The cancellation of UX:O hurt alot. That game was everything WoW had but so much more. I think EA was just afriad of the trying to weather the Warcraft storm of that timeframe and they pulled out.
Ultima X looked great, looked like it was gonna be really fun, I wanna play it....
I didn't realize there were so many WoW clones...seeing WoW was the first MMO ever made..oh wait, wasn't there something before WoW, another MMO or 2 or 3 or ....
This post was really evil to look at. I was following that game very closely up until the sudden cancellation of it. That screenshot you posted reminded me of the world flyby, the combat system, etc... Loved the idea of being able to play a ratman or a pixie sort of character. hehe This game (UX:O) wasn't going really to be a clone of Ultima Online at all to be honest. This game was actually going to be an "Ultima" game. By that, I mean the game was being built around the virtues. Actions done during quests would alter your virtues according to how you completed them. Ultima Online in my honest opinion was never ever really truly an "Ultima" game. Sure there were virtues in Ultima Online, but it was almost just sorta like an afterthought. The reason I quit playing Ultima Online was probably different from most the people that left the game. I was disgusted with how much Ultima Online was not really working like the core idea of Ultima games.
I'll throw an example at you. Britain town is generally known as the city of compassion. Bards are known to start in that town. The way the compassion stuff in UO worked was you would escort npc's to certain towns or locations. Upon completion you'd gain some compassion. Ok, fine and dandy. I figure ok bards should be good at this. While escorting npc's around you'd need to make sure they make it and bards have peacemaking skill. Should be a piece of cake, but every time you use that song to stop the enemy, the npc would also stop. One of the few virtues taht was actually in the game you could mess with was fubar. They didn't have even close to all the virtues working and that was at least 2-4 years after release.
ITS all EA Fault.Since EA Get into UO , its just getting worse and worse. They cancelled UO:X and UO2. I played UO 1998-2005. EA has send this game to his crypt. Hmmm and UO was the first online game.... all the others just copied it.
ITS all EA Fault.Since EA Get into UO , its just getting worse and worse. They cancelled UO:X and UO2. I played UO 1998-2005. EA has send this game to his crypt. Hmmm and UO was the first online game.... all the others just copied it.
ITS all EA Fault.Since EA Get into UO , its just getting worse and worse. They cancelled UO:X and UO2. I played UO 1998-2005. EA has send this game to his crypt. Hmmm and UO was the first online game.... all the others just copied it.
EQ actualy came out about 5 or so months prior.
EQ, AC, and UO were all in development at the same time and all released within 6 months of eachother. I love UO, but i'd of loved other games more if they'd of copied stuff from UO a little more closely
ITS all EA Fault.Since EA Get into UO , its just getting worse and worse. They cancelled UO:X and UO2. I played UO 1998-2005. EA has send this game to his crypt. Hmmm and UO was the first online game.... all the others just copied it.
EQ actualy came out about 5 or so months prior.
EQ, AC, and UO were all in development at the same time and all released within 6 months of eachother. I love UO, but i'd of loved other games more if they'd of copied stuff from UO a little more closely
Actually UO came out before EQ, UO was released on September 25th 1997 and EQ was released on March 16th, 1999, roughly a year and a half later.
ITS all EA Fault.Since EA Get into UO , its just getting worse and worse. They cancelled UO:X and UO2. I played UO 1998-2005. EA has send this game to his crypt. Hmmm and UO was the first online game.... all the others just copied it.
EQ actualy came out about 5 or so months prior.
EQ, AC, and UO were all in development at the same time and all released within 6 months of eachother. I love UO, but i'd of loved other games more if they'd of copied stuff from UO a little more closely
Actually UO came out before EQ, UO was released on September 25th 1997 and EQ was released on March 16th, 1999, roughly a year and a half later.
Btw, IMDB keeps a record of this stuff too so you don't have to quote Wiki's. Guess I was thinking of the beta or shrug. Didn't look it up and got caught. I started UO in 1999 so I wasn't 100% sure on either release, but hey it doesn't matter much.
