in the months to come.
Yes, StarCraft II will include a unique story-mode campaign, as well as multiplayer capability over Battle.net. We'll provide more detail on both of these aspects a little further along in the development process.
There might of course be future MMO in that world... but Starcraft 2 is the RTS we competitive gamers will love.
1. They can do it: Blizzard can create and operate two mmo games with relative ease, they have a fortune.
2. It would sell: It absolutely would. SOE and that other company each have multiple mmorpgs and are doing just fine. A MMOFPS would target another niche in the market and get subscribers on BOTH WoW and the new game. It absolutely would happen. It's just a matter of ringing the bell and taking the money.
3. Warcraft 3 was released, setting up the world for WoW. Starcraft 2 will set up the world, sell like hotcakes, make them a ton more money. They'll make an expansion pack to further set up the story, announce their new MMOFPS, and sleep soundly on their beds of money. There have been MMOFPS on the market, Blizzard will merely polish and mainstream them in this new game.
4. Blizzard will make tons of money. Kind of an addition to point #2, but it's valid. MMO games make more money if you can handle the work. WoW continuously generates cash every month, WoW is the biggest money maker in the game market today. WoW is also starting to age, and Blizzard knows it must stay on top of things to continue making their horrifically gigantic profits. Imagine the money they'd rake in with two such games, plus they cover their bases. As WoW gets older they've still got another game taking in cash, and they'll probably work on the WoW sequel, or giant WoW update, or whatever they're planning long term.
Its all well and good Sawtooth to have a dream for an MMOFPS game but they've never done and FPS game the one they had a third party starting got Canned because it was 'crap'. Honestly we're talking faqs here. They've never taken on 2 projects at the same time atleast not openly since they've been designing according to an above posters quote since nearly 2003. Their new publicly announced and only current project that their full focus will be on (not counting what their WoW teams do because i'm more than sure with all the money they make they can afford to have an mmo team and their regular dev team) is Starcraft 2 and i'll be honest I'm glad its not an MMO.
Why? Because I was disappointed with WoW. Its ok and its entertaining for a while but then it just becomes super repeative and to me end game sucks, plus it took them an unusual amount of time to make an expansion. HOpefully when they DO do another MMO i hope they take what they learned worked and didn't worked and what everyone hated from WoW and make something even better. I have faith they'll do another MMO someday, and don't take me as faq but I thought a long time ago they said in an article they weren't interested in competing with themselves. (i can't be sure my memory isn't perfect lol).
GO Starcraft 2! Yay Blizzard! Woot! (I've never hated anything they've done not even wow i just..didn't like it).
Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!
Your argument is like a two legged dog with an eating disorder...weak and unbalanced.
Starcraft 2 has been in production since 2003...saying that they've never taken on two projects is a misrepresentation...they take on multiple projects, they just don't tell people about it...also, if no type of MMO is in production, then why has Blizzard been hiring people with MMO experience so much lately?
Your argument is like a two legged dog with an eating disorder...weak and unbalanced.
Starcraft 2 has been in production since 2003...saying that they've never taken on two projects is a misrepresentation...they take on multiple projects, they just don't tell people about it...also, if no type of MMO is in production, then why has Blizzard been hiring people with MMO experience so much lately?
Diablo 3 the MMO.
As for SC2, I don't think it's gonna be an MMORTS, or an MMO anything, but it could very well pave the way for a SC MMO of some sort in a couple years. FPS a la Ghost, preferably.
Starcraft 2 has been in production since 2003...saying that they've never taken on two projects is a misrepresentation...they take on multiple projects, they just don't tell people about it...also, if no type of MMO is in production, then why has Blizzard been hiring people with MMO experience so much lately?
Diablo 3 the MMO.
As for SC2, I don't think it's gonna be an MMORTS, or an MMO anything, but it could very well pave the way for a SC MMO of some sort in a couple years. FPS a la Ghost, preferably.
I don't think that they would make a Diablo MMO at this point in time. While it's true that a Starcraft MMO would not directly compete with WoW...a Diablo MMO would be too similar to WoW to capture very many new players. The difference being that Starcraft is set in a sci fi universe and there really aren't that many sci fi MMO's that are making a huge impact right now.
Your argument is like a two legged dog with an eating disorder...weak and unbalanced.
cool video of the protoss mother ship and its abilities
http://www.youtube.com/watch?v=050akGtHDM4
Your argument is like a two legged dog with an eating disorder...weak and unbalanced.
And as a competitive gamer, I'd say that wouldn't be very appealing. Remember that are considering the wishes of pro players and the e-sport scene. For them that would be a big nay, as it wouldn't help tournaments, leagues and such.
Competition in the sense of skill that you can learn. Using every little subtle thing to your advantage, perfectly microing your troops and resource income, knowing every single counter to any unit, being able to adapt quick to any situtation and generally good knowledge of likely enemy moves. That's competitive. Having a virtual piece of land, thus limiting free match making isn't.
This game looks absolutely amazing, especially compared to Star Craft I. If I was as addicted to that game as I was, then I don't want to imagine the endless hours i'm going to spend on Star Craft II.
The fact that it won't be an MMO is a bit disturbing though, I hadn't found much content information on that yet so i'm happy you informed us of it. I'll definatly have to look more into that.
As far as your providing these external links, thanks a ton. It helps for us lazy people.
Still excited as ever.