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Preliminary build notes for 15.5.4

AzzazzimonAzzazzimon Member UncommonPosts: 211

Cz posted posted Preliminary build notes for next patch on Test server pages

 

Preliminary build notes for 15.5.4

Game Mechanics

  • The recycle time on Dimach has been lowered for Martial Artists with more than 1000 in Dimach skill.

Nano Programs

  • Adventurers have gotten a new heal program.

  • Voice of Truth and Team Empowered Voice of Truth now have shorter execution time.

  • My Way, Peer Pressure and the Voice of One now has increased range.

  • The Bureaucrat's team empowered charms now have longer duration.

  • Doctor heal programs introduced with Shadowlands no longer require the target to have the Shadowlands expansion.

  • Fixers have gotten three new Heal-over-Time programs.

  • Martial Artists have received two new healing programs.

  • The Composite Physical Expertise programs now include a boost to Martial Arts.

  • Relentless Slayer no longer reduces the target's Ranged Weapons Initiative.

  • Traders have received a new calm program and a new health haggler program.

  • The Enforcer's taunt proc programs have had their taunt effect increased by 10%.

Non-Player Characters (NPCs) and monsters

  • Wandering creatures have become more interested in actual wandering, and less interested in staring at walls and rocks.

World

  • New monster camps. More about this in the complete build notes.

  • The basic stores now contain a pre-made implants shop for Keepers.

Items

  • Obtru Steel-Ribbed Armor Gloves now give protection against Cold, and less protection against Fire.

  • Faithful Adventurer Armor is now correctly limited to clan members only at all quality levels.

  • Queen Blade now has the CanBeParried flag, just like the Enhanced Queen Blade.

  • Control Unit Chest Plate now gives a bonus to Chemistry skill. The same bonus has been removed from Chemical AC.

  • Laughing Soul Stones and Whispering Soul Stones should now drop in the Jobe Research Training Facility.

  • Essence of Pure Jealousy is now more available.

  • Meta-Physicist summoned snake staves have had their damage increased, and are slightly faster.

  • Izgimmer-Modified Cyberdeck now increases nano damage by 3%.

  • The Trick Poker is trickier now, and the Spike of Menace is more menacing.

  • Equipping the Inamorata Ocra Pistol now requires an Unredeemed faction rating above 2500, instead of exactly 2500.

  • The Chosen and Faithful Metaphysicist Body Armors now reduce the cost of executing nano programs instead of increasing it.

Pets

  • Engineer pet nano crystals are now spread out more in the different gardens and sanctuaries.

  • Engineer pets introduced with Shadowlands are now a bit tougher.

Perks

  • Snipe Shot 1 and Called Shot no longer depend on other effects.

  • Treatment Transfer can now also be used on targets who have learned the sixth perk in the Nano Surgeon line.

  • Weapon Bash, Laser Paint Target, Triangulate Target and Napalm Spray now use Assault Rifle as attack skill.

  • The Violence special can now be used on less injured targets.

  • The Accumulator perk line now gives a bigger bonus to nano pool.

  • Big Smash, Followup Smash, and Blindside Blow now scale correctly with the user's Brawl skill.

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Looks like a nice patch for several professions, just hope they manage to patch it in without ruin to much else:)

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Azzazzimon

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Azzazzimon

Comments

  • imasigimasig Member Posts: 149

    Do you have a link to the complete build notes?  I'd like to read more about these monster camps.

  • AzzazzimonAzzazzimon Member UncommonPosts: 211



    Originally posted by imasig

    Do you have a link to the complete build notes?  I'd like to read more about these monster camps.




    That is the complete buld notes that are posted on test (follow link on top of my other post)

    FC havn't said more about the camps yet.

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    Azzazzimon

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    Azzazzimon

  • sacasesacase Member UncommonPosts: 22



    Originally posted by imasig

    Do you have a link to the complete build notes?  I'd like to read more about these monster camps.



    These camps are garbage.  The are six domes in 2 different zones that u have to camp hours to get a key card for then u have to go inside the dome and kill a ultra hard mob that only 40+ TL7 players can kill.  Fun raid though but only once, since the item drops  on it are garbage since no TL 7 player would wear it.

  • ResetgunResetgun Member Posts: 471



    Originally posted by sacase



    Originally posted by imasig

    Do you have a link to the complete build notes?  I'd like to read more about these monster camps.


    These camps are garbage.  The are six domes in 2 different zones that u have to camp hours to get a key card for then u have to go inside the dome and kill a ultra hard mob that only 40+ TL7 players can kill.  Fun raid though but only once, since the item drops  on it are garbage since no TL 7 player would wear it.




    I think that these camps are Rubi-Ka's dynacamps, NOT Shadowlands boss-creation-thingies (whatever they are called). In Rubi-Ka you can find from different locations boss camps, where is normally several minions and boss - these locations are called "dynacamps".

    "I know I said this was my last post, but you my friend are a idiotic moron." -Shadow4482

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