I know it's probably been said and thought about a lot, but can you imagine if UO actually followed through on the development of this sequel? It would have come out at about the same time as WOW came out (they now have 8mil subscribers). UO, though, already had among the largest online following of any game out at the time (except Everquest I think).
If only they'd followed through on this commitment, this game would have been huge. (and we'd actually have a FFA PVP game again with corpse-looting and housing... all things missing in WOW and all other MMORPGs out there right now.)
- Phos
AAH! A troll fire! Quick, pour some Kool-Aid on it!!!
I loved Ultima IV. It is still probably my favorite RPG of all time. Ultima X Online was to essentially be Ultima IV Online, and I was so frickin stoked! whomever decided to pull the plug on this project should be tarred and feathered.
However, truth be told, without Lord British involved, who knows wtf EA would have done to that game! So its cancellation may have been a blessing in disguise for those who hold the Ultima series as someone sacred in the annals of RPG.
Frank 'Spankybus' Mignone www.spankybus.com -3d Artist & Compositor -Writer -Professional Amature
Originally posted by spankybus ...However, truth be told, without Lord British involved, who knows wtf EA would have done to that game! So its cancellation may have been a blessing in disguise for those who hold the Ultima series as someone sacred in the annals of RPG.
Very true. Good point.
- Phos
AAH! A troll fire! Quick, pour some Kool-Aid on it!!!
Actually, on the comment about the FFA PvP if they went through with UX:O, It wasn't slated to be that way anyhow. If you were talking about UO2, I can't comment on that one as much, as it didn't interest me as much as UX:O did. From what I understood UO2 was just going to be a 3d version of UO which really wasn't that appealing due to how UO turned out. hehe I do believe UO2 would have been a mistake for sure but not UX:O.
Comments
Total time played: 9125 Days, 21 Hours, 29 Minutes, 27 Seconds
Time played this level: 39 Days, 1 Hour, 24 Minutes, 5 Seconds
Uhh ...yeah.. Thanks for bringing it up...?
(For those who don't know what this loon is on about:
http://www.megagames.com/news/html/previews/ultimaonline2.shtml
Played so far: 9Dragons, AO, AC, AC2, CoX, DAoC, DF, DnL, DR, DDO, Ent, EvE, EQ, EQ2, FoMK, FFO, Fury, GW, HG:L, HZ, L1, L2, M59, MU, NC1, NC2, PS, PT, R:O, RF:O, RYL, Ryzom, SL, SB, SW:G, TR, TCoS, MX:O, UO, VG, WAR, WoW...
It all sucked.
http://www.uoherald.com/kingdomreborn/index.php
Isn't that just an expansion with shinier things?
Played so far: 9Dragons, AO, AC, AC2, CoX, DAoC, DF, DnL, DR, DDO, Ent, EvE, EQ, EQ2, FoMK, FFO, Fury, GW, HG:L, HZ, L1, L2, M59, MU, NC1, NC2, PS, PT, R:O, RF:O, RYL, Ryzom, SL, SB, SW:G, TR, TCoS, MX:O, UO, VG, WAR, WoW...
It all sucked.
He either means Ultima Online 2 or Ultima X, both of which looked very good.
Ultima X though, I'm more pissed off about:
Because it looked awesome. Absolutely awesome.
And apparently, it wasn't bad either: http://youtube.com/watch?v=W537UU_Xj24
Sigh.
--
Theres no place like 127.0.0.1
Or you mean the secret project they never announced and canned?
Or UO2?
No, I meant what I said. As far as I know Ultima X was planned to be an mmorpg; but ALSO the continuation of the Ultima series.
See: http://en.wikipedia.org/wiki/Ultima_X:_Odyssey for more information.
I didn't mean UO2 (Ultima Worlds Online : Origin).
The above screen-shot is NOT UO2 (UWO:O) and is clearly Ultima X Odyssey: There was nothing secret about Ultima X. It was cancelled in 2004.
In any case, it is clear that he was referring to one of those two.
What is this secret project you're referring to?
--
Theres no place like 127.0.0.1
I didn't realize there were so many WoW clones...seeing WoW was the first MMO ever made..oh wait, wasn't there something before WoW, another MMO or 2 or 3 or ....
