As opposed to other MMOs I clearly find LOTRO as great for casual gaming and real rp. What really bugs me however is the poor selection of faces in the character buildup screens. Fair enough, skin color and nose adjustments might do the job, however I find that overall it is like building different emotions on the same face. Hey I would have expected to find a range of decent facial skins, from dark and sinister to ugly to beautiful to mischevious ... I find that important for the extra touch of rp. Perhaps I am too much of a perfectionist however even Oblivion provides much better. Warcraft is terribly limited in such choices too however at least there is a difference between the faces and I feel they do the job. I am a bit disappointed, Turbine put so much effort into world detail and yet they ignore the small bits which do make a difference. Thumbs up for the environment! Sigh thumbs down for individualisation.
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Hey I think the LOTRO world is awesome too, however lets face it if Turbine did not include the use of dyes, the characters would have been even more alike. Coloring your armor is a big plus. In other MMOs I for one take great pain to wear armor in style sometimes refusing to have better stats just for the sake of looking cool and unique. Hey I am no paranoid :P I just relish in feeling different and unique. I would rather appear a newbie and be happy with my character rather then having the best tiers and look like others or like shit.
To wannabe or not to wannabe? Hey I know the answer and it is not 42!
I've heard they are currently converting over to DirectX 10 support with LotRO. When this takes place a tremendous amount of resources will open up to fine tune things and not create additional lag. Imagine LotRO with better graphics.........can't wait.
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Its a typical Turbine MMO game feature. They just dont give a hoot about customization....it was like this in DDO, Asheron's Call +2.
It's strange really....they are pretty good at game content, but making their players FEEL and LOOK like individuals seems to be out of their league.
Whether their decision to go with those animations at the cost of individuality was a good decision or a bad decision is up to you to decide. They didn't just say "Hey! Let's scrap variety!," though. They put something in, and had to balance the cost in system resources and development time by taking something out.
That said, while I wish the faces or character creation would allow for completely unique toons, I really don't know how much I care as far the game play is concerned. I think its an acceptable loss if making characters more unique would have made other parts of the game suffer. I'd love it if they added the capability to change your character up more in a later expansion, but its not going to stop me from playing.
LOTRO: Vulgrin - Dwarf Champion - Gladden
LOTRO: Truffle - Hobbit Minstrel - Gladden
There are three things that make a big difference imo: 1. Being able to dye your armor (we have that), 2. being able to adjust your weight/ build (we have that), 3. being able to adjust your height (we don't have that, and I personally think it was a stupid decision). None of these hit the performance nearly as hard as having ten sliders attached to your head would, and make far more of a difference in how distinct characters look.
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I miss DAoC
I don't know if few players know about this, or few players bother...but regardless I've noticed very few other players with dyed armor.
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I don't know if few players know about this, or few players bother...but regardless I've noticed very few other players with dyed armor.
Well, I dont think lower level characters are doing it simply because armor changes so fast in the lower levels. I rotate a piece out about every 3-4 levels (that's about 1 1/2 days to me) and buying dye every single time for every piece could be cost prohibitive quickly. When I get my end game/end raid/end crafted armor and look all super uber, I'm going to dye it a nice blue and green mix. Also, not everyone gets the same looking armor to the point that it looks like attack of the clones. Is it widely varied? Not WIDELY varied but just wait until you get to the end. They got more stuff coming out soon as well so I'd just give it time. I think most people fail to realize, the game hasn't been out a month yet and they got brand new content coming out soon. Wait for about 6 months and let everything simmer.
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You aren't allowed to use the word pedantic if you don't know that shortcomings is only one word.
Otherwise I agree with you.
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That being said, there could and should be more face textures and hair styles at a bare minimum. They have hinted that they are working on these things. I would also like to see more of the armor take better to dye and for there to be a dye preview system in game. Many armors have very small areas that are effected by the dye.
As far as greater modifications to the heads, their engine design or even their model designers must be limited in some way that it seems they need not have been. I work with unimesh models i.e. 3d models that share the same base model and texture maping, but allow great variation by morphing the base model. Body modifications require morphs for clothing as well and in extreme cases modification to animation. However, when it comes to the head, articulated eyes, lips and mouth, you can have a lot of variety in morphs and still use the same animations.
I think with additional hair models and face textures, LotRO's character variation could be extended without much trouble. To be fair, at the level of polygons and viewing distance common for MMOs, the facial variation has to be fairly dramatic to be very noticable. EQ2 has tons of sliders, but unless you are extremely close, two characters of the same sex, race, skin color, hair style and hair color look pretty much identical. The subtle changes aren't very noticable with out careful inspection.
Better dye options and new hairstyles would have the largest benefit at the lowest resource cost in the short term.
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I wear gear for the stats... could care less what it looks like....... COX was great for those who loved "creating" their character.... I spent about 10 minutes on it and was done with it....
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I second the motion for a dye preview system. Badly needed. Higher level dyes are far too expensive for us to have to just guess.
I've only figured out one trick so far. This won't work for everything, but on some peices before you dye it a color is listed in the description. Look at the bits of the peice that are that color, that is generally the area the dye will hit. Of course that still doesn't give you any way to know what the shade of the dye actually is without blowing it...
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