This post was really evil to look at. I was following that game very closely up until the sudden cancellation of it. That screenshot you posted reminded me of the world flyby, the combat system, etc... Loved the idea of being able to play a ratman or a pixie sort of character. hehe This game (UX:O) wasn't going really to be a clone of Ultima Online at all to be honest. This game was actually going to be an "Ultima" game. By that, I mean the game was being built around the virtues. Actions done during quests would alter your virtues according to how you completed them. Ultima Online in my honest opinion was never ever really truly an "Ultima" game. Sure there were virtues in Ultima Online, but it was almost just sorta like an afterthought. The reason I quit playing Ultima Online was probably different from most the people that left the game. I was disgusted with how much Ultima Online was not really working like the core idea of Ultima games.
I'll throw an example at you. Britain town is generally known as the city of compassion. Bards are known to start in that town. The way the compassion stuff in UO worked was you would escort npc's to certain towns or locations. Upon completion you'd gain some compassion. Ok, fine and dandy. I figure ok bards should be good at this. While escorting npc's around you'd need to make sure they make it and bards have peacemaking skill. Should be a piece of cake, but every time you use that song to stop the enemy, the npc would also stop. One of the few virtues taht was actually in the game you could mess with was fubar. They didn't have even close to all the virtues working and that was at least 2-4 years after release.
*sigh*
EQ actualy came out about 5 or so months prior.
EQ, AC, and UO were all in development at the same time and all released within 6 months of eachother. I love UO, but i'd of loved other games more if they'd of copied stuff from UO a little more closely
EQ actualy came out about 5 or so months prior.
EQ, AC, and UO were all in development at the same time and all released within 6 months of eachother. I love UO, but i'd of loved other games more if they'd of copied stuff from UO a little more closely
Actually UO came out before EQ, UO was released on September 25th 1997 and EQ was released on March 16th, 1999, roughly a year and a half later.Sources
http://en.wikipedia.org/wiki/Everquest
http://en.wikipedia.org/wiki/Ultima_Online
EQ actualy came out about 5 or so months prior.
EQ, AC, and UO were all in development at the same time and all released within 6 months of eachother. I love UO, but i'd of loved other games more if they'd of copied stuff from UO a little more closely
Actually UO came out before EQ, UO was released on September 25th 1997 and EQ was released on March 16th, 1999, roughly a year and a half later.Sources
http://en.wikipedia.org/wiki/Everquest
http://en.wikipedia.org/wiki/Ultima_Online
Shrug, ok.
Btw, IMDB keeps a record of this stuff too so you don't have to quote Wiki's. Guess I was thinking of the beta or shrug. Didn't look it up and got caught. I started UO in 1999 so I wasn't 100% sure on either release, but hey it doesn't matter much.
I know it's probably been said and thought about a lot, but can you imagine if UO actually followed through on the development of this sequel? It would have come out at about the same time as WOW came out (they now have 8mil subscribers). UO, though, already had among the largest online following of any game out at the time (except Everquest I think).
If only they'd followed through on this commitment, this game would have been huge. (and we'd actually have a FFA PVP game again with corpse-looting and housing... all things missing in WOW and all other MMORPGs out there right now.)
- Phos
AAH! A troll fire! Quick, pour some Kool-Aid on it!!!
However, truth be told, without Lord British involved, who knows wtf EA would have done to that game! So its cancellation may have been a blessing in disguise for those who hold the Ultima series as someone sacred in the annals of RPG.
Frank 'Spankybus' Mignone
www.spankybus.com
-3d Artist & Compositor
-Writer
-Professional Amature
Very true. Good point.
- Phos
AAH! A troll fire! Quick, pour some Kool-Aid on it!!!
Actually, on the comment about the FFA PvP if they went through with UX:O, It wasn't slated to be that way anyhow. If you were talking about UO2, I can't comment on that one as much, as it didn't interest me as much as UX:O did. From what I understood UO2 was just going to be a 3d version of UO which really wasn't that appealing due to how UO turned out. hehe I do believe UO2 would have been a mistake for sure but not UX:O.